r/rpg_gamers

Rpg com sistema de proficiência

Gosto muito do sistema de proficiência em jogos de rpg, um dos meus favoritos é Final Fantasy 2, onde as habilidades melhoram conforme você as usa:

Usar espadas, aumenta dano, chance de acerto e quantidade de golpes;

Usar uma magia varias vezes, faz com que ela fique mais forte e mude visualmente;

Receber danos aumenta vida, resistencia ao tipo de dano.

Sei que Elder Scrolls usa esse sistema. Mais alguma serie de jogos que vocês recomendam?

reddit.com
u/Electronic_Clue7896 — 12 hours ago
▲ 570 r/rpg_gamers+1 crossposts

Warhorse confirms they are working on a Lord of the Rings game

So apparently the Kingdom Come developers are working on an open-world Middle-earth RPG. After seeing how beautiful and immersive KCD1 and KCD2 are, I can't wait to see what they can do with The Lord of the Rings. I would love to see the Shire captured with this kind of pacing and atmosphere, though I also hope for more weapon variety and possibly a third-person camera option. What are you most excited about, and what would you like to see improved?

u/gamepunchofficial — 21 hours ago

I've been playing rpg games making weird characters with the weird class for soo long that playing a human fighter has become interesting for me again. Especially with a commander type subclass.

Ive always liked to make wizards, necromancers, bards or if the games makes them interesting rogues because those classes tend to have more mechanics that keep the game interesting. But lately i found some love for the classic human warrior, especially if the game allows me to give them abilities to support the rest of the party while maintaining some martial strength.

In games you are usually the protagonist, the center of the story and it started to feel odd to have such a central character be hiding behind his friends, throwing arrows or some random spell. A protagonist also needs to be a leader who gets their friends forward and inspires them, in many games the rest of the party acknowledges that you are the one giving them orders, that's not the role of a barbarian or a regular fighter, that's the role of a commander. This is why the fighter who has support abilities themed around being a commander started to feel so good to me, it fits excellent into the role play, and the support part gives it a great complexity that's always fun to me.

My only issue is that there are so few games that allow this type of character that can fight and has speech or tactics themed support abilities, a paladin or a cleric does not fill this this niche for me because of the healing and the holy theme around them. Also this only applies if I'm playing a good or neutral character, with evil characters i always build a liche.

u/Zomnibo — 21 hours ago

My thoughts on the "Big" 3 Modern CRPGs

So I've finally finish the "big three" of the modern CRPGs: Baldurs Gate 3, Pathfinder: Wrath of The Righteous and Divinity Original Sin 2. All three are fantastic but I wanted to share my thoughts on where the three shine the best in comparison with one another.

Pathfinder WoTR: Best lore, power fantasy and really makes you feel the stakes of the campaign. The roleplay options are absolutely incredible. I played as a Angel Crusader and a Dragon Blood Shifter True Aeon. No spoilers but the Aeon scene made me shout for joy!!!! (You guys know what I'm talking about). Truly the lore of the Pathfinder universe is so enchanting. The creation of the universe, the different gods, the distinction between the Abyss and Hell, all of it is so interesting. The first act of the game is one of the best acts ive played in all gaming - this game is actually incredible the more i think about it. Overall solid game and Regill is the best companion out of all 3 games, absolutely brilliantly written character.

--- Weaknesses: Pacing fell off for me around the abyss section, I felt like they rushed the last acts. The Deskari final fight was extremely anti climactic and the overall reason for the world wound being created was a let down for me. Crusade mode was better than Kingmakers kingdom management, but it did get in the way of the story for me. Combat is way too buff heavy, so I played on Daring and below because I couldn't be bothered to keep buffing. Though enduring spells did help.

Baldurs Gate 3: Best combat and most accessible of the three. It's a really solid game and the one I've played the most. It's very comfortable and the diversity of build options is where this game truly shines. I've had many playthroughs but I completed the game as a Half Elf Durge Moon Druid romancing Shadow Heart, a Light Cleric/Star Druid romancing Karlach, and a Sword Bard Gith who romanced Laezel. Shout out the Dark Urge, truly the best way to experience the game. Astarians scene post Cazador fight was the most emotionally charged scene out of all 3 games and actually moved me.

