r/gamedevscreens

▲ 36 r/gamedevscreens+2 crossposts

I made a game where you control a flying flip flop and try to hit someone with it

Been working on the game feel and levels for my mobile game Flip Flop Rage.

The idea is pretty simple: throw the flip flop, control it while it's flying, avoid obstacles and try to hit the target.

I recently expanded it to 50 levels and I'm currently polishing the game for testing.

Would love feedback on the core gameplay. Does controlling the flip flop look satisfying?

u/silestStudios — 2 hours ago
▲ 70 r/gamedevscreens+9 crossposts

Which one would you pick? Short chain or long chain? 👀

We’re developing a fun virtual pet desktop game where you can raise your pet, set up a small farm, work at various jobs, and decorate your home.

Right now, I’m stuck on a very minor design detail.

I can’t decide whether to use a short chain or a long chain for the keychain charm. The charm itself isn’t finalized yet; there will be different charm designs as well.

I’ve added a short video so you can see what it looks like.

u/TeamLama — 5 hours ago
▲ 65 r/gamedevscreens+3 crossposts

Convert your 2D pixel art -> 3D with this free tool

I built this free open source app that can convert your 2D pixel art into 3D voxel/low poly art! It is not perfect and still mostly in development. If you have a flat design, you can design a sprite sheet with 4 different angles: [Left][Front][Right][Back] and it will put it all together. if you just have a one sided sprite like the tree in the video, it can generate a 3D voxel model from it! You can also adjust the scaling of each area, for e.g if you want the tree trunk to be more thicc or slim.

A dual mode is also supported if you want to have 2 sprites, one for front and one for back.

Use the Flat shape or Quad mode to generate flat 3D models, like lego or minecraft characters, or flat low poly 3D art!

These models are saved as .obj and they can be imported to most game engines or blender for rigging.

Checkout my project here, app is supported for Windows and Mac!
https://github.com/GazPrash/2d-to-3d-voxelizer

[mac dmg is not signed, because i have no mony :( - you will need to allow the app to be run from Privacy and Security :( ]

I built this app for my own selfish reasons, i needed some easy way to generate lame ass low poly flat art for my lame ass game lmaoo.

This app works great for low poly art, and complex art with complex design might not give the best output, but you can try.

Currently im not using any AI models in this, just some basic math algorithms.

Pixel art used: (i have modified some of them to my liking for this demo only)
https://greedy-toad.itch.io/pixel-art-vending-machines
https://graphscriptdev.itch.io/plant-trees?download
https://smithygames.itch.io/bouncy-scientist?download

u/Emotional-Zebra5359 — 10 hours ago
▲ 11 r/gamedevscreens+4 crossposts

First trailer for my indie air combat game

I finally made a trailer for my game.

Diptera Protocol is a fast paced arcade shooter with 3:4 aspect ratio.

Love to hear what you think about the trailer & overall presentation.

u/Competitive-Comb-244 — 5 hours ago
▲ 40 r/gamedevscreens+4 crossposts

Dieselwake - Floating Fortress Builder

Hi There,

We're a small team developing Dieselwake, a floating fortress builder with a focus on naval combat set in a post apocalyptic flooded world.

We just released an early prototype showing the basics of building, economy management and naval battles.

You can check it out here: https://cmtda.itch.io/dieselwake

u/Enough-Ride-3184 — 8 hours ago
▲ 4 r/gamedevscreens+2 crossposts

Just gave the lock puzzle in our psychological thriller 'The Next Stop' a fresh layer of polish 🔓✨

Hey everyone!

We’ve been focusing heavily on game feel and puzzle interactions lately. This is a quick look at the updated lock puzzle.

Our main goal was to make the mechanics feel much more smooth, tactile, and satisfying to interact with, while still keeping that tense, eerie atmosphere intact.

We'd love to hear your feedback on the presentation and the UI!

u/IvannGonzalez — 6 hours ago
▲ 108 r/gamedevscreens+1 crossposts

Am I the king of playing my own game? 👑

I feel like the sheer number of hours indie devs spend play testing their own game is definitely under discussed. How many hours do you think you've spent playtesting your game?

u/Select_Hat_2923 — 16 hours ago
▲ 8 r/gamedevscreens+4 crossposts

Take a look at how the production system works in Ephemeris, a 4X space game with RTS-style combat, currently in development with Unity!

youtube.com
u/YrdVaab — 8 hours ago
▲ 43 r/gamedevscreens+4 crossposts

A 360° view feature has been added... and yes, you can also replace the battery. 😊

We've been working on making the device feel more like something you'd actually own.

