r/ZEROsievert

How to throw bolts using gamepad

I know where to find the bolt on the gamepad but I don't know how to throw it/aim it. Could someone kindly explain how.

reddit.com
u/Mordant3-PRIME- — 1 day ago

Never lose track of dead bodies or loot in tall grass again! (Body Finder)

losing valuable loot in bushes after chaotic firefights? I made Body Finder, a quality of life mod for ZERO Sievert that adds customizable floating markers above unlooted corpses.

Features:

Faction Color Coding: Quick visual recognition (Bosses are gold, Crimson is red, Green Army is green, etc.).

Smart Tracking: Filter between humans/mutants or track only your own kills.

Customizable & Immersive: Add spawn delays, set proximity ranges, or have markers dim or disappear once looted.

In-Game Config: Press F7 during a raid to adjust settings on the fly.

Grab it on Nexus Mods (https://www.nexusmods.com/zerosievert/mods/222)

Credit to the original modder (elamsix) for the core idea. While the original shows markers constantly which can feel a bit too arcade like, this version adds deep customization so both arcade and realism focused players can tune it.

u/nzarbayezidmain — 3 days ago

anyone else having problems save scumming?

If im gonna be using a tt and a pssh im just gonna use the same one and not beg for gear from the barman, ive played stalker and tarkov.

im stuck on this games redudant "anti save scum" feature???

so i make a backup folder and die, i drag and drop the folder and it loads after the death... so the copied save is synchronicity saving with the game so i cannot save scum it, despite everyone online just saying they "copy paste the folder and replace it when they die".

So i turn off the cloud saving and its stuck at a "4 minute life" despite me doing a raid, extracting, saving, it loads at a 4 minute life, so now its the opposite of save scumming its not saving properly.

I have to completely overwrite that save slot to fix it, but the same problem i cant get a back up save. im not even playing on perma death but if im picking up forks and garbage on the starter level why am i going to die and enter with a starter bag?

either way what is wrong with this, i same scum on 100's of games

reddit.com
u/GladiatorMax — 3 days ago

Trouble finding pasta

I am trying to complete scavenger rank 1, and I am having trouble finding pasta. I don't want to construct a kitchen to make it. I know it's a bit of RNG, but do you have any tips for finding it on the first or second level?

reddit.com
u/SirNaves9 — 4 days ago
▲ 195 r/ZEROsievert+7 crossposts

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Steam page

u/DeekiNeedles — 8 days ago

Can I use manually installed mods at the same time as steam workshop mods?

I have a handful of mods on the steam workshop that I like using. And I also have a good number of mods from Nexus that I like using (installed manually, no vortex). Can they work simultaneously?

reddit.com
u/Demonzman — 6 days ago

Zero Sievert - Patch Notes 1.2.92

Zero Sievert - Patch Notes 1.2.92


New Languages

To make the game more accessible, we've added five new languages:

  • French
  • Italian
  • Polish
  • Russian
  • Turkish

We've also improved our localisation system in general to prevent incorrect text from showing, among other changes.


5.56x45mm M856A1

A new round has arrived for 5.56 weapons to help bridge the gap between M855 and M955, adding another stage of progression for seasoned Hunters.

  • Added 5.56x45mm M856A1 ammunition
  • Added dedicated M856A1 ammo boxes
  • M856A1 has been fully integrated into the game's systems, including: Loot, NPC loadouts, Traders, Crafting, and Quest rewards

Container Improvements

  • Added a new Collect interaction for Containers - a single press collects every stack for that container instantly, whether it's in your backpack or stash

Quest Markers

Added additional guidance for two quests:

  • Added quest markers for The Crystal
  • Added quest markers for Outer Deity

New Difficulty: Standard

  • Improved difficulty menu selection visuals
  • Added Standard difficulty — a new option between the existing settings
  • Rookie difficulty has been renamed to Relaxed
  • Improved the difficulty selection screen to better communicate the differences between each option

New Game Improvements

Removed the confusing tickbox. You can now choose directly between:

  • Start Prologue
  • Start Main Game

Automatic Ammo Switching

  • Added an option for automatic ammo switching — when enabled, your weapon will automatically switch to another available ammo type once the current type runs out
  • Manual control remains available for those who prefer it

Bolt Cutters

  • Increased the frequency of Bolt Cutters appearing in the world
  • Bolt Cutters can now be purchased from Mr. Junk

Grenades & Mines

Various explosives have received changes to make them more useful and convenient during raids.

