r/puzzlevideogames

Made a no-nonsense Sudoku app because every other one annoyed me
▲ 18 r/puzzlevideogames+3 crossposts

Made a no-nonsense Sudoku app because every other one annoyed me

Every Sudoku app I tried had ads, popups, or some streak thing nagging me to come back. So I made my own.

It's called Calm Sudoku. Free daily puzzle plus 30 to start, and if you like it there's a one-time unlock for the full set (300 puzzles, three difficulties). No subscription, no ads, no accounts, works offline.

All the normal stuff (notes, undo, check, reveal, history) is free. I'm not paywalling how you play, just how many puzzles you get.

Made it mostly for myself, but figured some of you might want the same thing. Would love to hear what you think! 🙂

Calm Sudoku on the iOS App Store

u/nscons — 5 hours ago

Thinky Puzzle Game Jam 6 wrapped up, bringing lots of short and free puzzle games from experienced designers and hobbyists alike!

Puzzle game devs were invited to submit new games to the sixth edition of the Thinky Puzzle Game Jam. The result is more than 80 new games available for free. Even though you probably won't enjoy all of them, you're bound to find some interesting puzzle experiences browsing through the submissions.

itch.io
u/oriane__ — 9 hours ago

Starglyphs is a constellation puzzle game built around Euler paths

I made Starglyphs because I loved the Astrariums in Dragon Age: Inquisition and wanted a whole game full of those puzzles!

Each constellation has a glyph to trace. You need to find a route that uses every connection exactly once. When you finish it, the constellation becomes a nebula.

Starglyphs is coming to Steam later this month. Check it out and feel free to let me know what you think!

You can try the browser trial here:
https://starglyphs.com

Steam wishlist:
https://store.steampowered.com/app/4879810/Starglyphs/

u/delicate_ostrich — 6 hours ago
▲ 8 r/puzzlevideogames+2 crossposts

Sixteen - a 2-minute strategy duel where you race to line up four numbers that add to 16

I made a little strategy game called Sixteen. You and your opponent take turns placing numbered tiles; first to complete a row, column, or diagonal of four that sums to exactly 16 wins. Pure skill, no luck, games last about 2–4 minutes.
Let me know your thoughts 🙂

sixteen.gg
u/realatalatal — 21 hours ago

Rune Log, my detective word puzzle, is coming to Steam in August!

Rune Log is a quiet and slightly occult detective word game. Villagers bring you petitions in the shape of runic scripture. You decode it cryptogram-style, with anchor words, letter patterns, repeated glyphs and context clues.

But the decoded line rarely answers the question directly. You type your own conclusion in plain English, and the game judges it. Paraphrases work and wrong answers get caught. Sometimes the truth is a gut-punch and sometimes it's a little funny.

It has a five act story mode where your reputation shifts with how well you read the Rune Logs, an endless mode with procedurally generated cases and a mode where you can generate your own rune puzzles and export them.

It's a solo project and my first release. It'll be out this August on Steam. Wishlist helps a lot!

RUNE LOG

u/Terracronus — 18 hours ago
▲ 10 r/puzzlevideogames+4 crossposts

“Knitudio” - I built a cozy knitting-themed path puzzle — daily puzzle + unlimited levels, free in the browser

I built a cozy knitting-themed path puzzle — daily puzzle + unlimited levels, free in the browser

knitudio.com
u/CaramelSalty5659 — 21 hours ago

Blue Prince Vent Session [Spoliers]

I am pretty fed up with this game. I like puzzle games. I tolerate rogue lite games. Putting them together in this way has deeply frustrated me.

There are numerous threads I know I can pull on and the game seems hellbent on ignoring my every attempt to move the narrative forward.

I need to drain the resevior, but I cannot for the life of me pull the boiler room, pool, and pump room in the same run in way that allows me to power the reserve tank. Yes I know that sending power any direction ensures a room has power in the draw, doesn't seem to help me. The game just wants to give me archives and laboratory in a gosh dang corner of the map.

But don't worry, I know I need to focus on multiple things, so I am trying to get a magnifying glass to read the New Clue which has a bunch of small print that will probably lead me to the second microchip. The first one I found my accident but was eventually hinted at in the book, donI think the other one is in there too. But no, I get the library with a new clue and no magnifying glass. Then I have to go back, request the book and hope for a magnifying glass, library combo the next day. Eat my shorts!!!!

Don't worry I hear you, "put the magnifying glass in the coat check". I cannot. I have a power hammer in the coat check. I think I knock down a wall in the weight room that is hinted to have an extra lever. Probably use it on a simaliry damaged wall in the basement and greenroom, but I may never know. I will be damned if as soon as I put the power hammer into the coat the check the RNG gods didn't go, "nah bro." Zero runs in ten days now have combined to craft the coat check and a path leading to the foundation, greenhouse, or weight room.

Oh how about Black ridge, sure I figured out the admin code through Anne Babbage's name on guess with staff names based on the RevaD hint. But now I can only find one microchip because of the inability to read the New Clue with magnifying glass.

