Test animation for character in game. How do you think?
An animation for a monster get hit. How do you guy think?
An animation for a monster get hit. How do you guy think?
Hi everyone,
I’m working on a sword slash combo for my action roguelike, but something about the animation still feels off to me.
I’m not sure if the problem is the timing, weight, anticipation, recovery, or the transition between attacks.
I’d really appreciate any feedback, especially from animators or action game players.
What would you improve first?
Hi guys, last post about the best Dissolve Effect for my game.
I made a new version based on community suggestion:
+ Gravity with Orange/Yellow Particle.
+ Also add a context when get hit by an power Orb.
Is it feel better now?
Anyone interest with breakdown video for this effect?
Today I created a dissolve effect for character in my game using combination of Shader and Visual Effect Graph. Do you think that is good enough for an PC/Console game?