Solo dev working on MMA Managment game
▲ 13 r/MMAsimulations+3 crossposts

Solo dev working on MMA Managment game

Elite MMA Manager - Sign fighters as clients. Manage thier careers. Increase your reputation and earn respect from the MMA world, here is the reveal trailer.

youtube.com
u/DigitalRealmsS — 4 hours ago
▲ 3 r/MMAsimulations+1 crossposts

Elite MMA Manager - Reveal Trailer

Elite MMA Manager - Reveal Trailer

Can you shape the careers of the future legends of MMA? Start with nothing. Build a dynasty. Navigate the politics, egos, and brutal economics of professional MMA. MMA management game where you manage fighters as clients, and your job is to maximize their success.

https://preview.redd.it/ugfegag0z0bh1.png?width=920&format=png&auto=webp&s=e00b97d3741ca087167a69c3635d13df490a921f

https://i.redd.it/1g80y59yy0bh1.gif

reddit.com
u/DigitalRealmsS — 2 days ago
▲ 0 r/WMMA5

Elite MMA Manager - Reveal Trailer

Elite MMA Manager | Reveal Trailer

Can you shape the careers of the future legends of MMA? Start with nothing. Build a dynasty. Navigate the politics, egos, and brutal economics of professional MMA. MMA management game where you manage fighters as clients, and your job is to maximize their success.

https://preview.redd.it/pkdk56bkw0bh1.jpg?width=1280&format=pjpg&auto=webp&s=86f45781d1288e604195cd881128a82e110ded57

https://i.redd.it/o6apt3hfw0bh1.gif

https://i.redd.it/8tvwgfngw0bh1.gif

reddit.com
u/DigitalRealmsS — 2 days ago
▲ 6 r/MMAsimulations+2 crossposts

Elite MMA Manager

Elite MMA Manager

can you take nobodies and turn them into future MMA legends?

Sign fighters to represent as clients and try to maximize their careers in ever evolving MMA world

u/DigitalRealmsS — 6 days ago
▲ 1 r/WMMA5+1 crossposts

Elite MMA Manager Gameplay trailer

Elite MMA Manager - Can you take nobodies and turn them into MMA legends?

Manage MMA fighters careers and try to maximize their potential in a ruthless, ever evolving MMA universe.

Coming Soon on Steam

Free teaser version, The Showcase, coming to Itch.io in July.

u/DigitalRealmsS — 10 days ago
▲ 47 r/WMMA5+4 crossposts

I'm Making MMA management sim here a quick teaser

Elite MMA Manager - you create your manager, sign and develop fighters, negotiate fight offers, set fight strategy, and watch full simulated bouts with live commentary. Just put together a short teaser showing some of the screens and a fight moment.

u/DigitalRealmsS — 21 days ago

Elite MMA Manager

I have been working on an indie MMA management simulation called Elite MMA Manager over the past few months.

The game is heavily inspired by the depth and structure of classic sports management sims like Football Manager. but built around the world of MMA.

At its core, you manage fighters through their entire careers:

  • Develop prospects into champions
  • Handle fight bookings, training focus, and progression
  • Deal with injuries, momentum, and form
  • Navigate contracts, promotions, and career decisions
  • And react to unpredictable events that shape each fighter’s story

Every fighter has their own path, and your decisions directly shape how their career unfolds-whether they rise to dominance or fade early.

The goal is to create a dynamic MMA ecosystem where no two careers play out the same, and where long-term planning matters just as much as fight-night results.

Would love any feedback or first impressions from the screenshots / concept.

u/DigitalRealmsS — 1 month ago
▲ 15 r/unity+3 crossposts

Improved fighter portraits for my MMA sim game.

Been working on Elite MMA Manager for about 4 months. a deep MMA management sim where you play as a fighters career manager building a dynasty from nothing.

One thing I wanted to get right is fighter identity. Every fighter in the game has their own personality, ambitions, and career "stories". Some are loyal, some are volatile, some are future champions you haven't discovered yet. So the portraits needed to actually feel like individuals.

The goal is for every fighter to feel like a real person you're invested in - not just a stat block. also later i plan to add mod support for my game so it will be possible to make personalised databases with changed logos and character profile pics.

Would love feedback about the new fighter profile pics, And what would you want to see in a game like this?

u/DigitalRealmsS — 1 month ago
▲ 21 r/tycoon+4 crossposts

I’m working on MMA manager sim

I’ve been building an MMA manager sim game over the last few months, and my Steam page has been live for about 2 months now. Recently, I updated the game dramatically, including the Steam page itself (still no trailer though).

A free teaser version called “The Showcase” is also planned to release soon on itch.io :
https://digital-realms-studio.itch.io/elite-mma-manager

It will be a limited teaser version of the game (not a full demo) and will launch alongside a Discord channel.