--- Weaknesses: Rushed final act. Main story was the weakest of the three but I appreciate how they accommodated player choice! I felt like the main story took a back seat to each acts story. I wish they would have given us more on the tadpole and mindflayers. Perhaps have us see more NPCs randomly transform in fights pre act 3 and/or see some more hostile mind flayers in game. Act 3 had an awesome moment where you entered a mill and a farmer had recently changed into a rabid mindflayer; the game needed more of that. Also, it's a crime that Zevlor wasn't made a companion but Halsin was. I think I'm in a minority that too much emphasis was put on sex/romance at the cost of some possibilities. Overall, the way the lore was presented in this game was the weakest of the three.

Divinity Original Sin 2: Best overall writing and story. Absolutely incredible story. The main story was absolutely fantastic, from start to finish, the writing (IMO) was the tightest and most consistent of the three. I didnt feel a drop off in quality as the game went on, and the lore reveals were excellently done, and had me at the edge of my seat. Combat took some time to get used to but once you get going its actually very enjoyable. When I play I can feel the BG3 DNA in it. The voice acting in this game is so good. I played as Ifan and I'm currently going through it again as Fane.

--- Weaknesses: Buying spell books to get new skills is absolutely stupid and is so annoying loool. Apart from that, I haven't got much to say. The game is near perfect for me. Not sure I'm entirely positive about the armour/magic armour system, since the game gets CC reliant but I'm sure you guys have your thoughts on that.

Overall, all three are great and if you haven't played it, give it a shot. What do you guys think?

reddit.com
u/Plain_Irrelevant12 — 1 day ago

Owlcat is replacing the male VAs for the Protagonist and J (your twin) among other things for The Expanse Osiris reborn

Dread Delusion worth it?

This game looks amazing. How is it? I really like the aesthetic and the surreal vibe from some clips I’ve seen of it.

Never played anything like it. I’ve seen comparisons to Morrowind which I haven’t played.

I’ve heard the gameplay isn’t great, which I don’t mind. I love some games despite bad or repetitive gameplay, as long as the strengths outweigh it.

Speaking of strengths I’ve see lots of praise for the exploration. Is it that good? Exploring is my favorite part of my favorite RPGs, that or the writing.

Edit: bought it. Having a great time. Combat is as I expected but at least it’s easy so far.

reddit.com
u/AshyLarry25 — 23 hours ago

Owlcat are addressing these issues from the Expanse Osiris Reborn beta

The fact that they didn't address the lack of Belter creole at all has me upset, it one of the defining features of The Expanse universe, I really hope that's one of the things they're working on behind the scenes that they want to 'show rather than tell'

I also didn't like that they referred to the Marvel-esque dialogue as a 'deliberate creative direction' because while The Expanse does have its lighthearted moments, it is not nearly as quippy as TEOR's beta portrayed it as

Otherwise, the changes listed are exactly what I wanted to see them improve, overall, I am cautiously optimistic.

u/Due_Teaching_6974 — 1 day ago

Games if I like Larian games

I played Bg3 first then played Dos 2 now going through dos 1 what other games are there with larians crpg style or other games that I would like ?

Recommend mostly crpgs I've already played kcd and the witcher

And also I just dont really like dragon age I will play them when they get a remake origins is just outdated its like playing witcher 1

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u/Prudent-Bad2724 — 1 day ago

RPGs that won't burn me out?

I love some RPGs, but I tend to give up on the popular ones 😭.

Probably cause of my ADHD, I feel like most RPGs are just trying to waste my time with all the running around and incosistent quality of side quests and dialogue 😂. The highs might be really high, but because of the lows, I tend to drop them (even if I'm 100+ hours in).

I love good side quests, but I'm really easily put off by generic quests that feel unimportant.

To give you examples of games I liked/disliked:

I liked the witcher + the witcher 2, but I don't enjoy the witcher 3 at all.

I think KCD (both 1 and 2) are great games, I especially like the early combat in those - but I hated the incosistent quality of side quests and all the running around.

RPGs I enjoyed & completed: BG3, Divinity 2, witcher+witcher 2, Disco Elysium -- also souls-likes and fps rpgs, but I won't list those here.

