r/digitalcards

Need help playtesting (aCHAOSi, a "mythic post-biology" TCG)

Need help playtesting (aCHAOSi, a "mythic post-biology" TCG)

Imagine Hearthstone/MTG without buying packs or stressing over every trigger. That's the free card game I'm building — every card free, playable now. Come help me test the gameplay + multiplayer. Feedback very welcome!

achaosi.com
u/bentodd1 — 9 hours ago
▲ 2 r/digitalcards+1 crossposts

What would you want in a new game?

Hi,

I'm an indie app developer brainstorming my next project. I'm considering a digital card game. What features would you like to see in such a game? What would be nice and what is essential? I admit I know very little about these games currently. Obviously I need to change that if I'm going to do this. I've always liked both strategy and role playing games so it shouldn't be that hard. However I recognize some of you have been playing these games for decades and my goal is to give you what you want not what I might think you want. Your input is greatly appreciated and replies will be read and considered carefully as this project is still very much in the planning stages. Help me bring your ideas to life. :)

reddit.com
u/PastEar8516 — 13 hours ago
▲ 40 r/digitalcards+1 crossposts

[Dev] After 4000+ hours of solo dev, my portrait casual friendly online Card Battler 'Grimoria' with 2v2, Battle Royale and 1v1 game modes finally comes to iOS on July 4th! (No P2W or forced ads)

Hi everyone.
I am an Italian solo dev. I quit my job 6 years ago and started working full time on my gamedev projects. My first game was a GPS music game in the style of Pokemon Go. My second game, Grimoria, I started 2-3 years ago with over 4000 hours of work, and it now finally comes to iOS on July 4th. Since I code entirely on a Windows PC, fighting through the Apple ecosystem was an absolute nightmare 😅, but after a lot of back and forth I'm really happy to see the iOS page live now.

With Grimoria I wanted to create something new and unique. Where I live, there is a very popular local card game called "Watten", which is played 2v2. I tried to extract the essence of it and make something that works for everyone on mobile. I also added 2 additional game modes: Battle Royale and 1v1. Gameplay feels a bit like a mix of Uno and Marvel Snap.

Grimoria basics:

  • You start with 10 Life. Each round every player plays one card. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • In 2v2, you share life and shield with a random ally or friend.
  • Cards have abilities like Shield, Heal, Negate, Strength buff or bluffing (reveal cards at the end of the turn). I am planning to release new cards and abilities each month.
  • Skin Cards can have elemental counters: Fire > Earth > Water > Fire. (You start with neutral Wind cards).

Overall, Grimoria is easy to learn but still offers strategy for competitive gameplay (Ranked).

Monetization:
The game is Free-to-Play. There are no forced ads. There is one optional ad for bonus loot, and you can permanently remove it with an ad-free support pack ($5). There are microtransactions for customizations (skin cards, icons, card backs, emotes, board backgrounds). The game is 100% no pay-to-win, as neutral cards can be obtained relatively quickly just by playing, and skin cards are not stronger than neutral cards.

Apple approved the build yesterday, and the official release is set for July 4th!
You can pre-order the game right now so you don't miss the launch week reward:
https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516

I want to thank you all for the support <3.
For a solo dev it's hard to reach studio quality, as it requires a lot of learning and effort in multiple professions. I tried my absolute best to get as close as possible. I hope you enjoy it.

u/PlayMelodyWorld — 1 day ago
▲ 14 r/digitalcards+11 crossposts

Solo Dev progress: Battle Gameplay from my Mobile CCG/ RPG - Does it Need more IMPACT?

Does this combat look fun or does it need more impact?

Please give me some ideas guys!

I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.

Join Discord: https://discord.gg/YXrX4UJTA

u/RaudraColossal — 1 day ago

How important is multiplayer on digital card games for you?

I've played card games my whole life (both physical and digital). And now I am building my own.

Game Dev is really hard. Especially multiplayer games. So I started my game as a single player game, and I really like it's current state. But I still miss player Vs player interaction, as in my daily life I often play multiplayer games, or other hobbies with other people.

I have experience with multiplayer games, so I decided to risk it and add it to my game.

I don't want to enter too deep into the game here, but it's already a mix of a few different genres(real time card game, open world, incremental...), not because I just wanted to mix them, but because I envisioned this from day 1.

Even though I think the game works well, and I am really enjoying it myself, I fear it might put some people away by the "weird" mix. That was the second main reason I was avoiding multiplayer until now.

I really want to hear from you guys: do you enjoy playing multiplayer games more? Does that pitch put you away?

