


Is my puzzle prototype worth continuing?
I’m working on a puzzle prototype where you drag nodes around until none of the connections cross. Each level gets more complex, with different layouts and mechanics added over time.
I’m looking for honest feedback. Does this feel like something that could become a good game, or does it feel like a waste of time? What do you dislike? What would make you keep playing?
I’m also unsure what format would fit best. Would you prefer simple relaxing level progression, daily puzzles, time trials, fewest-move challenges, leaderboards, or something else?
Any blunt feedback is welcome. I’m trying to find out whether the core idea is worth pushing further.
P.S. My game is based on mathematical planar graph problem. A game like this has already existed in the past. It was called Planarity. The only thing the original game was really poor execution quality. Also I added different types of nodes etc. Thanks for trying it out.