Image 1 — Is my puzzle prototype worth continuing?
Image 2 — Is my puzzle prototype worth continuing?
Image 3 — Is my puzzle prototype worth continuing?

Is my puzzle prototype worth continuing?

https://unkross.com

I’m working on a puzzle prototype where you drag nodes around until none of the connections cross. Each level gets more complex, with different layouts and mechanics added over time.

I’m looking for honest feedback. Does this feel like something that could become a good game, or does it feel like a waste of time? What do you dislike? What would make you keep playing?

I’m also unsure what format would fit best. Would you prefer simple relaxing level progression, daily puzzles, time trials, fewest-move challenges, leaderboards, or something else?

Any blunt feedback is welcome. I’m trying to find out whether the core idea is worth pushing further.

P.S. My game is based on mathematical planar graph problem. A game like this has already existed in the past. It was called Planarity. The only thing the original game was really poor execution quality. Also I added different types of nodes etc. Thanks for trying it out.

u/czeqman — 21 hours ago

Is my puzzle prototype worth continuing?

https://unkross.com

I’m working on a puzzle prototype where you drag nodes around until none of the connections cross. Each level gets more complex, with different layouts and mechanics added over time.

I’m looking for honest feedback. Does this feel like something that could become a good game, or does it feel like a waste of time? What do you dislike? What would make you keep playing?

I’m also unsure what format would fit best. Would you prefer simple relaxing level progression, daily puzzles, time trials, fewest-move challenges, leaderboards, or something else?

Any blunt feedback is welcome. I’m trying to find out whether the core idea is worth pushing further.

unkross.com
u/czeqman — 1 day ago

Is my puzzle prototype worth continuing?

https://unkross.com

I’m working on a puzzle prototype where you drag nodes around until none of the connections cross. Each level gets more complex, with different layouts and mechanics added over time.

I’m looking for honest feedback. Does this feel like something that could become a good game, or does it feel like a waste of time? What do you dislike? What would make you keep playing?

I’m also unsure what format would fit best. Would you prefer simple relaxing level progression, daily puzzles, time trials, fewest-move challenges, leaderboards, or something else?

Any blunt feedback is welcome. I’m trying to find out whether the core idea is worth pushing further.

u/czeqman — 1 day ago
▲ 45 r/puzzles+1 crossposts

Is my puzzle prototype worth continuing?

https://unkross.com

I’m working on a puzzle prototype where you drag nodes around until none of the connections cross. Each level gets more complex, with different layouts and mechanics added over time.

I’m looking for honest feedback. Does this feel like something that could become a good game, or does it feel like a waste of time? What do you dislike? What would make you keep playing?

I’m also unsure what format would fit best. Would you prefer simple relaxing level progression, daily puzzles, time trials, fewest-move challenges, leaderboards, or something else?

Any blunt feedback is welcome. I’m trying to find out whether the core idea is worth pushing further.

u/czeqman — 21 hours ago

A relaxing browser game where you restore floating Japanese sounds. No timer, no ads, no leaderboard.

https://sunoge.com

I've been working on a browser game called SUNOGE and finally reached a point where I'd love some honest feedback. The idea is simple: you match identical floating hiragana symbols until all sounds have been restored. When I started making it, I was heading in a much more competitive direction, but over time I found myself enjoying the calmer version much more.

Instead of timers, leaderboards, rankings, daily streaks, or account systems, I focused on creating something relaxing to look at and interact with for a few minutes. The symbols drift slowly across the screen, the atmosphere is quiet and peaceful, and the goal is simply to restore every sound at your own pace.

I'm genuinely curious how it feels to someone seeing it for the first time. Does it feel relaxing? Would you spend a few minutes with it to unwind? Does the atmosphere work, or is there something that feels off? I'd love to hear any thoughts, good or bad.

Thanks for taking a look.

u/czeqman — 26 days ago

A browser card game that slowly makes you click when you shouldn’t, and freeze when you should.

https://dreytsn.com

A fast browser card game that makes you tap when you shouldn’t, and freeze when you should.

Cards appear one at a time.

Tap only when:

- the current card is a King

- or the current card + previous card equals 13

Card values:

A = 1

J = 11

Q = 12

K = 13

Examples:

K = tap

A + Q = tap

4 + 8 = do not tap

Tap wrong, miss a correct tap, or hesitate too long — your run ends.

Daily

Everyone in the world gets the same seeded deck each day. Compete before midnight UTC for Gold, Silver, and Bronze medals.

Hall of Fame

Medals become points:

Gold +3

Silver +2

Bronze +1

Diamond +2 bonus for 3 consecutive Gold days

Endless

Random deck every run. No seed. No finish line. Chase the highest score in the world.

u/czeqman — 1 month ago

A browser card game that slowly makes you click when you shouldn’t, and freeze when you should.

https://dreytsn.com

A fast browser card game that makes you tap when you shouldn’t, and freeze when you should.

