▲ 8 r/ARPG

One huge skill tree or multiple?

I'm building Ashikai, an upcoming Japanese themed ARPG and I'm building now what Is arguably one of the most important part of RPGs in general: Skill tree.

The player can switch skills around and they level up the more you use them at the moment instead of a one level up for all so that's why the current state.

The video shows current status but I'm wondering (and since i can still change things), what do you find more appealing: One huge skill tree or multiple smaller ones?

u/TrickyConfusion5723 — 15 days ago

Reworking my capsule and got into 3 versions... now just 2!

I'm not artist whatsoever, so being able to come up with these 2 feels pretty nice!

I like minimalist designs but maybe for steam is not the best way to go.. that's why i build another one with more of the capsule being used.

What do you think?

u/TrickyConfusion5723 — 2 months ago

Does it hurt my steam capsule that my main character concept is not in the capsule?

I'm working on my capsule for 2 days already and this is what I got so far, I'm no artist but I believe its only me who (so far) would know what my game should look like to others, that's why the effort.

I'm still working in the character concept so my capsule does not contain him yet hence the question: What do you think of a capsule that does not show the main character?

I know this is highly opinionated but alas.. give me your thoughts, thank you!

u/TrickyConfusion5723 — 2 months ago
▲ 361 r/isometric+3 crossposts

Just posted my demo on Steam - Retro Japanese ARPG

Behold my superior gameplay recording capabilities! Lol

TLDR; Think of Sekiro in Diablo I world.
https://store.steampowered.com/app/4534780/Ashikai/

I've been building my own ARPG for the best part of the last year but just now I got the guts to push a demo for the great public.

My first ARPG was Diablo I. I had an AMD 486 with 16mb of ram and I was happy. So after all this time I decided to build something myself and I'm having fun!

From the start I never tried to push for super graphics and I believe that shows, but if i wanted to build an ARPG that was like Diablo I, I'd play Diablo I instead... so, i did bring the second genre I like most: Souls like.

Download the demo, there's around 1 hour of gameplay or so.. and in case you do, come here to trash the game, trust me, your comment will help me make it better.

Thank you samurais!

u/TrickyConfusion5723 — 2 months ago
▲ 36 r/ARPG

Wanted to have my own Japanese themed ARPG, threw away 1 year of my life and now opening for a small playtest

Like the title says.. I feel that I have finally something worthy to get trashed by the internet and that's why next weekend I plan to have people come in and see for themselves:
https://store.steampowered.com/app/4534780/Ashikai/

If something Japanese is your vibe, you're more than welcome!

u/TrickyConfusion5723 — 5 months ago