our card game called DREAMCARDS is going to launch in less than a month! <3
after 5 years of development……damn……
after 5 years of development……damn……
I love getting to the end of a roguelike, looking at my pile of cards, and seeing a weird mess of synergies I had never played with before.
Sometimes you find a playstyle you like and you gun for it as often as possible. I love Body Slamming builds in Slay the Spire. But experimenting and finding those playstyles is one of my favorite parts of playing roguelikes. I wanted to really maximize the exploration phase with my game, and here's how I went about that... (TLDR at the end, this was longer than I expected).
I started, like many card game developers, by copying notes from Magic: the Gathering. Specifically, I looked at the way you can combine any number of colors in a deck. Immortal Coil's five color domains are Teal (slow and steady), Pink (ecosystem engines), Purple (scrappy spell slinging tempo), Gold (I hit hard), and Rust (control). Each color has its own variety of mechanics and importantly each color combination forms their archetypes.
For instance: Pink can discard cards from hand for Rust to use as fuel or reanimation targets. Teal's lingering spells make it easy for Purple to trigger its spell chaining mechanic. Gold's sacrificial tribute mechanic makes triggering Rust's on death keywords a lot easier. Add in another color, or do all five, and there are a ton of ways for these colors to do all kinds of wild strategies. (My personal favorite is a slow, drag-out control deck with Teal, Purple, and Rust)
You start a run by picking two 10 card starter decks and combining them. These can be the same color or two different colors, and they will determine what cards you can trade for in bazaars and battle rewards (when a card is traded, it must be traded for a card of the same color). Over the course of three acts, you will expand your deck with three new offerings of 10 cards. You can stay in the same colors, or you can branch out eventually gathering all 5.
You might be thinking- 50 cards, that's a lot! It is! Having so many cards certainly keeps each battle feeling distinct, but it is also brings a lot of inconsistency. So my game gives you another consistency tool: for each 10 cards in your deck, you also have 1 Icon Slot - the Icons go in a secondary deck which you can draw from every three rounds of battle. You might put your key synergy cards here, or maybe fill the Icons with removal cards, or maybe Item cards to reliably equip your units. In addition, each time you expand your deck, your starting hand size increases. You'll have opportunities to duplicate important cards. And of course, you can thin out your deck over the course of a run.
As you play, you'll unlock new starting decks (there are 30 total, 6 per color) and you'll unlock new cards to find in bazaars (73 per color, 365 total). You'll find Augments (the relics of Immortal Coil) to build your decks around. You will also pick one of three Edicts (cooldown abilities) at the start of each run.
Even after a year and half of playing, I am still finding new strategies I hadn't considered. I'd love to go into more of the mechanics of each color and their crossovers, but this is already really long.
Having a lot of playstyles is great, but to keep the process of experimentation meaningful, I also designed this game to be challenging. You will lose runs, even with great decks. But you will still sometimes find that absurd combo that tears through everything. My design philosophy is that powerful cards/combos should still require clever play to pull off.
TLDR - Lots of starter deck combinations, 5 colors to mix and match, thick decks with consistency tricks, and lots of hidden synergies.
Demo coming soon!
Steam: https://store.steampowered.com/app/3858030/Immortal_Coil/
Hi everyone!
I’m the author and creator of TRANSCENDERS, a fantasy saga set around Oneira — a world governed and shaped by a fundamental force called Cenderessence!
Quote:
“The very essence of the Transcenders’ power, it is the exceptional substance through which Oneira is governed and reacts.”
— Mr Valeurobsolute
Over the past months, I’ve been developing TRANSCENDERS | The TCG as a playable extension of that universe!
I’m now opening COHORT 01: the first organized public playtest of its current Alpha environment on Tabletop Simulator.
Three complete Starter decks are currently playable:
🟣 ST1 — Cheryl O’Will
Midrange / Control
A pressure-building deck that wants to endure, prepare, and turn a fragile-looking position into a decisive reversal
🟢 ST2 — Killian Shawnski
Aggro / Tempo
A precision-focused deck built around clean sequencing, efficient exchanges, and punishing the openings your opponent gives you
🟠 ST3 — Théa Wintersnow
Control / Sustain
A resilient deck that protects its position, disrupts opposing momentum, and becomes increasingly difficult to break as the game goes long
The three decks share the same game, but deliberately approach it through very different rhythms and tactical identities!
🎴 The attached card is Killian Shawnski [PILLAR] — ST2-001, now featuring its finalized commissioned artwork!
🔎 A quick Alpha V1 readability note:
some card text may look small at first glance. Tabletop Simulator’s zoom makes it perfectly workable in play — and I say that as someone whose eyesight is certainly not winning any awards 😅😅😅
Readability and card layout are nevertheless already among the elements planned for further refinement as development progresses
⚔️ COHORT 01
Are sought for, people who would genuinely like to sit down and play!
