How to throw bolts using gamepad
I know where to find the bolt on the gamepad but I don't know how to throw it/aim it. Could someone kindly explain how.
I know where to find the bolt on the gamepad but I don't know how to throw it/aim it. Could someone kindly explain how.
losing valuable loot in bushes after chaotic firefights? I made Body Finder, a quality of life mod for ZERO Sievert that adds customizable floating markers above unlooted corpses.
Features:
Faction Color Coding: Quick visual recognition (Bosses are gold, Crimson is red, Green Army is green, etc.).
Smart Tracking: Filter between humans/mutants or track only your own kills.
Customizable & Immersive: Add spawn delays, set proximity ranges, or have markers dim or disappear once looted.
In-Game Config: Press F7 during a raid to adjust settings on the fly.
Grab it on Nexus Mods (https://www.nexusmods.com/zerosievert/mods/222)
Credit to the original modder (elamsix) for the core idea. While the original shows markers constantly which can feel a bit too arcade like, this version adds deep customization so both arcade and realism focused players can tune it.
If im gonna be using a tt and a pssh im just gonna use the same one and not beg for gear from the barman, ive played stalker and tarkov.
im stuck on this games redudant "anti save scum" feature???
so i make a backup folder and die, i drag and drop the folder and it loads after the death... so the copied save is synchronicity saving with the game so i cannot save scum it, despite everyone online just saying they "copy paste the folder and replace it when they die".
So i turn off the cloud saving and its stuck at a "4 minute life" despite me doing a raid, extracting, saving, it loads at a 4 minute life, so now its the opposite of save scumming its not saving properly.
I have to completely overwrite that save slot to fix it, but the same problem i cant get a back up save. im not even playing on perma death but if im picking up forks and garbage on the starter level why am i going to die and enter with a starter bag?
either way what is wrong with this, i same scum on 100's of games
Title really; i keep dying and using ZZ VAL and the SVD
I am trying to complete scavenger rank 1, and I am having trouble finding pasta. I don't want to construct a kitchen to make it. I know it's a bit of RNG, but do you have any tips for finding it on the first or second level?
Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.
It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.
A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.
I’m still working on it completely solo, so feedback is always appreciated.
I have a handful of mods on the steam workshop that I like using. And I also have a good number of mods from Nexus that I like using (installed manually, no vortex). Can they work simultaneously?
New Languages
To make the game more accessible, we've added five new languages:
We've also improved our localisation system in general to prevent incorrect text from showing, among other changes.
5.56x45mm M856A1
A new round has arrived for 5.56 weapons to help bridge the gap between M855 and M955, adding another stage of progression for seasoned Hunters.
Container Improvements
Quest Markers
Added additional guidance for two quests:
New Difficulty: Standard
New Game Improvements
Removed the confusing tickbox. You can now choose directly between:
Automatic Ammo Switching
Bolt Cutters
Grenades & Mines
Various explosives have received changes to make them more useful and convenient during raids.
Grenades:
Mines:
Traders will also now stock more grenades and mines.
Phantom
Inventory & Equipment
Movement & Combat
Menus, HUD & Interaction
Audio Feedback
Your character will now give more audio feedback about their current condition, including:
Prologue
Technical
Bunker & World
Inventory & Loot
UI & Menus
Gameplay & AI
As always, thank you for your feedback - so much of this update came from suggestions and observations made by Hunters just like you.
If you would rather watch these patch notes instead of reading, you can check out our full rundown here.
As always, thank you for your feedback! So much of this update came from suggestions and observations made by Hunters just like you. So please, keep letting us know your thoughts in the comments.
Hey guys, I just started the playing the game. I chose the medium difficulty.
During my first missions, I was in a tarkov mind; keeping weapons and well maintained armor, etc... but then I realized, there is no gearloss when dying. Why would I pick the same weapon or an equivalent tier 2 body armor? I won't lose mine. I could play the whole thing with the same gear set.
So it's more about looting materials for upgrades I guess? I definately will swtich to gear loss once I'm familiarized with the game as it brings at least a little tension.
I'm wondering what's the dev's intended difficulty when they made the game?
Also, I'm curious to know on which difficulty settings do you guys play?
The ECM. Its beautiful, sexy, attractive. It uses 7.62x39mm ammo. In other words, it's cheap as fuck. Its also easy to find in the beginning, and therefore, you are likely stacked on mods for the ECM by the time you get some kidney-priced Chimera because the ECM is extremely modular. Also, the Chimera doesn't count because that's for end-game, AKA I already sold my kidney to get this fucking weapon. And also, you bond with your ECM when it helps you stay alive for more than 2 minutes per expedition, because in this game, that means that the gun must be fully commited to protecting its master. Also, the Chimera's ammo costs a kidney. If you are Elon Musk, then yes, the Chimera is objectively better, but for guys like me, the ECM will be our big daddy.