r/IndyGameGarage

▲ 226 r/IndyGameGarage+16 crossposts

The Demo of The Severed Gods is out today!

Today, we are incredibly proud to announce that The Severed Gods public demo is officially live on Steam and free to download!

This is not just a quick "taste test" - this is the complete, playable first chapter, containing core combat, build-crafting, karma choices, and meta-progression. We want you to fully experience the unique god-slaying loop of The Severed Gods.

The Severed Gods is a dark fantasy turn-based roguelite RPG. Lead a group of heroes trapped in an endless cycle of reincarnation as they fight to stop Umbra, an ancient dragon whose existence threatens the entire world.

Link to download demo: https://store.steampowered.com/app/3755930/The_Severed_Gods/

u/_topebox — 1 day ago
▲ 5 r/IndyGameGarage+2 crossposts

My First Project - Black Hollow - Prototype/Early Demo Is Available on Itch.io!

Hey everyone, I just released a playable demo for my game Black Hollow on itch.io.

It’s a dark fantasy roguelite FPS where you play as a plague doctor trying to survive waves of infected villagers outside a remote farmstead. You gather plague ichor from enemies, power an ancient runestone, and use it to unlock upgrades between bell tolls.

This is still early, but the core loop is there and I’d really appreciate anyone willing to try it out and give honest feedback. I’m especially looking for thoughts on the combat feel, atmosphere, pacing, and whether the upgrade loop feels interesting.

AI DISCLOSURE: AI was used in the implementation of some coding, UI overlays, and sound effects. I am fully transparent about the usage, please ask me any clarifying information and I am more than happy to provide clarification!

Thanks to anyone who checks it out. It genuinely helps a lot.

Here are links to the game, a brief gameplay video, and a discord related to it.

https://polypixel-interactive.itch.io/black-hollow

https://discord.gg/5e2Cu7vzSm

https://youtu.be/DEHdU-afCQY

u/Zamaxan1 — 2 days ago
▲ 10 r/IndyGameGarage+2 crossposts

Our new teaser for Eternal Palace Sakura is now live!

Hey everyone! We've been working hard on the combat pacing for our roguelite, Eternal Palace Sakura.

We’ve just dropped a new wishlist video.

u/ShochikuGames — 4 days ago

Concept Feedback: "Don't Breathe" – A 3v12 Asymmetric Cyberpunk Horror Game where your breath is your life.

I’m an indie dev getting ready to build a multiplayer horror prototype in Unreal Engine 5, and I want some completely honest, brutal feedback on the core concept before I get too deep into the code.

The game is called Don't Breathe. Here is the general setup:

The Hub: The game starts in a stylized, neon cyberpunk social hub holding up to 100 players. You can chill, show off street fashion cosmetics, and play arcade mini-games. When you're ready to play, your squad steps onto a subway train to seamlessly queue into the match.

The Match (3 vs. 12): The subway drops you into dark, isolated quarantine districts. It’s 3 Monsters vs. 12 Survivors. Survivors spawn completely scattered and silent, forcing you to navigate the dark to physically find your teammates and link your proximity voice chat.

The Fortification: Once you find a room to hide in, survivors can physically slide heavy furniture (desks, wardrobes, couches) to barricade doorways and windows, or set up improvised tripwires.

The Core Mechanic: If a monster breaches your building and you're hiding under a bed or in a closet, your character begins to hyperventilate out of pure fear. You have to press and hold a dedicated button to manually hold your breath. Your breath meter drains fast—if it hits zero, your character violently gasps for air, instantly giving away your exact position to the killer.

The Twist: The lobby crowd sitting back in the social hub can watch active matches live and spend an earned in-game currency to trigger psychological jumpscares (like phantom footsteps or flickering lights) to try and make you panic. If you keep your cool and survive the crowd’s jumpscare, you get a massive endgame XP boost.

reddit.com
u/DameionPiertJr — 7 days ago
▲ 7 r/IndyGameGarage+1 crossposts

Working on an 80s stylized drag racing game. Currently building the garage mechanics. No sound yet, fully focusing on the core first. What do you think?

u/Efficient_Car2516 — 8 days ago
▲ 5 r/IndyGameGarage+3 crossposts

I made a hydroelectric dam simulator and would appreciate some honest feedback. Be easy on me I’m new to this stuff.

I like building different kinds of tools and simulations in my spare time, and recently I decided to make a hydroelectric dam simulator.
The idea was to create something you could experiment with in a browser and see how changes in water flow, reservoir level, turbine settings, and other variables affect power generation. I looked around for something similar but couldn’t find much that was simple and interactive, so I decided to build my own.

You can try it here:
https://hydroelectricsim.com

It’s still a work in progress, and I’ll continue adding to it here and there as I come up with new ideas. I’d also like to make it more mobile-friendly soon.
I’d really appreciate any honest feedback. Let me know if anything is confusing, broken, unrealistic, or if there are features you think would make it better.
I also work on other projects, including trading, financial, and educational tools, but this is one I’ve had a lot of fun building.

Thank you 🙏🏻

u/Brave-Wishbone777 — 12 days ago

A slightly tuned car!

In my game, you can upgrade the engine, unlock stickers, buy a jump ability, unlock first-person camera, and more…
By the way, do you know what flag that is? :)
Game: Lost Host

u/Additional_Bug5485 — 14 days ago