r/digitalcards

▲ 13 r/digitalcards+12 crossposts

Devlog 1: Raudra Cosmos- Anime-Style Multiplayer TCG/RPG Mobile Game

Hey y'all, For the last 3 months, I’ve been developing Raudra Cosmos: an Anime/ Mythology-inspired Multiplayer Card Battler TCG/ RPG!

Its a AFK Heroes/ Deck Heroes/ Eredan Arena type of Card Battler Game (Teams).

⚔️ Collect 250+ Gods and Build your Teams to Eradicate Evil!
🎴 Find the Best Builds for your Gods - Match Equipment and Runes..
🌌 Wage War against The Outer Corruptor!
👥 Team up in Multiplayer Guild Gameplay and Co-op with Friends to Reclaim the Holy Lands!

If you want to follow along the Development Journey, Please Join the Raudra Cosmos Discord Server in my comment down below.

You can also check out the Full Devlog Video on Youtube in my comment down below.

(Some images have been generated using AI as placeholders. Most will be replaced once Funding comes in.)

Would love your Feedback, Thoughts and Insights! What looks Good? What Looks Bad? Any Feature Suggestions would be Great! :)

u/RaudraColossal — 18 hours ago
▲ 4 r/digitalcards+3 crossposts

Built my family’s favourite card game into an iPhone app. Looking for honest feedback.

My family have played this card game for years.

Eventually decided it deserved to exist outside our living room, so I built it into an iPhone app.

Closest comparison is rummy, but it’s got its own spin on things.

Finally got it live and looking for honest feedback from people who don’t share my surname and therefore won’t automatically tell me it’s brilliant.

The game’s called Ace To King.

apps.apple.com
u/Bul17 — 21 hours ago
▲ 47 r/digitalcards+1 crossposts

We are making a competitive TCG with a collectible card system inspired by physical TCGs for mobile and PC - pls destroy it!

u/apixcsgo — 3 days ago

Added shaders, particle systems, and a gentle parallax to my cards, plus learned a bit about how to improve my holo-foil images - how's the effect looking?

Put a lotttt of work into these cards so far. I've done about ~40 unique artworks, so expect that demo soooon...

u/Low_Prior_8842 — 3 days ago

Digital Card Website as a unique digital art portfolio ?

Hello! I have a bit of an unconventional question.

I’ve been wanting to make my own “collectible” (loosely) cards as a unique way to make my own art website portfolio. It doesn’t have any profit motivation and it’s nothing like NFTs. Just a cooler way to showcase my art than a series of images uploaded somewhere. (And, notionally, more customisable + controllable than hosting my work on an existing art portfolio site).

Is that kind of thing achievable for someone who isn’t super familiar with coding/website hosting? Are there any tools or websites you know of that might be helpful with this?

I don’t really have any gameplay in mind, nor am I trying to encourage trading/collecting to a great degree. I am simply not a popular enough artist to do that, haha. But I am thinking about some simple collection and fancy display mechanics alongside giving people the ability to download printable copies so they can make the cards real for themselves. And potentially opening this website up to my friends so they can host their art as well.

It’s just a loose idea I’ve been kicking around and I’m not too desperate to make it work. If you’ve got criticisms or warnings, please tell me. I’ve got a few other ideas to explore if this one isn’t really feasible/ideal.

Thank you!

reddit.com
u/Historical-Nose4891 — 3 days ago

Updating our vampire card game with handcrafted artwork

Hey everyone,

My artist has started repainting the character portraits for Brujah and Lasombra clans, while I spent the meantime redesigning the card visuals for the Blood Domination card game that is based on Vampire the Masquerade.
I have to admit, this part was surprisingly difficult and took a lot more work than I expected to find something suitable, but I think the progress is finally becoming noticeable.

The artwork on many cards still needs to be updated, but we're gradually replacing everything with handcrafted art.

