r/Unity2D

Opinion poll: Should posts with predominantly AI-generated content be allowed
▲ 37 r/Unity2D

Opinion poll: Should posts with predominantly AI-generated content be allowed

Hi everyone!

We've seen a consistent flow of posts featuring predominantly AI-generated assets and tools, and the reactions to them seems mixed. We'd like to know what the community thinks about these posts.

Scope of the poll

This poll is only to see if you think it should be allowed or not. It has nothing to do with new rules, enforcement, whether or not it will actually be banned, changes going forward, how AI-generated posts are detected, etc. Those topics would be their own posts for later community discussion, so they're out of scope for this poll.

Working definition

For the purposes of the poll, we define "AI-generated content" as anything that was predominantly produced with the help of generative AI, and then shared or promoted here. For example, an asset pack of AI-generated art, or a tool whose presentation/code is primarily produced by AI. This doesn't concern minor AI assistance, like Copilot helping out here and there.

If you would be okay with these posts given certain prerequisites (yes, but with flair, disclosure...) then you should vote yes. Remember, we are only polling for your general opinion! Not the details.

Poll: https://strawpoll.com/1MnwkEqQ5n7

The poll will run for 14 days.

Feel free to share the reasoning behind your vote or other thoughts in the comments.

Thanks.

u/_Guns — 6 days ago

Are incremental games oversaturated, or are they still worth making?

I've been developing my first incremental game, and lately I've been thinking more about the state of the genre.

I know there's still a dedicated audience for these games, but seeing so many new ones being developed and released makes me wonder how difficult it is for a new indie game to get noticed.

I'm planning to release mine in early 2027, so I'll be investing quite a bit of time into this project. Naturally, I'd like to know if there's still room for new games or if the market is getting too crowded.

Do you think it's still worth making another incremental game in today's market? And for those who play them, what makes you interested in trying a new incremental game?

u/RodyaDev — 5 days ago
▲ 10 r/Unity2D

Magic Dragon Fantasy Story

Hey all!
I'm Nuclear Caveman and I'm proud to announce my new game 'Magic Dragon Fantasy Story' now available to wishlist on Steam.

I've spent the last few months designing and programming my project using Unity 2D as well as Visual Studio, Asprite, and Reaper throughout development,
I've tried my best to deliver a pretty fun and somewhat challenging little homage to my favorite retro zelda-like Gameboy games of the past.

I hope you appreciate my work, thank you!

Magic Dragon Fantasy: Story on Steam

u/Earthless420 — 5 days ago
▲ 449 r/Unity2D+4 crossposts

A desktop pet... Turret? Still early in development, looking for feedback/ideas.

I started this project about a week ago, and its my first attempt at a transparent desktop game. Trying to do something a bit different, so instead of cute pets its just a zombie massacre at the bottom of your monitor.

I have got a few ideas of my own, like shooting based on key presses, or maybe a typing speed mini-game. But I wanted some fresh eyes to get some feedback on its current state, new ideas, or anything that I might've missed.

I have a very basic test build as well, with a debug menu that I'll be linking below:

https://tornadosike.itch.io/pet-turret/download/dGzx0p8EEKxssWKsho22CCb2HscbtKOmhU6oqxuS

u/shubhu-iron — 10 days ago
▲ 64 r/Unity2D

I released my first demo with Unity! This is HUEMON.

After a bit more than 1 year of work, I finally reached the demo milestone!

I learned A LOT on the way. While there is a lot of work to be done for the full release, I am quite excited about Unity 6.7+. The demo currently uses 6.3 for stability purposes but CoreCLR and Content Directories (6.6) sound so damn promising. I don't even have performance issues that would improve via CoreCLR (optimization is so damn fun though) but changing my Addressable workflows and avoiding asset duplication would have saved myself so much time and will likely save a lot time in the future, too!

Also a big kuddos to CySharp for their INCREDIBLE assets. UniTask, R3 and ZString are the cornerstone of my project. Combined with PrimeTween and VContainer made working with Unity a bliss.

About my game: HUEMON is a 90s/2000s throwback with the question of "what if creature collector combat happened in the overworld?". The result is a creature collector but with 5v5 grid-based, tactical combat. A triangle system with spears and bows? What are you talking about? Red beats Green, Green beats Blue and Blue beats Red: RGB!

It went through many iterations to improve the game flow. Keep fights short, make HUEMON accessible in many ways to allow players to explore traits, prisms and hundreds of abilities. I tied HUEMON levels to player experience to avoid grinding, introduced new status effects for more depth but kept the attribute modifier system of that one creature collector you all know.

My marketing has been ... lacking. My steam page has been online for way over a month now, but now that I got the demo I feel like I am able to properly show-off what I made!

If you are interested, you can find the demo on steam:
https://store.steampowered.com/app/4972020/HUEMON/

I hope y'all like it!

u/wclaas — 14 days ago

How can I make it so that I can update my game without needing people to download an entirely new version from scratch?

I am too broke to upload my game to steam so that it can update. What else can I use?

reddit.com
u/CriticismJunior1795 — 14 days ago