r/IndieGamers

▲ 622 r/IndieGamers+31 crossposts

I’m working on a body-swapping mechanic for my game. ( Yes, you can even become a cat...)

One of the core mechanics in The Infected Soul is body swapping.

Different bodies unlock different ways to explore, solve puzzles, and survive.

Yes... you can even become a cat. 🐈

This is an early prototype, so we'd love to hear your thoughts. What kind of bodies or abilities would you like to see?

The Infected Soul – Steam Page

u/Guilty_Weakness7722 — 1 day ago
▲ 378 r/IndieGamers+18 crossposts

After a year of building, our Steam page is finally live!

Hi Folks!

More year our small indie team has been building Synvector, a sci-fi action RPG that tries to combine several ideas we always wanted to see in one game.

Instead of controlling just a single ship, you command an entire mercenary fleet. During combat you can pause time, issue tactical orders to your squadron, switch between ships, and then jump straight back into fast-paced third-person space combat.

Our biggest inspirations are:

  • Everspace
  • Elite Dangerous
  • Mass Effect
  • Mount & Blade

We’re also putting a lot of effort into worldbuilding. The galaxy isn’t just a backdrop—it’s filled with hidden factions, ancient civilizations, political conflicts, mysteries, and choices that shape how different powers react to you.

Today we reached an important milestone: our Steam page is finally live.

If the concept sounds interesting, we’d be incredibly grateful if you checked it out or added it to your wishlist. Every wishlist genuinely helps a small indie team like ours.

Steam: https://store.steampowered.com/app/3220640/Synvector/

Youtube: https://www.youtube.com/@Synvector/featured

Discord: https://discord.com/invite/9kqW3JBfP5

P.S. Within the next week we’ll open sign-ups for the first prototype playtest, so you’ll be able to try the game much earlier than release.

I’d also love to hear your thoughts:
What part of the concept interests you the most, and what would you want to see in a game like this?

u/Own-Cry5596 — 2 days ago
▲ 12 r/IndieGamers+2 crossposts

Gallery Shmup: Nova Swarm (Steam)

If you include the Galaga family in your shoot-em-ups, you may want to check out the recent indie entry Nova Swarm on Steam. Even if you looked it over at launch, one of the game's features is a dedicated developer who seriously soaks up feedback, and has been relentlessly upgrading the game, despite the $5 pricing. It might be worth another look already, since it's been out almost two months now. https://store.steampowered.com/app/4765070/Nova_Swarm/

There's two core modes, each with its own leaderboard. One for the more pure arcade experience, and the other with a simple pick-from-three upgrades after each boss. Bosses come every few waves and are smaller, simpler affairs. That waves+boss pattern continues until you clear the main game's 50 bosses, and then it loops, probably endlessly. Upgrades are mainly modest stats (so far), which helps offset the enemy scaling difference as the run goes on, so the upgrade mode feels more like a reduced difficulty than a wild combo build type of experience. There are also a variety of short-term powerups that drop in both modes.

Action-wise, you've got your basic moving/shooting plus a slow-movement button and a "phase" button, which offers brief invulnerability on a short cooldown. There are bonuses for grazing (which you can do while phasing), and three chained phases gets you a single special anti-shot bullet that wipes shots and damages enemies in a modest area if it connects. There are a lot of ships to unlock, which vary on a fairly small range of attributes.

Runs start pretty soft and weirdly slow, so players around here probably need to wait a bit for things to pick up, but you'll surely have a good enough idea what it offers given Steam's two hour refund window. The bosses are weird and feel janky, but once you get the hang of their spazzy movement and odd fake-outs, they can seem less bizarre. Watch for the count-downs on the top-center of the boss--those are generally not to be ignored, and a number of attacks do need you to use your phasing in advance. These are obviously entirely different from bullet hell style bosses.

The game also has a rather ridiculous and off-kilter arcade-oriented personality, which I've found surprisingly charming. That kind of thing doesn't normally play well for me, so maybe give it a chance before you turn voices off :)

u/TyrianMollusk — 1 day ago
▲ 3 r/IndieGamers+1 crossposts

My fridge looks like this. How are the graphics holding up? Also, should I add water or a beer?

u/InternalWin5455 — 3 days ago
▲ 95 r/IndieGamers+7 crossposts

Started as a student project, grew into something we couldn't stop building. Here's Haunted Bloodlines that is inspired by Silent Hill

u/HauntedDevSkillsz — 4 days ago
▲ 13 r/IndieGamers+4 crossposts

Trias - Steal Enemy Cards - Steam Indie Roguelike Deckbuilder

Hello! My name is Andrea and I'm one of the two developers behind the game. I'd like to share our work and gather any kind of feedback.

