r/unity

▲ 115 r/unity+1 crossposts

New Physics-based Combat Paradigm Showcased (Mouse and Keyboard)

This is a SLOW-MOTION CLIP (50% SPEED) | Technical Alpha Trailer Here

Moving the Mouse Cursor directly controls the sword. This is not VR

In this video, there are 0 animations. Its pure physical interaction and every collision is unique. You can re-direct your move at any time.

The Math
Rather than using standard vector math to apply physical forces to weapons, I'm using Aerospace Control Theory to simulate the sword's motion. The sword's stiffness is governed by a Multi-Modal Harmonic Oscillator, allowing the sword to vibrate at multiple natural frequencies simultaneously. This allows for very organic, tactile interactions that emulate the stiffness of materials.

This gets rid of the "dead", "damp" "sloshy" feeling of collisions in standard VR games, and altogether circumvents the "Drunken Puppet" feeling of non-VR physics-based combat games. Here, the elastic recoil makes the sword feel truly alive as it actively bites back into the opposing weapon. It feels incredibly snappy, fluid, and responsive. This brings us much closer to modelling how energy reverberates and dissipates through objects in video games.

I've written 3 blogs about the Technology and Design Philosophy of this game on the HyperMad interactive Blog.

The Magic:
I'm using Unity's built-in Physics but I'm only using AddForce() and AddTorque() to control the sword. My formulas simply tell Unity exactly when, where, and how much force to apply. I'm Using Unity as the engine and my Bloodfall Harmonic Resonance Model as the driver. The Math is so precise that it stabilizes the sword without adding drag, friction, or joints to stop the sword from overshooting. The sword is essentially a super advanced alien spacecraft that can fly better than any man-made object to date.

I never manually change the momentum, speed, or location, or use joints. Physics are always acting on the sword - not only during impact. I don't even use OnCollision callback when the weapons clash, as nothing specific happens in that moment. This is a continuous, non-abstract simulation.

From a gameplay perspective, this means PC gamers will finally experience Speed, Precision, and Physics in a single PC game. I can confidently say this is the Holy Grail of Melee combat.

The Technical Alpha is currently accepting play-testers on Steam. The game is called BLOODFALL (Recently Featured by IGN and viral on Twitter). You will be able to test the Physics and controls while progressing through a defensive gauntlet. Full combat System to be showcased in a subsequent official free demo on Steam, when its ready.

u/willo-wisper — 2 hours ago
▲ 46 r/unity+2 crossposts

Animal Chain in Blockworks

One month to release on the AppStore

u/ElasticSea — 5 hours ago
▲ 1 r/unity

Is making a portfolio with unity webgl a good idea??

I've been thinking about making an interactive portfolio, i want to do it with vanilla JavaScript but don't have the money to pay for a domain. Is webgl a good idea or are there any better alternatives??

reddit.com
u/Striking_Flounder872 — 2 hours ago
▲ 14 r/unity+6 crossposts

[Unity 6] Just finished the layout for my map . Would love to get some Feedback On the design/flow!

u/Tough-Union-3422 — 10 hours ago
▲ 539 r/unity+4 crossposts

Here's how the bartending mechanics for our VR anime visual novel looks like so far! Would you be interested in playing?

u/plectrumxr — 19 hours ago
▲ 3 r/unity

What's the performance difference between Physics Raycast, Navmesh and A* star (commercial)? AI pathfinding solutions.

Hello I'm a beginner indie Dev! Wondering what direction I should go in to not demolish performance for my game. Lol

My project uses 2D isometric tilemaps so I was thinking navmesh.

reddit.com
u/Party_Team1104 — 16 hours ago
▲ 1 r/unity

Setting A Gameobject Variable to Nothing?

NullReferenceException: Object reference not set to an instance of an object

I have a public gameobject but only want it set to an actual object sometimes. The problem is if i intentionally set it to null or leave it emty unity throws up this error.

reddit.com
u/samferguderson — 14 hours ago
▲ 54 r/unity+4 crossposts

We just dropped a free demo for Blipzz, a 2D shooter where you phase between two dimensions in real time

Hey guys, my friends and I have been working on Blipzz on and off for about 3 years, and we finally dropped a free demo on itch today.

It's a fast-paced 2D action shooter built around one core mechanic: switching between two realities in real time. You use dimension shifting to dodge attacks, reposition during combat, and solve platforming puzzles that can't be solved in a single world.

We'd really appreciate it if you tried it out.

u/BluRaccoonStudios — 1 day ago
▲ 5 r/unity+6 crossposts

Animation Composer System - ACS. Crazy limited discount!

I’ve been sitting with this for a while before deciding to post it again.

A few months back, I built a Unity plugin I wish I had earlier in my own workflow — the Animation Composer System (ACS). It started as a personal solution to speed up and simplify animation work, reduce repetitive setup, and keep everything more modular and controllable.

Over time, it turned into a proper asset that some of you already know about.

Today, and for a very limited time ACS is available at 94% off!! 🤑🤑🤑

If you’ve ever felt like animation setup in Unity takes too long, has limited visualization options or makes linking events a nightmare, this one's for you!

If you know about AnimMontages in Unreal Engine and wish there was a similar solution for Unity, this one's for you!

assetstore.unity.com
▲ 16 r/unity+2 crossposts

I’m working on MMA manager sim

I’ve been building an MMA manager sim game over the last few months, and my Steam page has been live for about 2 months now. Recently, I updated the game dramatically, including the Steam page itself (still no trailer though).

A free teaser version called “The Showcase” is also planned to release soon on itch.io :
https://digital-realms-studio.itch.io/elite-mma-manager

It will be a limited teaser version of the game (not a full demo) and will launch alongside a Discord channel.

I’d love to hear what kind of impression you get from the screenshots and the game overall.

u/DigitalRealmsS — 1 day ago
▲ 0 r/unity

I was just testing how Unity AI actually is and Made this small Game Prototype in some prompt using it

Unity launched its own AI Assistant in beta few days ago, and after testing it for a few days… this honestly feels insane

Almost everything needed to build a game is starting to come into one workflow now:
• Generate sounds
• Create and rig characters
• Animate them
• Build gameplay systems
• Create 2D → 3D assets
…and much more.

The craziest part?
I made this entire prototype in less than ONE hour

Not perfect yet, but the speed of iteration and creativity this unlocks for indie developers is wild. Feels like game development is entering a completely new era.

Tools Used:
• Unity AI → Rigging, Animation, Gameplay
• Mixamo → Character Setup
• Google Antigravity → 3D Model Visual Polish

Would genuinely love to hear your thoughts on this???

u/SumitDubey3 — 1 day ago
▲ 34 r/unity+2 crossposts

Adding different enemies to my game

Trying to make them behave differently but they still feel too similar. Some options?

u/CoolestTower — 1 day ago
▲ 0 r/unity

Solo Unity dev from Romania living in Switzerland working on my second mobile game

Hi everyone,

I’m a solo Unity developer from Romania currently living in Switzerland.

I released my first mobile game called “The T Path – Endless Runner” on Google Play & App Store and now I’m working on a much bigger cozy cooking game in Unity.

My first game isn’t perfect, but I learned a lot from making it completely on my own.

I’d really love some feedback about the art style, UI and overall feel of the game :)

Thanks!

u/TrutaTeodora-GameDev — 2 days ago