r/playmygame

▲ 71 r/playmygame+3 crossposts

After a year of hard work, our small French studio has finally released its first demo!

Playable Link: https://store.steampowered.com/app/3979570/Factomancer

Platform: PC and Mac

Description: Hi everyone!

We’re a small indie team from France, and we just hit a big milestone: the demo for our first game, Factomancer, is finally live!

It’s a factory builder set in a world where magic and machines meet. We wanted to try something a bit different from the traditional formula:

  • The Loop: Tackle missions with evolving challenges and dynamic events.
  • Progression: Unlock new recipes and tech after each run.
  • The Setting: A 3D stylized world where magic and machinery scale together.

We just released our first public demo. Combining factory automation with roguelite elements is a bit of an experiment for us, and we’re really curious to see if this style approach to automation resonates with players!

If you like automation, roguelites, or just the pure satisfaction of optimizing production chains, please give it a look. We’d love to hear your honest feedback!

Free to Play Status:
Demo, free to play

u/VoltigeGames — 5 hours ago
▲ 145 r/playmygame+12 crossposts

Still in the Fog on Steam

Amigos less comparto algunos cambios en los que estuve trabajando recientemente en mi juego, le darían un vistazo al trailer a ver qué les parece? Me ayudan mucho compartiendo

El combate intenté hacerlo más tenso e intenso, el enemigo ahora se siente más agresivo, tiene más animaciones de ataque y de daño, y el enfrentamiento en general es más difícil. El sistema cuerpo a cuerpo es simple, tenés un botón para esquivar hacia atrás y evitar los ataques en el momento justo.

Reduje el brillo de la linterna porque antes iluminaba demasiado, especialmente en interiores. Ahora es más limitada y ayuda a generar más tensión.

En la iluminación y los entornos bajé la intensidad general de la luz (menos luz de sol y de día) para lograr una atmósfera más oscura y con niebla, y también estuve trabajando en que los escenarios se vean más desgastados y creíbles.

store.steampowered.com
u/JuanPierozzi — 5 hours ago
▲ 111 r/playmygame+3 crossposts

Do you miss Peggle? I do too, so I made a Peggle incremental!

Peg Champ launches in just 6 days on Steam, but you can play the demo right now! I'd love any feedback you have on the game, especially the incremental mechanics!

https://store.steampowered.com/app/4936660/Peg_Champ/

AI Disclosure: I used some ai for coding, but all the art and music is human generated :)

u/SoloRubix — 8 hours ago
▲ 4 r/playmygame+1 crossposts

I made a free race game where you have to stay in view or get eliminated. Camera follows whoever's in the lead

Game Title: BrummBrumm.app

Playable Link: brummbrumm.app

Platform: Browser game (works on desktop and mobile)

Description: A multiplayer game with split-screen support where everyone tries to stay in view as long as possible while the camera locks in on whoever is in the lead.

Free to Play Status: Free to play

Involvement: Made by me

u/M414r10 — 5 hours ago
▲ 1 r/playmygame+1 crossposts

The Kickstarter campaign for my game Tactical Battles is officially launched!

  • Game Title: Tactical Battles
  • Playable Link:https://www.kickstarter.com/projects/tacticalbattles/tactical-battles
  • Platform: PC / Steam
  • Description: 🚀 It’s officially on: the Tactical Battles Kickstarter is LIVE! whether it's backing the campaign, sharing the link, or leaving kind feedback—means the world to me. Check out the presentation video and back the game directly on Kickstarter!
  • Involvement: Solo Developer / Creator
u/Normal-Help-7884 — 3 hours ago
▲ 6 r/playmygame+3 crossposts

Chess Pawn

Hi guys!

I’m a solo indie developer from Poland and I’ve just released the demo for my first game, Chess Pawn.

It’s a puzzle-platformer where a pawn dreams of becoming a king. To claim the crown, you’ll need to outsmart your enemies and knock them off the board.

I’d love to hear your feedback. If you like it, please consider wishlisting the game on Steam.

https://store.steampowered.com/app/4779430/Chess_Pawn/

Thanks!

u/Miserable_King2486 — 11 hours ago
▲ 2 r/playmygame+1 crossposts

Is my game worth advertising? Or should i chalk it upto a good learning experience and go next?

**Game Title:**Snapshot Showdown

Playable Link: https://play.google.com/store/apps/details?id=com.kmgames.snapshotshowdown&hl=en_GB

snapshotshowdown.com

Platform: Mobile - free to play - no forced ads - no cash shop

Description: So im a solo dev and ive made an mobile game called snapshotshowdown

You turn your photos into cards gain random stats and abilities and then fight your other photos in 3v3 battles

you then level up the cards and improve stats, gain more random abilities and eventually you go to the gauntlet.
the gauntlet is a 5 layer game mode with a boss at the end. Each time you go through a layer you pick either a buff or a debuff for less enemy cards and these stay with you throughout the layers.
if you take damage in these fights the damage stays persistent.

ive made over 200 frames that randomly roll on cards
900 stickers that you can earn through sticker packs and apply to your cards
and thers over 400 abilities to build your cards perfectly

all photo data stays on the device unless you choose to export
you can then upload to the website snapshotshowdown.com and vote on aesthetics of cards and also compete in leaderboards for stats such as battles won, damage dealt and so on.