• The 3 Starter decks are ready on Tabletop Simulator
• The Rule Book and setup instructions are available through the Discord
• No prior knowledge of the novel is required
• Essential server information is available in both English and French
• Feedback is collected after actual matches through a structured reporting system on the server
Registration for Cohort 01 is open for 3 days
➡️ SERVER LINK
Once inside, follow the arrival steps and head to #matchmaking for Cohort 01!
Thanks for reading — and perhaps some of you will be seen around a Table in Oneira!... ✨
Someone is always watching.
London’s secrets don’t stay secret for long. Every camera. Every network. Every digital trace. Somewhere in the city, something is watching it all.
Web of Shadows.
The Net Decodes September 3.
Watch what you say. Watch who you trust.
Hello u/everyone the game is nearing completed, and ive been spending ALOT of time working on the website and creating a tutorial for people to learn the game with in a very short story mode. In order to do this, you must first create a deck in the deck forge and then go to the games section and click story mode. Then you can proceed with 1 duel against a computer. You can find the website here https://auroria-tcg.com
Here is a list of all cards i have completed coding.
Leaders
Destrian, The Bandit King
Izen, Burning Valley Leader
Kiandra
Spider Queen
Energy
Red Energy Rune
Blue Energy Rune
Green Energy Rune
Silver Energy Rune
Red Energy Crystal
Blue Energy Crystal
Burning Valley / Red
Burning Valley Commander
Burning Valley Recruit
Burning Valley Loyalist
Burning Valley Assassin
Burning Valley Martyr
Burning Valley Marauder
Burning Valley Necromancer
Nostro, Burning Valley General
Desert Gladiator
Izen, Creature version
Desert Spear
Water of the Desert
Fireball
Eternal Sun
Infernal Storm
Kindeling
Razed by Fire
Orb of Incineration
Melted Steel
Red Order
Red Order Trainee / Trainer
Red Order Guard
Red Order Initiate
Cier, the Red Order Inferno
Infernal Cobra
Izen, Messenger of Kintion
Kyndyl, the Red Order Inferno
Blue / Storm Born
Lightning Fairy
Lightning Vial
Pacify
Lightning Storm
Iron Cast Cannon
Lilyanna, Careful Lookout
Captain Jim
Cloud Dweller
Xexle, Ship Hand
Alan the Watchful
Static Charge
Ancient Knowledge
ZAP!
White / Bandit
Tailwind, Owl Companion
Oliver, Eager Recruit
Grigz, Bandit Captain
Traveling Merchant
Destrian’s Greatswords
Discovery! Gun Powder
Issac, Korah Inventor
Sandstone Fortress
Green / Spider / Plant
Spiderling
Blight Wolf
Angry Tree Guardian
Venomous Arachnid
Carnivorous Rose
Bright Bug
Zombie Hornet
Finn, Spirit of the Forest
Spider Queen
Passage of Deception
Elven Assistance
Notes for playtesters
Bloom is currently keyword-only.
It does not have its full Bloom/Planted mechanic yet.
Planted, Counters, on-discard effects, tokens, delayed triggers, dynamic cost reduction, and full counter/battle-reaction cards are not ready yet.
This will help me figure out whats working and whats not. I appricate any help anyone can give me. If you encounter a problem with a card please use this prompt.
Card:
Situation:
Expected:
Actual:
Player or AI:
Phase:
Screenshot/log:
The UI is a little messy at the moment, but its a working progress.
Hello,
In the past, I played a bit of Hearthstone, Gwent, Legends of Runeterra, and Marvel Snap. I didn't really like Hearthstone, but I loved both Gwent and Runeterra.
I’m looking to get into a new online TCG to play on mobile/pc and I hesitate between One Piece Card Game and Star Wars: Unlimited.
Which one would you recommend? (Sadly, neither has an official mobile app, so I'll be playing on websites).
Here is what matters most to me:
Regarding the themes I really like the One Piece universe. I’ve seen the Star Wars movies without being a die-hard fan, but SWU’s alternating actions mechanic on the same turn looks amazing and reminds me of LoR. Between these two, which one has the better community, game design, and long-term support?
(Please don’t suggest other TCGs—I’ve already narrowed my list down strictly to these two).
Thanks for the advice!
[EDIT] I'm also interested in Kards (the ww2 tcg), it seems still active and it has an official app on mobile and PC. It doesn't seem as popular as the others
With 2 days to go, here's a sneak peek at a REALLY spicy add-on coming to the campaign.
As some of you know, there were a few traditional art pieces created for Eikonic by Yugan Shen. Well, we have the original creations and we're putting one of them up for grabs in our Eikonic TCG Snake King prize drawing!
