r/Unity2D

Hey everyone! Version 2.6 of TileMakerDOT is officially live, free and open source for GODOT!
▲ 207 r/Unity2D+2 crossposts

Hey everyone! Version 2.6 of TileMakerDOT is officially live, free and open source for GODOT!

For those who might be new to the project, TileMakerDOT is a completely FREE and OPEN SOURCE 2D map editor, and it is built specifically for the GODOT engine!

In this update, I focused entirely on a brand new quality of life feature that I’ve always felt was missing from other mapping tools: The Annotation Notes Tool!

When working on large or complex maps, it’s so easy to lose track of details, like remembering to finish a wall, place an NPC, or set up a script trigger. Instead of keeping a separate notepad, you can now drop visual note pins right onto your map to leave yourself reminders. They save directly into your project file so your TODO list is right where you need it!:)

What I am working on next:

The foundation is set, and I will be working on the next big workflow improvement: Native file launching. What is that? Well, soon you can double click any exported .tmdot project file directly from your Windows File Explorer, and the editor will boot up instantly and load your file automatically without the need to open the TileMaker DOT app first.

❤️ Support the Project

TileMakerDOT will always be free and open source, but your support keeps development moving! If this tool is helping you build your projects, please consider supporting my work:

⭐ Leaving a quick 5 star review on the Itch page!

Dropping a small donation when downloading to help fund future updates! I have a main job so this is all done in my free time

Check out the new update, grab the source code, or see the tool in action using the links below:

🎮 Download (Free on Itch): https://crytek22.itch.io/tilemakerdot

💻 Source Code (GitHub): https://github.com/andrei-voia/TileMakerDOT

Video Tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg

Give v2.6 a try and let me know what you think in the comments!

u/ObjectiveCrysis22 — 19 hours ago
▲ 57 r/Unity2D

What are the best Unity packages?

Every time I start a new Unity project, I usually import a few small packages just to make my life easier.

I like using custom folder icons/colors because Unity’s default project window feels a bit too plain. I’ve also seen people use things like Odin Inspector or hierarchy tools to keep the editor cleaner and faster to work with.

What are the best Unity packages or tools you’ve used?

u/gamejake14 — 24 hours ago

Beginner Animator Setup

beginner here, just wanna show my animator, it works pretty well but I'm not that familiar with animator structures. I saw quite a lot of different ones on here, is there an industry standard of how it should look like?

u/Outrageous_Half_9611 — 18 hours ago

any option on the path finder in unity for enemy ai? any free option accept A* ?

Im trying to put and enemy in my 2d maze game and im looking through my options any kind of suggestion would be appreciated.

reddit.com
u/EyeGlittering9242 — 1 day ago
▲ 6 r/Unity2D+3 crossposts

Fantasy or sci-fi ui? Both 50% off!

Last chance to get an awesome deal on tons of content. Check them out on my itch page. Happy designing everyone!

u/punderfully_cool — 1 day ago
▲ 70 r/Unity2D

How can i make my game less ugly?

This is an editor screenshot. In-game it looks a bit better. But still looks weird. Idk if its because of the pixel sizes or some other problem. Tips would be appreciated!

u/NoExperience5871 — 2 days ago

(NEED HELP ASAP! PAID OPPORTUNITY, TIME-SENSITIVE🙏)

Hey everyone! My group and I are looking for someone who can help us code our Unity visual novel for our undergraduate thesis. We're on a tight deadline, so we're willing to pay for your time and assistance.

While we're still learning Unity ourselves and genuinely want to understand the process, we could really use someone with experience to help us bring everything together before our deadline.

🎮 About the Project:

Stereotypical Sweethearts is a 2D interactive visual novel that explores how gender stereotypes and social media archetypes shape identity, self-perception, and relationships.

Grounded in research on gaze theory and Gen Z digital culture, the game follows a narrative-driven experience where players interact with characters navigating their own struggles with self-image and self-expression.

Through meaningful choices and character interactions, players are encouraged to look beyond first impressions, challenge socially constructed labels, and reflect on identity as something fluid, personal, and constantly evolving through both online and offline experiences.

📌 Short Lore:

The protagonist is gifted...or cursed, with a form of synesthesia tied to gender energy. They can see other people's auras and perceive the texture of their voices through sensations like taste and touch, yet they cannot perceive their own.

Gender energy isn't determined by biological sex or identity labels. Instead, it reflects how a person expresses, performs, suppresses, or understands themselves.

A person's aura shifts with emotions, stress, confidence, dysphoria, and social pressure, but its deeper patterns become clearer as the protagonist grows closer to them.Each character struggles with gender dysphoria, self-image, or identity in their own way. As the protagonist helps others understand themselves, they unknowingly begin confronting their own identity as well.