What do you think about the new portraits, the updated card design and current progress?

https://youtu.be/2uTyPf74Smc

u/pbystudiogamer — 5 days ago
▲ 18 r/digitalcards+3 crossposts

I made Balantix, a browser-only TCG / collector / idle hybrid. Free, no purchases, runs in the tab. I collect cards myself and the thing I've always liked about physical cards is that the specific copy you pull is yours, nobody else has the same one. Tried to capture that feeling in a game.

Every card you pull has its own unique global serial, plus a quality grade (Good through Gem Mint), plus a small chance at a shiny. Legendaries get their own themed treatments per card, so one might be starlit gold and another might have flames licking behind the art. Other holo cards roll a foil pattern + hue that's locked to their serial. Each set has its own atmosphere on top, like caustics drifting under the underwater set or pollen motes in the garden set. The market page shows every pull live, so when someone hits a Gem Mint shiny on a high-end card the whole game sees it.

Around that:

  • Passive tix regen, faster as you upgrade your factory
  • A free daily pack so you can play without grinding
  • Player-to-player trading, no fees, no listings, you negotiate

I've been reading the recent slop / scam threads here so let me get ahead of the obvious stuff:

  • Free. No payments in the app, ever. No premium currency, no Patreon, no donate button on the launch page.
  • No NFTs, no blockchain, no wallet anything.
  • No real money in trades. Trades are cards plus a tix tip, and tix only come from passive regen, opening packs, and event drops in the community Discord.
  • Packs are tuned to be a slight loss in pure salvage terms, so they're priced for collecting, not for tix-farming.
  • Sign-up is just username + password. The Discord link is optional for community + event drops, the game works fine without it.

It's a beta so plenty will keep changing. If you give it a try and have any thoughts, good or bad, I'd love to hear them.

https://balantix.com

u/velosofy — 5 days ago
▲ 9 r/digitalcards+2 crossposts

Sharing some progress on the development of our card game

Hi everyone, after 6 months of development, we are proud to share some news about our game!

7 months ago I started to learn Godot because I wanted to create a card game immersed in a dark fantasy world. After 1 month of learning and development, I met Davide Milani, a young illustrator who enjoyed the idea behind the project and started working on the artworks.

Last week, we attended our first gaming convention in Bologna: Svilupparty, an event where the italian indie developers can meet and talk about their projects also to the public. A lot of people were interested about the game (we also took there the physical version of the card game we're working on).

If you want to join the growing community and support the project, you can find more info on:
- website (under refinement, especially the Rules section, we're working on it): https://www.noxprospera.com
- socials: https://linktr.ee/noxprospera
- discord: https://discord.gg/YjAhQtGeND
- instagram: https://www.instagram.com/noxprospera/

Thanks for your time and if you want to leave feedback, we are here!

Nox Prospera's team.

Mattia.

u/NoxProspera — 5 days ago
▲ 25 r/digitalcards+7 crossposts

I made a roguelike where every turn is just “Higher, Lower, or Equal” — but jokers slowly break the rules. Does this look readable?

I’m working on a cozy card roguelike built around a very simple decision: predict whether the next card is higher, lower, or equal.

The twist is that jokers modify the odds, scoring, and risk. Some reward safe play, some push you into stupid bets.

I’m trying to make it feel less like pure luck and more like “how much information can I squeeze out before betting?”

Does the core loop look clear from this clip?

u/emrenes1 — 10 days ago
▲ 12 r/digitalcards+3 crossposts

How about this as the opening for the level?🙇

The curtain slowly rises, followed by a simple animation of the boss spreading its wings. The camera then quickly zooms out as your cards enter the battlefield, and buttons appear on screen. Tap to start the battle.

That’s the basic flow of combat. 😄

The game is currently in active development and will support English in the future. We expect to launch by the end of the year, so feel free to add it to your wishlist if you like it!

Thank you so much. https://store.steampowered.com/app/3060830?utm_source=reddit

u/Blind_1395 — 9 days ago
▲ 11 r/digitalcards+1 crossposts

One button can refresh the shop inventory in both areas. I'm going to turn this into a Relic effect.🐱

Realm of Advent is an endless eerie loop of Roguelike deckbuilding strategy. In this addictive card game, craft your unique deck, launch auto-battles with one tap, and unleash insane chain reactions from over 300 cards and relics to conquer mighty Apostle bosses!

