r/Unity2D

Question: is it helpful to provide more color options for neon frame/box?
▲ 6 r/Unity2D+5 crossposts

Question: is it helpful to provide more color options for neon frame/box?

I’ve already provided grayscale for both the box and frame, but I am curious to know if it is helpful to provide several different colors for both. Is this nice or just unnecessary? Thanks for your feedback.

u/Squibbls7350 — 9 hours ago
▲ 143 r/Unity2D+1 crossposts

After a year since releasing my first game, I've started working on my second project, a hand drawn turn based RPG.

I'm a solo game dev who made a hand drawn hack and slash (Art of Blades - Steam).

Using some of the code from my first game and building the turn-based RPG mechanics from scratch while using simple base art as placeholder for the assets so I can focus on programming.

Has anyone here worked with RPG Maker Unite for Unity? Do you know if this style of gameplay is possible with it? it would really speed up the development… regardless, I'm excited to make games again.

u/SamuereRS — 18 hours ago
▲ 31 r/Unity2D

Some WIP for my upcoming Point & Click Adventure game

Hi. I'm an indie from South Africa. Using the fantastic 'Adventure Creator' plugin to make my second game, 'Bru & Boegie: Episode 2 - Get da SUGAR!' - an absurdist comedy point & click. This one's all about conspiracies, but the central Sisyphean quest is to get sugar for your coffee. Episode 1 was about getting da milk. Episode 3 is about... getting da coffee.

Got buddies contributing music, sfx and voices for the tiny little game grant I got from some kind peeps. Unfortunately no Kickstarter available here in South Africa, but I plan to release the demo in the next couple of weeks and I guess take it from there. Been busy with this game since last year.

Steam page in case of interest to anyone.
Thanks for reading. 🙌

u/Embarrassed_Hawk_655 — 11 hours ago
▲ 7 r/Unity2D+1 crossposts

Just released the Steam page for our "temporary" city builder. Is it still a city builder if you have to abandon the city?

Hey everyone,

We’re a small indie team working on Galaxy Scavengers, a simulation-extraction game deeply focused on resource management and city building, inspired by games like Rimworld, Factorio, Mindustry, and Against the Storm.

In our game you manage a workforce of specialized robots to build your outpost, optimize resource chains, and balance your infrastructure under a time limit before you have to escape the planet.

Because of this extraction part, we’re wondering if we can still consider our game a "City Builder" if everything you build is temporary. We are currently thinking about ways to preserve the player's progression and efforts across runs so that abandoning a city never feels like a waste.

We'd love to hear any thoughts or ideas about this!

If the concept catches your eye, feel free to check out our Steam page here:

Galaxy Scavengers on Steam

u/teamasterisk — 14 hours ago

Question about enemy AI

Yo I just wanna ask afvice on like game planning.

Basically I'm making a 2D action adventure game with the focus on combos inspired by DMC, MGRR and NieR automata.

I really like DMC 3 enemies and was wondering how making a good combat system basically works. So my2 questions are

Is it better to make many types of simple enemies or a few enemies with different attack patterns?

I know the answer would be very nuanced so I was hoping someone could tell me or guide me to a resource which says the pros and cons of each, even a general statement would be fine.

And secondly, if I should make complex enemies, what are some tutorials or sources I should look into for preparing these? Cuz looking online all tutorials talk about enemy pathfinding, none about enemy's attack combos.

reddit.com
u/Head_Broccoli7932 — 16 hours ago
▲ 158 r/Unity2D+5 crossposts

I gave my Unity strategy game a UFO. The goblins did not enjoy it

Hey everyone! I'm working on Empires Edge, a 2D pixel-art strategy game in Unity where you build your base, expand across floating islands, and survive increasingly weird invasions.

I recently added a UFO that can wipe out goblins with a beam, and honestly, it made battles feel way more chaotic and fun than I expected. I’m also thinking about changing the death effect so goblins turn into ash on the spot instead of flying apart. Do you think that would be worth trying?