Because of these reasons, I prefer linear storytelling, instead of open-world type stuff. Only because they tend to have less bloat

I don't care about graphics or how detailed the world is. I just want an RPG that's engaging to play throughout, with a gripping story🤔. The lows are probably more important to me than the highs. I hope that makes sense.

Do you have any recommendations?

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u/stickspike — 1 day ago

“Traditional” turn based RPGs or turn-based tactical RPGs - which do you prefer purely gameplay-wise?

It’s one of the biggest see-saws for me when turn based RPGs are in question. But let me tell you what I mean by turn based “traditional”

Baldur’s Gate 3 exemplifies this best. Party on one side, enemies on the other - all the weight is in builds, resource management, turn order, party synergy, and knowing when to burn the good spells instead of hoarding those spell uses like it’s gold. It’s what I love but also something I end up hating on so much in Pathfinder, particularly on harder settings where I have to pop 20+ pots and scrolls before engaging anything, not even mentioning the DLCs… But there’s a familiarity to it and it’s by far the easiest way to control your party. Safe to say, this is my favorite turn based “pacing”

It’s easier for me than RTwP - I only vibed with it in Dragon Age Origins and I kind of started liking it in Pillars of Eternity after I learned to play. It’s bulkier, more stuff going on and if you aren’t good, it can be unclear whose “turn” it is and if you’ve accidentally missed a good move. In general, I like RTwP but … haha, I just don’t have the skill for it to play optimally, ergo this would be my least favorite. Not the games that have it but the system

Tactical RPGs meanwhile always feel like puzzles to solve, more meticulous, less flashy usually and spacing and heigh advantage and all those micro details, terrain… all of it matters so there’s more strategy. Battle Brothers makes spacing, injuries, weapon reach, morale, and formation feel all so brutally important. Tactical Breach Wizards is the most puzzle like of all, where the fun is in finding the cleanest way to resolve a fight. I also tried some newer ones. Happy Bastards is one I’ve been watching because of the mid-fight party switching, which sounds like the kind of thing that could make party composition feel less locked-in and more reactive in battle. And indeed, the idea that you have a “roster” is pretty much something stemming from these games. Feels more like leading a whole troop instead of a classic RPG team, and that’s what makes them so interesting, straddling that line between RPG and strategy… 

So purely gameplay-wise, I think tactical RPGs have the higher ceiling for me, because movement and spae add another layer of decisions that traditional turn-based combat usually has to replace with deeper systems elsewhere. 

But!... I also think tactical games can become exhausting faster. A simple fight in a traditional RPG can be satisfying in two minutes. A simple fight in a tactical RPG sometimes still last half an hour or more. If you played Battle Brothers against the undead invasion superevent, you know what I’m talking about.

Do you prefer the cleaner party vs party style or the grid positioning and “heavy” tactical gameplay or smthing in between?

reddit.com
u/HowLongWasIGone — 1 day ago

Petty Warfare. New Dark Fantasy party RPG announcement

We missed BioWare-like RPGs, so we decided to make our own. Today we are announcing Petty Warfare party RPG. Narrative-driven frontier adventure set in politically grounded world rich with strange cultures, creatures, and faiths.

You can wishlist Petty Warfare on Steam here: https://store.steampowered.com/app/4704440/Petty_Warfare/

Our promises:
Dynamic real-time combat with personal responsibility. Read your enemies, wait for openings to strike, and unleash divine miracles upon them.

A new take on morality systems. No more ‘’Good’’ and ‘’Cut the content’’ routes. Duty vs Common Good vs Honor. Which value you prioritize is up to you.

Non-linear dialogues with interruption and delegation mechanics that shape you as a leader.

Eight companions with layered relationship system. You can be loved, but not respected and vice versa. And yes, there are romance options among them.

Dark fantasy frontier adventure set in a living, politically grounded world rich with strange cultures, creatures, and faiths.

u/Wild-Duck-9415 — 1 day ago

I need help setting the price for my game

I need help selecting a good price that feels fair both to me as a developer and to potential players/buyers. I already have a price in mind, but I am an unknown developer, a true “one-man band” behind this game, so I want the pricing to feel reasonable from both perspectives.

