We're making a Game where you're a Duck who's stranded with a Slot Machine
I just finished editing our new trailer. Let me know what you think!
I just finished editing our new trailer. Let me know what you think!
I'm making a deckbuilding roguelike where you play as an employee at a trading card game company, releasing card packs and battling dissatisfied players.
I finally finished a proper promotional video for it.
I'm not an expert on making trailers, so I structured it like this:
- First, opening card packs to showcase the artwork.
- Then, introducing the game's core systems.
- Finally, ending with the main attraction: TCG-inspired card battles.
I'd love to hear what you think about the pacing, structure, or anything else that stands out.
Steam page :
https://store.steampowered.com/app/3569850/TCG/?beta=0
Just so you know a bit about our game: "A tarot-driven tactical roguelike. In AlcheMice, build and refine your ultimate deck in this world where alchemy and tarot cards intertwine. Explore an endless time loop where mastery comes from reliving the same cycle, in which smart hand combinations and strategic positioning lead to your victory."
Does the new key art better fit the game's core elements?
Hey, solo dev here.
For the past year I've been building ȘEPTAR, a roguelite deckbuilder built on Șeptică — a Romanian shedding card game basically everyone there grows up playing. Shortest pitch I've got: Balatro-ish scoring (chain cards, fire them for points × mult) but you're racing a live opponent to a target score instead of beating a blind. Between races you draft relics, burn and forge cards in your deck, and climb a ladder of Romanian folklore opponents until you're playing cards against Death himself. Don't worry if you've never heard of Șeptică — there's a tutorial, and most of my current testers hadn't either.
The game itself is finished (59 relics, 4 characters, ascension tiers, daily runs, endless mode, even 1v1 against a Steam friend). What I can't do anymore is see it with fresh eyes, and that's where I'm stuck.
Stuff I genuinely don't know and need strangers to tell me:
I recently made races longer (raised the target score) and I honestly can't tell anymore if the new pacing feels good or if it drags. I also removed the cap on huge chain fires, so an 8+ card chain now pays out something absurd — I want to know if landing one feels like hitting a jackpot or like you broke the game. And if you've got a friend willing to try the PvP mode, that would be huge — it's synced peer-to-peer and so far exactly one pair of humans has tested it (me and my friend). Beyond that: anything confusing, anything that soft-locks, anywhere the tutorial loses you. Be blunt, you won't hurt my feelings.
To get in: Steam page below, hit "Request Access" under the playtest section and I'll approve you. Windows only for now.
https://store.steampowered.com/app/4866700/Septar/
For feedback just comment here or post on the Steam playtest discussions, whatever's less annoying for you. No forms, no NDA. A run is maybe 20–40 minutes and even one run's worth of impressions helps me a lot. If you do report something, mention the version number from the corner of the title screen so I know which build you were on.
Matcharya is a deckbuilder memory game. Each round is a fight, match the pairs to act and win the battle! It seems easy, but it isn't... Nothing you see is already definitive, but start looking a game now. Made with Love2d 12
Wishlist here: https://store.steampowered.com/app/4856640/Matcharya/
Hi Devvit!
We've been building Redeal—a poker-inspired roguelike deckbuilder built on Devvit Web (React/Vite). Players draw custom cards, buy Jokers and consumables from the Shop, trigger multipliers, and compete on community leaderboards.
@hono/trpc-server to leverage tRPC v11. This gave us end-to-end type safety between our iframe client and server procedures, which made building the card game logic much cleaner.Happy to answer any questions about the Hono/tRPC integration or state compression. Thanks for the feedback!
We're Axel & Johnny, two ex-AAA game devs who after years of working our asses off eventually got so tired of corporate politics and generating shareholder value getting in the way of making the games we love that we said enough is enough and left. Now we're doing our own thing on a much smaller scale (it's just the two of us and our families!). This game is our first foray into the indie dev scene, and it's an open love letter to games like Slay the Spire, Moonlighter, Stardew Valley and Hades, along with a throwback to 80s and 90s RPGs (yes, we're that old!).
Secret of Circadia is a retro pixel styled RPG Deckbuilder, combining light City Builder elements and Roguelite mechanics with classic Deckbuilder Combat. Along with a number of unique twists such as a Day & Night cycle, Weather, QTE events and more!
We have a pretty rabid stance against generative AI, and as such no gen AI has been used (nor will it ever be used!) in the development of this game!
The intent with the game was to try and make a game that we both wanted to play but that also fit with how we play games now.
We both love playing roguelikes, but we're both 'mature' gamers, so found that whilst it was fun to push as far as you could, the loss of progress inherent in these games meant that valuable time spent could feel wasted. So we knew we wanted to make a game where you're always progressing towards some sort of goal, so each run has a purpose.
Whether you are pushing to beat the boss of the act, gather more cards or just exploring to gather resources to upgrade your base of power; the Hamlet, each time you go on a run you are progressing in some way, and there is never a wasted run.
The title itself is a reference to the Circadian rhythm, as we knew we wanted the general theme and mechanics to be centred around nature, a time of day system and weather, that would impact cards and enemies in positive and negative ways.
Ultimately we feel the game is a mash up of old school RPGs like Final fantasy meets Slay the Spire, with a bit of Moonlighter and Hades thrown in for good measure.
We have a Kickstarter campaign running currently to generate some funds to help finish the game and also have a Demo up on Steam for people to try.
