r/deckbuildingroguelike

Grab Your Deck - Skateboarding Roguelike Deckbuilder

Hey! A while back I had the idea for a deckbuilder that let you compose skateboarding tricks by combining the basic moves into their named versions. I built the trick engine first, and then added the game around it. Steam just approved my store page, and the demo should be live as soon as that’s approved too!

I heavily used AI assistance in the development of the game. None of the assets in the game are AI generated, but the code is AI assisted. I’m a software developer for my day job and very much in the AI space, and use it for productivity, not replacement. The 3D assets are mostly from Synty (the skater and deck are made by me and blender), I purchased one music track, and the 2D graphics are by my hand. Before release, the main focus is additional hand authored content and depth/balance work.

Check out Grab Your Deck on Steam!

https://store.steampowered.com/app/4842090/Grab\_Your\_Deck

u/omgbigshot — 5 days ago
▲ 102 r/deckbuildingroguelike+6 crossposts

Hi everyone, I'm developing a roguelike deck-builder in the style of Balatro but about Sushi, the core loop of the game is collecting ingredients, tools and sauces to create the highest scoring sushi you can and reach day 25 to complete the run and unlock more stuff :)

I mentioned the ingredient synergies in the title and an example would be like:
- Rice: x2 Flavour to every Topping if the sushi contains a Nori
- Shrimp: +30 Flavour for every ingredient currently in your hand
I found that with those kind of synergies you can find a lot of cool combinations, for instancy my brother is obsessed with a full shrimp build + a sauce which let's you draw 5 more ingredients to the hand :D

You can play the DEMO right now on Steam:
https://store.steampowered.com/app/4555040/Sushiamo
If you like it feel free to wishlist it, it helps a lot!

Happy to answer any question or curiosity about the game or the development of it :)

u/Sushiamo — 8 days ago
▲ 51 r/deckbuildingroguelike+2 crossposts

Updated my trailer after this sub feedbacks but I still feel like it can be destroyed again and improved

u/Istrandar — 10 days ago

What makes you know within the first 10 minutes that a deckbuilder is worth sticking with?

I’ve been thinking about how quickly deckbuilders need to show their hand to the player.

Some games hook me almost immediately with one interesting decision, while others clearly have a lot of depth but take much longer before I start seeing why the systems are interesting.

When you’re trying a new deckbuilding roguelike, what usually makes you think:
“Okay, I want to see where this run goes”?

Is it usually:
• seeing an interesting build direction early
• making one genuinely difficult decision
• discovering an unusual core mechanic
• getting a satisfying upgrade/relic
• enemy design forcing you to rethink your strategy
• or just really strong game feel/presentation?

And on the opposite side, what tends to make you drop a deckbuilder during the first run even if you know it probably gets deeper later?

Curious if there are any games you think handle those first 10–15 minutes particularly well.

reddit.com
u/CancoliDev — 13 days ago

Cycle of the Unbroken demo is out now

https://store.steampowered.com/app/4650370/Cycle_of_the_Unbroken/

Disclosure: I used AI to generate visual assets.

Cycle of the Unbroken is a deckbuilder inspired by games like Slay the Spire. Some key differences are

  • Heavy emphasis on combo stacking
  • Each card is an attack on your turn and counter attack on opponent's turn
  • Opponent is playing with a deck and has the same rules as you
  • Elemental damage types (like Dreamquest)
  • Stashing cards is free to encourage build experimentation

I've been developing this game for about 2 years. It's come pretty far but there is still something missing from the gameplay itself. I am hoping this group of deckbuilder fans can help me get the game from playable to great. I'd love to get your feedback. Right now I am focusing on writing the music (not using AI because I enjoy that part). I just hope this game finds a few people who enjoy it. I've had a blast making it.

u/LatentBlade — 13 days ago