r/playmygame

I just released Planet Plunder, a free sci-fi real-time strategy game

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Game Title: Planet Plunder

Playable Link: https://wafflehorsey.itch.io/planet-plunder

Platform: Windows / Web

Description: You gather resources, build a huge team of robots, unlock robot mods, and take on the Relic Guardian. It’s very loosely inspired by StarCraft and Vampire Survivors.

Free to Play Status:

[x] Free to play

Involvement: I worked on this game for 8 months. It’s written in C-style C++ with SDL to manage the platform layer and OpenGL as the rendering API. The code was largely written from scratch and by hand.

I would love to hear any thoughts that you have and thank you so much for checking this out!

u/wafflehorse88 — 3 days ago

My zombie colony sim has no click-to-move. You write task lists and hope your survivors make it to morning.

Game Title: Zombie Survival Colony Game (working title)

Playable Link: https://fatihkisa.itch.io/zombie-survival-colony-game

Platform: Windows

Description: A RimWorld-style colony sim with three survivors, drawn as real-time pixel art. There is no click-to-move. You set each survivor's task list, mark what to build, and choose whether they fight or run. They decide the rest, including when to eat and sleep.

Tools matter: without a basket they carry little, without an axe they can't fell trees, and without a hammer nothing gets built. The map is under fog of war and the berry bushes move around, so you have to explore.

Zombies come every night and there are more each time. They can't see far but they follow noise, so working at night is a gamble. Make it through 10 nights and you win.

It's an early build: rough, no saving yet, and a full run takes about two hours. What I most want to know is where you got confused and when you got bored.

Free to Play Status: Free to play

Involvement: I'm the developer. I do the design and programming myself; the 3D models come from asset packs.

u/fatihkisa — 3 days ago
▲ 36 r/playmygame+1 crossposts

Ovis Mollis - my desktop sheep companion farm. I'd like to show you its trailer. I'm aiming to release the demo as soon as possible.

In Ovis Mollis, you play as yourself after deciding to leave the city bustle behind and move to the countryside, where you buy a sheep farm to raise sheep and shear their wool.

Steam: https://store.steampowered.com/app/4509620/Ovis_Mollis/

u/Old_Extension8852 — 4 days ago
▲ 2 r/playmygame+1 crossposts

Meggy — A New Game to Try Before the Timer Runs Out!

Playable Link:
https://meggy.app

Platform:
Web Browser

Description:
Hey everyone!

I'm excited to share Meggy, a game I've just launched and would love to get more people playing!

The game is currently live, but there's a limited-time challenge with only around two hours remaining. That makes this a great opportunity to jump in, give it a try, and see how you do before the timer runs out.

I'm sharing Meggy here because I'd genuinely like to get people playing, hear their first impressions, and see what they think. Whether you're someone who regularly plays indie games or just enjoy trying something new, I'd really appreciate you giving it a chance.

If you decide to play, let me know what you think in the comments! I'm especially interested in hearing about your experience and seeing how other players do.

Thanks for checking out Meggy, and good luck!

Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid

Involvement:
I'm the creator and developer of Meggy. I built the game myself and am sharing it here to get players, feedback, and help the project reach a wider audience.

u/Chamsid — 3 days ago

Flyway - a daily map game about birds. You get five birds and drop a pin where each one is this month.

Playable Link:
https://flyway.gg/?from=playmygame

Platform:
Web browser, on a phone or a computer. Nothing to download.

Description:
Flyway is a daily map game about birds. Each day you get five North American birds, starting with a widespread one and ending with one that has a small range. For each bird you see a photo and its name, and you drop a pin on the map where you think it is this month. If the pin is inside the bird's range you get 1,000 points. If it is outside, you score less the farther away it is. Then the game draws the range, and you can drag through all twelve months to see how it moves over the year.

The ranges change month by month, so the same bird has a different answer in January than in July. They are drawn from eBird sightings, an open dataset of what birders report.

Everyone gets the same five birds each day, and it takes about two minutes. There is an archive of past days, and an Unlimited mode that gives you one random bird after another: https://flyway.gg/unlimited?from=playmygame

You don't need to know birds to play, but it helps!

Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

It's free, with no ads and no account needed.

Involvement:
I'm the only person working on it. I came up with it, designed it and built it, using claude. The maps are made from open eBird sightings data, and the photos are credited to their photographers.

u/nberget — 3 days ago

Game Title: Baseplate.World - one endless baseplate that everyone builds on together (browser, free beta)

Playable Link:
https://baseplate.world/?invite=BRICK-E8EE-PRVS

This invite works for the first 50 players. After that you can still look around as a guest. If you get a Beta Key link, you can additionally invite 3 other people.

Platform:
Web browser, desktop/laptop and nothing to download. Currently not designed for Mobile but I'd like to approach Mobile compatibility at some point.

Description:
Baseplate.World is a shared brick-building world that runs in your browser. Everyone builds on the same endless studded baseplate. You claim a few cells of land as your own baseplate and build whatever you like on it, brick by brick: houses, towers, pixel art, gardens. Your neighbours build right next door. Bricks refill over time, so it's a place to build a little every day rather than all at once.

There are plenty of pieces: bricks, plates, slopes, windows and doors that open, furniture you can sit on, and lamps and ceiling lights that light the room. A TV glows when you switch it on. The world has a day and night cycle, and at night lit builds really stand out.

There are also:

  • Levels and ranks. Building earns them, along with gold bricks to spend in a store on finishes (metal, wood, glow, rainbow), effects (flames, smoke, fireflies), hats, emotes and a pet chicken that follows you around.
  • Social features. Visit other players' baseplates, like them, sign their guestbook, add friends and form guilds that can build together. You can even stack players on each other's heads.
  • Screenshots and a gallery. Press F2 to take a screenshot. It goes into a gallery on your profile, and you can hang your pictures in picture frames on your walls.

It's in beta and changing fast. There will likely be small server blips here and there as new updates get deployed. I'd really like feedback on what's fun, what's confusing, and how it runs on your machine. There's an opt-in performance report in Settings that helps a lot. And of course, for playing in the Beta, you will get a Beta Tester hat!

Free to Play Status:

  • [x] Free to play
  • [x] Demo/Key available (see playable link)
  • [ ] Paid

Involvement: I am Alex, a solo developer, passionate about games and community! I'll try to be as available as possible and answer any questions and I will assuredly look at as much feedback as I can take in!

A note on moderation (since a shared building game raises it straight away):

  • Your land is yours. Nobody can build on, change or remove anything on your baseplate unless you give them permission, so griefing your build isn't possible.
  • Text is filtered. Names, guild names, chat, signs, guestbook entries and save names go through a word filter. Slurs are blocked everywhere, and swearing is blocked in names and hidden in chat by default.
  • Reports and blocking. You can report a player or their baseplate for hate symbols, offensive words, sexual content or harassment. Reporting someone also hides their builds, signs and chat from you straight away, and you can block players by hand too.
u/computer-people — 3 days ago

Elderwild - Fishing

Game Title: Elderwild - Fishing

Playable Link: https://www.elderwild.net/play

Platform: Web (Universal I hope)

Description: Cozy fun multiplayer fishing game. Completely free. Plays in browser. Lots of fish to catch and equipment to unlock. I guess the main gameplay loop is catch fish > sell or keep fish > buy upgrades > try to get the rarest fish in the game > repeat.

Free to Play Status: Free to play.

Involvement: Game design and ideas.

Give it a shot and let me know what you think! Nothing to pay for or sign up for, this is just for fun! It loads faster on chrome based browsers since apparently they can compile shaders in parallel but it will still work on other browsers it just takes longer to load on them.

Disclaimer: I used hella AI in this game. I haven't programmed since GameMaker 8. Most models are public domain CC0 (but still credited), and some are generated.

u/jeffguitars — 3 days ago
▲ 170 r/playmygame+10 crossposts

Meccha Chameleon inspired me to make a mobile hide-and-seek game

Meccha Chameleon gave me the idea, but I wanted to make it something you could play on your phone as well.

In Pic-Asso, you hide by blending a character into a real photo and you got to seek for others. there are also live matches where you can play against other real-time.