Thank you!

u/Mundane_Region_7334 — 2 days ago
▲ 3 r/digitalcards+3 crossposts

Redeal — A poker-inspired roguelike deckbuilder

Hi Devvit!

We've been building Redeal—a poker-inspired roguelike deckbuilder built on Devvit Web (React/Vite). Players draw custom cards, buy Jokers and consumables from the Shop, trigger multipliers, and compete on community leaderboards.

Behind the Scenes & Tech Decisions:

  • tRPC v11 + Hono Router: We mounted a Hono router on @hono/trpc-server to leverage tRPC v11. This gave us end-to-end type safety between our iframe client and server procedures, which made building the card game logic much cleaner.
  • Compressed Replay Storage: To allow players to watch step-by-step playbacks of completed runs, we log detailed action histories (card deals, selects, discards, scoring steps). To prevent hitting Redis memory quotas, we serialize and compress the game timeline data before persisting it, keeping replay loads fast and within limits.
  • Timezone-Agnostic Daily Resets: Tracking login streaks in a serverless, stateless environment is tricky. We manage rollover calculations strictly in UTC on Redis and use local dismissal states in React to prevent modals from interrupting gameplay.
  • Procedures Caching: Added a caching layer on our tRPC routes (leaderboards and daily challenge configurations) to minimize Redis read queries and speed up the expanded view load times.

Specific feedback we need:

  1. Splash-to-Game Transition: Does the inline splash screen load fast enough on mobile, and is the onboarding/instructions layout clear before opening expanded mode?
  2. Iframe Scaling & Tooltips: Have you noticed any platform-specific layout bugs on Reddit iOS/Android (especially regarding viewport constraints or Radix UI tooltips/popups within the boundaries)?
  3. tRPC Performance: For those using Hono/tRPC or fetch architectures, how has your performance held up under high-concurrency requests (like fast-clicking game boards)?

Happy to answer any questions about the Hono/tRPC integration or state compression. Thanks for the feedback!

u/XanelaOW — 3 days ago
▲ 16 r/digitalcards+3 crossposts

First-time devs looking for feedback on our dungeon-crawling card game, Lucky Scoundrel

Link To Game

Do there need to be more visual feedback and effects?
does the game feel balanced and fair?
Is it lacking replay-ability?
Does there need to be more clarity?

Constructive feedback of any kind is welcome

Please let us know if you find our game engaging enough to hold your attention. We are planning on starting a steam page soon with our next demo. Let us know if you would like to be sent a link to the steam page once it is up and running.

Thank you for checking out our game!

u/DDraper — 3 days ago

Would LoR players be interested in a new card game inspired by LoR’s core gameplay ?

Hi everyone,

I’m a French indie game developer and game designer and I used to play Legends of Runeterra a lot a few years ago.

I was honestly really sad when Riot announced that the PvP side of the game would no longer be the focus. I had just reached Master with Morgana / Elder Dragon (I love that deck !) and even though I never planned to become a competitive player, the news still hit me pretty hard.

Since then, I’ve been missing the kind of gameplay LoR offered: the back-and-forth turns, the interaction, the stack, the attack and defense rhythm, the feeling that both players are constantly involved and the fact that card games can be tactical without becoming overly slow.

I also tried looking for similar games. I was excited when I heard about ChronoCCG but I personally ended up disappointed by the experience. That made me wonder: what if someone tried to build a new card game inspired by what made LoR great, but with its own universe, original mechanics and a fairer business model ?

So I started designing one.

The idea would not be to make a clone of LoR but to keep the kind of core gameplay that many of us loved: interactive turns, meaningful combat decisions, spell-speed interaction, and tactical deckbuilding. On top of that, I’m exploring new systems, new keywords, new factions and mechanics that would give the game its own identity.

I’m also thinking a lot about the business model. Ideally, I’d like something much more player-friendly than the usual CCG economy: no predatory booster system, no feeling that you have to spend a fortune just to play different decks and possibly a premium or fixed-expansion model instead.

I’m now close to making a small prototype to test the core mechanics and see whether the ideas actually work in practice.

So I wanted to ask the LoR community directly:

Would you be interested in a new digital card game inspired by LoR’s core gameplay, but with original mechanics, a new universe, and a fairer business model ? What would such a game absolutely need to keep from LoR ? And just as importantly, what should it avoid ?

reddit.com
u/CedevIndie — 4 days ago
▲ 18 r/digitalcards+1 crossposts

Solo dev update: free TCG with 1,100 cards now has Multiplayer (Quick Match + friend invites). Honest post, looking for players (Cybersoul on Steam)

Hey all,

Solo dev here. I've been working on Cybersoul for a while, I launched on Christmas Day 2025. It's a TCG on Steam that I've basically been building alone in my spare time. Just pushed a big update and I'm trying to get more people to actually play it, so figured I'd post here.

