I've written some books about shaders, compute shaders, tools, and math for graphics in Unity.
Hi everyone! I thought this might be useful to some of you. I've been writing books about technical art since 2021, mostly focused on shader development and tool creation. If you're just getting started in this field, check out this book bundle. It might be exactly what you need to get started: https://jettelly.com/bundles/the-unity-dev-bundle