r/cardgames

▲ 13 r/cardgames+12 crossposts

Devlog 1: Raudra Cosmos- Anime-Style Multiplayer TCG/RPG Mobile Game

Hey y'all, For the last 3 months, I’ve been developing Raudra Cosmos: an Anime/ Mythology-inspired Multiplayer Card Battler TCG/ RPG!

Its a AFK Heroes/ Deck Heroes/ Eredan Arena type of Card Battler Game (Teams).

⚔️ Collect 250+ Gods and Build your Teams to Eradicate Evil!
🎴 Find the Best Builds for your Gods - Match Equipment and Runes..
🌌 Wage War against The Outer Corruptor!
👥 Team up in Multiplayer Guild Gameplay and Co-op with Friends to Reclaim the Holy Lands!

If you want to follow along the Development Journey, Please Join the Raudra Cosmos Discord Server in my comment down below.

You can also check out the Full Devlog Video on Youtube in my comment down below.

(Some images have been generated using AI as placeholders. Most will be replaced once Funding comes in.)

Would love your Feedback, Thoughts and Insights! What looks Good? What Looks Bad? Any Feature Suggestions would be Great! :)

u/RaudraColossal — 11 hours ago
▲ 3 r/cardgames+2 crossposts

My apps vibe coded

Hello everyone,
For the past month i have crated some apps with Claude code to give people that needs and it would be great to show support and feedbacks. Appreciate you.

  • Shiba Schedule https://shibdule.site/
    • Productivity apps are boring. Shiba Scheduler turns your week into a game: every task you complete feeds your Shiba, earns coins for the shop, dresses it in samurai gear, and powers boss battles you fight with friends. A planner that actually wants you to come back. This app have everything in one, you have tasks weekly and monthly planner, journal, goals , sheets, share tasks with friends, play games together, minigames, this app will make your day work fun replacing your old tasks.
  • Memoria https://memoria-tcg.vercel.app/
    • Memoria — a trading card game built from your life. What if you could play with your own photos and memories in a card game? Every card arrives blank. Snap a picture — your dog, your coffee, last summer's sunset — and that moment becomes a creature you can summon. Build a deck around your memories, battle friends online in real-time PVP, and beat campaigns against Bosses. The game shapes itself around you.
  • Deafvoice deafvoice.vercel.app
    • Most speech apps assume you can hear yourself. DeafVoice doesn't. It mirrors exactly what listeners hear in real time, lets you correct it on the fly, and turns your own mistakes into personalized practice — with phonetics, animated mouth diagrams, daily bingo drills, and a translator that auto-applies every correction you've ever made. Made for the deaf and hard-of-hearing, by someone who gets it.There this feature deaf accent which even you cannot get it right but ai know what you meant and it will memorize and be able translate for you for the real world hearing. Example you want say I want go bathroom but yout deaf accent does this I wat gu to bathroum, and you report you wanted say I want go to bathroom and it will memorize and ready to translate for you next time you can tell in the app and show to the person.We have normal translation Spanish to English but we dont have Deaf Accent to English? Here you go!
reddit.com
u/The21Laz — 7 hours ago
▲ 4 r/cardgames+3 crossposts

Built my family’s favourite card game into an iPhone app. Looking for honest feedback.

My family have played this card game for years.

Eventually decided it deserved to exist outside our living room, so I built it into an iPhone app.

Closest comparison is rummy, but it’s got its own spin on things.

Finally got it live and looking for honest feedback from people who don’t share my surname and therefore won’t automatically tell me it’s brilliant.

The game’s called Ace To King.

apps.apple.com
u/Bul17 — 14 hours ago

Tarot with some "gaming" features, also playing cards

I'm posting about my kickstarter. It's for two closely related packs of cards.

Pike and Clover is a set of playing cards that look like Tarot de Marseille cards (but they are poker size, with corner indices, and use the standard playing card suits, also the court cards are based on the standard English pattern).

Rare Triumphs is a set of tarot cards, the same design as the Pike and Clover playing cards but with the addition of knights and a trump suit to make up a full 78 card tarot deck. So again this uses the playing card suits, and it has some features that might lend itself well to tarot games, like playing card size cards and corner indices.