Then there are the sigil keys. I cannot, I mean cannot get lucky enough to draw music room at a high rank nine slot, which I think triggers a sigil key based on the poems. Already mentioned the resevior. Throne!? What throne? Oh I bet there is another room need to find and also happens to be extra rare with stupid trigger conditions and no exits.

Found the Lady's diary key in the catacombs. Now I can pick it up anytime I draft the tomb. Big Whoop! Anytime I do, I will be damned if the game doesn't ignore my every attempt to draft that stupid room running south down the west side which seems to be the only way it shows up.

I like puzzles. I am good at puzzles. I am okay at Roguelite games. The grind drives me a little crazy. There are twenty frigging threads I could pull in this game if RNG wasn't just the worst friggin aspect of it. I get so tired of runs ending early, or never amounting to anything after an hour of setting up the house in a specific way. Progress feels like less of a reward and more of a door opening to the next wave of hurry up and wait while you pull random rooms out your ass and never make any progress.

reddit.com
u/zac10sim — 2 days ago
▲ 2 r/puzzlevideogames+5 crossposts

Built my first puzzle game using Claude as my main dev partner — the coding was the easy part, publishing wasn't

Just shipped my first mobile game (Brain Twist — 75 lateral-thinking puzzles,

offline, Android), and since this sub is about actually building with AI,

here's my honest experience using Claude through the whole thing.

Stack:

- Flutter (Android, fully offline — puzzle data bundled locally)

- AdMob for monetization

- Claude (claude.ai) as my main dev partner throughout

How I actually used Claude:

I'm not a Flutter expert, so Claude carried a lot of the early weight —

scaffolding the project, helping me structure the puzzle data, and getting me

unstuck when I hit errors I didn't understand. The pattern that worked best

was treating it like a pair-programmer I could paste an error into, rather

than asking it to write whole features blind.

The honest surprise — the AI-assisted *coding* was the easy part. What ate my

time was everything around it that no amount of code generation solves:

- AdMob review kept flagging my app, and the actual cause was a missing

developer website on the store listing — took a while to trace

- Setting up app-ads.txt (ended up hosting it via GitHub Pages)

- The general Play Store publishing gauntlet — listing requirements, review

waits, all the unglamorous launch admin

If I'd known going in that "make the game" and "get the game live" were two

completely different difficulty levels, I'd have budgeted my time differently.

For others here building with AI: where do you find the assistant stops being

useful? For me it was hard at the boundary between "writing code" and "dealing

with platform/store bureaucracy" — Claude was great at the first, couldn't

touch the second.

Screenshots here are real captures from the game. Play Store link if you want

to see it:

https://play.google.com/store/apps/details?id=com.balumahendra592.braintwist

u/Federal-Spring3264 — 2 days ago
▲ 6 r/puzzlevideogames+1 crossposts

Puzzle/exploration game I made in 5 months

Recently released The Labyrinth on Burrow Hill, a puzzle/mystery game I developed completely solo!! It’s set in the derelict halls of a concrete labyrinth, with each room providing a unique challenge in a whimsical thematic environment. If you’re a fan of the knowledge-based progression in games like Blue Prince, Outer Wilds, Myst etc. I think you’ll really dig this one so please check it out! I’m @planetjonbo on socials if you want to see more of my work :)

store.steampowered.com
u/Left_Path_1259 — 1 day ago

Are you a puzzle with your morning coffee person or a puzzle before you go to sleep person

I was curious what kind of spread there is out there. I love to wake up and do a puzzle with my coffee. But I can imagine there’s a good portion of people who like to do them as they fall asleep.

Or maybe you just do puzzles all day long ?

reddit.com
u/phogro — 3 days ago
▲ 150 r/puzzlevideogames+44 crossposts

I've been building a SQL learning platform for the past few months. It's called QueryCase and I'd love honest feedback

I've spent the last few months building something and I'm finally at the point where I want to share it properly rather than just quietly hoping people find it.

The idea came from a frustration I kept seeing (and feeling myself): SQL tutorials teach the syntax fine but there's never a reason to care about the answer. You filter a table called employees, get a result, and nothing happens. Your brain doesn't bother keeping it.

I wanted to try a different approach. QueryCase teaches SQL through detective investigations. You get a briefing from Chief Fox (our mascot), a real database to query, and a mystery to crack. The JOIN matters when a suspect has an alibi. The WHERE clause matters when you're trying to find who entered the building at 22:13. The SQL is the tool for solving something, not the point in itself.

Here's what's actually in it:

  • A structured learning path across 54 cases, going from Recruit through Rookie, Detective, Senior Detective, and Chief Detective. Each rank has drills and a level exam to pass before you progress.
  • Sandbox mode where you can explore real datasets (IMDB movies, Spotify, sports stats, Steam games) and run whatever you want with no pressure and no mystery attached. Just free exploration against actual data.
  • Everything runs in the browser using DuckDB WASM so there's nothing to install.

I'm a solo developer and this is genuinely early days. I'm sharing here because this community is exactly the kind of people I built it for, and I'd rather get honest feedback now than find out later I've built the wrong thing.

