▲ 10 r/playtesters+1 crossposts

Testing out a new combat mechanic for my roguelite 🫠

I wanted to try something different: regular attacks only inflict 25% damage, while a successful parry delivers 100% full damage.

Still a WIP! Check out the demo if you want to give it a spin and let me know what you think.

https://bitboydev.itch.io/betweengods

u/BandAltruistic3009 — 16 hours ago

Just finished working on the combat system!

HOW IT WORKS

  • Basic Attack: Deals 25% base Attack damage.
  • Parry: Deals 100% base Attack damage on successful timing.

Directional Defense: Enemy attacks come from three directions: High, Mid, and Low. Each class has unique defensive capabilities.

  • Warrior:
    • 🛡️ Parry: High & Mid attacks
    • 🏃 Dodge: Low attacks
  • Berserker:
    • 🛡️ Parry: Mid attacks
    • 🏃 Dodge: Low attacks and High attacks
  • Assassin:
    • 🛡️ Parry: Mid attacks & Low attacks
    • 🏃 Dodge: High attacks
  • Sorcerer:
    • 🛡️ Parry: none
    • 🏃 Dodge: Low attacks, Mid attacks & High attacks
u/BandAltruistic3009 — 5 days ago

Just finished working on the combat system!

HOW IT WORKS

  • Basic Attack: Deals 25% base Attack damage.
  • Parry: Deals 100% base Attack damage on successful timing.

Directional Defense: Enemy attacks come from three directions: High, Mid, and Low. Each class has unique defensive capabilities.

  • Warrior:
    • 🛡️ Parry: High & Mid attacks
    • 🏃 Dodge: Low attacks
  • Berserker:
    • 🛡️ Parry: Mid attacks
    • 🏃 Dodge: Low attacks and High attacks
  • Assassin:
    • 🛡️ Parry: Mid attacks & Low attacks
    • 🏃 Dodge: High attacks
  • Sorcerer:
    • 🛡️ Parry: none
    • 🏃 Dodge: Low attacks, Mid attacks & High attacks
u/BandAltruistic3009 — 5 days ago

Capsule art for my game

Please answer before looking at the rest of the images:

  • What genre would you say this is?
  • Would you click on it?
u/BandAltruistic3009 — 5 days ago

Play on browser the demo

"Humanity has grown tired of the gods' cruelty, and the rebellion has begun."

Between Gods is a punishing action roguelite where your crusade is to slay every god. Master precise parries, battle relentless foes, discover powerful gear from shops and enemy drops, and grow stronger by spending skill points after each death.

Play on Itchio ⤵️
Between Gods [Demo]

u/BandAltruistic3009 — 6 days ago

Has anybody published on GameWith Indie?

I recently found out about this page and I see that it gets good traffic for the Asian audience. If anyone can share their experience with this site, it would be a huge help.

indie.gamewith.jp
u/BandAltruistic3009 — 22 days ago

I need to clarify a doubt about a roguelite game.

Hi everyone!

I'm working on my first roguelite game and I wanna know if is viable to make this game beteable on one single run.

I mean, give the possibility open. However that way would be hard af.

Let me know your thoughts.

reddit.com
u/BandAltruistic3009 — 1 month ago

I'm working on an action-roguelite with parry-based combat.

Between Gods is an action-roguelite featuring parry-focused mechanics, where your main objective is to slay the seven Gods in a single run.

u/BandAltruistic3009 — 1 month ago

I'm working on an action-roguelite with parry-based combat.

Between Gods is an action-roguelite featuring parry-focused mechanics, where your main objective is to slay the seven Gods in a single run.

u/BandAltruistic3009 — 1 month ago
▲ 1 r/gamedevscreens+1 crossposts

I'm a solo developer making an action-roguelike but with parry combat mechanics

Hello everyone!

The main objective of this game is to defeat the seven Olympian gods.

The only way to attack in this game is by parrying. You must carefully observe the enemy and press the correct button at the right moment. Each god has their own map with different types of enemies that have varying attack speeds and timing. 

You will find swords, hammers, axes, amulets, and consumable items. There are four character classes with different combat styles. For example, the warrior is the only class that can equip a shield, the assassin deals more than one hit per parry, the mage can fuse amulets at any time during the game, and the berserker has the highest attack damage. Each class has several legendary weapons with their respective ultimate abilities.

Development is 70% complete. I only need to implement the other gods and their respective maps.

u/BandAltruistic3009 — 1 month ago

I made a action-roguelite with parry based combat!

Between Gods is an action-roguelite game with parry combat mechanics, your main objective is slay the seven Gods in a single run.

Wishlist now!

u/BandAltruistic3009 — 1 month ago