You can now rotate it freely instead of only dragging it around, inspect it from every angle, and even open the back cover to replace the battery.

u/TeamLama — 16 hours ago
▲ 1.0k r/gamedevscreens+9 crossposts

Main char animation and pose choosing (part 3) (read description)

Hi everyone! I received some more feedback yesterday—thanks to the reasonable people who left comments with constructive criticism.

I read everything, even if I didn't reply to you.

Topic: I'm trying to choose a new character design that people will like. Here’s what’s been done so far (last changes):

  1. Many people mentioned liking long hair, so I added that option. You can choose to keep it or remove it for any pose (need to polish).

  2. The breasts were bouncing too much—I checked some references;) and toned down the amplitude of the movement.

There’s also a version where they don’t move at all (though I find that one boring, not because I’m obsessed with boobs, but simply because it looks a bit empty without the movement).

The animations aren't polished yet. And, oh! I just realized I forgot to add the shell casings)

That’s about it. Thanks everyone, and a shout-out to the people who specifically visited my sub just to downvote all my posts; watching that was actually pretty funny))

u/AdaBlood — 1 day ago
▲ 151 r/gamedevscreens+3 crossposts

My wife and I have been working for the past few months on Pharaoh's Secrets, a relaxing low poly 3D spot-the-difference game set in Ancient Egypt. What do you think?

Any feedback or advice is more than welcome!

⛓️‍💥Steam Page!

u/3D-Creator — 21 hours ago
▲ 2 r/gamedevscreens+2 crossposts

Wall Street Tycoon - Stress Interactive - satirical Wall Street idle/clicker where SEC raids are boss battles

Trailer (gameplay footage): https://www.youtube.com/watch?v=owbNZy3CnVU

Solo dev here. Wall Street Tycoon is a premium incremental/clicker about climbing from coffee-fetching intern to global trillionaire, built around the absurdity of modern finance.

What you actually do: trade meme stocks that move in real time, run a casino that's rigged in your favor, mine Bitcoin in the basement, and survive SEC raids that play out as boss battles. Prestige is paid in cash and stacks "philosophies", a talent tree (Trader / Banker / Manipulator) shapes each run, and the endgame is an IPO mega-prestige. 30 Steam achievements, offline progress, and design rules I won't break: no energy timers, no paywalls, no ads.

Release plans: free demo on Steam July 15, full launch November 3 (PC).

Steam page: https://store.steampowered.com/app/4738620/

Transparency note: some icons/illustrations were made with AI tools and I used AI coding assistants; all systems, balancing and writing are hand-designed.

Happy to answer questions about the design, especially the cash-based prestige system.

u/Clear_Entrepreneur_8 — 11 hours ago
▲ 16 r/gamedevscreens+3 crossposts

Solo dev working on MMA Managment game

Elite MMA Manager - Sign fighters as clients. Manage thier careers. Increase your reputation and earn respect from the MMA world, here is the reveal trailer.

youtube.com
u/DigitalRealmsS — 16 hours ago
▲ 643 r/gamedevscreens+3 crossposts

Taking the wizard for a walk

Just updated his walk animation to be more dramatic and highlight his bad knee :) He’s a passive character, so waiting for him is part of the pacing.

u/Icy_Regular2616 — 1 day ago
▲ 40 r/gamedevscreens+1 crossposts

We're making a modern roguelike inspired by the aesthetics of the original Game Boy.

Hi! We're a small indie team currently working on Sorry, My King.

We've always loved how classic Game Boy games could create such a strong atmosphere with only two colors to work with. That inspired us to build a modern roguelike entirely in a minimalist 1-bit art style.

One of the biggest challenges has been keeping everything readable. The world is procedurally generated, combat can get pretty hectic, and there's often a lot happening on screen at once. We wanted to make sure the visuals never turned into noise and remained easy to read at a glance.

We'd love to hear from people who enjoy this kind of aesthetic. What do you think of the visual style? Does it capture the spirit of the early Game Boy era?

u/rugadazu — 17 hours ago