r/Competitiveoverwatch

JPC can not be allowed to be viable in her current state

Ignoring her current nightmarish stats, as long as this thing is even remotely viable, she will continue to be a problem, even if they nerfed her HP to 200 or even 175. This is a binary issue.

Perma flight simply breaks way too many interactions in her favor. Melee heroes basically cant interact with her. Projectile heroes struggle to hit her. The only type of heroes that can reliably deal with her are HS and even then thanks to purr paired with her speed, you can hardly call that a disadvantageous matchup.

This is without considering tether, which is yet another game breaking ability that extends some of her inherent vileness to whoever she's carrying.

Its insane to me that this thing has been allowed to roam free for so long. This has been an issue since her release, which has simply gotten worse thanks to the buffs she received. Its also not isolated to low rank, its a game wide issue from the lowest of ranks all the way to pro play. Yet somehow cat players will have the gall to say skill issue when literally quartz cant hit the damn thing, one of if not the best HS player in the game.

JPC needs to be reworked. Perma flight needs to be removed in favor of something similar to either echo or pharah. The OW framework cant survive a hero like her.

There are several problematic heroes like Freja, Anran (low to mid rank), Cass, Mauga, Zarya, Kiri and so on, but all of them are saints compared to cat. The only hero that comes even close to JPC is hog and even then I would say she's still worse. At least hog has the decency to be crap outside of 6v6.

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u/Equivalent_Duty_5546 — 17 hours ago

The way they implemented life group cancel is kind of brilliant

The slow windup + slower move speed means that it's not just a binary option of keeping it or canceling it. I can realize what's happening, travel for a little bit, and then cancel midway through.

As someone who plays a lot of ground tanks, this is an absolute game changer. Knowing that I can accept the cleanse, a little bit of healing, and partially keep my position as I choose is SOOOO nice. I usually don't want to go all the way to where my supports are standing, but now I can halt the grip and just use it as a retreat to a different corner.

Not much more to say beyond that, just wanted to shout out how clever this change is.

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u/Miennai — 18 hours ago

Have sponsors, have money, we make bucks, we went to koreaaaa

Now I am faced with the conundrum of if I care enough about Overwatch to download this Chinese spyware browser on my computer.

u/Sio_V_Reddit — 21 hours ago

How do you get value on Shion? She is so fun but makes no sense to me.

Shion is probably my favorite DPS they've added to the roster. She feels great, well balanced, she is cool and interesting, great addition all around.

With that said- I have no idea how to get value on her, and the character, despite feeling very fun, is very confusing to use in a minute-to-minute gameplay loop. I am a Masters support player who hovers around mid-Diamond on DPS and this is the first character I am really struggling to improve on. Even Tracer, who is a pretty difficult character, feels significantly easier for me to play due to how specific her engagements feel.

Shion doesn't quite have the mobility to play a hard flank role like Tracer and her range/damage doesn't feel quite good enough to really take off angles like Sojourn or Soldier, etc. Obviously this character doesn't want to just sit and shoot down main at the enemy tank either, so I kinda feel very aloof and directionless on her unless my team is already dominating.

Other than solo killing badly positioned targets by burning my bike and perk-buffed execution CDs I do not really get how I should be positioning and fulfilling my role. Any tips are great, as I know this is a me problem, and not a character problem.

>!Also this ultimate just gets me killed 90% of the time!<

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u/orangekingo — 17 hours ago

How important do you think "flashiness" is to hero design? Which heroes do you think are the most flashy?

As a tank player, D.mon is the first new ground tank I've been interested in years and she also seems to dwarf heroes like Ram, Mauga, and Domina when it comes to how exciting her gameplay is (especially after recent changes to her fluidity and mobility).

When I say flashy I mean exciting gameplay. Good carry potential, exciting clips, fun to watch played at a high level, has some fun strats/techs, etc

How high of a priority should flashiness be when designing heroes?

Which heroes do it well and which don't?

Can it be unhealthy?

