▲ 39 r/WMMA5+1 crossposts

Fight Week - Announcement Trailer

Hello everyone!

I’ve spent a ridiculous number of hours playing WMMA over the years, and my love for the series is a huge part of why I started making Fight Week.

Fight Week is a combat sports promotion management game inspired by the kind of deep sandbox experience I loved in WMMA, but built around my own ideas and with MMA, boxing, kickboxing, bare knuckle, and more all existing in the same world.

You run the fight business: sign fighters, negotiate contracts, scout prospects, book cards, manage fight week, deal with injuries and replacements, secure TV and sponsor deals, and try to build your promotion into an empire.

One thing that was especially important to me was simulation speed. Fight Week is designed to simulate the wider game world quickly, even with thousands of fighters, promotions, rankings, careers, and events being tracked. I want long-term saves where you can advance months or years without spending forever waiting for the world to process.

Some of the major features currently include:

  • Start in 1993, 2002, or 2026
  • Thousands of fighters with skills, styles, personalities, ageing, injuries, and career histories
  • Fast world simulation designed for long-term saves
  • Contracts, agents, scouting, amateur leagues, and fighter development
  • Full card booking with press events, weigh-ins, and late replacements
  • Fight simulation with exchange-by-exchange play-by-play, stats, judging, and scorecards
  • MMA, boxing, kickboxing, bare knuckle, and customizable rules
  • Sanctioning bodies, purse bids, titles, and unification fights
  • Tournaments, rankings, yearly awards, and a Hall of Fame
  • Retired legends who can potentially be convinced to come back
  • Body-specific damage, injuries, freak accidents, and career decline
  • TV deals, sponsors, staff, finances, and a board to answer to
  • Rival promotions, fight camps, rivalries, and a constantly changing game world
  • A full database editor for creating your own universe

I’m still actively developing it, but I wanted to share it here because WMMA is genuinely one of the main reasons this project exists.

I’d especially love feedback from longtime WMMA players on what features you consider essential in a modern combat sports management game.

Steam page is coming soon!

u/DeekiNeedles — 11 days ago
▲ 57 r/WMMA5+1 crossposts

I’m building an MMA sandbox with 209 active promotions worldwide, custom organizations, and an agent mode

I develop and sell Football Fictional World Simulator, and I’m now working on its MMA counterpart: MMA Fictional World SImulator.

The main idea is a whole MMA world you can watch evolve. 209 promotions around the globe operate simultaneously, from small local organizations to major international names. They run events, sign fighters, crown champions, and compete for talent while careers develop across the world.

You can follow one promotion closely, track a promising fighter through several organizations, or simply let time pass and see how the MMA landscape changes. A small promotion producing a future star, an unexpected champion, or a fighter rebuilding their career somewhere else—those are the stories I want the simulation to create.

You can also add your own promotions, choosing their country, size and weight divisions. You’re free to expand the world and see where your organizations fit into it.

Fast simulation is a major priority. I want exploring a large world and following generations of fighters to be a central part of the experience.

There’s also an agent mode if you want a personal stake in that world. You can sign clients, respond to promotion and fight offers, manage your agency’s money, and follow your fighters as they move between organizations. The world keeps running around you, while your clients give you particular careers to care about.

For anyone who enjoys the world-building and career stories in WMMA, that’s the experience I’m aiming for: a large, customizable MMA sandbox, with the option to become part of it as an agent.

The current interface is in Japanese, and the game is still in development. I’d love to hear what other MMA sim fans think.

Would you spend more time managing fighters, building custom promotions, or simply watching the world unfold?

u/boxed110 — 11 days ago