What's missing? What would make you actually stick with something like this versus what you've used before?

querycase.com if you want to take a look.

Any feedback appreciated!

u/conor-robertson — 3 days ago

Outer Wilds — Why do people like this game??

I cannot fathom what this sub likes about this game. Is calling this game a puzzle game some kind of inside joke this community has? Combo that with tell people to go in blind so that they actually fall for it? I'm like 5 hours in and I haven't encountered literally anything that would make me think this is anything else other than an exploration game. I certainly haven't encountered anything that resembles a puzzle or even a clue. The closes thing to a puzzle I've found is a door that required you to move a ball along a totally straight track to open it (okay fine, it the track had one right angle). The game doesn't even seem to have an objective. The only objective I see is 'make sense of all the lore and figure out the story the game is trying to tell you about some dead aliens'. If that's the case, I have found several clues in the form of old alien writing, but nothing interconnected enough that I could even start to mull things over in my head; it all seems like pointless fluff. And that's the real kicker. A puzzle game should provide you things to think about, and the outer wilds just hasn't. Combine that with some ridiculously challenging controls that make the exploration frustrating rather than exciting, and I'm left wondering if I'm playing the same game as everyone else. What am I missing here?

Edit: Checked steam and fixed time played to be more accurate. It certainly felt like a lot longer, probably because of how much of a slog I'm finding this game.

Edit2: thanks everyone. I’ve had so much trouble flying the ship that I’ve just been trying to land in the easiest spots, and on the rare occasions I manage to do so without blowing up I was just exploring whatever was nearby. The advice about really following the ship log helps, but it’s not particularly useful if I can’t land anywhere near where I need to be. I’ll give it another shot and see if my mind changes

u/AluminumGnat — 3 days ago

What do you listen to while solving puzzles?

When I play a puzzle-exploration game like Myst or Quern, I of course will listen to the provided soundtrack, as it sets the mood. But when I want to do just a basic jigsaw puzzle or match-3 game, the in-game music can be jarring or gets too repetitive. So I turn off the in-game music and instead put on either a playlist from my own music library or a video from one of the storytelling YouTube channels like RSlash or one of the mythology/folklore channels like Jon Solo or StoryDive.

So what are your go-tos when it comes to music or other entertainment while puzzling? Do you just listen to the in-game music, or do you listen to something else?

reddit.com
u/PatrickRsGhost — 2 days ago

Review of Logix: The Missing Part

Finally got around to taking Logix for a spin and it turned out to be exactly what I hoped for!

Logix is a 1st person linear puzzle game with 40 puzzle "rooms", but instead of giving you a gun or a magical power, the way you interact with the environment in Logix is by connecting input cubes to output cubes and then placing other cubes on pressure plates. Okay I'm not doing it justice! Restart.

Essentially what you are doing when connecting cubes is to establish the logic of the room. Before you activate a pressure plate, you have to let the system know what the pressure plate does by connecting the output cube of that pressure plate to the input cube of what you want to activate (platforms/lasers/so forth). The puzzles then come to life in the variety of activator cubes (for the pressure plates) as well as the variety of pressure plates, output cubes, input cubes and moderator cubes. All of these names are made up by me by the way, there's no narrator or story.

I'm having a hard time comparing this to any other game, but the one that springs to mind is Re:Touring. It at least gave me a similar sense of having to program the logic into the puzzle before being able to solve it.

Overall I greatly enjoyed this game. It is by no means a perfectly built game, as there were at least 2 rooms where I found an unintended logic, but the underlying idea is too cool to skip in my opinion. So if you enjoyed Re:Touring or would just like to try something different - a puzzle game that experiments a bit with the formula - then Logix: The Missing Part is an absolute must buy.

reddit.com
u/Azecap — 2 days ago
▲ 1 r/puzzlevideogames+1 crossposts

84 Edges. A Truly Fun, Unique and Challenging Puzzle.

Game Title: 84 Edges

Platform: iOS (iPhone/iPad)

Playable Link: https://apps.apple.com/us/app/84-edges/id6741699107

Description: 84 Edges is a combinatorics-style logic puzzle I built solo, which now lives on the App Store as of today — manipulating edges and tiles to satisfy interacting constraints across 200+ levels. It's the kind of puzzle where you need corroborating information on the puzzle to solve it. 

I truly believe that this puzzle could provide hours of challenging fun game experience to those whom enjoy this genre of puzzles, but I'm not sure yet if I've nailed it or just built something that feels satisfying because I designed it. That's what I'm hoping this community can help me figure out:

 - Does the difficulty curve feel earned or spiky?

 - Do the mechanics have real depth or get repetitive? 

 - What felt unfair vs. a genuine "aha"?

Looking for a few sharp, critical eyes.  I’m confident that everyone can solve level 1 but I’m also confident that only the most determined puzzle solvers can crack past level 100

Are you up for the challenge.  I would dearly appreciate any feedback from this community.

Kind Regards

Free to Play Status:
Free to play

Involvement: Solo developer — I designed, built, and shipped the entire game myself (mechanics, levels, art, and code).

u/HuntingtonDeer — 2 days ago