The cheese has got to stop
That is all. Fuck all of that do that shit, you know who you are
That is all. Fuck all of that do that shit, you know who you are
It's honestly ridiculous, the way they have broken these fighters is irritating as fuck. Literally hit a guy with 20-30 more significant strikes but let them starch your ass out with a single two piece combo 🤦 not that I'm the greatest but this game is an absolute joke.
I haven't played since last night but just got a fighter update.
Compelling thread, I know.
They might aswell just deactivate online career mode entirely. Certain builds in this game are just stupid. Thought spam was fixed but apparently it’s still very much alive and worse. You can literally throw 15 hit combos at lightning speed with certain builds. And it looks as stupid as it sounds.
That’s my first UFC game, and I’m about 10 hours in. I’m constantly winning against the Ai on Pro difficulty yet I get absolutely destroyed in online fights.
Atp I’m honestly considering deleting the game and moving on unless someone can explain what the hell is going on.
I am not spamming stuff, and I am working on the counters, I’ve seen a few videos but still nothing seems to be working.
I used to come into matches dreading the idea of the grappling system, mostly because of the razor sharp timing for lots of moves, but largely because of the hazy, incoherent grappling tutorials provided by the game!
To get rid of this fear of grappling, I started watching youtube tutorials and using training mode. Here’s my honest review after getting good enough to escape subs and bad positions, confidently deny transitions and time my own, and generally understand UFC 6’s grappling!
It still fucking sucks. Collecting control time because you’re losing is the sorriest, most annoying stuff in any video game, ever.
If you’re losing the fight standing up, don’t harness your inner islam makhachev and crotch sniff the rest of the round for control time. I’m eventually gonna push you off me, then knock your ba out. It isn’t fun to me, it isn’t fun to anybody watching, and it sure as hell isn’t fun to you either. Even more pathetic that you know you’re desperate, and instead of taking the L to get better, you’d rather drag it to the scorecards (where you lose anyways because of a lack of action). 10-15 minutes of hugging just to lose is crazy.
Crotch sniffers are the scum of the earth. advance your position, go for subs? sure! panic shoot for a leg because you suck at standup, then sit there because you know you’re terrible? no bueno.
The game can improve but people's mindsets are so fucked playing this game. Nearly everyone cheeses and abuses whatever mechanic they can to win no matter what. The game will never be fun unless people change which unfortunately they won't
As the title says, I was enjoying it a little bit (especially the emulating of fighters) until I managed to climb the divisions and started to face the same fighters spamming 5-6 punches combo over and over again.
I'm quite sad about it because EA UFC is my most played game since 3, where I hovered around Top 5 in my region. However this iteration is simply too broken though. I dont know if they changed too much things for patches to be able to fix it and wondering if game is just dead.
I think stamina of course is one of the main issues, but fighter uniqueness also has some part in it. You can kind of sense that some fighter animations combined with punch speed and lack of preset combos allow big cheeses with little counterplay (ex. McGregor flayling his arma in endless body-head hook alternations). I dont think that simply changing stats is gonna do it, they might need to tweak with game design.
The new games fun but the head movement lost its fluidity and counters have become more like quick time events
Why does the Charles Oliveira ai shoot random single legs out of absolutely nowhere. Just had a fight against it where Charles shot 16 takedowns in 2 rounds, like, he does not fight like that it’s stupid. They aren’t even good takedowns I defended all of them easily because they were times horribly and they were just out in the open and sloppy.
look at them stats yo
Is it just me, or did they shadow-patch the damage system in the recent update? I'm currently sitting around Div 18, and the damage output feels completely different. My theory is they used the live tuning feature which allows them to make soft changes, like balancing the game, without it requiring a full update to be downloaded by the players.
It feels way too easy to get caught and knocked out in Round 1, sometimes even in the very first minute. I’ve had multiple fights end off the first real combination landed, where a single clean sequence puts someone out cold.
On the flip side, the consistency feels completely off. I’ve had matches using heavy power punchers where the opponent just tanks multiple clean combos without flinching, only for them to turn around and flatline me on their first counter attempt.
I actually enjoyed their last patch and the tweaks they made to the stamina bar however i'm actually torn on the damage output now, i feel like it might be a tad bit too high.
Did they tweak vulnerability multipliers, chin health, or damage output behind the scenes? Are you guys experiencing the same thing?
We came from an exciting dynamic FAST and FUN version of the game at launch to now this completely SLUGGISH gameplay
EA was supposed to make stamina deplete a little more, fix strike registration ie knees that never landed and ghost punches connecting and keep improving the game
Instead they put the game on 0.7x speed
Now almost every weight class is sluggish and slow as a turtle. Heavyweight division is barely playable, they move and strike so slow you can block almost every strike
Plus consoles overheat and you risk LOSING YOU PS5 because the game runs like shit
I legit lost my base launch edition PS5 late last year on Black Friday because UFC5 cooked my console GPU
Had to get another console thank god it was Black Friday
I literally uninstalled the game 2 weeks ago and am posting this because I wanted to be playing it.
People cry about wanting a new game for years, complaining about UFC4 and 5 (4.5) and then the new game finally releases and people instantly want EA to patch the whole game to play like the older games again, and we end up with an even worse product
Can’t believe this still happens in the big 2026
I’m a solid player (div 18), but this ain’t it ya’ll. Been playing this series for years. This is the corniest it’s ever been. It’s just pressure boxing. It’s not an MMA game. There’s no out fighting. I should be able to hold my opponent in the clinch for most of the round if I’m skilled enough there. I should be able to take McGregor down if I use a takedown while he’s mid kick. Stamina should matter. And most use the same 5 characters (Topuria, McGregor, Prates, Periera, O’Malley) because they’re boring, unoriginal jackasses. And if you’re offended by that, that’s probably because you’re one of those boring jackasses that button mash and never done actually something fun like sinking an opponent via a submission reversal.
Everyone just uses the same fighters with the same meta technique and if that doesn’t work it’s just more exploits
All standup strikes same stamina as me at a little more than half. Absolutely ridiculous games a lot of fun until you have to deal with this shit and to add onto it him eating counters with no stamina left make it make sense.
Why is pouncing essentially non-existent in this game? When I knock someone down, I should be able to take advantage of the opportunity and jump on them. I know there's one scenario where if you punch you'll land in their full guard, but even that barely works and you're just punching the air.
When someone gets knocked down, I should be able to shoot a takedown and seize the opportunity. I don't meam major health events where you finish the fight, just a standard knockdown.. or maybe there is a way and this is a skill issue?