Looking for Feedback on Capsule Art

Looking for Feedback on Capsule Art

Finished the capsule art for my game and was wondering what you guys thought about it.

Additionally, what do you think the game is about/what is its genre from the capsule?

u/HedgeHulk — 1 day ago

Which one would you be interested in playing?

I did a bunch of thumbnails for this game and whittled it down to these two. The game is an Action Tower Defense and the core mechanic is mouse-based, where you grab and smash enemies away, among other things. So, which of these would make you click, if either?

u/HedgeHulk — 10 days ago
▲ 3.7k r/animation+1 crossposts

More deaths

Some more death animations I did for the enemies' elemental status effects.

I'd love some perspective on the ignition deaths, I did the one on the left first, and it felt too slow, so I did the one on the right, which now feels too fast, lol.

u/HedgeHulk — 3 months ago
▲ 1.9k r/animation+1 crossposts

You asked for better Death animations

I noticed an increasing number of comments under the enemy animations before, suggesting that the death animation was underwhelming and a bit lackluster. So I couldn't not do something about it. If you think there's a way these would feel more satisfying, please shoot. (I'm aware there's not nearly enough blood on these, but just you wait.)

u/HedgeHulk — 3 months ago
▲ 1.2k r/animation+1 crossposts

I shared the first version here, and the general consensus was that it doesn't look armored, that the animations were too smooth, and that it had an exposed neck, or it looks like a freak in a custom.

I apologize for not applying all of feedback, but I did what I could with the time I had. Thank you for the amazing feedback, and let me know if I got it right this time!

EDIT: Also added the state with the horn broken.

u/HedgeHulk — 4 months ago