Let me know what you think:)

u/NAPZ_11 — 7 days ago
▲ 102 r/playmygame+6 crossposts

Hi everyone, I'm developing a roguelike deck-builder in the style of Balatro but about Sushi, the core loop of the game is collecting ingredients, tools and sauces to create the highest scoring sushi you can and reach day 25 to complete the run and unlock more stuff :)

I mentioned the ingredient synergies in the title and an example would be like:
- Rice: x2 Flavour to every Topping if the sushi contains a Nori
- Shrimp: +30 Flavour for every ingredient currently in your hand
I found that with those kind of synergies you can find a lot of cool combinations, for instancy my brother is obsessed with a full shrimp build + a sauce which let's you draw 5 more ingredients to the hand :D

You can play the DEMO right now on Steam:
https://store.steampowered.com/app/4555040/Sushiamo
If you like it feel free to wishlist it, it helps a lot!

Happy to answer any question or curiosity about the game or the development of it :)

u/Sushiamo — 8 days ago
▲ 3 r/playmygame+2 crossposts

My most extensive game to date: RED KITE, a Metroidvania.

Hi everyone! RED KITE is my biggest game to date; it’s an action-platformer with a strong focus on the story.

It features plenty of cutscenes with pre-rendered 3D backgrounds, cool dialogue, and—in my opinion—great gameplay.

Since the game is still in development, only a playable demo (up to Level 10) is available right now. The full game isn't launching until June 20th, so please bear with any bugs or errors—I’ll be addressing those.

I’d really appreciate feedback on the story, as that’s where I put the most work in, as well as any other suggestions or ideas for improvement.

https://roega.itch.io/red-kite

u/NoBaby5969 — 6 days ago
▲ 22 r/playmygame+1 crossposts

I made a Game Boy Color game where you're the interpreter in a Cold War interrogation, and you can lie in translation

You play the interpreter in a Cold War interrogation. A spy plane has gone down on the border, and the pilot turns out to be an enemy general. Your General doesn't speak his language, and he doesn't speak yours, so every line passes through you.

For each line you choose how to translate it: literally, softened to keep the peace, or sharpened to provoke. The catch is that characters only respond to what you told them, not to what was actually said. Soften a confession and the General never learns there was a traitor. Twist a threat and the prisoner answers an insult he never heard. Lies pile up, and someone in the room may understand more than you think.

It spans 3 days and 2 nights, has 5 endings, and is playable in English and Turkish. It's a real .gbc ROM (GBDK-2020, MBC5 with battery save) that runs in any GBC emulator or on hardware with a flash cart.

Full disclosure: I built this with heavy help from Claude (AI) for code, art and writing. I designed and directed it, and I'd really appreciate feedback on whether the translation dilemma feels meaningful.

Free on itch.io: https://kerembuyukkececi.itch.io/the-interpreters-dilemma

u/sonicnaut — 9 days ago
▲ 12 r/playmygame+1 crossposts

Monsterfoundry - a relaxed browser RPG for people who love progression, but don't always want the pressure of a traditional MMO

Game Title: Monsterfoundry

Playable Link: https://www.monsterfoundry-mmo.com/explore

Platform: Browser/mobile

Description: I've been working on Monster Foundry, a multiplayer browser RPG built around one simple idea: an RPG you can actually enjoy at your own pace.

No downloads. No gaming PC. No need to spend three hours preparing for a raid.

Just open your browser and play.

Monster Foundry combines a lot of the RPG mechanics I personally love: exploring, fighting monsters, collecting loot, leveling skills, crafting, gathering resources, farming, upgrading gear and building up your character over time.

There's also a multiplayer side to it. You share the world with other players, trade through the player economy, compete on leaderboards and interact with other adventurers — while still being able to play completely at your own pace.

I'm trying to capture some of the charm of the old-school browser and text-based RPGs, but with a much more modern interface and more visual gameplay.

The goal isn't to make another MMO that demands your entire evening.

Play for five minutes. Play for two hours. Make some progress either way.

It's still in development and I'm very interested in hearing what RPG/MMO players think of the concept.

