▲ 373 r/godot

Godot can be a beast performance-wise, if you let it!

Here:

- 1000+ people (wearing orange) who are individually doing pathfinding at a higher resolution than the game's grid

- 1000+ plants (on and off cam) simulating growth based on environmental conditions

- All tiles are dynamically modulated based on environmental conditions of that particular tile

Graphics are lightweight, but this barely scratches the CPU as well. Everything is just a ton of nodes, no fancy trickery done with regard to performance. And even from here, many different cullings based on the game logic can be done to take this a step further, if that time comes!

How has the engine performed in your projects so far?

u/automathan — 1 day ago
▲ 781 r/CityBuilders+2 crossposts

I am making a ringworld colony sim, inspired by Rimworld and Sim City 2000, check it out!

The ringworld is broken, and extreme conditions have built up on the surface. Your settlement is stuck in a moving habitable zone. The ecosystem is simulated, you can research tech, cultures can emerge in the population, and more!

Steam: https://store.steampowered.com/app/4579540/Arc_of_Icarus/

Trailer on YouTube: https://www.youtube.com/watch?v=eninKOe5gw4

u/automathan — 10 days ago

I am making a colony sim on a ringworld with heavy inspiration from Sim City 2000 and Rimworld!

The ring is broken, and extreme environments force you to constantly migrate your civilization. You can research technologies stretching from primitive to atomic eras, and different cultures will eventually emerge among your population! What is your first impression?

Trailer: https://www.youtube.com/watch?v=eninKOe5gw4
Steam: https://store.steampowered.com/app/4579540/Arc_of_Icarus/

u/automathan — 10 days ago
▲ 151 r/isometric+1 crossposts

A peaceful little settlement ☁️

Fields to grow food, tents for housing, a caravan for migrating, storage to keep food fresh, and a library (L-shaped) to make sure knowledge doesn't rot away!

u/automathan — 12 days ago
▲ 119 r/gamedevscreens+1 crossposts

Forest fire is largely fueled by tweens

When the lightning strikes, the burning components of entities in that same cell are activated. A tween fades in the fire and smoke, then a callback tween makes it last for a semi-random amount of time, making it feel more natural. Finally, a tween makes the fire and smoke fade out (using modulate) at different speeds, but parallel, followed by a callback that disables the fire state.

I love tweening

If you're curious about the game, here is our Steam page!

u/automathan — 25 days ago
▲ 1 r/fixit

I noticed the handle was loose, so I tightened the screw that attaches it to the lid. Unfortunately this made it crack and fall apart. I was thinking of gluing it back somehow, but wanted to check in for tips, considering that it is used near food and higher temperatures.

u/automathan — 2 months ago