Are there any heroes who could be more exciting with some changes?

reddit.com
u/RobManfredsFixer — 1 day ago

Overwatch Known Issues - Aug 18, 2026 (Eichenwalde, Rewards/Battle Pass, Ping System)

https://us.forums.blizzard.com/en/overwatch/t/overwatch-known-issues-aug-18-2026/942905

Heroes

  • We’re aware of an issue where Jetpack Cat’s base movement speed is listed as 6 m/s in the Advanced Info Panel instead of the correct value of 5.5 m/s.

Maps

  • We’re aware of an issue with Eichenwalde and the map has been disabled from Ranked.

Rewards & Battle Pass

  • We’re aware of an issue where banked tier skips earned PRIOR to Season 4 launch are not applying to the Season 4 Battle Pass. We are working on a fix and affected tier skips will not be lost.
  • We are aware of an issue where unclaimed items from previous seasons Battle Pass may not be earned. We are working on a fix and rewards will not be lost.
  • We’re aware of a background in the Battle Pass flashing between tabs in the menu.
  • We’re aware of an issue where XP and rewards progress will replay if new levels/rewards are not earned in the previous match.
  • We’re aware of an issue where XP earned from challenges isn’t communicated on the Rewards screen.
  • We’re aware of an issue where XP progression will not be shown if no challenges granting XP are completed in the previous match.

Ping System

  • We’re aware that the heal ping SFX are not playing when pinging allies through walls.
  • We’re aware that recon heroes can ping enemies detected with their subrole passive for 1.5 second longer than intended.
  • We’re aware that it’s not possible to ping Venture while they are underground.
  • We’re aware that it’s currently not possible to ping targets through walls in some situations where only the player attempting to ping can see the target. Examples include Zenyatta’s Orb of Discord, Junker Queen’s Jagged Blade, Sombra with Hacked healthpacks, and Cassidy’s Deadeye.
  • We’re aware of an issue where pinging enemies is currently lower priority than the warning ping.

Bugs

  • An incorrect background may briefly appear when switching between menu tabs
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u/MetastableToChaos — 23 hours ago

OWWC Group Stage starts tonight at 7pm PT - but we'll also have drops-enabled rebroadcasts starting tomorrow at 9am PT.

u/thibbledork — 20 hours ago

How is their not more outrage at Sugarfree being left off the USA roster?

Face of NA since Super retired

Best NA flex since Sinaatra

Gaming prodigy

Global top 5 tracer

Fan favorite

SSG placing higher than liquid all phases so far

Outplayed Heesang on Vancouver Titans

Connections to PGE

Who chose this USA roster? Were less than 24 hours away and I haven't heard any news of him being added still...

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u/Lilyoungscooter — 1 day ago

Looking up former OWL players Question (Liquipedia related)

I have a random question that I hope someone may possibly have an answer for...

CeeBee recently posted a Tweet about Lastro's infamous "Sex. Big Dick" thing. I forgot the context why.. maybe it was an anniversary of it. lol

Then I went to look up Lastro on the Overwatch Wiki and was sad to see that he has long since retired until CeeBee replied to me. She let me know he's on Marvel Rivals with Piggy, Gargoyle, and Yaki which was really cool.

So my question is... is there a Wiki by chance that includes all the players who participated in eSports so we can see which player went to which game? Instead of just the OW Wiki where it's a dead end if I just typed Lastro and it says that he's retired. Many thanks!

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u/GRTooCool — 20 hours ago

I'm really sick of rank resets

And I'm tired of repressing this feeling. I stayed quiet about it since it first became a thing, maybe a couple of comments here and there saying "I dislike it" or "I disagree with the implementation"

Homie

We get like, what 3-4 seasons where we have to wait for competitive elo to go back to normal, and then as soon as it starts normalizing it's pulled from us. How is this driving engagement?

