r/cardgames

Retired from 20 years in software dev. Now a hobbyist again! Brought my 1997 press-your-luck game back to life! 100% free, no ads.
▲ 3 r/cardgames+1 crossposts

Retired from 20 years in software dev. Now a hobbyist again! Brought my 1997 press-your-luck game back to life! 100% free, no ads.

Hi everyone! After 20+ years in software dev, I retired from all that and get to be a hobbyist again! I just got my first ever Android game approved on Google Play Store. It's 100% free with no ads—I'm just a solo dev looking for some honest feedback and early players to help it get moving.

Nearly 30 years ago, back in 1997, I built a card game called Not One as a VB6 ActiveX game for the early internet. For 2026, I completely rebuilt it from the ground up using modern tech so it can live again!

How it plays: It’s a strategic, press-your-luck card game played over a 10-round cycle. The first card drawn is your "Not One" card. You draw additional cards to rack up points for the round, but if you match the value of your original card, you bust and lose everything for that round! You have to manage the risk and decide exactly when to stand and bank your points.

Features:

⚔️ Seamless, real-time remote PvP (Play against anyone, regardless of device!)

🤖 Play against the AI (with offline play!)

🏆 Global cross-platform leaderboards (Uses your Google account to persist your scores only.)

💎 Earn XP through gameplay to unlock in-game extras!

Where to play:

I'd love for you to check it out and let me know what you think of the strategy and mechanics!

u/morgamania2 — 5 hours ago
▲ 33 r/cardgames+2 crossposts

Here Be Monsters - Sneak peak of some cards

All art was done by Co-creator Carson in Apple Keynote!

Currently on Kickstarter:

https://www.kickstarter.com/projects/herebemonsters/here-be-monsters-expandable-pirate-card-game?ref=android\_project\_share

Free Demo Decks:

https://www.teamcovenant.com/games/here-be-monsters-tcg

Learn to Play video:

https://youtu.be/e3-us5UWe7o?is=RMO4\_0fYLZ0vMzZY

Team Covenant Blog Post:

https://blog.teamcovenant.com/introducing-here-be-monstersfree-demo-decks-for-all/

They also have print n play version of the Demo Deck available, as well as a Tabletop Simulator mod coming soon!

Here Be Monsters is like a TCG / LCG. You can choose to buy a playset of all the cards (three each of pirates and shanties, one of each ship) as well as booster packs that contain alt art and foils. The boosters are draftable for limited play. There have two formats. Classic constructed (Armada) which is your typical TCG format and shared deck (Renegade) that functions similarly to a board game. They are currently targeting one set a year.

u/GatesofDelirium — 12 hours ago
▲ 10 r/cardgames+6 crossposts

As a solo dev, i made a survival roguelike card game with pixel art. Any Feedbacks? (Playtest will be available soon)

Hi,

It's my first solo steam game, so i would really like to get any kind of feedback.
- Did you like trailer?
- How is my store page?
- What do you think of the art? I drew it myself, but I'm not an artist.
- Does the game look interesting? Would you play it?

And about the game Duco:

Duco is a card-based survival roguelike set in a post-apocalyptic world with zombies.

You have to draw from location-based decks to gather resources, loot, craft, build, and survive.

On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.

It's inspired by Project Zomboid, but reimagined as a card-based survival roguelike.

Steam: https://store.steampowered.com/app/4872850/Duco/

u/DucoDev — 10 hours ago
▲ 1 r/cardgames+1 crossposts

Advice about AI Poker Sim

Hi people of reddit hope you are well.

I am writing here to ask for anyone who wants to share the things that make poker games fun for you.

This may sound dumb, but I thought it was pretty interesting...

I am making a spectator thing where you watch AI poker agents play against each other, have narrative, try to bluff each other, and try not to get tilted. It is really simple and just starting now. I want to know if people who have more experience playing this game would find that entertaining to watch or if I should just give up on the project T-T

I hope I don't get banned. I am "new" to reddit.

Thank you for your time.

Edit: I have put in a lot of time and math into making this a statistics and logic based game. The AI is just for narration funzies... I wouldn't consider this slop, but I understand if people are opposed to it.

reddit.com
u/wizardfolding13 — 18 hours ago

Our of curiosity, from any card game that yall can think of, What cards do yall think would fit this meme?

