
Terraria Mechanical Brain
This is my version of the mechanical brain, makes hallucinations with holograms and uses ichor as a weapon.
(It's name is the observer)

This is my version of the mechanical brain, makes hallucinations with holograms and uses ichor as a weapon.
(It's name is the observer)
Honestly, I was planning to use the musical tracks from the Calamity mod in my fangame with permission of the creators obviously, but seeing this, I think I'd better not.
(Originally this was a bug, there's only one Cthulhu, he's only teleporting)
(This was made in Unity, still has lot of bugs)
Vector3 dir = (PlayerTransform.position - transform.position).normalized;
transform.position = PlayerTransform.position - dir * DistanceDash;
transform.RotateAround(PlayerTransform.position, transform.forward, DashSpeed * Time.deltaTime);
I'm makin' a Boss, so I put the boss to rotate around the Player, but when the player moves the boss don't keep the same distance. After rotate around I put (PlayerTransform + dir * distance)
but now keeps the same distance but I have 2 bosses because he's teleporting for some reason
I've made it for a cutscene of a game, but it looks very cool, what do you think?
I've edited the cultist's achievement image for make this.
(It's Terraria's original cthullu, I'm doing a fangame about him in Unity :D)