Here's the link anyway: https://www.kickstarter.com/projects/iancumpstey/pike-and-clover-playing-cards-and-rare-triumphs-tarot

reddit.com
u/skadipress — 15 hours ago
▲ 3 r/cardgames+1 crossposts

OMGCG — Oh My God Card Game

I made a TCG that is free to play but I’m also printing physical cards and sealed product in small production waves. The feedback that I got most with my first couple posts was in regards to legibility. I have inverted the text on every print file and have updated them on the deckbuilder page. Many have joined our discord since the last post I made here and the community has been growing really nicely! I would love any more feedback as we are getting ready for the official release on 6/6! If you’re interested in seeing physical cards I update photos of them on the Instagram @ohmygodcardgame
We’re doing a lot with advancing our UV printing techniques and making some pretty cool looking stuff! Our next print run is in production. We’re almost finished packing the alpha print to ship out by 6/6 (my birthday) and we are beginning the second print run with the updated text inversion! Thanks for checking it out!

omgcardgame.com
u/lil-joh — 22 hours ago
▲ 10 r/cardgames+2 crossposts

What do you think of my tactical card game?

I really enjoy tactics games and card games. So I thought why not try to combine them.
That is exactly what Heart Duels does, cards attack through lanes, which can be blocked. Archers can attack melee units over a row without taking counter attack damage.
There are 2 mist lanes where units do not block each other.

Also the game has some RPG elements. Every creature card in the game (humans) is also an NPC. You earn the card by defeating the NPC in a ranked duel.

Also there's P2P multiplayer. All cards are unlocked for multiplayer.

The demo has a small pool of cards, from the Supreme Order Faction.

The complete game will have all 3 factions with over 120 cards.

You can play the demo right now from steam:
https://store.steampowered.com/app/4667170/Heart_Duels/

u/encasedheart — 1 day ago

Card game suggestions

Fellas i need help, I have a friend and we want to start getting into some niche card games, but they must be with a standard 52 card deck and 2 player only. Yall have any suggestions? Thanks

reddit.com
u/oliveira08 — 2 days ago
▲ 3 r/cardgames+1 crossposts

Low Budget Card Game Manufacturer

Hey everyone, me and my friend (both 21) are developing our first party/drinking card game and we’re currently looking for a very low-budget way to manufacture a small first batch (around 30–50 copies).

We already tested a prototype locally and people loved it, but now we’re stuck figuring out manufacturing/business stuff since we’re completely new to this.

We’re mainly looking for:

  • affordable card game manufacturers in Europe
  • companies okay with very small quantities
  • advice from people who launched indie card games

We also started thinking about Kickstarter, but honestly have no idea how crowdfunding really works or whether it’s realistic for a small project like ours.

Any recommendations, experiences, or tips would help a lot

reddit.com
u/Extension_Sort1221 — 1 day ago

Opinion on my Card Game?

Even 0 is a game where you’re trying to have the lowest total at the end of the game.

Each player has 5 cards. At the beginning of the game you can look at the first and last card in your hand. You can choose to replace a card in your hand with another card, the draw pile or top card of the discard pile.

u/Gestalt-Games — 2 days ago
▲ 2 r/cardgames+1 crossposts

Why does Union Arena get best IP but MTG doesn't?

I don't know anyone who plays Union Arena, when I ask my locals they just say the game isn't that good. They get the best anime in their game though which looks awesome.

What doesn't make sense to me is how does a game no one really play get these awesome IP but Magic gets Jaws, Furbys and TMNT that no one really cares about?

An anime set with Jujitsu Kaisen or Berserk in Magic would break the internet.

reddit.com
u/Cartwheelbubblegum — 2 days ago
▲ 0 r/cardgames+1 crossposts

Most of my designs are bad. I've gotten faster at finding out.

For the last several months, I've been working on making a set of games using a unique deck configuration that I've fallen in love with. As part of this process, I've really tried to explore my tastes in games and decide what makes a game fun to me. I determined that I like games that have a high amount of decisions - think chess - but don't end in lopsided scores. I dig games that have lots of "Wow!" moments that you'll remember for weeks afterward. I used these two - - along with nine others as a scoring method to rank some old chestnut and was stunned to find that for me, chess and gin rummy scored as solid C's while checkers and hearts scored B's. My goal was to figure out how to make games for my tastes that were - if not better than these classics - more fun for me to play.