Like are there seemingly busted cards that are considered rookie cards and seemingly tame cards that are busted when played?

Hopefully my post makes sence :v

u/MainLake9887 — 18 hours ago
▲ 45 r/cardgames+2 crossposts

[Dev] OUT NOW! After 3 years and 4,000+ hours of solo dev, my 1-4-Player portrait online Card Game 'Grimoria' is finally live on iOS! (No P2W)

Hi everyone.

After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS.

First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.

I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.

I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.

The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.

For those seeing Grimoria for the first time, here is how it plays:

  • Its a fast-paced PvP Card game with multiple modes: Classic 1v1, 2v2 Co-op, and 4-Player Battle Royale.
  • The Basics: Everyone starts with 10 Life. Each round, all players play one card simultaneously. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • Strategy: Cards have abilities like Shield, Heal, Negate, or bluffing cards that only reveal at the end of the turn.
  • Elements: Ties are broken by elemental counters: Fire > Earth > Water > Fire.
  • Teamwork: In 2v2, you actually share a life and shield pool with your ally!

Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.

Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).

Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516

u/PlayMelodyWorld — 1 day ago
▲ 0 r/cardgames+1 crossposts

Spadesinator now supports Spades with frontier AI models

Play online with other human players or bring AI opponents to the table. Use the classic AI engine for free or use your Claude (Anthropic) or ChatGPT (OpenAI) API key to play with and against players powered by these frontier AI models. A spend meter will show you how much it's costing per turn. Frontier powered opponents can be especially challenging, enjoy!

Check it out at https://spadesinator.com now out of BETA.

Enjoy! And happy 4th, friends.

u/Realistic_Ad_3125 — 1 day ago
▲ 13 r/cardgames+11 crossposts

Solo Dev progress: Battle Gameplay from my Mobile CCG/ RPG - Does it Need more IMPACT?

Does this combat look fun or does it need more impact?

Please give me some ideas guys!

I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.

Join Discord: https://discord.gg/YXrX4UJTA

u/RaudraColossal — 1 day ago
▲ 3 r/cardgames+1 crossposts

Does one hidden card create enough bluffing in a blackjack variant?

I am testing a multiplayer blackjack variant where each player has one hidden card and the rest of the table only sees partial information.

The goal is to create bluffing without turning the whole hand into noise. Players can also spend limited-use items that reveal hidden cards, disrupt a turn, or change how safe a hand really is.

The GIF shows an item that reveals a hidden card to everyone.

Is one hidden card enough uncertainty to create interesting bluffing, or would you expect another hidden-information layer before it starts feeling strategic?

u/Ancient_Concert1466 — 1 day ago

UNO Swap Hands Card

This question came up in game play today: in your hand you have the Swap Hands wild card, and say that it ends up being your last card. So when you play that card to go out, have you won? Or do you have to follow the move and swap hands with another player and then they end up winning as they no longer have any cards?

What do you think?

reddit.com
u/New_Needleworker9287 — 24 hours ago
▲ 23 r/cardgames+1 crossposts

GRID - A Card Game on Nine Squares (update with Draft mode)

https://radiantforce.itch.io/grid

Just released a major update to my strategy card game, GRID.

You've played Tic-Tac-Toe. Now, play it with cards.

Each counter can only be placed on specific board cells AND have abilities. I added a Draft mode too !!

Runs in the tab. No download.

u/radiantforce — 1 day ago
▲ 162 r/cardgames+2 crossposts

A Deckbuilding Card Game Inspired by Age of Empires 3

Disclaimer: this game concept was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires III: Definitive Edition, and it is not endorsed by or affiliated with Microsoft.

Hello everyone, lately I've been thinking that it would be nice to have a card game inspired by Age of Empires III. Two years ago, someone from the community started a similar project, but unfortunately, we never heard any further news about it after this post.

I would like to hear your opinion on the card game project I am proposing here. I started designing the cards (the text is in French on some cards because it’s my mother tongue. I plan to translate everything into English if people are interested in the project).

What is a deckbuilding game?

One common issue with many trading card games (TCGs) is that a large part of the game actually takes place outside the match itself: carefully building your deck. In a deckbuilding game, this aspect is reified and turned into a core mechanic. Both players start with the same deck of mediocre cards. On their turn, they can play cards from their hand to gain resources, then use those resources to buy cards from a "market": a set of cards available for both players to purchase. In doing so, they gradually make their deck stronger.