The short version: it's free, has 1,100+ cards across 30 factions, and I just added Steam Multiplayer PvP. Quick Match against randoms or invite a friend.

What you get for free:

  • Full card collection to browse and earn
  • Solo vs AI (full roster, AI uses every deck/hero)
  • Fight every faction, collect everything
  • PvP against other players (free vs paid users can match each other)

DLC only unlocks hero powers and starter decks for playing as those factions, you can still fight them and use their cards without buying anything.

Other stuff in this update: in-game tutorials (including mid-match pause tutorial), live mana counter, blessed card glow, Steam cloud saves, chess/checkers minigames, bunch of QoL fixes.

Download went from ~25GB down to ~3GB after I fixed how depots stack and understand Steamworks better. I scared a lot of players off at launch because there was no tutorial and the UI needed work (and still does).

I'm not a studio. No marketing budget. Just one person who cares way too much about this project and wants to see if the multiplayer actually gets used.

If you've got 20 minutes and want to try a free TCG with a cyberpunk vibe, I'd genuinely appreciate it. Even "this sucks because X" is useful feedback.

Steam: Cybersoul

Disclaimer: Yes, the art is AI generated. I'm aware that's a dealbreaker for some people and I respect that. I'm a solo dev working on something this size in my free time. AI art was the only realistic way to get 1,100+ unique card illustrations done without a team or budget. The game itself is free, multiplayer is free, and I've put a stupid amount of time into the systems behind it. Take it or leave it, just wanted to be upfront.

Thanks for reading. Happy to answer questions about the game or the update.

u/Mojo2013 — 4 days ago
▲ 1 r/digitalcards+1 crossposts

With the death of Shadowverse classic, what other digital card games do you guys play?

I haven't found a new card game to het obsessed with since I stopped playing Shadowverse a few years ago. I recently found Chrono CCG but haven't played it yet.

What online card games do you guys play?

reddit.com
u/greasyspicetaster — 4 days ago

What digital card games have you been playing, and what do you think? (+Free Talk Thread) - July 2026

What digital card games have you been playing, and what do you think of it?

Feel free to share your thoughts and use this community thread to ask questions, seek suggestions, give recommendations, discuss, or share anything else related to r/DigitalCards and games!

reddit.com
u/AutoModerator — 5 days ago

Looking For A Card Game With Nostalgic IPs

Hello, I'm looking for games with nostalgic IPs like nickelodeon cartoons, transformers, avatar the last airbender, etc. I've been searching for them for the last two days, found south park one, family guy one and ATLA/TMNT/spongebob one (Nickelodeon Card Clash) which I started playing and currently enjoying. I'd prefer card games but any type of older, known IP games and gacha are okay.

Thanks for your time.

u/snowl30 — 6 days ago
▲ 42 r/digitalcards+10 crossposts

Xeno Strike - I would be very happy if you could try/test game

Game Title: Xeno Strike

Playable Link: https://store.steampowered.com/app/3987410/Xeno_Strike/

Platform: PC/Steam

Description:

Hello, everyone.

I’m looking for players willing to test my game during open beta phase. Game is F2P on Steam.

Xeno Strike is a card battler set in a military sci-fi theme. Game offers both PvE and PvP gameplay.
- Each player has 7 life points, 6 of which are cards face-down in a pile called deflector; last life point is player’s HQ. Every time opponent or player takes damage, they draw card from this pile into their hand.
- Some cards have “Reprisal” mechanic; if such card is drawn from deflector pile, it is played automatically at no cost.
- Card economy is similar to that of Hearthstone, except that players have option of a second deck for token-like cards, which prevents infinite card generation. In future developments of game, this will be expanded to include new features.
- Card types consist mainly of ground and space units; latter cannot be attacked by former. In addition, there are action cards with one-time effects. There are also trap cards that wait for opponent’s move, equipment that provides permanent effect to units, garrisons that function like buildings, and turrets that provide artillery support.
- Currently, there are 300 cards available, divided into 4 factions. Although each faction has its own unique mechanics, each can be played as either aggro or control. Additionally, you can build a deck using cards from two different factions.

