r/unity

▲ 44 r/unity+1 crossposts

Motorcycle System and Wheelie

I made this system for my asset template, what do you think? Is there anything I should improve?

u/julhieciogamedev — 3 days ago
▲ 214 r/unity

Unity AI Slop Store

This is for the autumn sale; the state of the asset store. Wtf.

u/HugeHog42069 — 8 days ago
▲ 17 r/unity

What would you call this creature?

This was one of the first creatures we added to the game, and we called it "Brainer" because... well, it looks like a giant brain 😅. Its purpose is to produce the resource(development points) used to level up the other buildings.

But now we're having second thoughts.

Can you come up with a better name?

u/2PawnsGames — 7 days ago
▲ 181 r/unity+8 crossposts

I finally finished the new trailer for my cozy colony sim, WildRoot. I'd love to hear what you think.

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.

I'd really appreciate any feedback—especially on the pacing, music, and whether the trailer makes you want to learn more about the game.

u/Remarkable-Ice-8608 — 8 days ago
▲ 2.5k r/unity+3 crossposts

After 12 years my time has come to QUIT my job and go FULL INDIE. I have released my first games steam page. It's out there. I CAN'T BELIVE IT! Wish me luck!

Okay! NOW it's my turn! After 12 years of learning, prototyping and having the dream to be a real indie dev one day i kind of became one this week.

I have released the Steam Page for my upcoming game Crown Me Again.

I'm Oskar (aka The Code Otter), a Berlin-based Game Dev and UX Designer.

Here is my short pitch about the game:

Crown Me Again is a loot-driven incremental game inspired by games like Nodebuster and A Game About Feeding a Black Hole, combined with the loot and build-crafting of ARPGs like Path of Exile and Diablo.

Unlike many incremental games, Crown Me Again does not rely on a traditional skill tree. Instead, progression is driven by randomized loot across seven item types and five rarities, with abilities, modifiers and special effects that can combine into powerful synergies and increasingly ridiculous builds.

I still can't fully believe it.

A bit of the backstory:

I actually really will end my current job as UX Designer in the Non-Games Industry. The contracts are ending and so is my job. I could continue doing game dev on the side, but i had this rare opportunity that my next few months are financed and i am also eligible for a small grant which will cover at least 6 more months of the journey if i get it and the chances look good.
So most of the time i am really risk-averse. I like to have my safe space and not do anything risky.
BUT THIS TIME I somehow felt as if i had to take the risk. It was "NOW OR NEVER". I know that times will come (sooner than later) where i will have kids, where i wont have the finances and where my wifes situation will be different. But now is not the time. Now was the time where i can take this (roundabout) 1 year and try to do my thing. And i had to do it... so i did it.
I am so excited about my journey and about what will come next. A bit afraid as well but i guess its normal.

So here I am... :)

Thank you for reading and you can ask me anything!

u/_Powski_ — 11 days ago
▲ 49 r/unity

After 4 abandoned projects, Cafe Sapa just crossed 50 wishlists in 12 days ❤️

A small milestone, but one that feels pretty special to me.

Cafe Sapa just crossed 50 wishlists on Steam after 12 days.

I know 50 isn't a huge number, but there's a bit of a story behind it.

I've started 4 different game projects before this one, and eventually abandoned all of them. Work, life, and personal commitments always seemed to get in the way, and I'd slowly lose the time and momentum needed to keep going.

This time, I'm still working a full-time job, but I've made a conscious effort to carve out time for Cafe Sapa whenever I can. Some days it's a few hours, some days it's barely any, but I keep coming back to it.

So seeing 50 people wishlist the game honestly feels a little surreal.

Cafe Sapa is a cozy top-down cafe game about listening to your customers, figuring out what they're feeling, and serving them the right thing.

Next milestone: 100 wishlists.

Thanks to everyone who's already supported the game. And if you haven't seen it yet, I'd love for you to check it out. ❤️

https://store.steampowered.com/app/5282050/Cafe_Sapa/

u/preetm9158 — 8 days ago
▲ 1 r/unity

Game mechanics without complex coding?

Hi everyone! I'm attending a 24h game jam with three classmates as a scholar project. We're planning to use Unity but there are only two of us (my friend and I) who are "used" to Unity and its interface, but we're not specialized as game developpers you know (basically, we have the basis and a game jam experience x))

If you know about old Resident Evil games, we're using a similar trick with a fixed 2D background and a 2D character moving into that background with a bunch of colliders to create a 3D effect.

Example that inspired us: https://vm.tiktok.com/ZN8kqg5aK/

So, that was for the context haha. Now, I'm wondering if y'all have any tips or tutorials about game mechanics that we can include in our game without too much code? I already checked some tutorials but any idea that comes from the community would be helpful! We thought about some point and click mechanics, which is pretty easy to make as I did it before, but also pretty repetitive.

Sorry if there's any mistake, English isn't my first language. Thanks for helping! <3

u/lunelyres — 7 days ago
▲ 2 r/unity

New to Unity, can someone explain how this works?

Making a game (Canadian Farming), I wanna make it 3D and have ok graphics, my pc specs aren't very good, I5-4570, iGPU, 20GB DDR3, can someone help me? If you have any questions I can answer em.

Note: Unity crashed and showed this error: could it be because I have a potato pc?

Could it be because I have a potato pc?

reddit.com
u/Loud-Concept333 — 7 days ago