I discussed this at length with all of the major LLMs and along the way, created a skill for Claude Code and Claude Cowork to help me out. The skill takes a game ruleset along with descriptions of any necessary components such as dice or additional cards and writes a Python simulator for that game. These simulations prioritize not just the statistical elements for the game but also create players who play the game with differing methods such as aggressive, defensive, chaotic, skilled, amateur, and so forth. The simulations can be run thousands of times within minutes and collect information about degenerate play methods, worthless scoring methods, or reveal first player advantages. The skill also includes the ability for the simulator to output narrated games that discuss why each player made the moves that they did. This allows me to then work with Claude to find ways to improve the game.

It is critical to point out (although I've likely lost a significant portion of you already) that this methodology does not replace human playtesting. LLMs can't really measure if a game is really fun, of course...see the scores above...but to very loosely paraphrase Feynman, they may be dumb but they sure are fast. As such, I can tell within minutes if my proposed game has a first player advantage problem and this could take hours to find out at the table. I might be able to find out that a cool reward I want players to chase turns out to be worthless at the price I have it set at. I can have the simulator weigh in on better card distributions or different faction abilities. The goal is to find these problems before I get to the prototype phase and then throw it on the table.

This skill set also does not create art or final game manuals. I'm a firm believer that AI art does not belong on any published game and that humans should be behind every major piece of art or writing created for a game.

These heuristic AIs can't determine if the game is fun to be in but they can measure the things that I like and allow me to pump up those areas of the game as well as to help me identify the weaker parts of the game. The scoring of C for chess - long endgames, decisive blowouts - is a tuned measurement of something that matters to me and not a judgement of the quality of the game. Most of what these skills helped me vet were pretty bad games. The major value for me wasn't that these skills produced amazing games but instead, they helped me find the stinkers that much faster.

I saw articles posted by u/Independent-Soft2330 and u/Hot-Rooster1675 and many more on the subject over the last couple of months and wanted to contribute my part. My hope is that you'll give these skills a try - link in the comments - and weigh in on ways to help improve these tools. Users will be able to tune them as they see fit and make these even more useful.

I've made many many many terrible games with these skills but this allowed me to move on from those quickly and try others. I've extremely pleased with the games that these skills have helped me to bring to the table and I look forward to hopefully playing many more!

reddit.com
u/DrewGrgich — 3 days ago
▲ 3 r/cardgames+1 crossposts

I created a competitive 1v1 spades rule set and I think it could actually work online.

I’ve been developing a competitive 1v1 spades format based around hidden information, reads, psychology, and deduction.

The way it works:

Full 52-card deck dealt into 4 hands

Players use opposite hands

2 side hands become hidden discard piles

Nil allowed

Heavy emphasis on memory, pressure, and reading opponents

Some unique rules:

Spades only break naturally

Hidden discard hands

Severe renege punishments

Competitive nil scoring (+125/-125)

Bags still matter heavily

I’m considering building:

a browser-based version,

ranked matchmaking,

tournaments,

and streamer mode so viewers can’t cheat by seeing hidden info.

I also want to stream challenge matches like:
“$20 if you beat me in 1v1 spades.”

I know a lot of people only think of spades as casual/team play, but high-level 1v1 actually gets insanely psychological and competitive.

Would any of you actually play or watch something like this competitively?

I genuinely want feedback from real spades players.

reddit.com
u/CompSpades — 3 days ago

Added shaders, particle systems, and a gentle parallax to my cards, plus learned a bit about how to improve my holo-foil images - how's the effect looking?

Put a lottt of work into this lately. I've done about ~40 unique artworks, so expect that demo soon...

u/Low_Prior_8842 — 3 days ago

Any recommendations for games that look like card games but aren't really?

Okay, I know the title's a bit weird.

I don't like deckbuilders like Slay the Spire, and I'm not a fan of turn-based combat games like Pokémon either. If I click on a Steam page and see card-shaped rectangles, I'm usually out.

But recently, someone recommended Card Survival to me, and I realized some games just use cards as a simple and clean way to present information. They're not really "card games" in the way I thought. And honestly, the card format actually made things easier to understand and more fun to play.