The game is about stealing your opponents' cards through an elemental combat system and adding them to your collection.

The goal is to discover powerful skill combinations and strengthen your cards by equipping them with weapons, which also change their artwork.

We also use AI as a tool in our art pipeline. You can find more information about our approach on the Steam page.

I'm also happy to discuss why we chose to use AI and how I integrate it into my workflow 🤗​

u/AndreaNedra — 6 days ago
▲ 1.0k r/IndieGamers+23 crossposts

New trailer for Arkansas 2125

Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.

u/No_Piano_1857 — 8 days ago
▲ 17 r/IndieGamers+2 crossposts

Project Creatures - 3d monster tamer, real-time battles, MMO features

Hey everyone!

Project Creatures is an upcoming multiplayer monster collecting game with fast-paced, real-time action. Players have direct control over their creatures during every encounter. This is our latest DevLog. Join the discord server to get access to the next server tests.

youtube.com
u/Avaerys — 6 days ago
▲ 8 r/IndieGamers+1 crossposts

Finally, the fully randomized path and map generation system is nearing completion.

Do you guys think I should include a small minimap or a regular map so players can track where they are in the area? Or should I let them explore on their own instead of constantly staring at a minimap or repeatedly opening the map to check their position? Or maybe just provide small clues about their location in specific areas or rooms, where players can only view the map and their current position at those specific spots?

u/Consistent-Candy6434 — 7 days ago
▲ 99 r/IndieGamers+2 crossposts

Worms Needs you!

We want to hear from Worms fans and learn what the series means to you.

We’re hosting focus groups in London on July 30th, seeking your feedback.

Spaces are limited, so if you’re local to the UK London area, apply now for a chance to take part!

https://bit.ly/WormsSurvey

u/JoeRT17 — 10 days ago
▲ 2 r/IndieGamers+1 crossposts

One year ago my brother and I started building a full loot PvP MMO in our spare time. The core systems are finally done.

My brother and I are from Australia and we've spent the past year building Mortumus, a hardcore full loot PvP MMO ARPG. He handles the server, I handle the client, and we both have day jobs so this is all spare time work.

A year in, most of the core is in place: server authoritative networking, combat, spells, and PvP with full loot drops. We just hit the point where we can stop building systems and start building the actual world and content, which honestly feels like the real beginning.

Latest devlog if you want to see where it's at: https://youtu.be/_T33cddn7ms

Happy to answer anything about the tech, the workload split, or what it's actually like trying to build an MMO with two people. Everyone told us not to, and they were probably right, but here we are.

https://preview.redd.it/d94sifejs3eh1.png?width=1280&format=png&auto=webp&s=f2cc095dca6f6c7f5c3697592e193352bb082ee9

reddit.com
u/OtherwiseExternal197 — 7 days ago
▲ 12 r/IndieGamers+11 crossposts

Check out our new Puzzle Platformer, LIMBY!

Hello, Puddle Dog Studios just released our first game and our first free content update with 3 to 4 more free content updates planned in the coming months. If you like a puzzle platformer for cheap you should check out LIMBY on Steam. Any support is appreciated.

https://store.steampowered.com/app/4433780/LIMBY/

u/SirDoomTrainReviews — 8 days ago
▲ 1 r/IndieGamers+2 crossposts

We’re making a Top-Down Pixel AARPG Game inspired by Skyrim, Terraria, and Stardew Valley!

Hey everyone!

We’re Hythan Dev, a small independent indie game development team currently working on a top-down pixel art Action RPG inspired by games like Skyrim, Terraria, Albion Online and Stardew Valley.

While those games inspire us in different ways, our main focus is creating an Action RPG rather than a sandbox survival game. We want to build a world filled with exploration, challenging combat, progression, crafting, and memorable adventures.

If you’d like to follow our journey, we’d love to have you along as we continue building the game. We’re always happy to hear your thoughts and suggestions!
Thanks for reading! ❤️

u/Hythan_Dev — 11 days ago