One huge skill tree or multiple?
I'm building Ashikai, an upcoming Japanese themed ARPG and I'm building now what Is arguably one of the most important part of RPGs in general: Skill tree.
The player can switch skills around and they level up the more you use them at the moment instead of a one level up for all so that's why the current state.
The video shows current status but I'm wondering (and since i can still change things), what do you find more appealing: One huge skill tree or multiple smaller ones?