▲ 19 r/CRPG

what qol improvements would you like to have in upcoming CRPG games?

So, one thing i observed from playing crpg games (DOS2, PF:KM, PF:WOTR, NWN2) in the past 2 years is that i am getting a lot more exhausted and overwhelmed when i play crpg games compared to other genre of games. so i thought it would be a good idea to think about the qol improvements i would like to have in these games.

The first thing i noticed is that in crpg games, there is a lot of stuff that need to be managed by us manually. there are also huge systems in place. look at inventory management, looting systems, managing multiple characters (their builds, equipments, etc), character creation, and more.

I found that CRPG games have a bit more cognitive load compared to other genres, which is not a bad thing but this can lead to players shying away from trying out crpgs because of a high barrier of entry.

here are things that i think can lower the barrier of entry for these games and can make managing things easier.

  1. Improved looting systems :

when i played DOS2, the biggest pain point for me was that looting can be huge speed breakers in the playthrough. whenever i enter a new building/room, or whenever a fight ends, the amount of bodies, containers to loot can be so many that i have to dedicate more than 5 to 10 minutes everytime looting comes up. and it can really be frustating because it feels like a chore.

i think the one of the solutions to this is already implemented in pathfinder kingmaker and Wotr. in these games, we can loot all dead bodies that are near to each other in one or two clicks, and whenever we leave an area, we get a pop up showing all the containers that we opened and we can simply collect them at that time if we want. genuinely this is a really good QOL feature and i hope future CRPG games implement this.

  1. An In-game encyclopedia for gameplay systems :

honestly it would be so much better if any information we want to lookup regarding ingame mechanics, status conditions, besitary, and various terms explained in one place. some games do this to some extent.

the biggest offender would be pathfinder kingmaker, because the barely explains things and playing that game without looking up things online is a nigthmare.

  1. improved inventory management :

BG3 made me realize how much inventory management can make player experience better or worse. one of the biggest issues i had with BG3 was that its inventory management feels like a downgrade compared to DOS2, a shared inventory is often simpler to manage and is better in my opinion. and some games do implement this, namely the two pathfinder games.

What else QOL improvements would you recommend? do you guys also find crpg games to be overwhelming, exhausting, cognitively heavy at times? do you guys also get burnt out by crpg games?

reddit.com
u/After_Experience6427 — 5 days ago

what qol improvements would you like to have in upcoming CRPG games?

So, one thing i observed from playing crpg games (DOS2, PF:KM, PF:WOTR, NWN2) in the past 2 years is that i am getting a lot more exhausted and overwhelmed when i play crpg games compared to other genre of games. so i thought it would be a good idea to think about the qol improvements i would like to have in these games.

The first thing i noticed is that in crpg games, there is a lot of stuff that need to be managed by us manually. there are also huge systems in place. look at inventory management, looting systems, managing multiple characters (their builds, equipments, etc), character creation, and more.

I found that CRPG games have a bit more cognitive load compared to other genres, which is not a bad thing but this can lead to players shying away from trying out crpgs because of a high barrier of entry.

here are things that i think can lower the barrier of entry for these games and can make managing things easier.

  1. Improved looting systems :

when i played DOS2, the biggest pain point for me was that looting can be huge speed breakers in the playthrough. whenever i enter a new building/room, or whenever a fight ends, the amount of bodies, containers to loot can be so many that i have to dedicate more than 5 to 10 minutes everytime looting comes up. and it can really be frustating because it feels like a chore.

i think the one of the solutions to this is already implemented in pathfinder kingmaker and Wotr. in these games, we can loot all dead bodies that are near to each other in one or two clicks, and whenever we leave an area, we get a pop up showing all the containers that we opened and we can simply collect them at that time if we want. genuinely this is a really good QOL feature and i hope future CRPG games implement this.

  1. An In-game encyclopedia for gameplay systems :

honestly it would be so much better if any information we want to lookup regarding ingame mechanics, status conditions, besitary, and various terms explained in one place. some games do this to some extent.

the biggest offender would be pathfinder kingmaker, because the barely explains things and playing that game without looking up things online is a nigthmare.

