Will new AI enemies have rat like this?
Actually I am looking forward to the enemy rebuilding update. Time to have a new run for a harder machinery and watcher HQ.
Actually I am looking forward to the enemy rebuilding update. Time to have a new run for a harder machinery and watcher HQ.
For any one who is new to zero sievert may confused by weapons pick, this tier list give a quick auto weapons selecting guide for you.
Basically, for human enemies, bullet need to have 50+ pen. to overcome 5+ class, so all SMG will stay out of this list. After that, DPS, accuracy , recoil, and bullet stats will decide the weapons tier list.
S+:sha-12(ash12), EC 308
S:EC 15, NC 47 Chimera, Grosa 4, PMK(PKM), FANAZ, ZZ vel(with 30 magazine)
A:ZZ vel(with 20 magazine) ,WINTAR BK(VSS), SPOK H(SCAR H), Grosa 1,
B:PRK 16(RPK, S- for mutant), N4O1(M4A1), ECM, EC 12
C:OUG(5.45x45mm), G 76, SPOK L(SCAR L),
D:EC 74, EC 101, APAR(only semi-auto), EC 74U
The current tiebreak rule of OWCS NA/EMEA/CN is now all the same as the image attached:
when there are 2 or more team have the same win/loss of round robin, they will chose 1 top team by some rules one by one( head to head result; map +/-). After pick out the 1 team away from ties teams, the remaining team will considerate as a new tie to apply the same rule again.
I will show that the rule can even ask a team to loss more to guarantee a higher ranking.
considerate a 6 teams group as the same OWCS is now format, with team A B C D E F.
If A, B and C all loss to D and E; win F as following:
| team | win/loss | map +/- |
|---|---|---|
| A | 1-2 | +1 |
| B | 1-2 | 0 |
| C | 1-2 | 0 |
and after above result, A 3:2 B; A 2:3 C.
then the sanding now is
| team | win/loss | map +/- |
|---|---|---|
| A | 2-3 | +1(0 in ABC) |
| B | 1-3 | -1(-1 in ABC) |
| C | 2-2 | +1(+1 in ABC) |
the remaining 1 match of B and C:
if B 3:2 C the result:
| team | win/loss | map +/- |
|---|---|---|
| A | 2-3 | +1(0 in ABC) |
| B | 2-3 | 0(0 in ABC) |
| C | 2-3 | 0(0 in ABC) |
because the rule will pick out 1 top team among ties team, and in this case (i)(ii)(iii) are all the same for ABC. (iv) the overall map +/- will make A the 1st among the 3 teams. then the new tie of B C will consider as B win C first(rule (ii)), so B is 2nd; C is 3rd.
BUT if C 0:3 B:
| team | win/loss | map +/- |
|---|---|---|
| A | 2-3 | +1(0 in ABC) |
| B | 2-3 | +3(+2 in ABC) |
| C | 2-3 | -3(-2 in ABC) |
because the rule will pick out 1 top team among ties team, and in this case (i)(ii) are all the same for ABC. (iii) the map +/- among ties teams(ABC, in this case) will make B the 1st among the 3 teams. then the new tie of A C will consider as C win A first, so C is 2nd; A is 3rd.
This is what might happen in a 4 playoff slot situation, if team C doesn't want to have any risk of losing playoff slot, they just need to win less maps, while win 2 maps and loss the match will eventually cause they out of the top 4.
And the case 2 will wipe out team A which has better map +/- for both overall and among ABC than the one team C has.
This is because the rule "pick out" the 1 team and then pretending that the remaining teams is a new tie. But Why you try to pick out a team top-down? If you try to "kick out" a team bottom-up by the totally the same order of comparison index, you might get a completely different ranking, even the logic is basically the same, for example, the OWCS EMEA stage 2.
Yes, bottom-up isn't more fair, SO DOSE the top-down, because the rule is problematic. How can a rule punish a team for wining more maps?
Since you should not try to pick out a team first, you should try to determine the ranking AT ONCE by using map +/- first. For instance OWCS Korea/Asia is use map +/- for higher prior tiebreaking. In the Korea stage 2, both Falcons and T1 have match recording 6-2; T1 has a +13 maps, while Falcons has +10. Even FLC beat T1 head to head, T1 still rank above FLC for more map +/-.
Also in the 2026 OWCS Asia group B, Varrel lose to FLC and still rank above FLC because map +/-, if you use the rule of OWCS NA/EMEA/CN, then CR will pick out first then FLC will prevail Varrel under that rule.
Why 1234 is eliminated? If QAD lose to TM, then those 3 team with 2-3 have a circle of head to head results, considering Geekay have the worst map +/- for both all round and among those 3 team, 1234 should get 4th in that situation.
I use Basilisk shot with no damage falloff in the video but Frostbite already have a severe damage falloff. I think the Basilisk (fire sniper rifle) should have the larger max ADS range than the one of Frostbite(frost bolt action rifle). They definitely accidental swap the text of their ranges.