r/Competitiveoverwatch

Drives have made me hate payload maps

This is sort of a rant if what I said makes me bad at the game then I guess I'm bad at the game

With drives you'd probably want to finish games as quickly as possible since if you're losing, you can quickly find another game without getting curb stomped for a long ass time, but with payload maps, you need to play the match twice compared to literally any other mode where it's the same length as a qp game, but with payload maps they can be anywhere from 20-30 minutes all for a loss.

What's worse is that, people keep voting for them despite having some of the worst maps like Havana, Circuit Royale or Eichenwalde, constantly featuring the same poke hitscan mercy comps.

Maybe it's just me but I'd take push or flashpoint over any payload map simply because it'll be over quicker, I can't wait for the voting rework that'll make escort and hybrid in the same category just so there won't be as many payload maps in the voting pool, and hopefully they make you vote on the mode over the map so you'll need to consider the stinkers if you vote payload

Again if what I say means I'm bad at the game then I'll own up to being bad

reddit.com
u/The-O-N — 11 days ago

I feel that climbing Ranks with competitive matches is inherently skewed due to the sheer amount of alt accounts.

I have reached master for a while in every role, and am able to consistently reach and maintain that rank.

However something I have noticed is that, the climb out of diamond is often filled with matches that cannot be put otherwise than skewed.

I either end up with a ''suspicious'' player or the enemy team does, to the point I started keeping track in an excel sheet to be able to hold a number to the amount of ''confirmed alts'' in these matches.

Confirmed is in this context, either admitted by said player or the account was public and the amount of hours are around 30-50.

My findings were that in my last 30 games

- 18 Confirmed alts were observed

- 10 Unconfirmed alts (level 2 honor - default skin - default pictures)

- 7 of which when confronted admitted to be using an alt

So at the atleast low end, we have a number of 18 alts in 30 competitive games from D5 to M4.
Which is a staggering 60% of matches.
Seeing how big the skill discrapency is in these ranks, the impact a higher ranked player can make is at least noticeable to fully opppressive in extend, which in turn then create skewed matches so to say.

To add, the first time I reached masters was precisely by this reason, several games where the alt-account was on my team and thus resulted in me winning games and placed in an rank I was definetly not suppose to be, which became very clear in the matches that followed that werent ''skewed'' in my favor.

I feel like the intergrity of the competitive mode might be severely degraded, people incidently boosted and/or deranked to the artificial factors brought on by these accounts.

However I am only one of many players and thus can be an isolated incident,
Feel more then free to share your own personal opinions and experiences regarding this in the comments below.

reddit.com
u/Far-Razzmatazz-2927 — 11 days ago

What's your thoughts on facing 4-5 stacks as a solo or duo?

From my personal experience especially during drives these matches are miserable to play. These make up a majority of my consolidation matches the are one sided stomps. I know the stacks have to play against someone but matchmaking needs to primarily put them against other stacks for fairness sake, a team of a duo and 3 solos just doesn't have the coordination the other stack had, yeah I can be mechanically be better then their dps but that doesn't mean shit when I chave their whole team shooting at me.
I just wish I wasn't running into these lopsided matches often because it's not fun at all.

reddit.com
u/EliteODSTx — 11 days ago

Let's talk Korea Week 1 *Spoilers for Week 1*

Let's go Cheeseburger!!

Not once did I expect, at the start of the year, that I'd be rooting for any Korean Team over T1. But I REALLY want to see Cheeseburger go far.

As of the end of the week, Cheeseburger is in 1st place. But thats only because it faced 2 weaker teams. But beating Zanside throughly puts them at 4th/5th in my eyes.

Zeta and Crazy Raccoons both Dropped 1 Map. T1 took one off of Zeta, while Zanside (Who lost 0-3 to Cheeseburger) took one off of Crazy Raccoons.

With the small pool of matches and the intriguing results. I'm super excited to see the next weeks.

What match are you guys looking forward to?

reddit.com
u/No_Problem5759 — 11 days ago

Crazy Raccoon vs ZANSIDE Gaming | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
Crazy Raccoon 3-1 ZANSIDE Gaming
reddit.com
u/OWMatchThreads — 11 days ago
▲ 1 r/Competitiveoverwatch+1 crossposts

HALLO! I would like to talk about WILHELM REINHARDT!