We're trying to get the word out, so would appreciate any reposts, feedback, carrier pigeons or shouting from the rooftops!
Each dungeon is represented by a deck of cards
That deck of cards grows every dungeon
You complete each dungeon by getting the deck down to zero
Once you complete 5 dungeons, choose a level-up
When your health reaches 0, you will enter Death's Door
Once you run out of luck, perma-death. Start a new run.
Buy items for the next dungeon
The Merchant has a different stock of items every time you return
The more dungeons you complete, the bigger the deck will get.
There's a chance you will receive extra health or luck
You might even receive special coins that unlock new card skins
Gather resources, craft new items, then spin them in the slot machine to battle your way through the island!
If that sounds interesting to you, join the playtest on Steam!
https://store.steampowered.com/app/4343940/Lucky_Castaway/
Hi all. I have just under $20 in credits to use for the steam summer sale. I was hoping to get some advice on which of these look like good deals or really were amazing (or ones that you didn't like for some reason or another) to help me decide. Or, if you could only have $20, how would you spend it among these games?
| Game | Current Price | Discount % |
|---|---|---|
| Inscryption | 7.99 | 60 |
| Pairs & Perils | 4.25 | 50 |
| Dungeons & Degenerate Gamblers | 4.94 | 50 |
| Buckshot Roulette | 1.49 | 50 |
| Stacklands | 3.59 | 50 |
| Slots & Daggers | 5.03 | 30 |
| Boogey Hunters | 2.97 | 50 |
| Clover Pit | 6.29 | 30 |
| Dogpile | 5.39 | 40 |
| Steve's Warehouse | 4.67 | 35 |
| Nubby's Number Factor | 2.24 | 50 |
| Dicefolk | 5.39 | 60 |
| Menace from the Deep | 5.35 | 60 |
| Cats & Dice | 3.99 | 50 |
🚀 ASCENDANT VEIL is now live on Steam! ❄️
After months of work, we're excited to finally share the Steam page for ASCENDANT VEIL, our upcoming sci-fi roguelike deckbuilder!
Fight your way across a frozen alien world, build powerful card synergies, collect mysterious artifacts, and uncover the secrets hidden beneath the ice.
We're still actively developing the game and would genuinely love to hear your thoughts. Whether it's the visuals, gameplay, UI, Steam page, trailer, or anything else—every piece of feedback helps us make the game better.
If it looks like something you'd enjoy, we'd also really appreciate it if you wishlist the game. It helps us a lot as a small indie team! ❤️
Steam:
https://store.steampowered.com/app/4773790/ASCENDANT\_VEIL/?beta=0
Thanks for taking the time to check it out, and feel free to leave any feedback here. We'd love to hear what you think! 🚀❄️
Game title: FORTARO
Playable Link: https://pusheeneiro.itch.io/fortaro
Platform: Web
Description:
FORTARO is a physics-driven roguelike luck-builder where every spin shapes your run. Flick a real Fortune Wheel, earn rewards, and spend your winnings on upgrades, rerolls, and new wheel segments. Expand, duplicate, and combine multipliers to create powerful spin chains. Reach one million dollars before you run out of spins.
Note: This is a game jam game, so some features and balancing are still work in progress.
Try the game and let us know what you think. Is the gameplay loop fun? Which upgrades or mechanics did you enjoy the most? What would you improve?
Free to Play Status: Free to play
Involvement: I made this game with two friends
Hello everyone,
I’d really like to buy a new game, and on Steam I’ve found two options I’m considering.
The first one is Knock on the Coffin with Decktamerr for €18, and the second one is Chrono Ark, also for €18. I will be palying on controller.
Which one do you think is better?
Hello! Me and my friend have been working on our first commercial game for over a year called Magma Karta, and we recently got the first demo out, now on steam!
Magma Karta is a strategy card game where the rules can change every match, forcing you to constantly adapt your strategy. There are 3 main modes, casual which is a more chill and shorter, there's a roguelite mode with unique upgrades, boss fights, and unlockable's - online multiplayer, and even an arcade with some retro inspired minigames.
If you're a fan of games like Balatro, Inscryption, Slay the Spire, or other strategy/deckbuilding roguelites, I think you'll find something to enjoy here.
We're still actively developing the game, so we'd love to hear your feedback. Whether it's about the gameplay, balancing, UI, or anything else, every comment genuinely does help us make the game better and more fun.
Demo: https://store.steampowered.com/app/4360770/Magma_Karta/
If you enjoy it, consider leaving a Wishlist, it really does helps us reach more people.
Thank you for reading through! I hope you have a good one, and I'd love to hear your feedback.
https://deadpossumgames.itch.io/ram-roll-and-move
Any feedback would be much appreciated!
A game that has a lot of room for experimentation, customization of builds (character builds, deck builds, etc). and the said builds matter. i have played some games (DnD/Pathfinder based RPG games come to mind) which offer a lot of builds but our build choices don't matter much during our playthrough. so, a game that not only has a lot of build variety, but the builds matter and affect our playthrough. so experimentation is deeply significant.
for example, I find slay the spire 2 pretty good except for the fact that there is so much RNG that i can't deterministically test out any build ideas i have in that game. i like games where i can test out any build that comes to my mind, do some surface level theorycrafting and observe my test results.
Thanks in Advance.
Roll, keep what you want, form poker combos, and manipulate rolls. Built on a traditional Spanish dice game my grandfather taught me.
Check it on Steam: Cubilete on Steam