By the end of the game, the protagonist finally starts to perceive their own gender energy. The choices made throughout the story determine which aura resonates with them the most.

🙏 We're Looking For:

If you have experience with Unity, especially if you've worked on visual novels or narrative games, we'd love to talk! Please send me a DM if you're interested, and we can discuss the project, workload, timeline, and payment.

We've already completed a large portion of the pre-production work, including the narrative, assets, and even a draft flowchart outlining how we envision the game's logic and coding structure. The foundation is there, we just need an extra pair of hands to help us finish everything before our deadline.

Even if you can't help directly, an upvote, share, or comment would mean the world to us. Feedback and constructive criticism are also very welcome. We've poured months into both the thesis paper and the game's development, and we'd love to see this project come to life.

Thank you so much for reading! ❤️

u/Crazy_Roll2246 — 1 day ago

How to make this work with new Input System?

Recently getting into Unity and coding in general and been following a tutorial series and everytime I come across something that involves input I run into the issue of Unity having changed the input system for no reason and genuinely can’t figure things out sometimes. Like here, this is supposed to be a button press to interact with an NPC but of course the code here doesn’t work in the new system. I simply don’t understand how to make this same general code work in the new system and hoping someone can help. Thanks!

u/Patient_River_229 — 1 day ago
▲ 3 r/Unity2D+1 crossposts

Looking for honest (or brutal) feedback on Asset Store listing

Hello!

I released my first tool on the Unity Asset store a week ago. I am looking for some honest (or brutal) feedback on the listing overall. It has been getting some traction and sales over the past few days but there is always room for improvement.

What can i do better? Do the screenshots and videos look interesting? Is it easy to understand what the tool does?

Thanks you for taking the time to read this post!

assetstore.unity.com
u/PrototoolsDev — 2 days ago
▲ 15 r/Unity2D

Pixelart enemy - BowNana

Another funny enemy for my game.

A BowNana, shooting arrwos or throwing BananaBombs. Where do I know this from? 🤔🤔

Be kind and wishlist my game.

Have a good sunday 😊

u/YorelGames — 2 days ago
▲ 16 r/Unity2D+1 crossposts

It looks like someone will return!

(It's Terraria's original cthullu, I'm doing a fangame about him in Unity :D)

u/Sheepistan — 2 days ago
▲ 6 r/Unity2D+2 crossposts

I want to learn how to create video games

I've been interested in programming and video game creation for a while now, but I've never really made a conscious effort to start learning. I'm 17, almost 18. What advice would you give me for learning to create video games? I'm about to graduate from high school and start university. What specific degree would you recommend? I need to hear from you, Reddit users. I would love to hear your advice to guide my path and help me pursue my dream.

reddit.com
u/LedherToxic — 2 days ago
▲ 5 r/Unity2D+1 crossposts

Built a code-driven plasma drill effect for my competitive mobile drilling game

I wanted this drill to feel less like a normal drill bit and more like a concentrated plasma weapon. The visuals are built in Unity with code-driven layers: a glowing core, animated beam, contact flare, particles, pulsing light, and scripted motion instead of a pre-rendered animation.

It is still being tuned, but I’m pretty happy with the outcome so far.

u/DepthBreaker — 2 days ago

What is the most efficient way to learn Unity 2D?

I mean what way is the balance of quality and quickness. Maybe you have some good tutorials, resources or paths to learn unity well?

reddit.com
u/deposot — 3 days ago
▲ 0 r/Unity2D+1 crossposts

Can anyone please help me to solve this

Currently I'm working on an Arrow escape puzzle game and I want to make a level editor tool that generates levels from png images, just like this reference.I tried but can't figure out how I can make this.

If you have any ideas please help me.

u/Randomcatown — 2 days ago
▲ 187 r/Unity2D+1 crossposts

Pixelart enemy - HatCherry

The first enemy in my game. What do you think? 😊

u/YorelGames — 4 days ago
▲ 20 r/Unity2D

Head Turnaround

Making a new sprite sheet for my character, Super Punkass. She has 8-direction movement, so I started with her head, making a head spin.

u/SterlWorld — 3 days ago

Animating 2D sprites without a controller

Hello!

I am developing a game that is a point-and-click with pixel art. There are many animated characters in the world and thus I would like to know if there is a more straightforward way of animating them without having to create an Animator Controller/Animator Override Controller for each animation in the game? I have experimented with just doing my own sprite replacements on a sprite renderer but want to know if there is a solution already available.

I tried to use Animancer, but as far as I understood I still need the animator controllers + an animation clip, so then I would have to animate a gameobject nonetheless.

Any advice is appreciated!

reddit.com
u/Difficult-Throat-697 — 3 days ago
▲ 384 r/Unity2D

We're making the game in Unity, but our art team took five years to painstakingly handcraft every pixel in TVPaint!

u/notyourmamax — 5 days ago