Sil-Morë – Shining Darkness, version 0.9.7
Hi Everybody!
Around 9 months ago we posted a wall of text about our game Sil-Morë, which is a fork of Sil.
There were some detailed explanations about our ideas and history.
I must say we have come a long way since then. We delivered three big updates, each roughly every three months, and we believe it changed the game a lot.
We are focusing on three major game sides:
- Atmosphere.
- UI/UX.
- Gameplay.
First, we completely redesigned dungeon generation using partition and vaults docking systems. It provides a lot of variety in generated levels. Multiple surprises will await you, and it becomes really unpredictable, what comes next.
Then, we reworked connected systems: item creation, item identification, loot drop and updated all artefacts and special items. Everything is rebalanced, special items now can have both prefix and suffix for the new properties (Balanced short sword of Gondolin). Artefacts should feel really unique and connected to lore as much as possible.
We have two musical themes and multiple sounds. And the main theme is specifically written for the game.
We think it completely changes the atmosphere, and makes the game play completely different from our point of view.
We also added multiple new gameplay mechanics, starting from inventory equipment mechanics to various mini quests.
Then, to make the game feel modern, we decided to rework controls and UI/UX.
Sil-Morë now supports mouse, controller and touchscreens, and features absolutely new UI/UX design and functionality. We made it thematic, contextual with mobile only and desktop approaches, and are honestly proud of our work.
Anyway, you probably have noticed that I am trying to keep it short this time :)
We have created our itch.io store front with DevLogs and also started a closed beta test on google play (please dm me so I can include you if you are interested).
So, what I am trying to say is, we would love to see you try our game both on desktop and mobile and provide some feedback!