what qol improvements would you like to have in upcoming CRPG games?
So, one thing i observed from playing crpg games (DOS2, PF:KM, PF:WOTR, NWN2) in the past 2 years is that i am getting a lot more exhausted and overwhelmed when i play crpg games compared to other genre of games. so i thought it would be a good idea to think about the qol improvements i would like to have in these games.
The first thing i noticed is that in crpg games, there is a lot of stuff that need to be managed by us manually. there are also huge systems in place. look at inventory management, looting systems, managing multiple characters (their builds, equipments, etc), character creation, and more.
I found that CRPG games have a bit more cognitive load compared to other genres, which is not a bad thing but this can lead to players shying away from trying out crpgs because of a high barrier of entry.
here are things that i think can lower the barrier of entry for these games and can make managing things easier.
- Improved looting systems :
when i played DOS2, the biggest pain point for me was that looting can be huge speed breakers in the playthrough. whenever i enter a new building/room, or whenever a fight ends, the amount of bodies, containers to loot can be so many that i have to dedicate more than 5 to 10 minutes everytime looting comes up. and it can really be frustating because it feels like a chore.
i think the one of the solutions to this is already implemented in pathfinder kingmaker and Wotr. in these games, we can loot all dead bodies that are near to each other in one or two clicks, and whenever we leave an area, we get a pop up showing all the containers that we opened and we can simply collect them at that time if we want. genuinely this is a really good QOL feature and i hope future CRPG games implement this.
- An In-game encyclopedia for gameplay systems :
honestly it would be so much better if any information we want to lookup regarding ingame mechanics, status conditions, besitary, and various terms explained in one place. some games do this to some extent.
the biggest offender would be pathfinder kingmaker, because the barely explains things and playing that game without looking up things online is a nigthmare.
- improved inventory management :
BG3 made me realize how much inventory management can make player experience better or worse. one of the biggest issues i had with BG3 was that its inventory management feels like a downgrade compared to DOS2, a shared inventory is often simpler to manage and is better in my opinion. and some games do implement this, namely the two pathfinder games.
What else QOL improvements would you recommend? do you guys also find crpg games to be overwhelming, exhausting, cognitively heavy at times? do you guys also get burnt out by crpg games?