r/arcade

One of these grounds is not like the other.
▲ 9 r/arcade

One of these grounds is not like the other.

Friend bought a game in a 19" Dynamo cabinet. It was working and cosmetically was 8/10. I found this creative crayon choice for a ground. Also - anyone using ring terminals on a Peter Chou needs to be my monitor discharge tool for a month.

u/weirdal1968 — 18 hours ago
▲ 16 r/arcade

Time Extended - SoCal

After a (3) month wait, due to higher priority jobs in their queue… PlexiDisplays came through fabricating this custom backlit sign, designed by my buddy TastyBoogerz :)

u/fatherpain2 — 1 day ago
▲ 55 r/arcade+2 crossposts

Mega Twins on Arcade chased the Dragon’s Blue Eyes, only to be surprised by an evil Clown!

I’d recommend listening to this music while reading. 

STORY (8/10) 

  • Storytelling had an awesome premise, with the Kingdom of Alurea being destroyed by an evil Clown which left behind 2 infant Princes. Once they grew up, they swore revenge upon the evil that killed their parents. The quest was to gather the Dragon’s Blue Eyes and save their home! 
  • The presentation was very cool as well, although quite fast for a thorough read. 
  • While the characters didn’t have proper introductions, the 2 Princes wore Blue and Red for an easy distinction. There were some more like a Princess, a huge variety of bosses and some helpers along the way. 
  • Pacing was very fast, with the whole game being no more than 30m. Quite awesome for a quick play-through!

 

GAMEPLAY (10/10) 

  • Starting with controls, which were very fluid and easy to execute. You could jump, duck, hang to walls, fly or even swim underwater. The whole gameplay felt so good on each location too, I was pleasantly impressed. 
  • While combat was mainly reduced to the sword swings, you could charge your magic attack for some ranged slices, use specials which obliterated the whole screen with style, and collect a variety of swords and health items which helped along the way. 
  • Platforming though, pretty simple and a lot of fun. You progressed through each level with great vibes while obliterating everything in your way. 
  • Traversal too, which had small levels with great variety. 
  • Speaking of variety. The enemy encounters and overall boss fights were more than plenty, in fact, even if some were reused, their overall attack patterns and visual variety was outstanding! 
  • Difficulty was good, although I did use at least 10 coins here, maybe more.

 

AUDIO (9/10) 

  • Sound design was mostly reduced to its mono output, but the overall sound effects felt so good. Upon picking up coins, you got that sweet beep, as well as hitting enemies or even during jumps. 
  • The music was fantastic, with so many soundtracks it was simply too much, in a good way. The metallic design perfectly fit with the whole game! 
  • While the dialogues were too fast to read through, I did appreciate what little of them I could skim.

  

VISUALS (10/10) 

  • Fidelity was outstanding for 1990. The overall visual effects, enemy animations, destructible environments and parallax scrolling was impressive. 
  • Character models and boss battles were great too, with a lot of mayhem on the screen. 
  • The art style was something special. Even though the levels were reduced to 3/4m at a time, their overall quality was fantastic!

 

WORLD DESIGN (10/10) 

  • Level design was divided into 9 tiny sections, and each one surprised you with new additions. Starting with the Forest, then ascending to the Clouds, just to descend into the Underwater world. Soon after leaping forward towards the Castle Grounds, Underwater sections, external Walls, Dungeon, Throne and the final battle with the evil Clown himself. 
  • The atmosphere with the beautiful landscapes, music composition and overall world destruction was purely magical.

 

TL;DR -> What more can I say, an outstanding little journey. It delivered on everything, including its charming story. While I wished for a longer stay, I did enjoy what little I got. A (9.4) game, masterpiece in my book. Would absolutely replay the game in CO-OP, because while the Princes fought the evil Clown, we shall see which one will get the Crown! 

u/White_FIame — 2 days ago
▲ 34 r/arcade

Does anyone know this Arcade game?