So I'm looking for more games like that. Games that look like card games on the surface, but where the actual gameplay is something completely different. I've also played Cookard and Abra-Cooking-Dabra, so anything along those lines would be great.

Any hidden gems out there?

reddit.com
u/Key-Employer6939 — 3 days ago
▲ 2 r/cardgames+1 crossposts

I built a free Phase 10 score tracker that works offline on your phone — no app store, no account

My friends and I play Phase 10 almost every week and we were tired of losing the paper score sheet mid-game. Every app I tried was either behind a paywall, full of ads, or just a basic notes app pretending to be a tracker.

So I spent the last couple weeks building Kardrix — a free web app you can install directly from your browser (no App Store needed).

What it does:

  • Tracks scores AND phases for every player at the same time
  • Supports 4 variants: Original, Twisted, Phase 10 Flip, and Masters
  • Masters mode lets each player pick which phase to attempt each round — the app tracks which ones each person has completed
  • UNO scoring built in too, plus a generic tracker for any card game
  • Game history saved locally on your device
  • Works completely offline after the first load
  • No account, no ads, no cost

It's brand new so I'd genuinely love feedback — especially from people who play regularly. If anything looks wrong with the phase lists or scoring rules, let me know.

https://kardrix.unfetterworks.com/

reddit.com
u/Direct-Spirit6822 — 4 days ago

Sid Sackson's Bowling Solitaire webapp version

As a learning exercise I've put up Bowling Solitaire which I found in Sid Sackson's A Gamut of Games which was published in the sixties.

It started out with me trying to figure out how to do "mobile first" games where you can push images around with your finger, and I ended up having to device my own hack for this since all the stuff Google brought up was kinda legacy.

This is now about the sixth solitaire game I've done, gradually refining my own framework which uses no third-party libraries, just plain-vanilla JavaScript, CSS and HTML.

Anyways, I've been finding this very fun and educational, and find my own homebrew UI fairly intuitive, but would be nice to hear if other people find the game easy to learn and play. My full (and growing) list of games is on the homepage.

reddit.com
u/RobGoLaing — 3 days ago
▲ 24 r/cardgames+2 crossposts

Lunar Ring: A cosmic horror TCG where an eerie god rules over the world and game.

“Bathe in her cold glow and be made monstrous. But offer red ichor beneath her radiance and be made divine.”

Hello everyone!

I wanted to finally introduce a project I’ve been developing called Lunar Ring, a dark fantasy/cosmic horror TCG set in the dying world of Noxvel.

Noxvel exists beneath the gaze of a colossal moon known as The Pale Stare. Not a celestial body, but the lingering eye of something far greater.

Nothing remains unchanged beneath her light.

Entire forests have been found bleeding from their bark. Rivers have been seen flowing backwards. Some afflicted humans can become little more than hollow shells with arms raised skyward as if caught in endless prayer. Reality itself distorts beneath her gaze.

But humanity made a discovery.

Blood. The simple act of spilling blood seemed to alter the effects of her corruption.

What once created madness and deformity instead grants impossible strength, transformation, and powers mortals were never meant to possess. It is for this very reason that the Lunar Ring was born. On the surface it appears as nothing more than a colosseum for combatants to test their strength and executions to be put to the blade.

But to a trained eye. The Lunar Ring is worship, in its purest form.

Mechanically, matches in Lunar Ring are designed to escalate alongside this idea of ritualized violence.

As players lose health, their condition worsens from Thriving, to Wounded, and finally, Desperate.

At the same time, The Pale Stare herself begins to awaken and advance through lunar phases. Starting asleep and then moving through the moon phases of Crescent, Half, Full, and ending on the Eclipse.

Whenever a player's condition worsens, the moon advances further and permanently alters the match through effects known as “Presences of The Pale Stare” — global effects chosen by the player who spilled the blood.

By the time the game reaches Eclipse, violence itself becomes mandatory, with players beginning to lose health if no blood was spilled during a turn.

The goal with Lunar Ring has been to create a TCG where the world itself feels alive, hostile, and increasingly unstable as the match progresses.

I’ve finally reached the point where I wanted to start sharing the project publicly, and I’d genuinely love to hear what people think of the setting and overall direction so far.

u/LunarRingTCG — 4 days ago