I've played 30 matches so far, got thrown into SEVERAL ranks, from Master to Platinum, from Platinum to Diamond, from Diamond to Master, from Master to Emerald - loss after loss, after loss of DPS going negative, fresh accounts, smurfs, two actual cheaters (very rare for me to notice cheaters), fighting GMs with d5 teammates when I've only ever hit M5 consistently

The match quality is absolutely abysmal. People throwing bans, choosing the most random heroes ever, I swear I literally had a d2 - d2 match where my team banned soldier76 and Cat was let loose as a consequence

I'm really sorry for ranting, I think I want to feel understood by the competitive community. I have never and will never agree with rank resets. Every starting seasons the competitive integrity just falls on its face, apart, no pieces to pick up. I got MERCY PLAYERS, am I actually forced to quit comp for a season, because my adaptation resources are running out brother, I feel like I'm fading away

6v6 is the same as 5v5 too, the match quality is honestly unbelievable

EDIT: I would like to add that the matchmaker is still trying to place me. I just want to play the game bro, just stick me in a rank I'll take anything that is linear at this point.

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u/Onie_ — 1 day ago

Since this topic is back in discussion I want to make it clear that Aaron Keller's assertion that having two identities (5v5 and 6v6) is not healthy for the game is abjectly false.

This topic has come up again due to the recent bug which had the 6v6 season ending early, a change which caused a large amount of theory crafting including that 6v6 would replace 5v5 as the main mode.

One of the reasons why there is a fear that 5v5 is getting removed is from Aaron Keller himself earlier this year, where he stated that he did not think having two identities for the game is healthy when referring to 5v5 and 6v6. This, compounded with the quick play hacked from last season and a general lack of communication has resulted community anxiety about the future of the game.

As someone, for better or worse, who has taken part in these arguments about which format is better, it is exceedingly clear to me that removing either of these formats would be catastrophic for the game. Fans right now prefer 5v5 and 6v6 for completely different reasons and reading the arguments for either mode can show you how deep this division has gotten, and the removal of one mode would mean that a noticeable amount of players WOULD be alienated. It is not a matter of if, the removal of either mode would result in a drop in players and hurt the games overall health and standing.

This is why so many people are anxious for communication from Blizzard, especially Aaron on these tests, and why the lack of such communication and rampant rumor and speculation have caused community anxieties to spike so much.

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u/Sio_V_Reddit — 2 days ago

What do you think happens to Al Qad come 2027?

Just curious what you guys think. I know they have a near bottomless budget but they never seem to properly pay their employees.

My prediction

Nobody worth a lick of salt would be willing to play for the potential of not getting paid. This would probably kill Al Qads chances in 2027 more than OWCS would do. I think unless Gunba, Kellex, and others all get paid in full by January. I dont think anybody will play for Al Qad Next Year.

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u/No_Problem5759 — 21 hours ago
▲ 355 r/Competitiveoverwatch+2 crossposts

D.Mon has a "free look" shield feature like Rein's, buried in her advanced hero settings

I haven't seen anyone talking about D.Mon being able to free-look while shielding (like Reinhardt), so I suspect not many players have found it yet. It seems potentially pretty strong with her omni-directional booster movement, to navigate more precisely while continuing to block.

She can't do it with the default settings, but if you go into D.Mon's hero settings and turn on Advanced &gt; Use Surging Strike with Quick Melee and keep Use Over-the-Shoulder Third Person Camera to the default value of "off", then holding primary fire while shielding allows you to freely turn the camera without turning the hero. She has tank controls in free-look by default, but you can turn on Movement Relative to Camera During Power Barrier Free Look (which Rein has on by default).

In case you don't know what I'm talking about, or just want to see a demonstration, I slapped together a quick video. It covers the free-look mechanics for Rein and D.Mon, and how they interact with settings (and perk choice, for Rein).

Edit: I was focused on the existence of the free-look feature, because it's extremely non-obvious that the buried Use Surging Strike with Quick Melee unlocks it. I only figured it out because I noticed Movement Relative to Power Barrier During Free Look.

But, as others have pointed out, another major benefit to Use Surging Strike with Quick Melee is preventing accidentally using Surging Strike when trying to swing after shielding. In the video, I demonstrate the analogous setting for Reinhardt's Shield Slam major perk, which has the same benefits. I think both of those settings were inspired by Brig's Quick Melee, which swings her mace just like primary fire, but without the possibility of triggering Shield Bash.

Here's hoping that Vendetta may receive a Quick Melee option for Projected Edge too.

More edits to fix typos

u/adhocflamingo — 2 days ago