u/HowLongWasIGone

“Traditional” turn based RPGs or turn-based tactical RPGs - which do you prefer purely gameplay-wise?

It’s one of the biggest see-saws for me when turn based RPGs are in question. But let me tell you what I mean by turn based “traditional”

Baldur’s Gate 3 exemplifies this best. Party on one side, enemies on the other - all the weight is in builds, resource management, turn order, party synergy, and knowing when to burn the good spells instead of hoarding those spell uses like it’s gold. It’s what I love but also something I end up hating on so much in Pathfinder, particularly on harder settings where I have to pop 20+ pots and scrolls before engaging anything, not even mentioning the DLCs… But there’s a familiarity to it and it’s by far the easiest way to control your party. Safe to say, this is my favorite turn based “pacing”

It’s easier for me than RTwP - I only vibed with it in Dragon Age Origins and I kind of started liking it in Pillars of Eternity after I learned to play. It’s bulkier, more stuff going on and if you aren’t good, it can be unclear whose “turn” it is and if you’ve accidentally missed a good move. In general, I like RTwP but … haha, I just don’t have the skill for it to play optimally, ergo this would be my least favorite. Not the games that have it but the system

Tactical RPGs meanwhile always feel like puzzles to solve, more meticulous, less flashy usually and spacing and heigh advantage and all those micro details, terrain… all of it matters so there’s more strategy. Battle Brothers makes spacing, injuries, weapon reach, morale, and formation feel all so brutally important. Tactical Breach Wizards is the most puzzle like of all, where the fun is in finding the cleanest way to resolve a fight. I also tried some newer ones. Happy Bastards is one I’ve been watching because of the mid-fight party switching, which sounds like the kind of thing that could make party composition feel less locked-in and more reactive in battle. And indeed, the idea that you have a “roster” is pretty much something stemming from these games. Feels more like leading a whole troop instead of a classic RPG team, and that’s what makes them so interesting, straddling that line between RPG and strategy… 

So purely gameplay-wise, I think tactical RPGs have the higher ceiling for me, because movement and spae add another layer of decisions that traditional turn-based combat usually has to replace with deeper systems elsewhere. 

But!... I also think tactical games can become exhausting faster. A simple fight in a traditional RPG can be satisfying in two minutes. A simple fight in a tactical RPG sometimes still last half an hour or more. If you played Battle Brothers against the undead invasion superevent, you know what I’m talking about.

Do you prefer the cleaner party vs party style or the grid positioning and “heavy” tactical gameplay or smthing in between?

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u/HowLongWasIGone — 1 day ago

I tried returning to WoW last night and instantly felt all empty inside … when I saw how empty my friend list was :(

I was nostalgia baited by a random Youtube pull with the Grizzly Hills soundtrack playing over old screenshots. Now, normally I don’t even pay too much attention to it but this time something tinkled inside me and actually made me wanna step through that portal again.

I haven’t logged in for like 4-5 years by now (can’t believe it’s been almost 7 years since Classic came out) and I wasn't even planning on going in deep on a binge. I just wanted to see my characters lol, feeling I know yall are familiar with if you ever played mmos.

The first thing I noticed when I got into my warlock (stuck at lvl 80 by the way) was the utter barrenness of my friends list. Opened it out of habit and it was just rows rows of grey names with -Last online 847 days ago- next to them. Some of them I had added years back and don't even remember who they were anymore, but a few I remember really well - there was this resto druid who used to stay up way too late on weeknights because he worked odd hours and we'd run dungeons together when nobody else was on. His name is still there, greyed out, hasn't logged in since Shadowlands apparently? So passes the glory of the gamer, that’s the gut feeling that wrenched me that instant.

One would think that after raiding together for months, staying on voice chat for hours talking about everything from guild drama to actual life drama, that there'd be something more permanent there, but gaming friendships just seem to have this way of being incredibly intense while they last aaaaand… then just evaporating when the game stops being that shared thing. Nobody has a falling out, no goodbyes - just that realization that someone you used to talk to every single night hasn't been around in months.

Sorry to bum everyone out. I just had to share this poignant feeling of depresso that WoW poured all over me. I guess I was too young back when WoW was new to have these heavy feelings but being older now - damn, does this hit hard!

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u/HowLongWasIGone — 7 days ago