Would 3 lives for a 99-level puzzle game be too frustrating?
Hello,
I'm working on a puzzle platformer with **99 levels**, and I'm trying to decide how punishing the death system should be.
Which option would you prefer?
A) 3 lives for the entire game. Lose all 3 → start from the beginning.
B) 3 lives for the entire game, but you can collect extra lives on some levels.
C) Start with 3 lives, but completing levels gives you additional lives/chances.
D) No lives. Deaths are simply counted as losses/deaths and you can keep retrying the current level.
E) Two modes:
Normal: unlimited retries, deaths are only counted.
Extreme: life for the entire 99-level run. Die once → start from level 1.
Which system sounds the most fun to you?
I'm especially interested in whether a limited-lives system adds exciting tension to a puzzle game, or if it would just make you frustrated after reaching the later levels.
Tomek