My game, Horns, is a solo project. By release, it will have a bit more than 2 years of development time behind it (1 year and 2 months so far).

The demo already offers around 3 hours of gameplay, and the full game is planned to have about 30 hours of content.

It is a linear game that gives the feeling of an open world. The map is quite large, there are usually multiple paths in front of the player, and there is no “wrong” direction to take.

Short description of the game:

  • Dark fantasy RPG with a strong atmospheric world
  • Heavy focus on storytelling and delivering the narrative through gameplay
  • Realistic graphics with many animation sequences
  • Third-person perspective
  • A combination of old-school game design and modern mechanics
  • Inspired by Morrowind, The Witcher, Max Payne, Resident Evil, and Silent Hill, all wrapped in a dark fantasy setting
  • Mechanics inspired by popular titles, but expanded and pushed further in some ways

A huge amount of effort and work has gone into making the game feel comparable in quality to well-known titles while still remaining unique. To me, it feels like a very unusual and distinctive RPG experience (but this could be subjective).

Optimization is not perfect yet, but the game has already been tested and runs on a GTX 1060 from 2016. By release, optimization should be significantly improved.

I noticed that many indie studios and solo developers would probably price a game like this between $30–50 considering the scope and length.

Personally, I was thinking about pricing it around $12–15. I feel that would be fair for potential buyers, and for me it could still pay off if the game sells well.

I would appreciate your honest opinion on the description and pricing, and of course you can also check the game on Steam.

Dread Delusion: the best indie RPG

How is this game so niche? There's literally not even a subreddit on it.

Dread Delusion is an artistically gorgeous, PS1-vibes beauty of a game with a completely alien world, a lot of different cultures and REAL moral complications. Not "big bad" vs "morally grey but eventually good" (except the ending, which is clearly more black-and-white but I won't spoiler more).

The gameplay is barebones: you've got stats, swords, bows and magic spells, like the Elder Scrolls games. It is often compared to Morrowind for the amazing sense of exploration and wacky, intriguing lore, although it's mechanically far simpler.

But the characters, the dialogues, the journey, the sights, the morality of the various cultures and factions... They rock.

I'm here to recommend it to anyone who's been wanting to scratch that old-school, atmospheric, first person RPG itch.

reddit.com
u/corois_aud — 2 days ago

What RPG has the most satisfying non-magical ranged class you’ve ever played?

Weird thing that got me writing this, but hear me out on this. I love ranged builds as a concept but never played them in any Fromsoft game ever, but I felt that pull of Dark Souls again and I wanted to be something other than the rapier abusing knight-duelist that somehow I always end up as in the game (or the katana enjoyer, yes I’m that guy)

And it’s great, frustratingly great but - great, is one word to describe it. Really forces you to keep your distance more than you usually would, and the contour of the game just feels different, more gimmicky but I disagree with people who say that there was little thought given to ranged weapons. The playing field is just so much more asymmetrical. It’s also not as good as just using magic, but it’s viable, and it has flavor, it also feel surprisingly good when you mix in a bit of melee and weapons switch all the time.

This got me thinking, what are the best games all round for being an archer/ranger type, both from the perspective of roleplay but also judging on how fun they are to play. Whether they’re overpowered, underpowered or neither, I’m not taking about how meta optimal they are. 

For example, in ARPGs they tend to be bonkers (crossbow builds in Path of Exile or the Falconer in Last Epoch that absolutely shreds waves of mobs) or in some games you’re meant to synergize ranged and melee like in Van Hellsing. And from what I could tell, that newly announced arpg, The Dark West, even has an interface slot for ammo so I can only assume ranged gunslinging will pay a major factor in the class building. At least I hope so, I feel that too few of these games make ranged builds feel interesting, which is weird because Bowazon in Diablo was among my favorites, one of rare ranged builds I thoroughly enjoyed playing.

Then you have CRPGs and tactical games, where they’re so satisfying purely because of the tactical utility they give you as backliners (especially tactical games where height advantage and such is really key to winning a lot of battles).

And of course the soulslike action variety where ranged has always been (seen) more of a utility thing than something most players will base their playstyles around, especially with so many flashier options to choose from.