Cards appear one at a time.

Tap only when:

- the current card is a King

- or the current card + previous card equals 13

Card values:

A = 1

J = 11

Q = 12

K = 13

Examples:

K = tap

A + Q = tap

4 + 8 = do not tap

Tap wrong, miss a correct tap, or hesitate too long — your run ends.

Daily

Everyone in the world gets the same seeded deck each day. Compete before midnight UTC for Gold, Silver, and Bronze medals.

Hall of Fame

Medals become points:

Gold +3

Silver +2

Bronze +1

Diamond +2 bonus for 3 consecutive Gold days

Endless

Random deck every run. No seed. No finish line. Chase the highest score in the world.

u/czeqman — 1 month ago
▲ 7 r/Neuropsychology+7 crossposts

MASSIVE UPDATE - A browser card game that slowly makes you click when you shouldn’t, and freeze when you should.

https://dreytsn.com

A fast browser card game that makes you tap when you shouldn’t, and freeze when you should.

Cards appear one at a time.

Tap only when:

- the current card is a King

- or the current card + previous card equals 13

Card values:

A = 1

J = 11

Q = 12

K = 13

Examples:

K = tap

A + Q = tap

4 + 8 = do not tap

Tap wrong, miss a correct tap, or hesitate too long — your run ends.

Daily

Everyone in the world gets the same seeded deck each day. Compete before midnight UTC for Gold, Silver, and Bronze medals.

Hall of Fame

Medals become points:

Gold +3

Silver +2

Bronze +1

Diamond +2 bonus for 3 consecutive Gold days

Endless

Random deck every run. No seed. No finish line. Chase the highest score in the world.

u/czeqman — 1 month ago
▲ 1 r/digitalcards+1 crossposts

A browser game that slowly tricks your brain into clicking when you shouldn't and not clicking when you should.

https://dreytsn.com

Rules are simple:

• Tap when the card is a King

• Also tap when two consecutive cards total 13 (A=1, J=11, Q=12, K=13)

• Speed ramps up the longer you last.

• One mistake = game over

People think it’s easy for about 20 seconds.

u/czeqman — 1 month ago
▲ 2 r/cardgames+2 crossposts

I made a browser game that slowly tricks your brain into clicking when you shouldn’t and not clicking when you should.

Game title: DREYTSN

Playable link: https://dreytsn.com

Rules are simple:

• Tap when the card is a King

• Also tap when two consecutive cards total 13

• Speed ramps up the longer you last.

• One mistake = game over

People think it’s easy for about 20 seconds.

u/czeqman — 1 month ago

I made a browser game that slowly tricks your brain into clicking when you shouldn’t and not clicking when you should.

Rules are simple:

• Tap when the card is a King

• Also tap when two consecutive cards total 13

• Speed ramps up the longer you last.

• One mistake = game over

People think it’s easy for about 20 seconds.

https://dreytsn.com

dreytsn.com
u/czeqman — 1 month ago

I made a browser game that slowly tricks your brain into clicking when you shouldn’t and not clicking when you should.

Rules are simple:

• Tap when the card is a King

• Also tap when two consecutive cards total 13

• Speed ramps up the longer you last.

• One mistake = game over

People think it’s easy for about 20 seconds.

https://dreytsn.com

u/czeqman — 1 month ago

I made a competitive arcade dart game for browser/mobile and I am looking for players to stress test it before launch

Game title: WOTASHOT

Playable link: https://wotashot.com

I’ve been building a competitive arcade game called Wot A Shot. It’s a fast-paced precision game built entirely for browser and mobile with online ranked runs, live leaderboards, seeded movement, anti-cheat validation, installable PWA support and short high-intensity matches designed around “one more run” gameplay.

The concept is simple: You get 12 shots and 20 seconds to score as high as possible on a moving dartboard target.

What started as a simple prototype turned into something surprisingly competitive and addictive once the movement and scoring systems came together. The cursor movement is deterministic but seeded differently every run, so the gameplay stays fair while still feeling dynamic and skill-based. I also recently rebuilt the scoring into continuous precision scoring, so tiny differences in accuracy now matter for leaderboard placement.

I’m now looking for players to really push the game before public launch: high scores, exploits, mobile/browser issues, balancing feedback, performance problems, anything unfair or breakable.

Would love to see what kind of scores people can actually achieve.

u/czeqman — 1 month ago

I made a competitive arcade dart game for browser/mobile and I am looking for players to stress test it before launch

https://wotashot.com

I’ve been building a competitive arcade game called Wot A Shot. It’s a fast-paced precision game built entirely for browser and mobile with online ranked runs, live leaderboards, seeded movement, anti-cheat validation, installable PWA support and short high-intensity matches designed around “one more run” gameplay.

The concept is simple: You get 12 shots and 20 seconds to score as high as possible on a moving dartboard target.

