Animating 2D sprites without a controller
Hello!
I am developing a game that is a point-and-click with pixel art. There are many animated characters in the world and thus I would like to know if there is a more straightforward way of animating them without having to create an Animator Controller/Animator Override Controller for each animation in the game? I have experimented with just doing my own sprite replacements on a sprite renderer but want to know if there is a solution already available.
I tried to use Animancer, but as far as I understood I still need the animator controllers + an animation clip, so then I would have to animate a gameobject nonetheless.
Any advice is appreciated!