u/Difficult-Throat-697

Animating 2D sprites without a controller

Hello!

I am developing a game that is a point-and-click with pixel art. There are many animated characters in the world and thus I would like to know if there is a more straightforward way of animating them without having to create an Animator Controller/Animator Override Controller for each animation in the game? I have experimented with just doing my own sprite replacements on a sprite renderer but want to know if there is a solution already available.

I tried to use Animancer, but as far as I understood I still need the animator controllers + an animation clip, so then I would have to animate a gameobject nonetheless.

Any advice is appreciated!

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u/Difficult-Throat-697 — 3 days ago

Girlfriend painted my binder

My girfriend is not very much into Pokémon but I have been trying to ease her into it by letting her rip the packs I buy (she won't admit that she likes it).

She knows that my absolute favorite Pokémon is Treecko and she has been excited to test out her new acrylic markers.

I got this surprise when I came home from work today, I love this girl more and more for each day :')

I feel like I do not have to catch 'em all, all I need is her.

u/Difficult-Throat-697 — 1 month ago