The game is inspired by classic strategy games like Mega Lo Mania, with base building, eras, resources, armies, and island control.

The game is still in development, but the Steam page is live now, so wishlists are greatly appreciated.

Steam Page Link

▲ 237 r/Unity2D+4 crossposts

We're releasing Apocalypse Express 1.0 on June 10th. Thank you everyone who supported us on our journey

u/Llamaware — 1 day ago
▲ 95 r/Unity2D

Some chunky industrial structures from my 2D base-building game, Echo Zero

• The Bot Boy grants powerful random droid upgrades, but must be discovered in the wild.

• The Gunner Printer builds little gunner bots, each costing increasing amounts of scrap.

• The Slime Farm slowly grows valuable slime over time.

• The trusty Builder Bot Spawner creates helper bots to handle your base tasks.

• The Blast Mite Builder automatically produces a self-destruct droid each day that marches toward enemy territory.

Steam Page

u/Wildboy_Studios — 1 day ago
▲ 2.2k r/Unity2D

Making an Anti-Shooter where you're trying to not hit anyone!

Hey everyone! I'm an indie dev, part of a 5 people team working on a game Called Laser Guy.

A twin-stick anti-shooter where you’re maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office!

It was originally a GMTK Jam entry a few years ago and got featured in Mark Brown's video, so if you remember the game it's probably from that xD

We recently got back to work on it, and just launched the Steam Page, so wishlists are greatly appreciated ❤️ 

Steam Page Link

u/naverdadenada — 3 days ago
▲ 15 r/Unity2D+7 crossposts

TileMaker DOT v2.3 is out now with filtering functionality for Unity

Hi, after some feedback I’ve been working on improving the workflow for the map editor, especially as projects start to get larger. Finding specific tiles, objects, or NPCs in a long list can be hard, so I’ve added a new filter bar to the sidebar:)

You can now type the name of any asset, and the editor will instantly hide anything that doesn't match, keeping your workspace clean and helping you find what you need without all the scrolling. It also dynamically hides tabs that don't have matching results, so you aren't clicking through empty folders.

I also added a quick "X" button to clear the search, and made sure that the filter bar is shortcut aware, which means you can type your search queries without the editor accidentally firing off hotkeys.

I’ve updated the in-app Legend (press L) and !also fixed some UI alignments.

You can grab the latest update here:

https://crytek22.itch.io/tilemakerdot

And if you want to see some video tutorials, I made a 3part series here:

https://www.youtube.com/watch?v=3fiajGU32Jg

Let me know what you think of the new filter:)

u/ObjectiveCrysis22 — 1 day ago
▲ 1 r/Unity2D+2 crossposts

Playable Link:

https://play.google.com/store/apps/details?id=com.horizngames.blockpuzzlemaster

Platform:

Android (Mobile)

Description:

I kept trying random puzzle games and started noticing how small details completely change the experience. Things like smooth block movement, how fast a round flows, and how clean the UI feels can decide if a game is satisfying or instantly forgettable. That curiosity led me to build Block Puzzle Master.

The goal was to keep it simple, relaxing, and easy to pick up anytime. There’s no timer pressure or complicated mechanics—just clean gameplay focused on placing blocks, clearing lines, and building combos. At the same time, I wanted it to feel polished, where every move feels responsive and rewarding.

It’s designed for casual players who want something quick but still engaging enough to come back to. Building it also gave me a much deeper understanding of how small design choices impact retention and enjoyment.

Would really love feedback from people who play these types of games what makes a puzzle game click for you, and what makes you drop it instantly?

Free to Play Status:

[✅] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I designed and developed the game myself, focusing on gameplay feel, UI simplicity, and overall player experience.

u/tushar_s12 — 1 day ago

Can someone tell me where im going wrong?