I’m gonna say it: Reinhardt needs a bit of a nerf. He is currently sitting at:

  • Americas: 13% Pick Rate, 53.2% WR and doesn't drop below 52% at any rank. Only Dmon is higher, and she's bouyed by some insane stats earlier.
  • Asia: He drops down to 8.9% pick, 51.7% WR overall, though he gets worse once you get past Plat.
  • Europe: 13.6% pick rate, 53% in rate. He's nearly 54% in gold and silver, but doesn't really drop below 52% for most ranks. Only Dmon is higher.

On controller, he's even more dominant overall, though I won't break those out, you can go look them up.

We all know Dmon is coming down from straight busted territory, and the hotfix didn't reset her absurd winrate, so in vacuum, the OG shield tank is CLEARING in unmirrored matchups.

I like Rein, I enjoy his character, I enjoy his personality, his pure-ness as a tank. But like Ana, he's benefitted from a ton of boosts to the role and minor tweaks to him over time where the role/he was buffed instead of OP characters being nerfed and now he's straight running the lobby sometimes.

What makes it even more frustrating is the state of his counterplay. Take Ramattra, arguably one of the most obvious tanks to pick into Rein. In theory, Ram should be able to pressure him through the shield and force Rein to give ground, but in practice a Rein with even one competent support behind him can basically just hold the line, holding his shield up to protect people, wait out the Nemesis form, then swing hard into the Rein who is reduce to a sheild that does nothing and his staff.

Ram can't push enough damage through Rein's shield to meaningfully force him out if Rein is being supported, and he can't simply walk through Rein to get to the squishies behind him either. Rein's entire job is to stand there and prevent exactly that. He's doing his job, but it makes tanking against him INCREDIBLY challenging.

So you end up in this really awkward situation where the supposed Rein counter is fighting the Rein on Rein's terms.

This is especially noticeable in Plat and Emerald. This seasons it feels like a bunch of former high rank Rein players have landed in these lobbies and discovered that they can just run the entire game if they have a support even glancing at them.

  1. Rein walks forward.
  2. Support keeps him alive.
  3. Shield goes up.
  4. Other tank can't burn through it.
  5. You try to go around.
  6. Rein pins or swings you down.
  7. You try to reach the backline.
  8. You can't get past him.

I don't think Rein needs to be gutted. I don't even think he needs a massive mechanical rework.

But between the cumulative buffs he's received, the changes to the tank role, his current win rate, and how difficult his counterplay becomes when he's properly supported, I think we're past the point where another Rein buff is harmless.

D.Mon got the emergency treatment Rein just needs a little bit of the juice taken back out.

But it's not just Ram. Orisa can theoretically stand her ground against Rein and disrupt his engagements with gold and spear. Winston is supposed to completely bypass the shield and put pressure on the backline instead of taking the Rein fight. Yet Rein is still performing extremely well into the tank pool overall. Orisa is about as close as Overwatch gets to a training-wheels tank. Her entire game plan is basically “stand in Rein’s face, press Gold, throw spear, and refuse to die.” If even that incredibly straightforward matchup is producing a win rate three to five points below Rein depending on rank and region.

I don’t want him gutted or turned into a throw pick. I want him strong when the player is actually managing space, timing shield, landing pins, and making smart decisions, but right now, the floor feels too low and the ceiling is even higher with a competent support behind him. He walks forward, his team walks behind him, his support erases the damage, and the longer you spend trying to break that push, the more opportunities he gets to turn the fight around.

There should be a point where you pick the right counter, use your cooldowns correctly, pressure him properly, and Rein has to give up ground, but he doesn't have to do that right now but too often, the answer is just “nope, that’s Rein" and NO ONE bans Rein because... well, he's just Rein, right?

(And this lobby-running Rein is never on MY team for some reason goddammit)

reddit.com
u/UnknownQTY — 14 days ago

Team Falcons vs Poker Face | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
Team Falcons 3-0 Poker Face
reddit.com
u/OWMatchThreads — 11 days ago
▲ 12 r/Competitiveoverwatch+1 crossposts

Overwatch Survey for uni

Hello! Me together with some classmates from university are conducting a research for a class. This survey covers character design, roles, and their relation to positivity and negativity within the game.

The survey takes around 15-20 minutes.

We have versions of the survey both in english and spanish. Do whichever you are most comfortable with!

English version: https://forms.gle/JQiuPMoCwUAgCSNy9

Spanish version: https://forms.gle/ppCznZWTi8uXCGAP6

u/GeekordReviews — 10 days ago

O2 Blast vs SEIJI ESPORTS | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
O2 Blast 3-1 SEIJI ESPORTS
reddit.com
u/OWMatchThreads — 11 days ago