
Solo dev working on MMA Managment game
Elite MMA Manager - Sign fighters as clients. Manage thier careers. Increase your reputation and earn respect from the MMA world, here is the reveal trailer.

Elite MMA Manager - Sign fighters as clients. Manage thier careers. Increase your reputation and earn respect from the MMA world, here is the reveal trailer.
Elite MMA Manager - Reveal Trailer
Can you shape the careers of the future legends of MMA? Start with nothing. Build a dynasty. Navigate the politics, egos, and brutal economics of professional MMA. MMA management game where you manage fighters as clients, and your job is to maximize their success.
Elite MMA Manager | Reveal Trailer
Can you shape the careers of the future legends of MMA? Start with nothing. Build a dynasty. Navigate the politics, egos, and brutal economics of professional MMA. MMA management game where you manage fighters as clients, and your job is to maximize their success.
can you take nobodies and turn them into future MMA legends?
Sign fighters to represent as clients and try to maximize their careers in ever evolving MMA world
Elite MMA Manager - Can you take nobodies and turn them into MMA legends?
Manage MMA fighters careers and try to maximize their potential in a ruthless, ever evolving MMA universe.
Free teaser version, The Showcase, coming to Itch.io in July.
Elite MMA Manager - Can you take nobodies and turn them into MMA legends?
Manage MMA fighters careers and try to maximize their potential in a ruthless, ever evolving MMA universe.
Coming Soon on Steam
Free teaser version, The Showcase, coming to Itch.io in July.
Elite MMA Manager - you create your manager, sign and develop fighters, negotiate fight offers, set fight strategy, and watch full simulated bouts with live commentary. Just put together a short teaser showing some of the screens and a fight moment.
I have been working on an indie MMA management simulation called Elite MMA Manager over the past few months.
The game is heavily inspired by the depth and structure of classic sports management sims like Football Manager. but built around the world of MMA.
At its core, you manage fighters through their entire careers:
Every fighter has their own path, and your decisions directly shape how their career unfolds-whether they rise to dominance or fade early.
The goal is to create a dynamic MMA ecosystem where no two careers play out the same, and where long-term planning matters just as much as fight-night results.
Would love any feedback or first impressions from the screenshots / concept.
Been working on Elite MMA Manager for about 4 months. a deep MMA management sim where you play as a fighters career manager building a dynasty from nothing.
One thing I wanted to get right is fighter identity. Every fighter in the game has their own personality, ambitions, and career "stories". Some are loyal, some are volatile, some are future champions you haven't discovered yet. So the portraits needed to actually feel like individuals.
The goal is for every fighter to feel like a real person you're invested in - not just a stat block. also later i plan to add mod support for my game so it will be possible to make personalised databases with changed logos and character profile pics.
Would love feedback about the new fighter profile pics, And what would you want to see in a game like this?
I’ve been building an MMA manager sim game over the last few months, and my Steam page has been live for about 2 months now. Recently, I updated the game dramatically, including the Steam page itself (still no trailer though).
A free teaser version called “The Showcase” is also planned to release soon on itch.io :
https://digital-realms-studio.itch.io/elite-mma-manager
It will be a limited teaser version of the game (not a full demo) and will launch alongside a Discord channel.
I’d love to hear what kind of impression you get from the screenshots and the game overall.
I Have been working on a solo developed MMA management game called Elite MMA Manager with page up on Steam and I wanted to finally share some gameplay clips from it.
The main idea is managing fighters from early prospect level all the way to potential championship runs while dealing with:
Fights play out through a live text-based system with dynamic commentary, stamina, body damage and momentum swings.
One of my main goals with the game is making fighters feel like actual people with careers and stories instead of just stats on a spreadsheet, and make the game feel like a sim+story generator for players.
Still polishing a lot of things and improving the presentation and game feel, but Im finally getting to a point where the game feels good enough to start showing it more publicly.
Also later Im planing on adding modding support so it will be possible to change all the names, stats and graphics in the games for - Promotions, Fighters, Managers and more.
Would genuinely love to hear what people think good and bad.
Im Working hard on finalising the gameplay loop for my game Elite MMA Manager.
The core idea is that you are not controlling fighters directly but you are building careers and managing everything around them to make sure they progress well in a dynamic MMA universe with AI fighters, promotions, rival managers and more.
Current systems include:
The goal is to make every save create unique stories naturally, with simple info like personality and fighting background changing outcomes dramatically.
You might build an unknown prospect into a champion or destroy a career with bad matchmaking and bad preparation.
I am currently focusing mostly on polishing and making the world feel more alive rather than adding giant new systems.
Would love to hear what features are the most important for a game like this? and what is you general opinion on the current game loop?
Been working on the live fight system for my MMA management game. It’s text-based, but fights are driven by stats, traits, stamina, and real-time damage to different body parts later effecting injuries. Still tweaking pacing/readability and "juice", so curious if it’s easy to follow and feels engaging. Any feedback is welcome.
I’m working on a text-based MMA management game Elite MMA Manager, and one of the core ideas is that the world isn’t just fighters it’s a full ecosystem.
These are the “main actors”:
• Fighters - stats + traits + personality actually affect behavior
• Managers - control careers and decisions
• Promotions - rankings, belts, event structure
• Owners - influence matchmaking and direction
• Gyms - where fighters improve and interact
Trying to make it feel like a living MMA world, not just menus.
Would love feedback and ideas!
Hey!
I’ve been working on polishing the UIHere’s a quick look at the new vs old versions.
My goal is to make everything cleaner, easier to read, and more “MMA Manager” style of ui and not a generic one.
I’d love to hear what you think:
1)Does the new layout feel better?
2)What you expect in general from such game?
Your feedback can really help!
- Elite MMA Manager - on steam - coming soon! -