r/WMMA5

i decided it was simply unacceptable that other organizations were letting joe son win fights. hopefully mark gives him the chin-to-eye treatment
▲ 13 r/WMMA5

i decided it was simply unacceptable that other organizations were letting joe son win fights. hopefully mark gives him the chin-to-eye treatment

u/JJ2478 — 4 days ago
▲ 7 r/WMMA5

WMMA6 on Mac (Apple Silicon): working, with a one-step installer

Update 10 Oct: Fixed a crash during long saves. Under Wine, the game slowly ran out of memory and eventually stopped with "Error 3035: System resource exceeded" (or crashed on a loading screen). If you installed before today, quit the game, then in the `wmma6-on-mac` folder run `git pull` and then `./update.sh`. That takes a few seconds and doesn't touch your saves or licence. If you used the ZIP, download it again and run `./update.sh` from the new folder. Details are in the README.

---

Hi all, I've got WMMA6 running fully on my Mac (M5 Max, macOS 27): activation, playing through events, saving and loading, and patching to 1.10. For anyone else on a Mac, I've put together a free installer and guide:

https://github.com/Philsmith1/wmma6-on-mac

What you need: an Apple Silicon Mac (M1 or later), Homebrew, about 4 GB of free space and your own WMMA6 installer and licence key from Grey Dog. No game files are included.

How: download the repo, then in Terminal run `./install.sh` followed by the path to your WMMA6 `.msi`. It takes 20 to 40 minutes and creates a WMMA6 app you can double-click. On first launch, activate your licence in the License Wizard as normal.

Patches: quit the game, then replace `WMMA6.exe` in the game folder (the README shows where).

Moving computers: deactivate first with the License Management button on the main menu.

Why it was tricky: WMMA6's licence check uses 32-bit .NET, which hangs under Wine on Apple Silicon. A fix found by kic99 for TEW IX (credited in the README) solves that. I also fixed a Wine bug that made small fighter thumbnails look speckled.

Grey Dog doesn't support Macs, so please don't send them questions about this project. Post them here or on the GitHub page and I'll help where I can.

u/phil669 — 7 days ago
▲ 9 r/WMMA5

Weight misses

Is it me or are there a lot of weight misses in this game? It feels like every event there’s like six people that miss weight if there’s a way to fix this and I’m not aware of please let me know.

reddit.com
u/Darkthoughts422 — 7 days ago
▲ 57 r/WMMA5+1 crossposts

I’m building an MMA sandbox with 209 active promotions worldwide, custom organizations, and an agent mode

I develop and sell Football Fictional World Simulator, and I’m now working on its MMA counterpart: MMA Fictional World SImulator.

The main idea is a whole MMA world you can watch evolve. 209 promotions around the globe operate simultaneously, from small local organizations to major international names. They run events, sign fighters, crown champions, and compete for talent while careers develop across the world.

You can follow one promotion closely, track a promising fighter through several organizations, or simply let time pass and see how the MMA landscape changes. A small promotion producing a future star, an unexpected champion, or a fighter rebuilding their career somewhere else—those are the stories I want the simulation to create.

You can also add your own promotions, choosing their country, size and weight divisions. You’re free to expand the world and see where your organizations fit into it.

Fast simulation is a major priority. I want exploring a large world and following generations of fighters to be a central part of the experience.

There’s also an agent mode if you want a personal stake in that world. You can sign clients, respond to promotion and fight offers, manage your agency’s money, and follow your fighters as they move between organizations. The world keeps running around you, while your clients give you particular careers to care about.

For anyone who enjoys the world-building and career stories in WMMA, that’s the experience I’m aiming for: a large, customizable MMA sandbox, with the option to become part of it as an agent.

The current interface is in Japanese, and the game is still in development. I’d love to hear what other MMA sim fans think.

Would you spend more time managing fighters, building custom promotions, or simply watching the world unfold?

u/boxed110 — 11 days ago
▲ 39 r/WMMA5+1 crossposts

Fight Week - Announcement Trailer

Hello everyone!

I’ve spent a ridiculous number of hours playing WMMA over the years, and my love for the series is a huge part of why I started making Fight Week.

Fight Week is a combat sports promotion management game inspired by the kind of deep sandbox experience I loved in WMMA, but built around my own ideas and with MMA, boxing, kickboxing, bare knuckle, and more all existing in the same world.

You run the fight business: sign fighters, negotiate contracts, scout prospects, book cards, manage fight week, deal with injuries and replacements, secure TV and sponsor deals, and try to build your promotion into an empire.

One thing that was especially important to me was simulation speed. Fight Week is designed to simulate the wider game world quickly, even with thousands of fighters, promotions, rankings, careers, and events being tracked. I want long-term saves where you can advance months or years without spending forever waiting for the world to process.

Some of the major features currently include:

  • Start in 1993, 2002, or 2026
  • Thousands of fighters with skills, styles, personalities, ageing, injuries, and career histories
  • Fast world simulation designed for long-term saves
  • Contracts, agents, scouting, amateur leagues, and fighter development
  • Full card booking with press events, weigh-ins, and late replacements
  • Fight simulation with exchange-by-exchange play-by-play, stats, judging, and scorecards
  • MMA, boxing, kickboxing, bare knuckle, and customizable rules
  • Sanctioning bodies, purse bids, titles, and unification fights
  • Tournaments, rankings, yearly awards, and a Hall of Fame
  • Retired legends who can potentially be convinced to come back
  • Body-specific damage, injuries, freak accidents, and career decline
  • TV deals, sponsors, staff, finances, and a board to answer to
  • Rival promotions, fight camps, rivalries, and a constantly changing game world
  • A full database editor for creating your own universe

I’m still actively developing it, but I wanted to share it here because WMMA is genuinely one of the main reasons this project exists.

I’d especially love feedback from longtime WMMA players on what features you consider essential in a modern combat sports management game.

Steam page is coming soon!

u/DeekiNeedles — 11 days ago