The game is still in active development, but our Steam page is now live! If this sounds like your jam, adding us to your wishlist would mean the world to us. 🙏🚀

u/Blind_1395 — 9 days ago

"Upgradeable" cards are popular in the digital TCG wold, do I incorporate them in my game or not?

I'm a big fan of MTG (except where I'm not which is why I was inspired to make a game in the first place). There's no concept of "upgrade-ability" in traditional TCGs. I prefer this personally, I don't like the idea of a card being able to change or grow. I'm into competitive multiplayer, not really into single player (although I plan on building out a really nice story mode campaign for offline play, still storyboarding that however)

Anyway, with CCGs being digital now, evolving cards is an obvious thing we can do. Now if I do this, it would be for a really specific case - "Avatar" cards (the main characters). I would *only* allow you to pick a separate spec, so you can build decks with cards from a class (faction) your Avatar doesn't belong to, or perhaps swap your power for another power of equal-ish but different effect.

Pros of evolving cards:

  • cards can grow with you, PvE-dominant players tend to like/need it
  • immersion around the mechanic ("upgrades" marketplace, etc)
  • I can get away with developing fewer main character cards by just allowing swaps on their special ability and addition of a secondary class (would technically preserve balance, but meta might get stupid)

Cons of evolving cards:

  • I personally dislike them
  • for tournament play + PvP, particularly uncomfortable - how to justify the same character card being more powerful?
  • I can replace them with their intended deckbuilding mechanic - replace the card with a different card.
    • For ex, Hero A from class X and Hero B from same class X will have a different power, differentiating them slightly (and allowing variable synergies among the same class)
    • also still allows for multiclass - Hero C might be class X and Y, and thus has very unique synergies between cards that couldn't normally exist together.

What tends to make players come back? Anyone with experience in this aspect of releasing a CCG? If you can sell me on it as a superior option, I might implement the mechanic.

reddit.com
u/Low_Prior_8842 — 9 days ago

Redesigned the card-face stats icons for my game, is it an improvement?

The first three are after the face icon changes, last two are the "before", for reference.

  • Avatar cards get a graf-style "A" over their cost panel
  • Action cards get
    • a hexagon to denote their size, in place of the "TU" text
    • a "bolt" icon in the Power stat panel instead of the "P" text
    • optionally a shield in the Block stat panel instead of the "B" text
  • Star cards get a star icon in place of the ⭐️ glyph.
  • any unused face gets a drippy graf-style "X" over the face

I think it adds more character to the faces, but it also made it harder to read at a distance (might be able to fix with some font-weight tweaks though). Let me know your opinions!

u/Low_Prior_8842 — 11 days ago

Dune: Imperium - try it!

Guys, I made a few posts here about how I am bored with current digital card games. I was tired of just rant and find nothing good to play.

But I decided to take a leap of faith with a fairly expensive one: dune imperium. From the original devs of THe Elder Scrolls Legends, which I absolutely liked and played so much.

And it is good! I am still trying to get all concepts together, I always forget some damn sneaky power/leader. What are you thoughts on it? I am liking it, I bought on steam deck/card games sale.

https://preview.redd.it/ghv86hspuk0h1.png?width=2100&format=png&auto=webp&s=a8822663415d28f448ed40b43bdff8f9177d0ddf

I am struggling to win on "Medium" difficulty, can't try "Hard" anytime soon.

Update: Chose Leto to start learning. He masters the solari and the green part of the board. Early spots on Landsraad and Swordmaster, if unchecked, go a long way. I am now loosing with 9 vitory points to 10 of the AI.

reddit.com
u/elloco_PEPE — 10 days ago
▲ 17 r/digitalcards+1 crossposts

[Steam Windows/Linux/Mac] My passion project for T/CCG fans, Fairtravel Battle CCG, is on Steam Deckbuilders fest! Try my demo with multiplayer and tons of modes and content! The first proper digital CCG that won't ever shut down!

store.steampowered.com
u/LittleCodingFox — 13 days ago