ASTRUM, a Sci-Fi Card Collection game about conquering planets. I need your feedback on the core dynamics!
Hey r/CardGames,
I’m a solo indie dev working on a new project called ASTRUM.
It’s a sci-fi card collection game where the universe is your board. The core theme revolves around discovering new stars, encountering extraterrestrial life, and ultimately building a deck capable of conquering planets.
I want to respect Rule 2 of the sub, so I'm not here just to drop a link. I want to break down my core mechanics because what I really need right now is your honest, critical feedback on the gameplay loop and dynamics.
What I need your help with: Building a game alone means I can sometimes get tunnel vision. I'd love your thoughts on a few specific points:
- Does the core dynamic of planet-conquering sound engaging, or is there a risk of it becoming too repetitive?
- What kind of progression or card synergies keep you hooked in similar games?
- What are your biggest "pet peeves" or red flags when trying out a new card collection game?
Transparency / AI Disclosure: As a solo developer focusing 100% of my time on the code, database architecture, and game design, the artwork and visual aspects of the cards are currently generated using AI. However, please know that every single idea, game mechanic, card effect, and synergy is entirely hand-crafted, coded, and balanced by me.
I'd love to hear your thoughts, criticisms, or ideas in the comments. Thank you for your time