r/gameCapsule

Image 1 — Which capsule idea is the best?
Image 2 — Which capsule idea is the best?
Image 3 — Which capsule idea is the best?

Which capsule idea is the best?

The first and second are very simple ideas. The last one is my current one. Any ideas, feedback, etc? Also what kind of game do you guys think it is?

u/Shroombot_ — 8 hours ago

Our current capsule converts well, but I (the artist) think it's wrong. Need outside opinions: which of these 4 would make YOU click?

We've been using the first capsule for Lettro (word-based roguelike strategy game) and the data says it works fine. The problem: I can't use the LETTRO on the current capsule as a logo.

I made 2 alternates that I personally like more, and I can use directly as logo. However, I genuinely can't tell if I'm right or just sick of looking at the same image for months.

If you saw each of these in the Steam discovery queue or a "more like this" row, which makes you actually want to know what the game is?

Thank you for your feedbacks!

EDIT: Thank you for all the comments! Here is a mixed one:

u/ConfidentAd147 — 5 days ago
▲ 278 r/gameCapsule+1 crossposts

I made a tool to compare your capsule against existing games. It's free and works in browser.

I often make tools for myself. Recently decided to start sharing them :)

Capsule Compare [itch.io] allows you to upload your capsule art and compare it with existing games in steam-like environment. You can change image sizes (all used by steam) to judge readability, and toggle between different views. It has more options, but they are intuitive and easy to discover by clicking around (it also has built-in manual).

It's 100% free and works in browser without installing :)

u/Fuzzlings — 7 days ago

Steam Capsule done for Blood Miner game

A huge thank you to u/Alguemcoml for making this awesome Steam Capsule for my game Blood Miner!

u/SMB1172 — 5 days ago

I'm convinced I should redo this, but not sure what to fix exactly.

So I'm trying different fonts and different compositions. It's a creative sandbox game. Crochet-doodling and scrapbooking. I want the crochet-doodling part to be clear from the capsule, at least.

u/Alarming_Goal9828 — 6 days ago

Looking for some general capsule (and title?) feedback for my pulp occult WW2 Stealth FPS

Hi everyone! I'm still midway through development, but wanted to get some early insight into the best way to market this project - first-person stealth action in an occult WW2 setting. Obviously, actual German WW2 imagery is a no-go, so that's been an interesting hurdle. Here's three concepts I cooked up over the weekend and my thoughts behind each - would love your feedback on the ones that work/don't work for you!

Option A - I tried to cram a lot of the visual iconography in here in a literal way (tentacles! planted TNT! Unconscious bodies!). "Operation: Hexkraft" was a ham-fisted attempt to shoehorn the military+german+occult elements together into one.

Option B - I decided to go all out on the theming with this one, in a way that *clearly* conveyed occult Nazis without actually saying "Nazi." Obviously the title is trying to use "Berlin" as a shortcut for World War 2, but I also liked that it sounded like "burn in Hell" XD

Option C - the opposite of Option B, I wanted to show what the actual gameplay would look/feel like: trying to convey the idea of "stealth-forward Wolfenstein" by using an actual screenshot and a title that's about as close-but-legally distinct as I could think of. I think the big downside of this one is that I think it loses any of the occult theming.

u/ProgressiveRascals — 7 days ago

1 or 2

Hey guys, the first one is a blender rendering of my character, the second one i drew on my ipad.

I like the second one more but the first maybe fits the game better, what do you think?

(the third picture is a screenshot so you know how the game looks)

u/Embarrassed_Art_9764 — 7 days ago

Capsule for Moth Terra - really need help (please roast)

Link to Steam Page for context: https://store.steampowered.com/app/4086570/Moth_Terra/

Hello, I am really struggling with my capsule art. The first 2D hand draw capsule I released initially had the most wishlists overall, but I got some feedback that said it didn't stand out and didn't really show what the game was about - which I agree with! Since then, I've tried a few other options, but the wishlists have gone down, and I worry its connected! I am also not happy with any of them.

For context, I am making a Nightscape/ Nature Diorama building game. You attract and collect moths through building expansive night gardens and planting complimentary plants to the moths. A little Cloud Gardens meets Slime Rancher.

u/-Impalpable — 9 days ago
▲ 15 r/gameCapsule+3 crossposts

Making a psychological horror by myself. Here's the main capsule I made. Never drew before.

It was a struggle to get a general idea of what letters should look like. At first, I thought of making them in the form of trees, but that was just not practical. So I landed on this style.

Steam page - https://store.steampowered.com/app/4867910/Red_Lake/

u/Odd-Pie7133 — 9 days ago
▲ 35 r/gameCapsule+3 crossposts

Updated the capsule art for SAFE INSIDE to better fit the dark horror vibe we're going for. Let us know what you think!

u/BrokenChairStu — 12 days ago
▲ 14 r/gameCapsule+1 crossposts

The Evolution of my Capsule Art!

Hello! I'm working on a point-and-click horror adventure, in case anyone finds it interesting, here's the evolution of my capsule art!

The first one (top) was quickly put together using assets from the game jam version, in hindsight this one just didn't look appealing enough.

The second one (middle) was my next attempt. After hearing that pixel art is bad for capsules, I decided to try making an illustration instead. So neither the artwork nor logo is pixel art here, and I think it turned out okay, but eventually I realized that it felt a little bit too "generic" - it basically just says "this is a horror game", but the game has a big focus on puzzles and mystery as well so I wanted something that better represents the game as a whole...

...so for the last one (bottom), I decided to go against the common advice and revert back to pixel art to better showcase the unique art style of the game. Instead of just having something creepy, I went for the face of the grandfather clock. For whatever reason this feels more mysterious, and since clock puzzles are quite common I feel like this gives a little bit of a puzzle vibe too, and it works pretty well thematically with the game taking place in an old manor! Now the game does still have a horror theme, so I added some blood around the frame as an attempt to reflect that as well. So far, I'm quite happy with this one.

By no means do I think this is the best capsule art ever made, but I definitely thinks it represents my game a lot better than the other ones. What do you think?

Here's the game for reference: https://store.steampowered.com/app/3453420/Shroud_of_Gloom/

u/MadChirpy — 11 days ago
▲ 5 r/gameCapsule+1 crossposts

Should I hire a professional artist for my roguelike game's capsule art, or stick with my own work?

u/QWGames — 14 days ago