r/animation

Animators are not free lottery tickets for your “dream series”
▲ 455 r/animation

Animators are not free lottery tickets for your “dream series”

People really need to stop treating animators like free lottery tickets.

If it’s your vision, your scripted series, your dream cartoon, then you should be prepared to invest in it instead of asking artists to gamble months or years of labor on “maybe we’ll blow up.”

“Partnership” too often just means:

* the creator keeps ownership of the idea

* the animator does most of the actual production work

* and the artist carries all the risk for free

Animation is not a small favor. Even “basic” animation takes time, skill, planning, revisions, compositing, editing, sound syncing, storyboarding, and burnout.

What frustrates me is that a lot of people with “multiple series ideas” never actually try learning the craft themselves. They want animators to carry the entire production because they have a script and a vision.

If you truly believe in the project:

* learn part of the pipeline yourself

* build a pilot yourself

* save up and hire properly

* or pay artists fairly from the start

Artists cannot keep financing everyone else’s ideas with their time and energy.

And honestly, this mindset is part of why independent animation struggles so much. Too many people want a studio-level production without respecting the amount of labor it actually takes to make one.

I say this as someone currently building an animated series almost entirely on my own called Marlene.

Marlene is a 2D dark fantasy psychological series about a mysterious girl raised in a quiet church who discovers she isn’t human, but a cosmic anomaly created by an ancient force that wants to erase existence.

After a corrupted Guardian murders the priest who raised her, Marlene’s suppressed power erupts, fracturing reality itself and dragging her into a war between chaos and balance. Hunted by voidborn entities and feared by the very world she’s trying to protect, she’s forced to confront one terrifying question:

Was she born to save existence… or end it?

The story dives heavily into identity, religion, fear, cosmic horror, psychological collapse, grief, and destiny. Visually it mixes grounded emotional moments with surreal nightmare imagery and massive reality-breaking sequences.

And instead of expecting free labor, I’ve spent months actually building it:

* writing the story

* developing the world and lore

* directing the visual style

* planning the website and branding

* producing concept art

* and currently finishing the teaser + trailer almost entirely myself

No broadcaster.

No big studio.

No magical funding.

Just consistency and actual work.

That’s why posts asking animators to work for free “until it blows up” bother me so much. Independent creators should respect artists because most artists are already carrying impossible workloads just trying to bring their own visions to life.

Support us :

https://www.instagram.com/rezzystudios?igsh=MWZ2YjF2YXJqdXpuOQ%3D%3D&utm\_source=qr

https://www.tiktok.com/@rezzy.studios?\_r=1&\_t=ZS-95b39Saq7wC

https://x.com/bwoy\_rez?s=21

https://youtube.com/@rezzystudios?si=Qj9hofx\_EqyWu3v2

u/Lanrezzy — 2 hours ago
▲ 508 r/animation+1 crossposts

Robot Hand

Made with Procreate Dreams and some After effects.

u/danaulama — 5 hours ago
🔥 Hot ▲ 5.7k r/animation+5 crossposts

I spent 6.5 years building an entire hand-drawn open world - Demo out now

I’m happy to share a demo for my game Sketchy Fables. I’ll post the link in the comments.

The voice acting is by Sarah Grayson, known for Hades II as Selene and Gone Home, with music by Leafcuts.

I spent 6.5 years building an entire hand-drawn open world by myself. The demo is only a small slice of the full game world.

Wander away, get lost, and enjoy Sketchy Fables!

u/Cheeky_comic — 11 hours ago
▲ 4 r/animation+1 crossposts

Uma apresentação... Inusitada 👀

Personagens: Lívia 🖤; Maitê 🦋 e Cecília ✨

u/AllexYoruNj — 29 minutes ago

Test animation for character in game. How do you think?

An animation for a monster get hit. How do you guy think?

u/FoxGameLab — 5 hours ago

My procedural animation in my video game, Tyto! What do you think?

I want characters to be able to look towards the player no matter what they do or where they are, so my animations are all code-based.

I think it looks pretty decent, and works with different owls (with fine tuning).

u/WestZookeepergame954 — 4 hours ago

Junk mail

had a lot of fun making this :] bit of a mixed media piece using a random Taco Bell flyer that came thru my letterbox, took a photo of the progress every so often and this is the result!

u/junkbunnyco — 7 hours ago

Invincible style animation (blood/gore)

Been practicing the invincible style and decided to try to animate in it. Not entirely accurate, not saying my animation is better than invincible but the show has less camera movement and isn't as smooth/bouncy. Gonna keep trying to make something convincing lol

u/raekiez_ — 11 hours ago
▲ 798 r/animation

Unemployment

Hello everyone! Sharing my first post here.

Made this animation cycle a few years back.

Hand drawn frame-by-frame animation made with toon boom harmony.

Thanks! ✌️😁

u/maenggoy — 1 day ago

Quick walk cycle sketch using a guide!

This is 24 FPS animated on twos! Anatomy’s weird in places, but that’s okay. It was literally 30 minutes of my time lol.

u/TheGothamEmpire — 24 hours ago