r/rogueish

▲ 22 r/rogueish+4 crossposts

We reworked Code of Shadows and made a new trailer. Does this one show it better?

We’ve made quite a few changes to the game, from visuals and gameplay to the overall feel and presentation.

So naturally, we went back and reworked the trailer too.

We also took a lot of the feedback from our previous trailer into account when making this version. We wanted to give a clearer idea of what the game actually feels like to play while keeping some things for you to discover in-game.

If you saw the previous version, does this one do a better job of showing off the game?

We’d genuinely love to hear what works, what doesn’t, and what you’d still change.

Also Steam: https://store.steampowered.com/app/3424800/Code_of_Shadows/

u/Till_Black — 16 hours ago
▲ 162 r/rogueish+3 crossposts

Sil-Morë – Shining Darkness, version 0.9.7

Hi Everybody!

Around 9 months ago we posted a wall of text about our game Sil-Morë, which is a fork of Sil.
There were some detailed explanations about our ideas and history.

I must say we have come a long way since then. We delivered three big updates, each roughly every three months, and we believe it changed the game a lot.
We are focusing on three major game sides:

  1. Atmosphere.
  2. UI/UX.
  3. Gameplay.

First, we completely redesigned dungeon generation using partition and vaults docking systems. It provides a lot of variety in generated levels. Multiple surprises will await you, and it becomes really unpredictable, what comes next.
Then, we reworked connected systems: item creation, item identification, loot drop and updated all artefacts and special items. Everything is rebalanced, special items now can have both prefix and suffix for the new properties (Balanced short sword of Gondolin). Artefacts should feel really unique and connected to lore as much as possible.

We have two musical themes and multiple sounds. And the main theme is specifically written for the game.
We think it completely changes the atmosphere, and makes the game play completely different from our point of view.

We also added multiple new gameplay mechanics, starting from inventory equipment mechanics to various mini quests.

Then, to make the game feel modern, we decided to rework controls and UI/UX.
Sil-Morë now supports mouse, controller and touchscreens, and features absolutely new UI/UX design and functionality. We made it thematic, contextual with mobile only and desktop approaches, and are honestly proud of our work.

Anyway, you probably have noticed that I am trying to keep it short this time :)
We have created our itch.io store front with DevLogs and also started a closed beta test on google play (please dm me so I can include you if you are interested).

So, what I am trying to say is, we would love to see you try our game both on desktop and mobile and provide some feedback!

GitHub

u/k0rtes — 3 days ago
▲ 39 r/rogueish+6 crossposts

[Beta] VIOLET SPOT - A fast-paced, handcrafted action campaign. No random generation, all is intended, play instantly in your browser!

Hey everyone! I’m J.D.Lira 🟣

I don’t have a much of game making experience, but through pure trial and error, I’m building my second game:

🟣 VIOLET SPOT 🟣

It's a top-down, souls-like flavored evolution RPG that you can play instantly right in your browser with zero downloads. I really wanted to focus on a handcrafted campaign for this one, meaning every single level layout and enemy encounter was placed with specific intent.

You start out pretty weak with just a basic melee slash, but as you defeat enemies, you can evolve attributes and find powerful temporary perks to finish the levels.
It’s all about learning how to beat the enemies, surviving, and adapting your character to conquer the Void.

The game automatically saves your progress as you advance, and I just finished implementing the campaign up to its exact midpoint. I’d love for you to hit play and let me know how the evolution progression feels!

Have fun! :)

jdlira.itch.io
u/Ieriz — 9 days ago

Need high-speed “flow state” action games

Looking for game recs that lock you into a pure, hyper-focused flow state where hours just vanish. I want a steep learning curve, an awesome discovery phase, and high replayability.
What I'm looking for:

Instant action: Zero long tutorials, cutscenes, or talking. Straight into the gameplay.

Flow state combat: High-speed real-time execution, tight controls, and fast reflexes.

Pure discovery: Figure out boss patterns, mechanics, and synergies on my own.

Hard pass on: Turn-based and heavy dialogue

Games I’ve already played: Isaac, One Step From Eden, Noita, Hades 2, Enter the Gungeon and some other big name roguelikes

reddit.com
u/Legal-Engineering315 — 9 days ago