▲ 9 r/deckbuildingroguelike+1 crossposts

First-time devs looking for feedback on our dungeon-crawling card game, Lucky Scoundrel

Link To Game

Clear The Dungeon

Each dungeon is represented by a deck of cards

That deck of cards grows every dungeon

You complete each dungeon by getting the deck down to zero

Once you complete 5 dungeons, choose a level-up

Survive Death's Door

When your health reaches 0, you will enter Death's Door

Once you run out of luck, perma-death. Start a new run.

Loot & Buy Equipment

Buy items for the next dungeon

The Merchant has a different stock of items every time you return

Grow The Deck

The more dungeons you complete, the bigger the deck will get.

There's a chance you will receive extra health or luck
You might even receive special coins that unlock new card skins

u/DDraper — 3 days ago
▲ 16 r/solitaire+3 crossposts

First-time devs looking for feedback on our dungeon-crawling card game, Lucky Scoundrel

Link To Game

Do there need to be more visual feedback and effects?
does the game feel balanced and fair?
Is it lacking replay-ability?
Does there need to be more clarity?

Constructive feedback of any kind is welcome

Please let us know if you find our game engaging enough to hold your attention. We are planning on starting a steam page soon with our next demo. Let us know if you would like to be sent a link to the steam page once it is up and running.

Thank you for checking out our game!

u/DDraper — 3 days ago