▲ 39 r/WMMA5+1 crossposts

Fight Week - Announcement Trailer

Hello everyone!

I’ve spent a ridiculous number of hours playing WMMA over the years, and my love for the series is a huge part of why I started making Fight Week.

Fight Week is a combat sports promotion management game inspired by the kind of deep sandbox experience I loved in WMMA, but built around my own ideas and with MMA, boxing, kickboxing, bare knuckle, and more all existing in the same world.

You run the fight business: sign fighters, negotiate contracts, scout prospects, book cards, manage fight week, deal with injuries and replacements, secure TV and sponsor deals, and try to build your promotion into an empire.

One thing that was especially important to me was simulation speed. Fight Week is designed to simulate the wider game world quickly, even with thousands of fighters, promotions, rankings, careers, and events being tracked. I want long-term saves where you can advance months or years without spending forever waiting for the world to process.

Some of the major features currently include:

  • Start in 1993, 2002, or 2026
  • Thousands of fighters with skills, styles, personalities, ageing, injuries, and career histories
  • Fast world simulation designed for long-term saves
  • Contracts, agents, scouting, amateur leagues, and fighter development
  • Full card booking with press events, weigh-ins, and late replacements
  • Fight simulation with exchange-by-exchange play-by-play, stats, judging, and scorecards
  • MMA, boxing, kickboxing, bare knuckle, and customizable rules
  • Sanctioning bodies, purse bids, titles, and unification fights
  • Tournaments, rankings, yearly awards, and a Hall of Fame
  • Retired legends who can potentially be convinced to come back
  • Body-specific damage, injuries, freak accidents, and career decline
  • TV deals, sponsors, staff, finances, and a board to answer to
  • Rival promotions, fight camps, rivalries, and a constantly changing game world
  • A full database editor for creating your own universe

I’m still actively developing it, but I wanted to share it here because WMMA is genuinely one of the main reasons this project exists.

I’d especially love feedback from longtime WMMA players on what features you consider essential in a modern combat sports management game.

Steam page is coming soon!

u/DeekiNeedles — 12 days ago
▲ 54 r/Wasteland+5 crossposts

I finally got co-op working in my post-apocalyptic survival game! Looking for people to break it with friends

I’m the solo dev of ApocaShift, a top-down post-apocalyptic survival/extraction game I’ve been working on for the last few years.

I recently added 2-4 player co-op, and the Steam playtest is open right now.

You can visit each other’s bases, build while your friend goes out on a raid, spectate them, or deploy together and try to make it back with whatever you can carry.

It’s still very much a playtest, so there are bugs and rough edges. I’m specifically looking for a few groups of people willing to jump in together and see what breaks / tell me what’s actually fun.

If Fallout 1/2, Project Zomboid, Zero Sievert, or extraction games are your thing, you might enjoy it.

ApocaShift on Steam — the playtest is free to join. Click to go to the Steam Page.

If anyone ends up trying co-op, I’d genuinely love to hear how it goes.

u/DeekiNeedles — 2 months ago
▲ 38 r/RustAndRadiation+4 crossposts

After years of working on ApocaShift, the Open Playtest is finally live

I’ve been working on ApocaShift for a long time, and today I’m finally opening the playtest up to everyone. Sorry for the hastily put together video, I've such little time getting everything ready.

You can join directly from the Steam page by clicking “Request Access.”

It’s still a playtest, not a finished game, so there will absolutely be bugs and rough edges. That’s part of why I’m opening it up, I want to see what breaks when a lot more people get their hands on it.

Streaming, recording, YouTube videos, etc. are all completely allowed too.

Steam:
https://store.steampowered.com/app/3410410/ApocaShift/

Would love to hear what you guys think.

u/DeekiNeedles — 2 months ago
▲ 46 r/Fallout2+1 crossposts

After years of working on ApocaShift, the Open Playtest is finally live

I’ve been working on ApocaShift for a long time, and today I’m finally opening the playtest up to everyone. Sorry for the hastily put together video, I've such little time getting everything ready.

You can join directly from the Steam page by clicking “Request Access.”

It’s still a playtest, not a finished game, so there will absolutely be bugs and rough edges. That’s part of why I’m opening it up, I want to see what breaks when a lot more people get their hands on it.

Streaming, recording, YouTube videos, etc. are all completely allowed too.

