u/ComprehensiveBeat912

Image 1 — I need help setting the price for my game
Image 2 — I need help setting the price for my game
Image 3 — I need help setting the price for my game
Image 4 — I need help setting the price for my game
Image 5 — I need help setting the price for my game
Image 6 — I need help setting the price for my game
Image 7 — I need help setting the price for my game
Image 8 — I need help setting the price for my game
Image 9 — I need help setting the price for my game

I need help setting the price for my game

I need help selecting a good price that feels fair both to me as a developer and to potential players/buyers. I already have a price in mind, but I am an unknown developer, a true “one-man band” behind this game, so I want the pricing to feel reasonable from both perspectives.

My game, Horns, is a solo project. By release, it will have a bit more than 2 years of development time behind it (1 year and 2 months so far).

The demo already offers around 3 hours of gameplay, and the full game is planned to have about 30 hours of content.

It is a linear game that gives the feeling of an open world. The map is quite large, there are usually multiple paths in front of the player, and there is no “wrong” direction to take.

Short description of the game:

  • Dark fantasy RPG with a strong atmospheric world
  • Heavy focus on storytelling and delivering the narrative through gameplay
  • Realistic graphics with many animation sequences
  • Third-person perspective
  • A combination of old-school game design and modern mechanics
  • Inspired by Morrowind, The Witcher, Max Payne, Resident Evil, and Silent Hill, all wrapped in a dark fantasy setting
  • Mechanics inspired by popular titles, but expanded and pushed further in some ways

A huge amount of effort and work has gone into making the game feel comparable in quality to well-known titles while still remaining unique. To me, it feels like a very unusual and distinctive RPG experience (but this could be subjective).

Optimization is not perfect yet, but the game has already been tested and runs on a GTX 1060 from 2016. By release, optimization should be significantly improved.

I noticed that many indie studios and solo developers would probably price a game like this between $30–50 considering the scope and length.

Personally, I was thinking about pricing it around $12–15. I feel that would be fair for potential buyers, and for me it could still pay off if the game sells well.

I would appreciate your honest opinion on the description and pricing, and of course you can also check the game on Steam.

I need help setting the price for my game

I need help selecting a good price that feels fair both to me as a developer and to potential players/buyers. I already have a price in mind, but I am an unknown developer, a true “one-man band” behind this game, so I want the pricing to feel reasonable from both perspectives.

My game, Horns, is a solo project. By release, it will have a bit more than 2 years of development time behind it (1 year and 2 months so far).

The demo already offers around 3 hours of gameplay, and the full game is planned to have about 30 hours of content.

It is a linear game that gives the feeling of an open world. The map is quite large, there are usually multiple paths in front of the player, and there is no “wrong” direction to take.

Short description of the game:

  • Dark fantasy RPG with a strong atmospheric world
  • Heavy focus on storytelling and delivering the narrative through gameplay
  • Realistic graphics with many animation sequences
  • Third-person perspective
  • A combination of old-school game design and modern mechanics
  • Inspired by Morrowind, The Witcher, Max Payne, Resident Evil, and Silent Hill, all wrapped in a dark fantasy setting
  • Mechanics inspired by popular titles, but expanded and pushed further in some ways

A huge amount of effort and work has gone into making the game feel comparable in quality to well-known titles while still remaining unique. To me, it feels like a very unusual and distinctive RPG experience (but this could be subjective).

Optimization is not perfect yet, but the game has already been tested and runs on a GTX 1060 from 2016. By release, optimization should be significantly improved.

I noticed that many indie studios and solo developers would probably price a game like this between $30–50 considering the scope and length.

Personally, I was thinking about pricing it around $12–15. I feel that would be fair for potential buyers, and for me it could still pay off if the game sells well.

I would appreciate your honest opinion on the description and pricing, and of course you can also check the game on Steam.

reddit.com
▲ 75 r/pcgames+4 crossposts

Horns – An Unusual RPG by a Solo Developer

After approximately 1 year and 2 months of development, I can finally wrap up the demo for my game, Horns. I believe the demo clearly shows what this game is becoming and what it’s truly about.

Horns is an unusual RPG that combines classic old-school gameplay mechanics with modern design. Players will feel the influence of legendary titles from the late ’90s and early 2000s such as Resident Evil, Silent Hill, Morrowind, and Max Payne. At the same time, those ideas are expanded and merged into a dark fantasy experience inspired by games like The Witcher, Dark Souls, and Elden Ring.

The game is heavily focused on narrative and exploration, with the goal of uncovering the mysteries of the realm of Velharion and the story behind its main protagonist.

It is also important to mention that there is currently no studio behind this project. Horns is a solo-developed game, my personal vision of an RPG and a strong desire to create serious, meaningful games based on my own stories.

I also want to give special thanks to several talented friends who contributed in key areas such as voice acting, face models, original soundtrack composition, and programming support. I truly hope this project succeeds so that one day we can build a real studio together and turn all this talent into a professional game development team.

The 2+ hour demo is now available on Steam.

Full release planned for Q3 2026.

u/ComprehensiveBeat912 — 4 days ago
▲ 13 r/IndieGameWishlist+4 crossposts

After weeks of polishing Horns based on players' comments and feedbacks, I believe the demo is now in a strong state and provides a solid foundation for a future development.

If you haven’t tried Horns yet, you can download the free demo on Steam. If you already have it, make sure you’ve installed the latest update.

This is a major update featuring bug fixes, new features, animations, and characters.

Horns started as a solo passion project, but after seven months, a few talented collaborators joined to contribute in specific areas.

Special thanks to everyone who shared their knowledge and creativity:

  • Nenad Radovic, voice acting (Buried Alive King boss)
  • Radoš Kostic, face model (Bren the blacksmith)
  • Milan Petkovic, full game soundtrack
  • Ana Borovicanin, face model (main character)
  • Vladimir Zdravkovic, C++ development
u/ComprehensiveBeat912 — 18 days ago

HORNS - Gameplay trailer

After weeks of polishing Horns based on player comments and feedbacks, I believe the demo is now in a strong state and provides a solid foundation for a future development.

If you haven’t tried Horns yet, you can download the free demo on Steam. If you already have it, make sure you’ve installed the latest update.

This is a major update featuring bug fixes, new features, animations, and characters.

Horns started as a solo passion project, but after seven months, a few talented collaborators joined to contribute in specific areas.

Special thanks to everyone who shared their knowledge and creativity:

  • Nenad Radovic, voice acting (Buried Alive King boss)
  • Rados Kostic, face model (Bren the blacksmith)
  • Milan Petkovic, full game soundtrack
  • Ana Borovicanin, face model (main character)
  • Vladimir Zdravkovic, C++ development
u/ComprehensiveBeat912 — 21 days ago

After weeks of polishing Horns based on player comments and feedback, I believe the demo is now in a strong state and provides a solid foundation for a future development.

If you haven’t tried Horns yet, you can download the free demo on Steam. If you already have it, make sure you’ve installed the latest update.

This is a major update featuring bug fixes, new features, animations, and characters.

Horns started as a solo passion project, but after seven months, a few talented collaborators joined to contribute in specific areas.

Special thanks to everyone who shared their knowledge and creativity:

  • Nenad Radovic, voice acting (Buried Alive King boss)
  • Radoš Kostic, face model (Bren the blacksmith)
  • Milan Petkovic, full game soundtrack
  • Ana Borovicanin, face model (main character)
  • Vladimir Zdravkovic, C++ development
u/ComprehensiveBeat912 — 21 days ago