When a card is bought from the market, it is added to the player’s discard pile, and a new card is drawn from the main deck to refill the market. When a player's deck is empty and they need to draw, they shuffle their discard pile to form a new deck.

Rules

The game is played by two players, in turn-based fashion. Each player must defend their Town Center and destroy their opponent's. The first player to reduce the opposing Town Center's hit points to 0 wins the game.

Players begin the game with a basic deck made up of 10 cards. On each turn, players play cards from their hand to gain resources and build up military forces. These resources can be used to buy additional cards from a market of 5 cards.

The game is divided into rounds, each made up of 2 turns called phases:

  • The expansion phase, during which players deploy their military units on the battlefield and buy cards with their resources.
  • The combat phase, during which players have their military units fight, with the goal of breaking through the enemy’s defenses to reach their economy and, ultimately, their Town Center.

At the end of each turn, players discard their entire hand and draw 5 cards. At the end of each round, the market slots are gradually replaced with cards from more advanced ages.

The game includes four resources:

  • Gold
  • Wood
  • Food
  • Experience

The first three are used to buy cards from the market and do not carry over from one turn to the next. Cards played during a turn may provide resources, which are virtually placed into a shared "pool". The player may spend the resources in this pool as they wish, either to buy cards or to trigger specific effects. However, at the end of their turn, the pool is emptied.

Experience accumulates over the course of the game through certain actions. It allows players to draw cards from a special deck of various one-use boost cards.

An important mechanic of the game consists in removing the weakest cards from your deck and acquiring increasingly powerful ones.

Combat phase

The battlefield is a 4×3 grid. During the expansion phase, each player may place military units in the two rows closest to them. Each grid space can contain only one unit at a time.

Units may have a ranged attack, a hand attack, or both. Hand attacks have a range of 0, while ranged attacks can target units or buildings at a greater distance. Units follow the classical yet rich counter system of Age of Empires 3: some are more effective against cavalry, while others are devastating against infantry.

The player whose military units have the highest combined speed has the initiative. In case of a tie, the player whose Town Center has the fewest hit points has the initiative. If there is still a tie, the player who started the game has the initiative.

Players activate their military units in descending order of speed. When both players have units with the same speed, they alternate turns. Each time a unit is activated, it may move and/or attack, or do nothing. Once all surviving units have completed their actions, the combat phase ends.

Some units must choose between attacking or moving, while others can move and then attack, or attack and then move. A unit may only move onto empty spaces.

Issues

I played a game with a friend, and we found several issues with the current rules. Like any game, it needs careful balancing. Units may not be strong enough at the moment, and some combat phases can end in a stalemate. It is quite difficult to reach the opponent's Town Center.

Another issue is the resource system. With three different resources, it becomes harder to get the right combination needed to buy new cards from the market, which can slow down or even block the game.

I am also not sure yet how to properly integrate the different civilizations into the gameplay. Right now, nothing prevents a player from buying units and buildings from different civilizations if they are available in the market. The only civilization-related mechanic is that some cards have synergies/effects with other cards from the same civilization, but I think this could be improved. Overall, the combat phase may also be too complex.

I hope to get some constructive ideas and feedback from the community!

u/Ekkaiaaa — 2 days ago
▲ 51 r/cardgames+3 crossposts

I made a PV for my digital card game.

I'm making a deckbuilding roguelike where you play as an employee at a trading card game company, releasing card packs and battling dissatisfied players.

I finally finished a proper promotional video for it.

I'm not an expert on making trailers, so I structured it like this:

- First, opening card packs to showcase the artwork.
- Then, introducing the game's core systems.
- Finally, ending with the main attraction: TCG-inspired card battles.

I'd love to hear what you think about the pacing, structure, or anything else that stands out.

Steam page :
https://store.steampowered.com/app/3569850/TCG/?beta=0

u/Shedinja997 — 2 days ago
▲ 47 r/cardgames+3 crossposts

Some cleaner cards from EXQUISITE.

I often post more complex cards from my game, so I thought I'd show some simple ones.

For context, the bottom left is attack, bottom right is hit points and Tribe if any. The top right is faction and body part, build cost. Top Left is sacrificial ability, often defensive.

Trophy is Bonus ability for when you connect character art together, as seen here.

The second image is to show how this game can get weird and open up some cool design space.

