r/IndyGameGarage

▲ 51 r/IndyGameGarage+3 crossposts

Rules were made to be broken… right?

Here’s a little sneak peek from Moomin: Midsummer Madness!

The Park Keeper put up “No Fun Allowed” signs, and Little My took that as a challenge. We hope this little scene gives you a taste of the cozy, playful atmosphere we’re aiming for! 

u/ShochikuGames — 22 hours ago
▲ 9 r/IndyGameGarage+8 crossposts

My First Game ON Steam

My new game TANKLE is an action-packed top down shooter! 🎮

If you want to play or wishlist the game check out the steam page and sign up for the playtest! 🖊

The development team is hoping to get the game to at least 100 wishlists by the end of the month! 🎉

The game is going to come out some time in 2027 so be prepared! ⏳️

Thank You!

u/THEGAMERSTUDIOS — 15 hours ago
▲ 275 r/IndyGameGarage+7 crossposts

Send Them to Hell - Official Trailer

Hello... again!

Three weeks ago I shared our reveal trailer. The response was amazing, but the trailer didn't really show what the game had become, so I went back and made one that does.

Today I've updated the Steam page and uploaded the Official Trailer.

Send Them to Hell isn't trying to be a clone or "Megabonk meets something else." It's a game I've spent countless hours building for players who enjoy games like Megabonk, Vampire Survivors, and Risk of Rain, while still having its own identity.

As a solo developer, this has been a huge journey. I couldn't have done it without the incredibly talented artists who helped create the visuals that brought the game to life.

To everyone from this community who wishlisted the game after my last post, thank you. Your support genuinely helped keep this project moving forward, and I'm excited to finally show you a trailer that represents the game the way it deserves.

In the first comment I will post some promotional artwork so you can see what we've been pouring our heart into.

If you want to Wishlist you can do so HERE

If you want to follow our games progress and be apart of the two Play Tests and receive keys for them join our Discord HERE

u/SojaplinStudios — 1 day ago
▲ 10 r/IndyGameGarage+3 crossposts

Polishing the new levels and weapons for the upcoming Early Access of our bullet hell roguelike!

u/SporeliteGames — 20 hours ago
▲ 27 r/IndyGameGarage+6 crossposts

EYESNT

We wanted to share the process with you as we test the early access prototype of our new project, Eyesnt, a party tag game. We’re having a lot of fun even while we’re testing it. We hope you enjoy watching it too! For those of you who are curious, we’ve included the Steam page in the comments.

u/Metkaya00 — 1 day ago
▲ 26 r/IndyGameGarage+5 crossposts

My indie horror game MARZU — new trailer 👀

After 1.5 years of development, I’m finally sharing the new trailer for MARZU.

A psychological horror game inspired by ancient ruins, mystery, and the unknown.

This scene is from the latest trailer. 🚙🌲
Would you play this at night with the lights off?

🎮 MARZU Marzu on Steam
I’d love to hear your thoughts!

u/Imaginary-Zone9805 — 2 days ago
▲ 6 r/IndyGameGarage+1 crossposts

I made a short psychological mafia thriller - HIS PLAN

I recently released HIS PLAN, my second game as a solo developer.

It's a short psychological thriller made in Unity, around 20 minutes long, focused on atmosphere, exploration and cinematic storytelling.

I'm a completely self-taught developer, and this project was mainly an opportunity for me to experiment with more complex gameplay systems, cinematics, AI and audio compared to my first game.

It's a small and imperfect indie project, but I'm happy with what I learned while making it.

If you enjoy short psychological horror/thriller games and have 20 minutes to spare, I'd really appreciate it if you gave it a try.

It's completely free to play on itch.io! (Link in the first comment)

Any feedback is welcome, especially regarding the atmosphere, story, pacing and technical side.

Thanks for checking it out. 💛

u/BohFra_Dev — 4 days ago
▲ 195 r/IndyGameGarage+7 crossposts

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Steam page

u/DeekiNeedles — 8 days ago

Designer with Direct Publisher Connection Looking for Co-Op Horror Programmer

**Project Name:** Project Bystander (Working Title)
**My Role:** Game Designer / Writer / Project Lead
**The Pitch:** A high-stress co-op multiplayer survival horror extraction loop that flips the standard "loot extraction" formula. Instead of hauling items or scrap metal for corporate greed, players must coordinate tactical shop equipment to locate, verify, and physically extract high-risk targets under immense environmental pressure to meet a strict quota.
**Current Status:** I have established direct contact with a major indie publisher's investment channel regarding project funding. They have requested a short, playable prototype of the core mechanic to advance the pipeline.
**What I Need:** I am looking for a programmer to help build a very simple, 5-minute mechanical layout (moving targets, carrying physics, and a countdown timer) so we can submit the build to investors together. Fully detailed Game Design Documents (GDD) will be shared privately with serious candidates.
Please DM me or email me at jyango\_sy17@yahoo.com to discuss the full concept under private correspondence!

reddit.com
u/Huge_Preference_3443 — 7 days ago
▲ 47 r/IndyGameGarage+5 crossposts

What if a battle royale replaced the players with weaponized cars?

