New trailer for Arkansas 2125
Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.
Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.
This is my latest isometric location! I had a lot of fun with this one.
What do you think about my new style? More importantly, what can I improve on? I’ve been making isometric perspective illustrations with procreate for 5 years now. Newest pieces first.
This is probably the last screenshot I’ll share before launch.
Two years ago this was just a tiny prototype. Today it’s finally ready for players.
You build a little isometric farm, grow crops, raise adorable animals, react to changing market prices, complete quests, and most importantly… feed a growing village that’s relying on you.
Seeing everything come together has been incredibly rewarding, and honestly a little emotional after spending so long working on it alone.
Huge thanks to everyone in this community who’s shared their own isometric projects over the years - you’ve been a genuine source of inspiration.
Here’s one of my favourite screenshots from the final build. I hope you like it. 🌾❤️
An orc encampment for isometric ttrpg.
A classic enemy in many fantasy realms and games, figured it was time they'd get a pack. Mostly minis, some assets (and above all a make-your-own-orc-kit) but also figured the pack should have a themed map or two.
This one heavily inspired by the orcs of my childhood - the orcs of Warcraft. While i loved the lord of the rings orcs, the green furr hatted ones always struck hard. Luckily the make your own kit has enough to venture outside of Azeroth and Lordaeron.
Hope you like it!
Made by putting together assets (all by me) in Photoshop, then coloring it.
On my second listen of the series as I painted this- I consume a lot of audiobooks, and these, are by far, the best I've ever heard.
Based on books 1-5ish. Pieces like this are tricky as far as what to put in and what to leave out. There’s so many versions characters, references and moments to pick from. In the end, I just needed to go with what makes me smile the biggest. I do hope to make a V2 of this piece in the future with later book references
Hope you enjoy!
“New achievement! You read the posters description"
I built this room years ago, but only now to I have all the tools necessary to really make it enjoyable for anyone! The transparency, the optional distractions, the more sophisticated lighting, I'm happy with how it all flows now!
If you are curious about my game Mazestalker, you can find my demo here: https://store.steampowered.com/app/3218310/
Hey all, Skoll here CM for RUINER 2 at Reikon Games. RUINER 2 is a new cyberpunk isometric ARPG and a sequel to the cult classic cyberpunk action shooter. We just launched a Fan Art Contest and wanted to share it here.
The contest runs June 24 to July 8. Winners could get their work featured in the game with credit. If you are a fan of the RUINER universe or just into cyberpunk aesthetics and art contests, check out the details on our Reddit r/Ruiner2 or our Official Discord.
This is a hand-drawn fantasy map in an isometric perspective, crafted in the signature Qatlasmap style for Spellsword LLC's upcoming The Dragonwilds project.
Fields to grow food, tents for housing, a caravan for migrating, storage to keep food fresh, and a library (L-shaped) to make sure knowledge doesn't rot away!
I used a complementary color scheme to create visual contrast between the top and bottom districts.
I made the models using MagicaVoxel, and the images were rendered in Blender. I tried to go for an American-ish town style with some pop culture references.
The aspect ratio is not exactly correct, but I don't remember the math for scaling it correctly. I had to convert this from a .bmp file I created probably 30 years ago.
Just curious how many of you create comics with isometric graph paper?
I've made isometric games in the past, and they often end up looking very flat, so for this one we went with a tap-to-go navigation mechanic, which allows for more verticality. There's also a level editor to make your own isometric quests.
YouTube trailer: https://www.youtube.com/watch?v=uyLO8lpQJ8E