I'm curious, based on something like this, would you be interested in learning more, knowing this was a TCG? Are there any questions that come to mind?

u/Puzzled-Professor-89 — 2 days ago
▲ 46 r/cardgames+3 crossposts

First look at Matcharya

Matcharya is a deckbuilder memory game. Each round is a fight, match the pairs to act and win the battle! It seems easy, but it isn't... Nothing you see is already definitive, but start looking a game now. Made with Love2d 12

Wishlist here: https://store.steampowered.com/app/4856640/Matcharya/

u/Rib3rt — 3 days ago

Modern Card Games that are ideal for 3 players

Hi all. Me and my two sons would love to hear of any recommended modern card games that play really well with three players; any topic is fine especially anything that involves some strategic thinking or bluffing. We have favourites, from Port Royale to Monopoly Deal, but are looking for something new to learn and play. Thank you if you can make any suggestions.

u/Lumpy_Masterpiece644 — 3 days ago
▲ 3 r/cardgames+3 crossposts

Redeal — A poker-inspired roguelike deckbuilder

Hi Devvit!

We've been building Redeal—a poker-inspired roguelike deckbuilder built on Devvit Web (React/Vite). Players draw custom cards, buy Jokers and consumables from the Shop, trigger multipliers, and compete on community leaderboards.

Behind the Scenes & Tech Decisions:

  • tRPC v11 + Hono Router: We mounted a Hono router on @hono/trpc-server to leverage tRPC v11. This gave us end-to-end type safety between our iframe client and server procedures, which made building the card game logic much cleaner.
  • Compressed Replay Storage: To allow players to watch step-by-step playbacks of completed runs, we log detailed action histories (card deals, selects, discards, scoring steps). To prevent hitting Redis memory quotas, we serialize and compress the game timeline data before persisting it, keeping replay loads fast and within limits.
  • Timezone-Agnostic Daily Resets: Tracking login streaks in a serverless, stateless environment is tricky. We manage rollover calculations strictly in UTC on Redis and use local dismissal states in React to prevent modals from interrupting gameplay.
  • Procedures Caching: Added a caching layer on our tRPC routes (leaderboards and daily challenge configurations) to minimize Redis read queries and speed up the expanded view load times.

Specific feedback we need:

  1. Splash-to-Game Transition: Does the inline splash screen load fast enough on mobile, and is the onboarding/instructions layout clear before opening expanded mode?
  2. Iframe Scaling & Tooltips: Have you noticed any platform-specific layout bugs on Reddit iOS/Android (especially regarding viewport constraints or Radix UI tooltips/popups within the boundaries)?
  3. tRPC Performance: For those using Hono/tRPC or fetch architectures, how has your performance held up under high-concurrency requests (like fast-clicking game boards)?

Happy to answer any questions about the Hono/tRPC integration or state compression. Thanks for the feedback!

u/XanelaOW — 2 days ago
▲ 19 r/cardgames+4 crossposts

Here Be Monsters TCG - New card game partnered with Team Covenant

Hey, I am a fan of this game and wanted to send this around. From the Team Covenant video:

"Here Be Monsters is a new pirate trading card game that hearkens to the Pokemon TCG side of the big three (yellow borders, spectacular foiling, iconic characters, kid-friendly) while also embodying the "LCG" side of the hobby by offering full playsets of every set (in addition to booster boxes). Somehow it's also a brilliantly strategic game that hits that TCG brain in a big way."

All of the art was done by co-creator Carson using Apple Keynote!

The link to their Kickstarter in below:

https://www.kickstarter.com/projects/herebemonsters/here-be-monsters-expandable-pirate-card-game

youtu.be
u/GatesofDelirium — 2 days ago

Looking for a card game for two 👥

Hi everyone!

My partner and I are looking for a small game to take with us on our summer vacation. Ideally, we'd love a card game (or something similarly compact) that's easy to throw into a beach bag but has plenty of depth and replayability.

Some of our favorite games are:

Citadels, Sushi Go!, Virus, High Society

We really enjoy games that are quick to learn but become surprisingly strategic and competitive after a few plays.

We don't know many games beyond those, so we'd love to hear your recommendations. What's the small card game that your group became completely obsessed with? The kind of game where you keep saying, "Just one more round!"

Thanks in advance!

reddit.com
u/Sufficient-Handle145 — 3 days ago