r/rogueish

I ran a search on the most difficult metroidvanias on Steam (voted by users) and summarized my findings
▲ 22 r/rogueish+1 crossposts

I ran a search on the most difficult metroidvanias on Steam (voted by users) and summarized my findings

Hi /r/metroidvania!

I run howdifficultisit.com (where users can rate game difficulties) and as the title suggests, I queried the most difficult metroidvanias right now (specifically on Steam, which conveniently cuts out a bunch of MVs that are on the cusp and not might have added some controversy).

If you want a spoiler, the top 3 are:

  1. >!Aeterna Noctis!<
  2. >!Cathedral!<
  3. >!Laika!<

I'll be honest, I've only played 14 of the top 20 (and only beaten 11 of them, haha), so I definitely had to use external sources to summarize some of the findings. Let me know if I botched anything badly!

Lastly, if you don't agree with the ratings, get out there and vote! Nothing's stopping you :D

Full link: https://www.howdifficultisit.com/articles/hardest-metroidvanias-on-steam

u/FrickinSilly — 3 days ago
▲ 9 r/rogueish+2 crossposts

Best browser-based rogues

I'm a fairly new fan of roguelites and roguelikes, and when I think of actually developing one myself, I'm more comfortable with the web development stack than game engines. I wonder what the pros and cons of developing a roguelite in HTML CSS and JS are? Seems to me there might be more open-licensed projects where I could review source and study how people build game logic.

It made me wonder what the best browser-based roguish games are?

I recently tried one that was shared in this sub, Void Descent, and I was very impressed with the gameplay. Even though the graphics are minimalistic, the mechanics are solid for a survivorslike and it's genuinely fun! I wonder what other hidden gems there are like this.

I've been surprised that web ports of classic trad roguelikes like Nethack and Angband aren't more common.

So what's your favorite browser based rogue? And please also give your thoughts on what's involved in developing games for the open Web.

u/TowerOfSisyphus — 3 days ago

What upcoming roguelites are you most hyped for? (PC/Switch)

I feel like there are way too many promising roguelites/roguelikes coming out lately, and I’m trying to decide what deserves a spot on my wishlist before the year gets even more stacked.

The only ones releasing in May that have caught my eye are Realm of Ink and Deep Rock Galactic: Rogue Core

I’m especially interested in:

  • stylish action roguelites
  • indie projects flying under the radar
  • anything with really strong build variety or satisfying combat

Mainly playing on PC, but I’ve got a Switch too.

So what upcoming roguelites/roguelikes are you keeping an eye on? Could be big releases, early access stuff, or demos . Always looking for hidden gems. 😄

reddit.com
u/cheeseisthebest10 — 4 days ago

Pick a game for roguelite newbie

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Hi!

I've played a lot of Hades, then Hades II, and now I'm playing a lot of Slay the Spire 2. I was yapping at work to a friend about these games, and he responded, "Wow, you really like these roguelike games..." — and it clicked.

I had never really considered it before, but it's true. Resetting progress, ideally with some permanent character upgrades, is totally my thing.

So I did some googling and came up with 3 potential games I'd like to play:

* Mewgenics

* Faster Than Light

* Cult of the Lamb

I'd like to ask you to help me pick one based on the following:

* I'm not a hardcore player. An easy start without 10 hours of learning the basics is perfect. "Easy to learn, hard to master" is exactly what I'm looking for.

* I'm old. I have some adult *meh* responsibilities that sometimes make me end a run early, so ideally a run takes 20–60 minutes and can be saved for later.

* Some of these are welcome, in this order: energetic/immersive music > humor > story > nice visuals

* Feeling overpowered with THE perfect build is welcome

Thank you for your attention

reddit.com
u/Own_Register_7846 — 6 days ago
▲ 5 r/rogueish+3 crossposts

Looking for testers and feedback on my game

Hello,

https://cogg.com/games/crypt

Looking for feedback on this. I know tuning is needed and rogues are least developed right now.

I have really enjoyed making this so far.

One of the ideas is that each run, your next run is affected by the prior run by boons you can achieve.

Thanks,
Greg

u/Crispenigl — 9 days ago