

Unexpected wishlists... think I found the source
I had changed the release date of my game a couple weeks ago, to show the date on the Steam page rather than just "coming soon". That'll be in about 2 weeks time.
​
I was sitting at a crisp 900 wishlists, and had a
running bet with my friends on if I crack the 1k
wishlists before release (not doing any marketing/
promo). I firmly believed no, as I was sitting at an
average daily wishlist rate of about 0-2 per day.
​
Well just two weeks later l'm now at 1.1k, still with
no marketing.
​
I was at a loss, and couldn't find any articles, posts, or videos that would've caused the boost.
​
Until it clicked.
​
I think the boost is coming from the recent addition of the Steam calendar. Inadvertently timing the release with the release of this new Steam feature is giving me visibility I wasn't getting before.
​
Anyone else found the same?
Unexpected wishlists... think I found the source
I had changed the release date of my game a couple weeks ago, to show the date on the Steam page rather than just "coming soon". That'll be in about 2 weeks time.
I was sitting at a crisp 900 wishlists, and had a running bet with my friends on if I crack the 1k wishlists before release (not doing any marketing/promo). I firmly believed no, as I was sitting at an average daily wishlist rate of about 0-2 per day.
Well just two weeks later I'm now at 1.1k, still with no marketing.
​
I was at a loss, and couldn't find any articles, posts, or videos that would've caused the boost.
​
Until it clicked.
​
I think the boost is coming from the recent addition of the Steam calendar. Inadvertently timing the release with the release of this new Steam feature is giving me visibility I wasn't getting before.
Anyone else found the same?
My humble little game There Is No Lore is participating in the upcoming Steam Deckbuilders Fest!
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I'm the sole developer, the demo is available to play right now, and I'm absolutely taking on any feedback you may have. Give it a try!