Steam:
https://store.steampowered.com/app/3410410/ApocaShift/

Would love to hear what you guys think.

u/DeekiNeedles — 2 months ago

Someone you all might recognize!

Hope you guys liked this tid-bit! There is a TON MORE dialog, but obviously don't want to spoil it all!

ApocaShift’s open playtest starts August 21st!

It’s still a playtest, so expect some rough edges — feedback and bug reports are very welcome!

Steam

Discord

Also RIP Peter Jason! A great voice actor I still love to hear to this day.

u/DeekiNeedles — 2 months ago

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Steam page

u/DeekiNeedles — 2 months ago

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Steam page

u/DeekiNeedles — 2 months ago

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Steam page

u/DeekiNeedles — 2 months ago
▲ 11 r/godot

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Steam page

u/DeekiNeedles — 2 months ago

I wanted Fallout 1/2 meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I know most of you know me here already, but for those who don't I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Lastly, I plan on having the open playtest the ending of this month! Stay tuned!!!

Steam page

u/DeekiNeedles — 2 months ago
▲ 198 r/IndyGameGarage+7 crossposts

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Steam page

u/DeekiNeedles — 2 months ago
▲ 8 r/Fallout2+1 crossposts

ApocaShift’s Biggest Rework Yet: Grid-Based Inventory Is Here! Closed Playtest Spots Still Available

The ApocaShift closed playtest has been going extremely well so far! Thanks to the feedback and reports from our testers, I’ve already fixed over 125 bugs and made numerous improvements across the game.

The playtest has also led to the largest rework in ApocaShift’s development history: the inventory system has been completely converted to a grid-based system. This should make organizing items cleaner, more consistent, and easier to use, while giving players much greater control over how they manage their equipment and supplies.

There are still a few remaining spots available in the closed playtest. If you’re interested in playing, finding bugs, testing the new inventory system, and providing honest feedback, you can still apply in the Discord!

Join the Discord:
https://discord.gg/t36zcfqKp7

Thanks again to everyone who has participated so far. The amount of useful feedback has been incredible, and the game is already in a much better state because of it!

u/DeekiNeedles — 2 months ago
▲ 14 r/godot

New ApocaShift Trailer + Playtest Applications Are Now Open!

Hey again, everyone!

I’ve put together another trailer for ApocaShift, showing more of the combat, exploration, looting, survival systems, and base building.

I’m also preparing a small playtest scheduled for approximately August 2–9. I’m looking for people who are genuinely interested in playing during that period and providing useful feedback.

Because spaces are limited, please only apply if you realistically have time to download and play the game. Selected testers will be expected to join the Discord and provide feedback on areas such as bugs, performance, combat, balancing, base building, and the overall experience.

I’ll place the playtest application and other relevant links in the comments to avoid cluttering the post.

Thanks!

u/DeekiNeedles — 3 months ago
▲ 27 r/ZEROsievert+3 crossposts

ApocaShift Playtest Applications Are Now Open!

Hey again, everyone!

I’ve put together another trailer for ApocaShift, showing more of the combat, exploration, looting, survival systems, and base building.

I’m also preparing a small playtest scheduled for approximately August 2–9. I’m looking for people who are genuinely interested in playing during that period and providing useful feedback.

Because spaces are limited, please only apply if you realistically have time to download and play the game. Selected testers will be expected to join the Discord and provide feedback on areas such as bugs, performance, combat, balancing, base building, and the overall experience.

I’ll place the playtest application and other relevant links in the comments to avoid cluttering the post.

Thanks!

u/DeekiNeedles — 3 months ago
▲ 295 r/isometric+7 crossposts

I’ve released an updated trailer for my post-apocalyptic extraction survival game, ApocaShift

Hey everyone! I’m a solo developer, and I’ve been working on ApocaShift for the past 3+ years.

It’s an isometric post-apocalyptic extraction game where you head into dangerous areas to scavenge supplies, fight enemies, collect better equipment, and make it back alive. Anything you bring into a run can be lost if you die.

Outside of the extraction runs, you can build and manage your camp, recruit survivors, craft equipment, research new technology, and unlock upgrades.

I’d genuinely appreciate any feedback on the trailer or the game. If it looks like something you’d play, wishlisting it on Steam would help me out tremendously!

Steam page:
https://store.steampowered.com/app/3410410/ApocaShift/

u/DeekiNeedles — 3 months ago