Complete beginner wanting to make a UI-based Management Sim in Unity. Where do I even start?
Hi everyone!
I have an idea for a game provisionally called Graveyard SIM (GYSIM). The premise is a management simulator where you take over a family-owned cemetery. The gameplay will be 99% UI-based, focusing on resource management (money, reputation, plot space), hiring/firing staff (gravediggers, security), and moral dilemmas (like taking bribes for shady night burials vs. maintaining a pristine reputation to attract high-profile political funerals).
To visualize the core decision loop, I mocked up this concept of how I imagine the main office HUB/dashboard looking:
The catch: I have ABSOLUTELY ZERO experience with game development or coding, and I want to build this using Unity.
Since the game is almost entirely menus, buttons, text variables, and data management (no complex physics, 3D character movement, or combat mechanics), what is the best roadmap for me to learn the ropes?
- Are there specific tutorials or courses you recommend that focus heavily on Unity UI / Canvas and C# data structures for beginners?
- What is the cleanest way to set up the logic for "Click option button -> update money/reputation float variables -> trigger next narrative event"?
- Since I'm starting from scratch, should I focus on learning pure C# script logic first before deep-diving into the Unity Editor?
Any advice, tutorial channels, or reality checks on the scope of a UI-heavy text/sim game would be highly appreciated. Thanks a lot!