Guys I used to play in the early 80s this game where two submarine look alike where going against each other. It must have been from the 70s or very early 80s and it was just black and white game. Take a peek at the picture I drew and see if it looks familiar

u/YakBig454 — 3 days ago
▲ 85 r/arcade+1 crossposts

Thank you, Reddit community

It’s been almost two years since I embarked on this crazy project of making OMVS kits. It’s involved many hours of soldering, but thanks to the support of this community, it’s all been worth it. Thanks to you, the kits have kept getting better: aesthetic improvements, a cartridge cover, a better power supply, different colours – all thanks to your requests and comments.

I hope I can keep going with this madness that robs me of sleep, after a long day’s work as a tax advisor and battling with my three young children (aged 6, 4 and 3 😅) (and two dogs 🤦🏼‍♂️). But it’s all worth it when someone from my generation (the 80s) or younger people tell me how excited and satisfied they were to receive my kit.

Thank you all so much!!

u/Excellent_Balance540 — 4 days ago
▲ 34 r/arcade+1 crossposts

Trying to place a value on this machine

Top gun screen needs replaced

Missing one top gun button

Missing two Mario buttons

u/Asleep-Increase7154 — 4 days ago
▲ 15 r/arcade+2 crossposts

Anyone know what’s going on here?

I came across this tabletop arcade on OfferUp. The guy says it needs a new jamma board. Or maybe just a switch? This is what he said specifically:

“Researching it, I was told it's a pretty simple fix: turn the machine off -on the jamma board are four little tiny switches. They’re very small. The number four switch just needs to be flipped the other way turn it back on. You should be good to go. But I have not had time to try the fix yet.”

Does that make sense? If it’s an easy fix, I’d like to buy it, but I don’t want to get hosed.

u/Emergency_Cod_4240 — 4 days ago
▲ 4 r/arcade+1 crossposts

What kind of potentiometer is usually used in Arcade Monitors?

Picture as an example.

I have to replace a broken potentiometer on my EAGO arcade monitor but I didn't find the "range"(?) they usually use. Online I found 10K Ohm, 20k, 100K and so forth. Which one is better for this application?

u/NathanTheXMan — 4 days ago
▲ 3 r/arcade+1 crossposts

Broken NAOMI2... fixable?

Hey!

I got this NAOMI2 board. I bought it in when I used to live in Japan to play GGXXAC.
I came back home now, and shipped it over using EMS, but it seems that it didn't survive the transport.

I opened it up to see what was the issue as I heard a clunky sound in it.

This thing got loose... Do you guys think it's fixable?

thx

https://preview.redd.it/qttwxj0key1h1.jpg?width=3024&format=pjpg&auto=webp&s=6e4eeb0a1c009f4f822ad5a57bea7b5747806ac0

reddit.com
u/Xanax200mg — 3 days ago
▲ 7 r/arcade+1 crossposts

Looking for someone else who has this particular Love Meter coin-op

I found someone local to work on mine and he did a nice job fixing it up. However, he went the extra mile and tried sanding down the Nameplate at the top, almost completely removing the logo where it used to say LOVE METER. I am trying to find an image of one with the logo intact so I can try to recreate mine. Having trouble finding any images of other machines like mine. Hoping someone on here has one in their arcade or bar. THANK YOU!

u/Pleasant-Artist-1665 — 4 days ago
▲ 32 r/arcade

What were these smaller arcade cabinets called?

I would love to buy one of these smaller arcade cabs, but don't even know what they are called. I played a mini one of these with Ms. Pac-Man while at the Barcade in the East Village recently. Then saw both of these in SF at a cool arcade, but don't know what term there was to describe them & had no luck finding it online or with google. Can anyone offer a tip to help out?

u/bartenderatlarge — 4 days ago
▲ 165 r/arcade

Time Extended -SoCal

Before and after for the project to convert the storage room
Into more game room space. Can fit (13) additional titles and a change machine.

u/fatherpain2 — 5 days ago
▲ 35 r/arcade+2 crossposts

Marvel Land on Arcade was the ultimate test of Rock, Paper, Scissors with a marvellous vibe!

