
" Even in the wake of tragedy, new hopes can bloom in our hearts "
I listened to the SBC non‑stop for 3 hours :/ love the new calamity fables scal design!

I listened to the SBC non‑stop for 3 hours :/ love the new calamity fables scal design!
Was reading the update changelogs, saw this marathon medalist icon change and remembered this post, lol.
Good news: basically everything (less chance of stuck in some really BS situations. The deathray target lock in multiplayer is especially amazing, that caused a LOT of raging over my many multiplayer playthroughs.
Bad news?! (maybe not?): it's a lot harder to manipulate true eye cycles (might be impossible) - I'm not completely against this as it might result in a more engaging core phase, giving it a learnable pattern similar to the first phase, rather than "run away and pray".
As someone who's spent probably more than 10 hours staring at the respawn timer (looking at you 1hp run), I will enjoy this immensely. And not having to get 3 pairs of wings is nice.
There's so much here bro it's divided into sections AND subsections
no more looking for a wand of sparking
Made my first overseas online friend yesterday was excited to play multiplayer with them just to find out that both their reddit and discord account have been deleted today.
(Got giga-ghosted...)
(Well I guess this post could be removed)
[Edit: not so playing solo now as I'm playing multiplayer with my new friend in the comments (the guy who offered himself as tribute)😁]
Hello community members.
I started playing Terraria for the first time a couple of days ago with my boyfriend (also a new player) because our friend wanted to play with us.
The friend made the world on Classic mode. And when my boyfriend and I joined, we just made our characters on Classic without thinking much. The friend didn't tell us anything about the character difficulty or world difficulty.
So we start playing and I've heard about the game before but I feel like I was definitely missing out because both me and my boyfriend are having so much fun. The friend played a couple of times a few years ago but he told us to use the Wiki for information because he doesn't remember that much.
The friend finds out that we aren't dropping all our inventory items on death which I thought was normal. He sort of lost his shit and said that's such a pussy way to play and that the game is basically unplayable for him and super boring especially when we start doing bosses and stuff. At this point we had died like a million times so I told him it would be so annoying if I lost my gear that I spent hours farming.
Then the Eye of Cthulhu randomly spawned and the friend died first and I died and respawned and continued attacking it while my bf had aggro. He completely lost it and said this is unfun and you guys are just boring and then he ragequit and left.
Can someone explain to me why dropping your entire inventory is so important? I understand maybe trying a higher difficulty world which I normally do on my second runs for most games. But I don't understand how losing your entire inventory would be fun especially since it's not as easy to obtain gear and items like it is in Minecraft for example.
Thank you in advance.