Adding this add-on to your pledge will not only net you 1 Campaign-Exclusive, Full-Art copy of "Vasuki, the Snake King", but each purchase will also enter 1 entry in a chance to win the ORIGINAL PIECE for yourself! It's the ultimate collectible!!!
Alternatively, you can join Eikonic's official discord and demo the game with our staff to enter the prize-drawing!
We really appreciate all of your support and wish you luck in owning such an iconic piece of Eikonic! Entries will be distributed at the end of the campaign, stay tuned for more details
https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game
Hey r/CardGames,
I’m a solo indie dev working on a new project called ASTRUM.
It’s a sci-fi card collection game where the universe is your board. The core theme revolves around discovering new stars, encountering extraterrestrial life, and ultimately building a deck capable of conquering planets.
I want to respect Rule 2 of the sub, so I'm not here just to drop a link. I want to break down my core mechanics because what I really need right now is your honest, critical feedback on the gameplay loop and dynamics.
What I need your help with: Building a game alone means I can sometimes get tunnel vision. I'd love your thoughts on a few specific points:
Transparency / AI Disclosure: As a solo developer focusing 100% of my time on the code, database architecture, and game design, the artwork and visual aspects of the cards are currently generated using AI. However, please know that every single idea, game mechanic, card effect, and synergy is entirely hand-crafted, coded, and balanced by me.
I'd love to hear your thoughts, criticisms, or ideas in the comments. Thank you for your time
https://reddit.com/link/1vqoshz/video/sjyf62ewywjh1/player
Hello guys!
A long time ago when I was a kid there was a very popular card game that came along with the chips (I am talking about more than 20 years ago).I am developer so I decided to try to build it.
The game mechanics were very simple (just for fun), but out of pure nostalgia I wanted to revive it. I am developing this in my free-time like a aside project. Not looking for anything special, just wanted to share here to see options and know if you'd like to see it finished.
Eikonic launches in 3 days on Kickstarter!
What is Eikonic?
It's a Tactical JRPG style TCG. (Think Fire Emblem, Final Fantasy Tactics, Jeanne D'Arc, Triangle Strategy, Etc)
Players take on the role of a powerful Eikon, build their forces, and go to battle in an all out war to see whose influence will shape the world 🌎
Combat focuses around using your units in tandem to fight as a party, as well as our unique "Combat Compass" (top right of the card) that shows each unit's area of effect on where they can attack enemy units, or assist friendly units in battle.
We can't wait to show you what else we have in store, so make sure to follow us on Kickstarter so you don't miss out on our amazing campaign exclusives! https://www.kickstarter.com/projects/eikonictcg/eikonic-trading-card-game
Let us know what you think!
I grew up in NH with my parents always playing this game with their friends. They’ve always called it Pitch, but it is different than any version of pitch (or other card games) I can find online, though arguably it’s the one I have enjoyed the most.
You typically play with two teams of two which I’ll describe here. 3 teams of 2 is another variant though. Each player is dealt 9 cards, and 4 cards go to a kitty that is awarded to highest bidder. All cards are dealt out every round - 3s, 4s, 5s, and two 6s are removed from the deck before start of game to make this possible. Jokers ARE used.
Trump suit is whatever is led with by the highest bidder. Points are Ace, 2, Jack, Game point, Joker 1 (worth 3 points), and Joker 2 (worth 2 points. Jokers are always trump suit, but have the lowest numerical take value. So while they have the most points, a 2 of Trump or higher will take someone else’s joker. Game point is calculated by counting the cards taken by a team as follows: 10 points for each 10, 4 points for each Ace, 3 points for each King, 2 points for each Queen, and 1 point for each Jack. The team with the highest “score” with this calculation each round gets awarded game point.
Players bid 4-10, with the tenth point being possible by all the cards being taken by a single team. Highest individual bidder takes the kitty and discards 4 cards from their deck before starting the round off. I believe the game is played until the first team gets to 31. You can go negative too - not obtaining the number of points you bid results in a reduction of your score by your bid amount.
To me the jokers add a very cool twist that I haven’t seen anywhere else, and multiple searches online turn up nothing. I’ve started calling it “New Hampshire Pitch” since I can’t find its real name or specific variation anywhere online. Does anyone know what this would otherwise be called?
Thanks for checking out my game! It's a lane-based, strategy card game with both a roguelike and constructed vs AI gauntlet mode. I'm running a Kickstarter for more art, VFX, and SFX and some fun stretch goals to boot!
Check it out on Steam - https://store.steampowered.com/app/3858030/Immortal_Coil/
Follow the Kickstarter - https://www.kickstarter.com/projects/1143448165/immortal-coil-0
Hey everyone!