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer

reddit.com
u/NotMicheal — 8 days ago
▲ 42 r/playmygame+4 crossposts

I just released the biggest update of my upcoming fantasy RTS!

Hi!

I'm working on The Citadel Must Hold, a fantasy base-building (pausable) RTS game with hero based exploration.

I see the game is a combination of they are billions, homm and against the storm.

I've just released the biggest pre-release update titled "The World Fights Back"! It adds new regions, new threats, new units, new looks, lots of QoL improvements and a new trailer.

I think the unique parts of the game that make it so different from they are billions and other such games are the places of power - The map is not a field of enemies to slowly clear. Instead, expansion brings you into the influence of hostile Places of Power. Each guarded Place of Power launches raids against nearby your holdings between Monster Tides. You must venture out with your hero and army, defeat its unique guardians, stop the raids, and claim a powerful reward.

The rewards can be much more than normal loot/stat upgrades. They can recruit monsters such as Griffins or Drakes to fight for you, reshape the map by creating forests or mountains, create permanent damaging areas, give gold for every enemy killed, improve the hero/army/economy, and more.

If you're interested in the game, come check out the Steam page, the playtest is open if you want to try the game and help shape it!

Steam: https://store.steampowered.com/app/4891190/The_Citadel_Must_Hold/

u/Nirsho — 9 days ago
▲ 75 r/playmygame+1 crossposts

Bitside - a metroidvania celebrating gaming history. Playtesters needed!

Bitside (working title) is a metroidvania where the map is a timeline. You start at the surface in a modern 2D style, and the further down you go, the further back the world regresses: 8-bit, then Atari, then black and white.

It isn't just a skin, the gameplay changes with it. The modern era plays close to Hollow Knight, the 8-bit era more like Zelda II or DuckTales (or Shovel Knight, more recently), the Atari era more like Pitfall. Figuring out how to use a different toolset in each era is a big part of the adventure.

I have attached a quick video (YouTube link here) of a technical test which will help this make a little more sense =)

I have a prototype with temp art and audio and am looking for playtesters. It's early looking, but the level design, story, movement, and era transitions are all real and it gives a good sense of the full game. Roughly 90 minutes (although fine to spend less), Windows only for now, controller strongly recommended (keyboard is supported but not great yet).

Comment either here or fill out this form and I'll send you an itch key. Feedback can be provided either here or in my Discord server.

Thanks to anyone who takes the time!

u/Organic-Reason8196 — 11 days ago
▲ 57 r/playmygame+2 crossposts

I'm making an instagib arena shooter.

Looking for testers or support for the game so I can launch it on steam.

Rails

u/Dantheanons — 11 days ago

Bonvo Freeride - ride 6,000 real ski resorts in your browser totally free and no install

Playable Link: https://bonvo.ski/en/ride/mayrhofen-hippach?play=free&utm_source=reddit&utm_medium=post&utm_campaign=playmygame

Platform: Web (browser)

Description:

Hey! I make ski resort maps, and for the past 2 years I've been cleaning elevation and piste data for 6000+ resorts worldwide. This little game is the fun side of that work: you ride real slopes with their real angle and tilt, alongside the real lifts, so every run follows the actual terrain of the resort.

How to play:

- Go for top speed, OR chain tricks into combos for style points

- Press C to switch camera (POV / bird's eye)

- Challenge mode: send your run to a friend and make them beat it

It's free, runs in the browser, and needs no account. The link above drops you into Mayrhofen-Hippach, but you can explore other resorts too.

Honest status: the camera still shakes a bit at high speed, and resort buildings aren't in yet. I'm working on both 🔥

What I'd love to know: did you find a resort you know? Did it feel like the real run?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer. The map data pipeline (elevation and piste data cleaning for 6000+ resorts) is entirely my own work, built over the past 2 years. The game side was built with ai aided harnesses

u/zfyl — 13 days ago
▲ 3 r/playmygame+3 crossposts

Nexus Breach: a 2-4 player card game in the browser, no download, no account to try it

Two worlds got merged 200 years ago and eight factions are fighting over the tears left in reality. About forty minutes a game.