What’s your horse in this race? I myself didn’t care for ranged gameplay that much but I’ve begun making it a point to try exploring other playstyles other than the barbarian/warrior and occasionally classic mage types I usually go for.

reddit.com
u/Normal-Oil1524 — 2 days ago

What do you think was the most revolutionary role-playing game of its time?

Not necessarily the ‘best’ role-playing game ever created, but the one that truly marked a turning point for the genre when it was released.

For me, it was probably Baldur’s Gate II: Shadows of Amn.

At the time, it struck me as massive in every sense: the narrative, the interactions with companions, the quest design, the world-building, the freedom, the atmosphere... It really felt as though role-playing games had suddenly evolved into something far more immersive and ambitious. I think much of the design of modern role-playing games is still influenced by it today.

reddit.com
u/ratasoftware — 3 days ago

Looking for iOS RPGs

Hey, I'm looking for actual games playable on my iPad (yeah the horror I know. But I wanna lay in bed while gaming sometimes). What do I mean by „actual"? No micro transaction BS, no waiting times, an actual finished and polished game like on PC. And yes, I am willing to pay for the actual game like l'd buy any pc game.

Games I've played and loved for iOS:

KOTOR I&ll (this is exactly the kind of game I'm looking for. I couldn't believe when these came out for iOS! One of my childhood favs <3)

Final fantasy (literally every version they released for iOS but IX has always been my favourite. But not 100% what I'm looking for)

Some Lego games (tho they are less like what I'm looking for currently. Still, Lego Star Wars is to date their best)

And I just realised that those are the remakes for games I used to play back in the day. XD

in general, I like fantasy RPGs and stealth games. I spent countless hours on the likes of Gothic, Elder scrolls and Assassin's Creed games as well as Styx, Hogwarts Legacy and so on just as highlights (and omg I just remembered vampire dawn I&ll. Those were great! God I'm old)

Can you recommend me other games in that vein of thought that are available on iOS to play on an iPad (which is old as dirt btw)?

reddit.com
u/ForgottenLikeSnow — 1 day ago

RPGs where the hero(s) get imprisoned? Either for a while or a short time.

Kind of similar to the scene in knights of the old republic 1 where the gang is imprisoned and asked/tortured for information, and then there’s a big prison break. Doesn’t necessarily have to be like that just using that as an example for yall to go off of.

reddit.com
u/Certain-Classroom937 — 3 days ago

I've beaten Breath of Fire 3 &amp; my overall thoughts on it

Well I did it, I beaten Breath of Fire 3 & despite me having the game resetting on me 3 times due to technical issues, I can safely say, this game is easily some of the best PS1 games, Capcom improved so much from 1 & 2 on the SNES, games I thought were good to great even & BoF2 specifically would be some of my personal favorite SNES games but BoF3 improved so much of what I love in the game, heck in many ways BoF3 is a more improved Final Fantasy II (that I say this as someone who believes FFII is my favorite Final Fantasy games besides X,IV & possibly V) with how you can specifically build your members in a certain way & I really enjoy! Alongside loving the setting mixing modern & fantasy together much like something I see in the Tales of games I played namely Symphonia & Abyss, plus I do enjoy the cast, Ryu, Nina, Momo, Rei & some of my favorite Breath of Fire characters without a doubt, Garr & Peco being the overall goats! Then the story which is really interesting with what was set up from BoF1 & 2 expands on them but isn't overly explained however I think that's what I find very genius because it's kinda like Code Vein's approach by how it's connected to God Eater yet this was within a PS1 game! It gives you a tiny bit of info but enough to piece it together yourself that fills in with my own personal theories to make it very open ended on how the Breath of Fire series came to be, simply very dope, this game is in my favorite PS1 games besides Xenogears, Rhapsody: A Musical Adventure, Mega Man Legends, Ape Escape, Twisted Metal 2 & Parasite Eve, I'm so glad to be a BoF fan now as this series is shaping up to be my favorite IPs under Capcom besides Mega Man & Strider, can't wait to see what BoF4 has to offer alongside even Dragon Quarter but until then I'll take a short break with the BoF series but nonetheless BoF3 is VERY dope & hail the goat Peco & happy 28th aniversary to this game released in America!

u/VGZero1 — 3 days ago