u/DepthBreaker

Built a code-driven plasma drill effect

I wanted this drill to feel less like a normal drill bit and more like a concentrated plasma weapon. The visuals are built in Unity with code-driven layers: a glowing core, animated beam, contact flare, particles, pulsing light, and scripted motion instead of a pre-rendered animation.

I created anchor points on the walls for a better spread, but I'm not sure anchoring to the same position looks optimal.

It is still being tuned, but I’m pretty happy with the outcome so far.

u/DepthBreaker — 10 hours ago
▲ 4 r/Unity2D+1 crossposts

Built a code-driven plasma drill effect for my competitive mobile drilling game

I wanted this drill to feel less like a normal drill bit and more like a concentrated plasma weapon. The visuals are built in Unity with code-driven layers: a glowing core, animated beam, contact flare, particles, pulsing light, and scripted motion instead of a pre-rendered animation.

It is still being tuned, but I’m pretty happy with the outcome so far.

u/DepthBreaker — 10 hours ago