Here’s an example of gameplay session.
- At the start, I deployed “Solid Bunker” garrison card, which prevents opponent’s ground units from attacking other targets.
- Later, I played “Space Dock,” space unit. Its main function is to draw support card “GX15 Fighter Squadron”; its secondary effect is “Protector (Spaceship),” which protects units of this type from all opponent effects.
- You can also see at 0:54 how card with “Reprisal” effect was played, giving me, as player, chance to continue fighting. This helps prevent “snowball effect” common in other card games, where it’s difficult to recover.
- “Fast Training,” on the other hand, is action card with keyword “Expand”; if player has reached certain maximum economy, additional effect is triggered, allowing card to be played earlier or rewarding player for waiting. A moment later, you’ll notice that “Solid Bunker” has received buff; this happens when player deploys Rai’Kirian unit—it’s like entering bunker with unit like in Company of Heroes.
- At 1:21, trap card is played; you can see active traps at the bottom left. Moment later, space unit is surrounded by a blue dome—this is protection against effects mentioned earlier.
- At 1:38, card is played that allows you to deploy unit from your hand. Here’s how card selection looks. As you’ve noticed, small combo was executed: Dropship > deploy Rai’Kirian > Bunker buff
- At this point, I can safely deploy “GX15 Fighter Squadron,” which not only protects against attacks from opponent’s space units but also has siege value of “2.” This means that when dealing damage to opponent’s deflector, opponent draws two cards, or two points of damage are dealt to garrison card.
- Also, take note of “Wind of the Star”—although it allows to draw cards at low cost, it drains opponent’s deck. In the final phase, you’ll see how card count in opponent’s deck quickly decreases.  

I encourage you to try out Xeno Strike; game is currently in beta, and some features haven’t been added yet, but it’s still worth a try.

As for AI ​​graphics, I'll be replacing player avatars in a while; rest was done by a human. The only things that will remain are the AI ​​card illustrations, which I'm unable to change due to cost. I’m writing this because, no matter how much I’ll be criticized for this—I just don’t have money. Thank you for your understanding. Have fun!

Best regards.
Adrian.

Free to Play Status: F2P

Involvement: Two people, not including freelancers, e.g. to create only music.

u/Rocket_Haze — 7 days ago
▲ 24 r/digitalcards+4 crossposts

New Science - A multiplayer, competitive game like Infinite Craft

https://newsciencegame.com

This game could not exist without AI. We use AI (Claude) to decide what A+B equals. And we use AI (Grok) to create a suitable picture.

I understand that not everyone is an AI fan, but there's no way that we could have generated these pictures or matches using humans.

Objects are shown as cards, and arranged by Category and time period (Age). Players can team up or compete.

Obviously this costs money to run, but so far it's ok, while I try to figure out a way to pay the bills. I really don't want to include adverts.

What do you think? All feedback is appreciated.

u/agapo_dgc — 9 days ago

World Footballer TCG: Ready for Epic Brazil vs. Japan

I’ve put together an exciting new configuration in World Footballer - TCG just in time to celebrate the 2026 World Cup! If you love deep trading card strategy and card-collecting mechanics, this is your chance to build the ultimate deck.

You can now draw and collect unique digital cards to assemble a legendary lineup featuring powerful national sides like the Seleção and the Samurai Blue. Take full control of your collection by utilizing our custom asset creation portal to mint distinct player cards, input custom names, and upload your own photos to procedurally generate personalized card artwork and attributes. Every card is stamped with structural rarity grades—from Normal to Legendary Rare—which dictate your deck's stat potential and unlock powerful match-altering skill triggers.

Drop your custom card rosters in the comments below—I’d love to see your deck builds. Plus, a new head-to-head tactical battle feature is launching shortly. Start building your ultimate squad, manage your digital card collection, and challenge friends globally athttps://wfbtcg.poppingcraft.com!

u/Demirobo — 7 days ago
▲ 20 r/digitalcards+2 crossposts

Dfiance: Dominance, new game coming soon

Dfiance is an online competitive strategy Trading Card Game (TCG), where players face each other in a battle of wits, cunning and strategy.

There are currently 3 core Dfiance factions: Celestial, Infernal, and Ephemeral. Each has unique themes and strategies.
A 4th neutral faction, the Factionless, is also available. Up to 15 Factionless cards can be added to any main faction deck to expand the deck's capabilities.

Some of the features are Tournaments, Ranked Seasons, Live Spectating, Golden Decks (decks that allow players access to all the cards in the game for practice, friendly challenges and fair tournaments)

Hre You can read more about the game, its mechanics and lore: https://dfiance.com/faq?about-the-game

And here You can wishlist it: https://store.steampowered.com/app/4396830/Dfiance_Dominance/

See You soon, I hope!

u/Megalordow — 10 days ago