Image 1 — Evolution of Li Sha's in game version made by Kotaroukenji
Image 2 — Evolution of Li Sha's in game version made by Kotaroukenji
Image 3 — Evolution of Li Sha's in game version made by Kotaroukenji
▲ 90 r/characterdesigns+4 crossposts

Evolution of Li Sha's in game version made by Kotaroukenji

When it came to adapt the character design to the gameplay, we made several versions to reduce noise as much as possible while keeping enough detail to bring depth to the character. Readability and aesthetics are key.

I added also the research illustration of the character and the final result.

By Kotaroukenji, Ichi Wang and Rafchu.

u/Green-Association474 — 3 days ago

Tiebreakers Wishlist Progression, Feedbacks are welcomed

Hi, I'm sharing the current wishlist trajectory for the game Tiebreakers.

We announced Tiebreakers during the "AG French Direct" festival, which is a fairly modest French festival but worked out pretty well for us. Over the first 3 days, we gathered around 5,000 wishlists. The trailer tweet did surprisingly well with 200k views, and we got 50k views on YouTube for the trailer. After that, the wishlists slowed down, and today we are at just over 7,000 wishlists. Recently, what brought the wishlists back up a bit was communicating on Reddit, which we hadn't done at all before (we went from a low daily average to peaks of up to 40 to 50).

For now, we aren't posting on Instagram, mainly Twitter. We tried TikTok, but it doesn't seem to be working very well at the moment.

Also, we haven't made a demo available on Steam yet. We are counting on that and on other festivals for future wishlist spikes, along with one announcement in particular.

So there you go, I'd love to get your feedback to know if you think this is a lot or not so much for the moment compared to our project, as well as your opinions and advice.

Thanks for reading!

u/Green-Association474 — 3 days ago

Evolution of Li Sha's in game version made by Kotaroukenji

When it came to adapt the character design to the gameplay, we made several versions to reduce noise as much as possible while keeping enough detail to bring depth to the character. Readability and aesthetics are key.

By Kotaroukenji.

u/Green-Association474 — 4 days ago
▲ 13 r/IndieGameDevs+1 crossposts

Tiebreakers - A short gameplay clip showing our shoot and parry mechanic.

Hey everyone! Wanted to share a quick clip from the early stages of the game to show how the shoot and parry dynamic feels. Would love to get your thoughts on it!

u/Green-Association474 — 6 days ago
▲ 3 r/Games+1 crossposts

Tiebreakers - Tiecorp Studio - A Shonen Run 'n Gun game

### 🎥 Watch our Trailer

* **Official Reveal Trailer:** https://www.youtube.com/watch?v=bFv1zObLItc

Hi everyone!

We are two French devs with a background in the gaming industry. A while back, we decided to quit our jobs to go full-time on a passion project we’d been working on in our spare time since 2020. It’s now been 2 years since we took that leap, and we finally announced our indie game a few weeks ago!

We also managed to sign with a publisher. Honestly, finding one was a bit of a battlefield, it took us about a year of hard work to get there. Of course, we aren't doing this entirely alone anymore. We are also working with other amazing people whom we started funding through our own savings, as well as a French government grant.

### 🎮 About Tiebreakers

*Tiebreakers* is a fast-paced Shonen Run 'n Gun. Fight your way through intense levels with explosive anime-inspired action, parry crazy projectiles, and dive into a colorful, high-energy world!

### 🚀 Release Plans & Links

* **Platforms:** PC (Steam)

* **Steam Page (Wishlist):** https://store.steampowered.com/app/4182850/Tiebreakers/

Thanks for reading! If you feel like supporting us, adding the game to your wishlist would mean the world to us! We'd love to hear your feedback on the trailer!

u/Green-Association474 — 7 days ago
▲ 307 r/couchcoop+14 crossposts

We released our first steam page for our indie game : Tiebreakers

Hi everyone!

We are two French devs with a background in the gaming industry. A while back, we decided to quit our jobs to go full-time on a passion project we’d been working on in our spare time since 2020. It’s now been 2 years since we took that leap, and we finally announced our indie game a few weeks ago!

We also managed to sign with a publisher. Honestly, finding one was a bit of a battlefield—it took us about a year of hard work to get there.

Of course, we aren't doing this entirely alone anymore. We are also working with other amazing people whom we started funding through our own savings, as well as a French government grant.

Thanks for reading!
If you feel like supporting us, adding the game to your wishlist would mean the world to us !

u/Green-Association474 — 4 days ago