Every warrior has a Value that is both what it costs to play and what your opponent scores for killing it, so your best card is also the biggest prize on the board. That one rule does most of the work.


What's in it:


- One Ascendant, your commander: faction, race and a permanent power, 400+ builds. Never enters play, shapes every turn
- 120 cards in 8 types: warriors, gear, arcana, void symmetry, fortifications, breach sites, missions and one-shot specials
- 8 factions, each with its own abilities and its own rules about who it may attack
- 60-card decks you build yourself
- Rooms for 2 to 4 players
- 5 AI difficulties, from a relaxed practice opponent up to Void Apostle
- 18 hand-built bot decks dealt at random, so the AI brings a different deck and a different plan every game


Play the tutorial with no account: https://play.nexusbreach.com


It's new and in beta, so the room browser is quiet. That's what the bots are for.
play.nexusbreach.com
u/Niroooooo — 9 days ago
▲ 3 r/playmygame+1 crossposts

[Playtest] Project Bramble: a block puzzle where your lines attack and defend. 10 levels, free in browser, looking for balance feedback

Hi!
I'm making a puzzle game and would love honest feedback on the balance.

How it plays: you place pieces to fill rows and columns, like a block puzzle.
Some pieces carry a Sword (hits the enemy) or a Shield (blocks its attack).
The enemy grows Thorns on the board, and clearing a Thorn's line hurts you unless your Shields cover it.
Win by beating the enemy; take little damage for 3 banners.

The test: 10 short levels, about 15 minutes, free, playable in the browser on phone or desktop.
No download, no account.

What I'd love to know:

  • Did any level feel too easy, too hard, or unfair?
  • Did you understand what to do from the short how-to?
  • Would you play more?

Link: https://w1a1s1p.itch.io/project-bramble-playtest

There's an optional quick rating after each level.
If you say OK on the first screen, it records your moves anonymously (no account, no email, no location) so I can see where people get stuck.

You can say no and still play.
Comments on the itch page are very welcome too.
Thanks!

u/w1a1s1p — 10 days ago
▲ 13 r/playmygame+3 crossposts

MarchMallows - A new trailer for my Lemmings-like co-op game with Party games. Does it seem like fun? How can I merge the two trailers together?

Hi all,

So last Friday I announced my game on Steam with a trailer. The old trailer really describes the game's aspects and gameplay and brings up features like a level editor well, in my opinion. Co-op aspects could be better, but I think it's "ok". However, it doesn't really send the message that it's fun, which is what it should do.

That is why I made this trailer. It's not so much about what the game is about, the co-op aspects and all that, but rather why it is fun. It also shows the minigames, which aren't in the old one. I don't think I can do it all in one trailer, so I think I'll use both.

  • I made this trailer in kid-safe mode. There is also a blood and gore mode. Is there a reason to have both? Does gore add something to it? (both versions on the website).
  • What do you think, looking at this trailer and the old one?
  • Which one is best, should I use both, or do you have an idea on how to bring them together in a format short enough for a trailer?
  • Most important: Does the game look like fun?

I'm going to launch a playtest soon and I am looking to get as many players as possible, so I really need the trailer to be engaging. If you want to join, fill in the form on my website :).

Steam: https://store.steampowered.com/app/5277220/MarchMallows/
Website: https://marchmallows.perfectexecutiongames.com/

u/ChaoticPromiseTFA — 11 days ago
▲ 145 r/playmygame+3 crossposts

The game I made after working on kids games for years: GodsTV

Game Title: GodsTV

Playable Link: https://store.steampowered.com/app/3673170/GodsTV_Demo/

Platform: PC Steam (Some peeps cracked it on Mac too)

Description: Smash for Fame in a deranged journey from wide eyed rookie to F* Up celebrity in this action game with roguelite and adult animation elements.

Free to Play Status:

  • [X] Demo/Key available

Involvement: I'm the game director, and co founded the studio and I make stuff up that's hopefully funny. My previous work includes a very cute My Little Pony Game, and that's partially why I'm making this now.

u/Puzzleheaded_Fly3579 — 14 days ago