I’d love to hear what kind of impression you get from the screenshots and the game overall.

u/DigitalRealmsS — 1 month ago
▲ 8 r/gamedevscreens+4 crossposts

I’m working on MMA manager sim

I Have been working on a solo developed MMA management game called Elite MMA Manager with page up on Steam and I wanted to finally share some gameplay clips from it.

The main idea is managing fighters from early prospect level all the way to potential championship runs while dealing with:

  • contracts
  • sponsorships
  • training camps
  • injuries
  • random events and drama
  • fighter personalities
  • career progression

Fights play out through a live text-based system with dynamic commentary, stamina, body damage and momentum swings.

One of my main goals with the game is making fighters feel like actual people with careers and stories instead of just stats on a spreadsheet, and make the game feel like a sim+story generator for players.

Still polishing a lot of things and improving the presentation and game feel, but Im finally getting to a point where the game feels good enough to start showing it more publicly.

Also later Im planing on adding modding support so it will be possible to change all the names, stats and graphics in the games for - Promotions, Fighters, Managers and more.

Would genuinely love to hear what people think good and bad.

u/DigitalRealmsS — 2 months ago
▲ 10 r/gamedevscreens+4 crossposts

Elite MMA Manager - gameplay loop improvement ideas

Im Working hard on finalising the gameplay loop for my game Elite MMA Manager.

The core idea is that you are not controlling fighters directly but you are building careers and managing everything around them to make sure they progress well in a dynamic MMA universe with AI fighters, promotions, rival managers and more.

Current systems include:

  • Fighter contracts
  • Sponsorships
  • Gyms & training camps
  • Fight preparation - game plan and prep training focus.
  • Morale & personalities - effecting everything from fights to out of the cage random events.
  • Random events - tension and drama also drives storytelling part of the game.
  • Manager reputation progression - the "level" stat of the players.
  • Live text-based fights with dynamic commentary, stamina and body damage systems

The goal is to make every save create unique stories naturally, with simple info like personality and fighting background changing outcomes dramatically.

You might build an unknown prospect into a champion or destroy a career with bad matchmaking and bad preparation.

I am currently focusing mostly on polishing and making the world feel more alive rather than adding giant new systems.

Would love to hear what features are the most important for a game like this? and what is you general opinion on the current game loop?

u/DigitalRealmsS — 2 months ago
▲ 6 r/unity+2 crossposts

Been working on the live fight system for my MMA management game. It’s text-based, but fights are driven by stats, traits, stamina, and real-time damage to different body parts later effecting injuries. Still tweaking pacing/readability and "juice", so curious if it’s easy to follow and feels engaging. Any feedback is welcome.

u/DigitalRealmsS — 2 months ago
▲ 3 r/tycoon+2 crossposts

I’m working on a text-based MMA management game Elite MMA Manager, and one of the core ideas is that the world isn’t just fighters it’s a full ecosystem.

These are the “main actors”:

• Fighters - stats + traits + personality actually affect behavior

https://preview.redd.it/owcwvaxmhrxg1.png?width=2000&format=png&auto=webp&s=0604d9f1ff95ef5e6fcee4ae4a91836f9bc0eeb9

• Managers - control careers and decisions

https://preview.redd.it/aw59filphrxg1.png?width=2000&format=png&auto=webp&s=ac6d5a345ec8a7a7434234e297f558eebd2977c4

• Promotions - rankings, belts, event structure

https://preview.redd.it/v1ci4saqhrxg1.png?width=3840&format=png&auto=webp&s=a90c26853dfb7ac7fff50f9ee0679002829586b3

• Owners - influence matchmaking and direction

https://preview.redd.it/1wj9cf5rhrxg1.png?width=2000&format=png&auto=webp&s=e1962ee5ef3ea09377d01e53ea05bd3b38bbb29f

• Gyms - where fighters improve and interact

https://preview.redd.it/wueat55shrxg1.png?width=2000&format=png&auto=webp&s=69d4c140a794454598ea837af22aacc4ae2d4962

Trying to make it feel like a living MMA world, not just menus.

Would love feedback and ideas!

reddit.com
u/DigitalRealmsS — 2 months ago
▲ 4 r/tycoon+1 crossposts

Hey!

I’ve been working on polishing the UIHere’s a quick look at the new vs old versions.

My goal is to make everything cleaner, easier to read, and more “MMA Manager” style of ui and not a generic one.

I’d love to hear what you think:

1)Does the new layout feel better?

2)What you expect in general from such game?

Your feedback can really help!

- Elite MMA Manager - on steam - coming soon! -

u/DigitalRealmsS — 2 months ago