Free to Play Status:

  • [ ] Free to play - no forced ads - no cash shop

Involvement: solo dev first game

Do you think this will attract the right kind of player or do you think its doomed from the start?

Thanks 😄

u/kkwikmick — 7 hours ago
▲ 2 r/playmygame+1 crossposts

Trivia Gauntlet — a daily trivia game where you don't need to know the answer

Game Title: Trivia Gauntlet

Playable Link: http://trivia-gauntlet.com

Platform: Web

I got tired of trivia games where you either know it or you don't. Miss a multiple-choice question, get a red X, feel dumb, move on. So I built one around estimation instead. You can play sports, geography, history, and entertainment.

Trivia Gauntlet is a free daily browser game. Most questions are numbers — how many career yards, what year did this happen, how long is this river — and you score based on how close you land. If the answer is 1,847 and you guess 1,900, you still bank most of the points. It turns out "I have a rough sense of this" is a much more interesting skill to test than "I memorized this."

The mechanic I'm most curious to hear about: you can spend points to reveal a reference point. Stuck on a river's length? Burn some of your score and I'll show you a river you've heard of and how long that one is. Now you're not guessing blind, you're triangulating. It turns a dead question into a solvable one, but you pay for it. The real decision is whether your hunch is worth more than the points.

We also released the following modes:
GeoGauntlet — rank places by some superlative (largest, longest, highest). Harder than it sounds once the gaps get tight.
Sports Gauntlet — rank sports stats. Players and teams across major sports.
Higher/Lower - sports, history, entertainment, geography. You’re presented with 2 stats and you choose which is higher or lower. Keep going until your streak ends.

New puzzles daily, takes about two minutes, and you get a shareable result at the end.
It's free, no ads, no paywall. Game was developed over the last month by me and a friend.

🔗 trivia-gauntlet.com

Happy to answer anything about the data sourcing or how the scoring formula works. I'll be in the comments and would love feedback.

u/True-Map8683 — 11 hours ago
▲ 1 r/playmygame+7 crossposts

DanFootball — a free football manager where you WATCH your team play live in the browser (no download, no signup needed to watch)

Hi! I'm the developer of DanFootball, a browser-based football manager I've been building for the past few months. It's now live, with real managers already playing.

The main difference from most browser football managers is that you don't just see the final score or a results table — you can actually watch the match unfold through a live pitch feed, minute by minute, with substitutions, cards, injuries, penalties, and running commentary.

Leagues run in parallel every day, with promotion and relegation between divisions. The main leagues have 16 teams, and each team plays a 30-match season.

Each match lasts around five minutes. Five rounds are played every evening, starting at 19:00 GMT, with a new round kicking off every 15 minutes — so a full matchday plays out in about an hour. One in-game year lasts one real week, so players age and seasons move quickly.

Every match is saved in a full season archive and can be replayed later.

You can watch all matches without creating an account. Outside the daily live window, an automatic replay system shows selected matches from the archive, so there's always something on.

To create your own club, you can register, sign players through live auctions against other managers, choose your lineup, and then watch your team play.

I'd be happy to answer any questions. Honest feedback — especially about the onboarding, interface, and readability — would be genuinely helpful.

danfootball.com
u/Global_Ad1238 — 11 hours ago
▲ 45 r/playmygame+4 crossposts

I built a Silent Hill-inspired horror game on my own. If you have 20 minutes, I’d love your feedback on the Steam Playtest!

So, it's been 3 months since I started developing my game. On my own. I wanted to nail a certain vibe, isolation, anxiety, creepy-eerie atmosphere. Kinda like silent hill series. And so here I am - demo version of my game is almost ready. Now I just need to polish and reconsider some decisions. And I need your help!

Game Title: Red Lake
Playable Link (Request Playtest): https://store.steampowered.com/app/4867910/Red_Lake/
Platform: Windows (mac + linux soon to be added)
Description: A psychological horror with no interface to guide you. The forest watches you — so watch it back. Use your notebook to document impossible objects, then descend into the Red Lake. Each time you return, something has changed.
Free to Play Status: Free playtest.
Involvement: Solo-dev.

u/Odd-Pie7133 — 13 hours ago

I made a free-to-play website party game

https://reddit.com/link/1vsqhp7/video/o3zwkae0tckh1/player

Game Title: Scrap Paper Party

Playable Link: https://scrappaperparty.com

Platform: Website, available on both PC and Mobile

Description: Scrap Paper Party is a free browser party game filled with with fast-paced drawing, word, guessing, and social games for you and your friends. Jump into a party, compete for points, and see which of your friends can outthink, outdraw, out-type, and out-chaos everyone else. This started out as a very small game I made in an evening for my family and I, and eventually evolved into what it is today.

Grab a couple friends and try it out! All feedback is appreciated :)

Free to Play Status: Completely free!

