First-time devs looking for feedback on our dungeon-crawling card game, Lucky Scoundrel
Clear The Dungeon
Each dungeon is represented by a deck of cards
That deck of cards grows every dungeon
You complete each dungeon by getting the deck down to zero
Once you complete 5 dungeons, choose a level-up
Survive Death's Door
When your health reaches 0, you will enter Death's Door
Once you run out of luck, perma-death. Start a new run.
Loot & Buy Equipment
Buy items for the next dungeon
The Merchant has a different stock of items every time you return
Grow The Deck
The more dungeons you complete, the bigger the deck will get.
There's a chance you will receive extra health or luck
You might even receive special coins that unlock new card skins