  1. improved inventory management :

BG3 made me realize how much inventory management can make player experience better or worse. one of the biggest issues i had with BG3 was that its inventory management feels like a downgrade compared to DOS2, a shared inventory is often simpler to manage and is better in my opinion. and some games do implement this, namely the two pathfinder games.

What else QOL improvements would you recommend? do you guys also find crpg games to be overwhelming, exhausting, cognitively heavy at times? do you guys also get burnt out by crpg games?

reddit.com
u/After_Experience6427 — 5 days ago

PLEASE HELP. UMM not showing up inside game, mods are also not working.

so, i am playing this game in windows 11, installed through steam. using UMM (used Doorstop proxy) and Modfinder for a bunch of mods. initially the game ran flawlessly. after 2 days, i open the game and UMM is not showing up after opening the game. i try to load the game and save files are not loading.

I tries reinstalling UMM hook for wotr, but it is still not working. if the mods installed for a save file are required to be enabled for the entire playthrough, such save files are not loading and return to main menu. if the save file does not have any mods that require it for the entire playthrough, then they are loading pretty well, but no mods are working.

reddit.com
u/After_Experience6427 — 6 days ago

Games that let us experiment with build ideas and not give us illusion of choice?

A game that has a lot of room for experimentation, customization of builds (character builds, deck builds, etc). and the said builds matter. i have played some games (DnD/Pathfinder based RPG games come to mind) which offer a lot of builds but our build choices don't matter much during our playthrough. so, a game that not only has a lot of build variety, but the builds matter and affect our playthrough. so experimentation is deeply significant.

for example, I find slay the spire 2 pretty good except for the fact that there is so much RNG that i can't deterministically test out any build ideas i have in that game. i like games where i can test out any build that comes to my mind, do some surface level theorycrafting and observe my test results.

Thanks in Advance.

reddit.com
u/After_Experience6427 — 6 days ago

Games that let us experiment with build ideas and not give us illusion of choice?

A game that has a lot of room for experimentation, customization of builds (character builds, deck builds, etc). and the said builds matter. i have played some games (DnD/Pathfinder based RPG games come to mind) which offer a lot of builds but our build choices don't matter much during our playthrough. so, a game that not only has a lot of build variety, but the builds matter and affect our playthrough. so experimentation is deeply significant.

for example, I find slay the spire 2 pretty good except for the fact that there is so much RNG that i can't deterministically test out any build ideas i have in that game. i like games where i can test out any build that comes to my mind, do some surface level theorycrafting and observe my test results.

Any games like these. i don't mind the genre but i think turn based would be an added bonus. games with mechanics with a good depth/complexity are even better.

Thanks in Advance.

reddit.com
u/After_Experience6427 — 7 days ago

My ego is the source of my problems. How do I fix my ego?

I subconsciously believe that I am great, better than most of the people I know (basically everyone). And I used to be delusional about it. I don't have a lot of experience in life, don't have a lot of exposure to things in life. I don't know at what level something is actually considered great due to my lack of knowledge about the standards. So my mind always whispers to me, thoughts that tell me at every single thing I do, about how great I am.

For example, let's say I solve a puzzle in a game, a puzzle that was designed to be solved by everyone, which is not hard at all. Yet my mind tells me that this is a sign of my greatness. This is a sign of me being better than others. Since childhood I have always argued and debated with myself that this is not true, yet subconsciously this ends up becoming a belief.

Something changed in the past year. I became close to one of my friends and became a part of his circle. I started observing how I am actually not so great in a lot of things. My mind is always dreading over the idea of this, the idea of me being mediocre.

This has costed me a lot of mental peace since the last year, thinking about how much of a loser I am, how I am just lying to myself, how I have caused this problem to myself. I just want to change, I am willing to let go of all the beliefs that I have about myself, I don't want to be foolish, I just want to feel at peace. What should I do, to mentally change, to actually see my true self, and accept it and just stop being so insecure.

reddit.com
u/After_Experience6427 — 23 days ago