Involvement: Everything was made by me.

reddit.com
u/meowzer55 — 9 hours ago
▲ 2 r/playmygame+1 crossposts

I made a Ball sorting puzzle game — can you beat the harder levels? 🧠🎨

Game Title:
Ball Sort Master

Playable Link:
https://play.google.com/store/apps/details?id=com.suraj.ballsort

Platform:
Android

Description:
Ball Sort Master is a relaxing yet challenging color-sorting puzzle game where your goal is to sort the colored balls into tubes so that each tube contains balls of the same color. The game starts with simple puzzles to help you learn the mechanics, but the levels gradually become more challenging and require careful planning and thinking ahead. There are currently 2,000+ handcrafted levels to play through, giving you plenty of puzzles to solve. The game is designed for quick sessions when you want to relax, but some of the later puzzles can definitely make you stop and think! It also works offline, so you can play without an internet connection. I’m looking for players who enjoy puzzle games to try it out and give me honest feedback about the difficulty, gameplay, UI, and anything that could be improved.

Free to Play Status:

  • Free to play

Involvement:
I’m the indie developer behind Ball Sort Master and built the game myself. I’m responsible for the development and publishing of the game, and I’m currently working on improving it based on player feedback. I’d really appreciate any honest feedback from the PlayMyGame community, especially regarding the difficulty progression, level design, and features you would like to see added.

u/RingCorrect8327 — 10 hours ago

I built a 4-player game where 1 person is a hidden AI. Would love feedback

Game Title:

  • The4thMind

Playable Link:

Platform:

  • Browser / Web

Description:

The4thMind is a browser-based social deduction party game inspired by Human or Not.

You play with three other participants and try to determine which person at the table is actually an AI.

The game takes the idea of a Turing test and turns it into a short social deduction experience.

Players have conversations and ask questions while trying to identify the AI based on its answers, personality, and behavior.

Each round takes approximately 2–3 minutes, so it is designed to be quick and easy to play.

The game runs directly in your browser and requires no downloads or sign-up.

We are a small indie team and the game is still actively being improved, so feedback about bugs, stability, difficulty, and whether the AI feels too obvious or convincing is especially welcome.

The main question behind the game is: How well can AI blend into a conversation with real people?

We would love to hear whether the AI managed to trick you or whether you identified it immediately.

u/Short_Bus_6284 — 14 hours ago
▲ 3 r/playmygame+1 crossposts

I made a treasure-hunting game where your everyday focus time sends a submarine out on salvage runs!

Game Title: Dive Log: A Focus Voyage

Playable Link: https://store.steampowered.com/app/4985770/

Platform: PC / Steam (Windows)

Description:

Dive Log: A Focus Voyage is a submarine treasure-hunting game that combines a pomodoro timer with idle progression. It lets you make salvaging part of your everyday life: every focus session earns resources, and you spend what you gather upgrading your submarine so you can explore deeper waters and the stories they hold.

- All timer options unlocked — pomodoro cycles, deep focus, count-up and countdown — to fit how you work.

- Built-in to-do list, notes and alarms, plus a diary that records your focus time automatically.

- Built-in music and white noise, or play your own audio files.

- Mini mode tucks the window into a corner of your desktop to keep you company through the day.

- The first sea area and some submarine upgrades are available, and your progress carries over to the full version.

A couple of things I'd especially like to hear about: are there any buttons that are hard to find or awkward to use? And how does mini mode hold up while you're actually working — would you want an even smaller one? Thanks!

Free to Play Status: Demo available

Involvement: I am the sole developer. AI tools were used during development for programming assistance and multilingual localization.

u/Grand-Scheme1793 — 8 hours ago

My new game He Who Watches is launching this September!

Hey r/playmygame! I've been working solo on He Who Watches, a first-person gravity-shifting puzzle game, and it's launching September 2nd.

I put up a free demo over on Steam, and would love for you to try it and tell me what you think - especially how the gravity shifting controls feels to a first time player, and whether the difficulty ramp makes sense. Any feedback (bugs, confusing puzzles etc.) would be genuinely useful before launch. There's an in-game feedback report system, or you could post here as well!

---

Game Title: He Who Watches

Playable Link: https://store.steampowered.com/app/1070500/He_Who_Watches/

Platform: PC (Windows, Mac, Linux/Proton)

Description: He Who Watches is an atmospheric first-person puzzle game that tasks you with navigating a seemingly impossible structure. Grapple with spatial reasoning and shifts in perspective to solve mind-bending puzzle chambers in a mysterious puzzle-platformer where every surface is a possible pathway.

Your bow is not a weapon, but a puzzle-solving tool used to manipulate your environment. Together with a single, magical arrow, you can open doors, move blocks, activate switches, and pull yourself across gaps with its magical chain. 

Walk on walls. Walk on ceilings. Shift gravity as you slip between these planes, creating chain reactions to find the correct path forward. Patience and persistence are key to unlocking each solution.

Free to Play Status:

  • [X] Demo available

Involvement: I'm the solo developer behind this game and have been working on it for 4 years. More recently I've been working with Draknek and Friends to help publish this as well!

u/_Danga — 12 hours ago