STORY (8/10) 

  • Storytelling was charming yet simplistic. It told the journey of Prince Paco and his quest to liberate the Marvel Land from the King Mole, which wanted to control the Amusement Park and its people.  
  • It had a nice presentation with cool animations in between. I did love the zooming in in real time, for 1990 that was really impressive! 
  • While Prince Paco was the main character with his antagonist King Mole, the game also had a final credit scene with all the characters, enemies and boss’ names. Throughout the 4 levels, you fought the Great Condor, Yoroi Ankou, Princess A-La-Mode and Mole himself. All that to rescue the 4 Fairies and bring peace to the Land. 
  • Pacing was great, with no more than an hour of play if you used your momentum and jumped though the stages. 
  • Another thing I loved about the game, was how on bonus stages the game presented you a lot of characters from other games. It was such a marvellous surprise!

 

GAMEPLAY (9/10) 

  • While the controls had only one button to mash, the overall mechanics and their use was so good and innovative for the time. You had your jump button which got you through most of the sections, a duck ability to dodge enemy projectiles or skim through tight spaces, power ups like your clones helping you defeat distant enemies, the wings which gave you higher jumps with a gliding ability, and some red boots which gave you increased momentum! 
  • The game was divided into 2 traversing modes. One with normal jumping and the other on the ferries. The way each level was presented with unique ways of progressing was really cool, although quite repetitive by the end. 
  • Platforming was fantastic, but be warned, it got so hard and pixel perfect by the end it was crazy. You had to utilise all your abilities, power ups and clever dodging to avoid a lot of enemies and traps. 
  • Speaking of traps and puzzles, very well done. The game was much more focused on momentum than clever placements or jumping abilities. You always had to understand that it didn’t matter if you jumped on a pole, barrier or enemy head, as long as those jumps generated enough momentum to get you to the end level. 
  • Enemy variety was impressive with a lot of different enemies, and a bunch of annoying ones. Boss battles on the other hand were simplistic apart the final one, and get this, you had to play rock / paper / scissors to defeat 2 of them and the other 2, well, good luck smashing your jump button! 
  • Difficulty was progressive with a steep difficulty curve by the end. I liked it a lot, because it taught you how to handle yourself in tight situations, which by the end helped you with most encounters!

 

AUDIO (10/10) 

  • Sound design had that pleasing stereo output, with most sound effects sounding crisp and punchy. 
  • The music was fantastic as well, having a lot fitting soundtracks! 
  • Voice acting while limited to some dialogues, was rather impressive for a 1990 game! 
  • Ambient sounds too, with water splashing enemies, bobbling lava and quicksand shivering effects!

 

VISUALS (9/10) 

  • Fidelity was marvellous in all its glory. I couldn’t believe that it was released in 1990, because every effect, pixel art and overall parallax scrolling was out of this world. 
  • Character models too, with cool animations and visual effects all around. I did love how each enemy was showing off, and they bloody delivered! 
  • The art style in combination with the visual effects had outstanding vibes. Even though some levels had reused assets, their placements were quite unique!

 

WORLD DESIGN (9/10) 

  • Level design was very impressive during its 4 different worlds. Even though mostly similar to one another, I did enjoy passing through the Flower and Grass Lands, as well as the Sweet, Ice and finally Lava Land. The only drawback was the asset reuse, apart from that, it had really cool vibes with a fantastic atmosphere! 
  • The Landscapes were heavily reused though, which I didn’t appreciate. 
  • World destruction wasn’t present, but I quite liked the falling platforms with their cool water, sand or lava animations.

 

TL;DR -> An awesome journey though the Marvel Land. It landed on everything apart its asset use, which did indeed show some repetitiveness. But, the gameplay loop, visual presentation, overall level design and platforming sections delivered outstanding vibes. A (9.0) game, masterpiece in my book. Wouldn’t replay it though, as the Genesis version is considered the complete experience! 

u/White_FIame — 4 days ago
▲ 4 r/arcade

Another chassis question

This is a 25 inch monitor from a MVS-2 cabinet I cannot find any ID marks on the chassis any suggestions? The flyback is arching so I am going to replace it, but need a little help on the ID. Thank you in advance sorry pictures are not great, it's really hard to take pictures without pulling the whole monitor in these things.

u/chaosxrules — 3 days ago