I’ve been developing a competitive PvP card game called 888 and it’s finally ready for more playtesting.
The game is easy to learn but has a lot of depth, with players building patterns, competing for a changing Target, and trying to outplay each other over multiple rounds.
I’m looking for people who enjoy trying new games, finding bugs, and giving honest feedback. If that sounds like you, I’d love to have you join the beta!
Feel free to ask any questions—I appreciate any feedback you have.
Game Title: My Word Beats Yours
Playable Link: here
Platform: Web / PC
Description:
My Word Beats Yours is a browser-based PvP word-card game where English vocabulary becomes a combat system.
Each card contains an English word that can be used as an Adjective, Noun or Verb. Players select cards from their hand and arrange them into valid English phrases. For example: “brave king attacks”. The better and stronger the words you use, the stronger your attack, but every card costs Ink, so you have to balance power and resources.
The game currently includes a playable 1v1 campaign against an AI opponent, which can be played without creating an account. Player progress can later be transferred to a created account.
The multiplayer 1v1 mode supports random matchmaking as well as public lobbies and private password-protected rooms.
1v1v1 and 2v2 are also implemented, although they have received significantly less testing so far.
There is also a Combo system that allows players to save a valid phrase made from 3–10 cards and later use it as a single powerful card.
This is an early playtest. I am mainly looking for feedback on whether building phrases is fun, whether the Ink system feels fair, whether the card roles are intuitive, and whether players want to play another match after finishing one.
Please report any bugs or confusing situations, preferably including the game mode and what happened. Screenshots are extremely helpful.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the developer of My Word Beats Yours and am responsible for the game's design, programming, gameplay systems, vocabulary/grammar mechanics, and testing.
Hey everyone! I've been playing Three of Spades (a trick-taking card game popular in South Asian communities) my whole life and couldn't find a good mobile version — so I built one.
It's free on Android, supports 5-6 players with real-time multiplayer, bidding, secret partners and trump suits.
Play Store: [https://play.google.com/store/apps/details?id=com.nhc.threeofspades&pcampaignid=web\_share\]
Would love feedback from card game enthusiasts. Happy to answer questions about the game or how I built it!
Hi! I’m currently working on a deckbuilder where you summon demons to fight and control the board. This is a short clip of a new unit from the Gluttony clan that I’ve just finished, the Demon Grub. Before these demons came to be, I wanted to create an interesting tactical problem for both the player and the AI, where both sides have to choose between moving around corpses or destroying them to free up tiles to claim (I'm currently playing Darkest Dungeon) :)))). My implementation was messy and made the game’s tempo slow. Now these worm fellas will be helping me clean up my failure, along with all the unfinished corpse sketches that I hastily made. Do you think this kind of unit would be fun to play with? I’d love to hear your ideas about this type of mechanic
Hey everyone,
I’ve been a card game enthusiast my whole life. Years ago, I had a large group of friends, and we used to gather and play card games all night long. Those long nights of strategy, laughter, and community were everything to us. But as time moved on and we grew older, making time for those gatherings became practically impossible. Life happened, and that beautiful routine faded away.
Instead of letting that memory die, I wanted to turn my youthful dream into a digital reality and share it with the world. I wanted to build a place where people who share this passion can still connect and play, no matter where life has taken them.
I don't have a corporate budget or a huge tech team. I am a solo creator and a father from Belgrade. Working independently, I have successfully finished the core backend engine for a multiplayer card game. Right now, I am finishing the final UI/UX design for the MVP.
Here is my real vision and the long-term plan for what comes right after the MVP:
☕ A Digital Gathering Space: I want to create a warm, online "pub" environment where people don't just click buttons, but gather to socialize, chat, and share their passion for strategy games.
🗳️ Player-Led Governance: I don't want to run this platform like a corporation. In the next phase, YOU—the players—will have the power to self-manage the space. You will be able to form your own private clubs, set custom house rules, and officially organize and host your own global tournaments.
🛠️ Collaborative Evolution: We will improve and expand this platform together. The community will vote on which games we implement next (whether it’s Whist variants, Bridge, Lora, or Preferans) and which features get prioritized.
My goal is to keep this platform completely independent, free from corporate sponsors, and 100% free of annoying ads. To make this vision viable in the long run, the platform will eventually rely on a very fair, sustainable, and transparent community-supported model so we can keep the servers running and continue building it together.
I want to launch the MVP in a closed group first so we can start shaping it together.
I would love to get your honest thoughts:
Does this story resonate with you? Do you miss those all-night card gatherings too?
Would you prefer a card game platform where the community, not a company, controls the tournament ecosystem and future updates?
Let me know in the comments if you want to join our upcoming closed alpha and help co-create this space!
Check my user description for the link to the official Moonfall website! :D