What started as a simple prototype turned into something surprisingly competitive and addictive once the movement and scoring systems came together. The cursor movement is deterministic but seeded differently every run, so the gameplay stays fair while still feeling dynamic and skill-based. I also recently rebuilt the scoring into continuous precision scoring, so tiny differences in accuracy now matter for leaderboard placement.

I’m now looking for players to really push the game before public launch: high scores, exploits, mobile/browser issues, balancing feedback, performance problems, anything unfair or breakable.

Would love to see what kind of scores people can actually achieve.

u/czeqman — 1 month ago

I made a competitive arcade dart game for browser/mobile and I am looking for players to stress test it before launch

Game title: WOTASHOT

Playable link: https://wotashot.com

Max achievable points: 18,840 points

I’ve been building a competitive arcade game called Wot A Shot. It’s a fast-paced precision game built entirely for browser and mobile with online ranked runs, live leaderboards, seeded movement, anti-cheat validation, installable PWA support and short high-intensity matches designed around “one more run” gameplay.

The concept is simple: You get 12 shots and 20 seconds to score as high as possible on a moving dartboard target.

What started as a simple prototype turned into something surprisingly competitive and addictive once the movement and scoring systems came together. The cursor movement is deterministic but seeded differently every run, so the gameplay stays fair while still feeling dynamic and skill-based. I also recently rebuilt the scoring into continuous precision scoring, so tiny differences in accuracy now matter for leaderboard placement.

I’m now looking for players to really push the game before public launch: high scores, exploits, mobile/browser issues, balancing feedback, performance problems, anything unfair or breakable.

Would love to see what kind of scores people can actually achieve.

u/czeqman — 1 month ago

WOTASHOT - I made a competitive arcade dart game for browser/mobile and I am looking for players to stress test it before launch

WOTASHOT

Max achievable points: 18,840 points

I’ve been building a competitive arcade game called Wot A Shot. It’s a fast-paced precision game built entirely for browser and mobile with online ranked runs, live leaderboards, seeded movement, anti-cheat validation, installable PWA support and short high-intensity matches designed around “one more run” gameplay.

The concept is simple: You get 12 shots and 20 seconds to score as high as possible on a moving dartboard target.

What started as a simple prototype turned into something surprisingly competitive and addictive once the movement and scoring systems came together. The cursor movement is deterministic but seeded differently every run, so the gameplay stays fair while still feeling dynamic and skill-based. I also recently rebuilt the scoring into continuous precision scoring, so tiny differences in accuracy now matter for leaderboard placement.

I’m now looking for players to really push the game before public launch: high scores, exploits, mobile/browser issues, balancing feedback, performance problems, anything unfair or breakable.

Would love to see what kind of scores people can actually achieve.

wotashot.com
u/czeqman — 1 month ago
▲ 0 r/Rubiks_Cubes+1 crossposts

I made a puzzle game and now I need somebody’s help because I can’t solve it

https://corruo.com

I made this puzzle game based on Metatron’s Cube.

You rotate connected lines and try to restore the correct structure.

I thought it would be one of those things where after a while your brain just “gets it”.

But me and everybody around me are getting absolutely destroyed by it.

The worst part is that it feels solvable. Like there IS logic there. You can feel patterns starting to happen. But then everything breaks again two moves later.

I’m genuinely looking for people who are good at spatial puzzles or cube-type games because I need to know: does this become understandable once you learn it properly?

Or is it still really hard even after you understand the mechanics?

The whole thing has this really mysterious feeling to it that I honestly love. It feels like finding some strange ancient geometric artifact and trying to figure out what it does.

I really want to see somebody become good at this because right now I definitely am not.

u/czeqman — 1 month ago

I made a puzzle game based on Metatron’s Cube and I honestly don’t know how to solve it

I made a puzzle game inspired by the geometry of Metatron’s Cube.

The rules are extremely simple:you rotate connected lines and try to restore the correct structure.

The problem is… I genuinely don’t know how to solve it myself.

I’m not a cuber or puzzle expert, so I can’t even tell anymore whether the game is brilliant or just completely nuts.

I’d genuinely love feedback from people who enjoy spatial puzzles because I have no idea whether I accidentally made something really special or completely unhinged.

corruo.com
u/czeqman — 2 months ago
▲ 7 r/Rubiks_Cubes+3 crossposts

I made a puzzle game based on Metatron’s Cube and I honestly don’t know how to solve it

https://corruo.com

I made a puzzle game inspired by the geometry of Metatron’s Cube.

The rules are extremely simple:you rotate connected lines and try to restore the correct structure.

The problem is… I genuinely don’t know how to solve it myself.

I’m not a cuber or puzzle expert, so I can’t even tell anymore whether the game is brilliant or just completely nuts.

I’d genuinely love feedback from people who enjoy spatial puzzles because I have no idea whether I accidentally made something really special or completely unhinged.

u/czeqman — 2 months ago