Grenades:

  • Grenades now stack up to 4

Mines:

  • Reduced mine size
  • Mines can now be assigned to quick slots
  • Reduced deployment time
  • Reduced fuse time
  • Reduced weight

Traders will also now stock more grenades and mines.


Phantom

  • Phantom is now more effective during off-screen combat, leading to a greater chance you'll find him alive rather than already dead
  • Updated the loot found in Phantom's stash

UI & Quality of Life

Inventory & Equipment

  • Fixed inventory weight not updating correctly when equipping backpacks through Quick Move
  • The weapon modification screen now properly supports taller attachments
  • Added an option to automatically close the inventory screen in chests and stashes when taking damage

Movement & Combat

  • The default sprint behaviour is now Hold to Sprint
  • Shooting now cancels sprinting (instead of sprinting cancelling shooting), giving movement and combat a more responsive feel
  • Added a Sprint status icon
  • Added weapon and armour wear icons so you can more easily keep track of equipment condition

Menus, HUD & Interaction

  • Numerous improvements to the HUD
  • Improved cursor behaviour
  • Improved gamepad support
  • Improved interaction prompts
  • Improved various menus and interface elements
  • Settings menus are now scrollable where required
  • Added additional difficulty and settings tooltips
  • Hidden unnecessary talk prompts for NPCs who don't currently have dialogue or tasks available

Audio Feedback

Your character will now give more audio feedback about their current condition, including:

  • Wounded
  • Bleeding
  • Hunger
  • Other player conditions

Prologue

  • Improved the tutorial flow
  • Improved pacing
  • Refined dialogue
  • Improved the overall onboarding experience

Fixes

Technical

  • Updated the game's runtime to resolve several NVIDIA driver-related issues
  • Missing localisation will now correctly fall back to English

Bunker & World

  • Bunker lights now correctly remain off after exiting the game
  • Fixed the Weird Phenomena quest marker
  • Fixed procedural quest objectives occasionally spawning outside the playable map
  • Fixed building entrances causing door sprite changes
  • Fixed issues with door and entry point positioning

Inventory & Loot

  • Fixed several inventory-related issues
  • Fixed zero or negative quantity loot being saved to the stash or inventory - these invalid quantities are now removed when loading a save
  • Fixed loot stack quantities changing incorrectly when merging stacks

UI & Menus

  • Fixed cursor issues occurring after changing resolution or display mode
  • Fixed several scoped HUD overlay issues
  • Fixed various interaction prompt issues
  • Fixed death screen issues
  • Fixed trader UI issues
  • Fixed keybind display issues
  • Fixed various menu and interface bugs

Gameplay & AI

  • Fixed various AI issues
  • Fixed various additional gameplay bugs and edge cases

As always, thank you for your feedback - so much of this update came from suggestions and observations made by Hunters just like you.

If you would rather watch these patch notes instead of reading, you can check out our full rundown here.

As always, thank you for your feedback! So much of this update came from suggestions and observations made by Hunters just like you. So please, keep letting us know your thoughts in the comments.

reddit.com
u/UD_Ethan — 7 days ago

Do you guys play with gearloss?

Hey guys, I just started the playing the game. I chose the medium difficulty.

During my first missions, I was in a tarkov mind; keeping weapons and well maintained armor, etc... but then I realized, there is no gearloss when dying. Why would I pick the same weapon or an equivalent tier 2 body armor? I won't lose mine. I could play the whole thing with the same gear set.

So it's more about looting materials for upgrades I guess? I definately will swtich to gear loss once I'm familiarized with the game as it brings at least a little tension.

I'm wondering what's the dev's intended difficulty when they made the game?

Also, I'm curious to know on which difficulty settings do you guys play?

reddit.com
u/GreedyBadger- — 9 days ago

Why the ECM is Superior to Every Rifle (Chimera Fans please do not murder me)

The ECM. Its beautiful, sexy, attractive. It uses 7.62x39mm ammo. In other words, it's cheap as fuck. Its also easy to find in the beginning, and therefore, you are likely stacked on mods for the ECM by the time you get some kidney-priced Chimera because the ECM is extremely modular. Also, the Chimera doesn't count because that's for end-game, AKA I already sold my kidney to get this fucking weapon. And also, you bond with your ECM when it helps you stay alive for more than 2 minutes per expedition, because in this game, that means that the gun must be fully commited to protecting its master. Also, the Chimera's ammo costs a kidney. If you are Elon Musk, then yes, the Chimera is objectively better, but for guys like me, the ECM will be our big daddy.

reddit.com
u/PinkSakuraBlade — 8 days ago