Hey everyone!
I’m working on Turbo Zone: Car Royale, a battle royale where everyone fights in weaponized cars.
Instead of running around on foot, you drive, shoot other cars, make crazy jumps and try to survive on floating parkour-style arenas.
🚗💥 Cars + guns + huge jumps + battle royale chaos.
I’d love to hear what you think about the idea and the game so far!
🎥 Trailer:
https://youtu.be/FUUU3j51xnM
🎮 Steam:
https://store.steampowered.com/app/5002750/Turbo_Zone_Car_Royale/?utm_source=reddit&utm_medium=organic_social&utm_campaign=turbo_zone_aug2026&utm_content=post1
If this looks like something you’d play, adding Turbo Zone to your Steam wishlist would help us a lot! ❤️
Any feedback is welcome — especially what you like, what you don’t, and what you’d want to see in a vehicle battle royale.
Thanks!
FortStar

u/FortStar — 12 days ago
▲ 5 r/IndyGameGarage+1 crossposts

Steam Announcement: New survival-like game KING ALONE

Hi everyone!

I’m Mateusz, and for the past 6 months I’ve been working on my first solo game, KING ALONE.

It’s a fast-paced, mounted Survivors-like where you kite huge hordes on horseback, build ridiculous weapon combos, and try to survive for 15 minutes.

If you like Vampire Survivors, Brotato, or Thronefall, but wished you had a horse and a warband behind you, this might be for you.

You can break cages to free archers who join your warband, combine fire, ice, lightning, and holy damage into different builds, and spend the silver you earn on permanent upgrades between runs.

I’m currently getting a demo ready for PvE Fest on August 30th, and I’m still changing and polishing a lot of things to make the overall flow feel better.

And if you like what you see, a wishlist on Steam would mean a lot - it’s still very early days for the game.

Steam Page

Thanks for taking a look!

u/localtechboy — 8 days ago
▲ 9 r/IndyGameGarage+1 crossposts

I released a demo for a StarFox x CyberPunk on-rails shooter

I posted here about a few months ago on a game I was working on and I finally have a demo ready for it! It’s a game heavily inspired by the styles of Hotline Miami and Buckshot Roulette with StarFox on-rails shooter type gameplay! All built in Godot :)

It was a tough but super fun project to work on, can’t wait to continue working on it and seeing where it goes! I would looovee some feedback if you guys have a moment to check it out!

https://n8tus.itch.io/epsilon-hyperpunk

u/n8tus — 10 days ago
▲ 3 r/IndyGameGarage+1 crossposts

Made a prototype bullet-hell where your mouse cursor IS the character (playable free right now, would love brutally honest feedback)

In Cursader you're the actual system cursor on a computer desktop, and the interface itself is trying to kill you.

Core loop right now: tap to fire an auto-aimed shot, hold-release for a piercing charged shot, spend a resource meter on two spells (an AoE pulse and a temp shield), and once a separate ultimate meter fills all the way, drag out a marquee select box to instant-wipe everything inside it.

The enemies are the bottom command bar's own buttons, (Help, Close, Open, etc.), which detach, telegraph, and rush you. Additionally, a corrupted variant start showing up later which will explode on a delay after you kill it, so you have to get clear before it goes off. Survive escalating waves, pick an upgrade between each one, see how long you last.

This is a prototype. One era, one enemy family. I've got a much bigger plan (Macintosh '84, Windows 95, the chaotic 2000s web, a final boss that will feel right at home in a chaotic classic era desktop bullet hell) but I'm not building any of that until I know the core loop is actually fun to the people playing it, not just to me.

So: try it, break it, tell me if it's worth continuing. That's genuinely the whole ask.

Play in-browser:

u/Valuable-Finish-116 — 11 days ago

I made a game where everything explodes, even the floor, the walls, the enemies. "ExplosionHell" if you will.

This is the prototype for a game I'm working on, where you play with the main character a bomb called "Dud"in a world where everything explodes, except you. Kill enemies, find loot, kill unique bosses like the Abombination demon, to find out the truth of why you can't explode.

Give it a go, gameplay is average 5 minutes, and your feedback will mean a lot :)))

Game title: Everything Explodes

Playable link: https://bo11a.itch.io/everything-explodes

u/Bollafication — 11 days ago