Im following a tutorial by game makers toolkit and i keep running into the same error, does someone know whats up, did something change between 2 versions of unity or smth?

u/Definetly_not_Maya — 1 day ago
▲ 269 r/Unity2D+4 crossposts

Which One Do You Like More?

This is one of the bigger enemies from Loot Dungeon, our dark fantasy incremental roguelite ARPG.

The whole game is built around short dungeon runs where death is part of the progression. You crawl in, grab loot and perks, try to make a build work, get destroyed by things like this golem, then use what you earned to unlock permanent upgrades, new characters, deeper floors, and more systems.

I’m trying to make the enemies feel heavy and readable in pixel art, especially bigger monsters like this one. Would love to hear what you think about the vibe and design.

And if the game looks like something you’d play, wishlisting it on Steam would help us a lot:

https://store.steampowered.com/app/4329670/Loot_Dungeon/

u/electric-kite — 3 days ago
▲ 6 r/Unity2D+7 crossposts

Bezi Jam #10 is coming May 22–25

So last month we ran our first standalone art jam and honestly the submissions blew us away. It made us realize art needs to be a permanent part of Bezi Jam, not its own separate thing.

Starting with Jam 10 we're merging them together, and this is how it'll work going forward. Two challenges, one event.

Our community has been growing really fast lately and it's turning into a genuine hub for game devs to hang out, share work, and build together. Every jam brings in new people and the energy just keeps building.

🎮 Build a game

Unity + Bezi, secret theme, four days to ship. Solo or teams up to 3. Pre-made assets are totally fine, just credit the creators.

🎨 Submit fan art

Any style, any medium, as long as it's Bezi-related. Judged by our team. Upload as PNG or JPEG on your jam page.

📝 Tell your story

Best Devlog is back. The biggest thing here is showing how Bezi actually fit into your workflow. Did it help you debug something weird? Generate a shader you wouldn't have tried? Speed up prototyping? That's the stuff we want to see. Screenshots and GIFs help a ton.

💰 $400+ in prizes across five categories: 1st, 2nd, 3rd, Best Devlog, and Best Fan Art.

Theme hints drop every Monday in the Discord and community members get the reveal a day early. If you've been in past jams you know the people who start thinking early tend to come out swinging.

🔗 https://itch.io/jam/bezi-jam-10

---

As a side note, thank you to everyone who gave feedback on the prizes we should offer for our larger jams. It’s been helpful, and I think I’ve got a plan. You’ll see the results soon!

u/KevinDL — 1 day ago
▲ 1.2k r/Unity2D+5 crossposts

Hover question: should the building grow a little?

Hover over a clickable building, its light turns on and it gets an outline. I also tested a slight scale-up on the "Antique Shop" building as an example. The other buildings in the video only get the outline for now.

Would you keep the slight scale-up, remove it, or use some other kind of hover feedback?

u/Background_Cow_6701 — 4 days ago
▲ 5 r/Unity2D+3 crossposts

I just launched my first mobile game — Space Adventure: Cosmic Storm! Would love your feedback 🚀

Hey Reddit! 👋

I’m a solo indie developer and I just published my very first mobile game this week on the App Store — Space Adventure: Cosmic Storm, an endless arcade space shooter.

🎮 Gameplay video: https://youtu.be/MdsSvUFWq78

📲 Download (iOS): https://apps.apple.com/ua/app/space-adventure-cosmic-storm/id6760046666

What the game is right now:

•	Endless space shooter with simple one-hand controls  
•	Dark atmospheric space setting  
•	Multiple ships to choose from  
•	Free to play

What I’m already working on:

•	Level system with unique stages  
•	Boss battles  
•	More ships and upgrades

This is my first released game and I honestly just want to make it better. I’d love to hear from anyone who tries it:

👉 What feels missing?
👉 What would make you keep playing?
👉 Any UI/UX things that bother you?

Any feedback — positive or brutal — is welcome. I’m here to learn and improve 🙏

Thanks for the support, it really means a lot for a solo dev just starting out!

u/AndriDev — 1 day ago