r/Competitiveoverwatch

Interview with the CEO of Ganymede about hosting OWCC in Japan

Interview with the CEO of Ganymede about hosting OWCC in Japan

> The venue is Arena Tachikawa Tachihi. What were the reasons for selecting it?

> Nishihara: We considered various options, but Blizzard had a strong request that the first event in Japan be held in Tokyo. However, many event venues in Tokyo are booked up for about two years in advance. So, we looked at venues that were available on the dates, and made a comprehensive judgment based on size, accessibility, and other factors, and decided on Arena Tachikawa Tachihi.

> —The Arena Tachikawa Tachihi has a capacity of about 3,000 people, so it feels a bit small.

You're telling me we could have had better if Blizz didn't push for tokyo ? :(

xtrend.nikkei.com
u/nekogami87 — 19 hours ago

One tricking is the fastest way to improve in mid-high ranks, specifically on an alt account

Owuniversity didn’t like this post so I’ll try here. Dont downvote off the title, I know it’s long but it’s educational and if you read and don’t agree tell me why in the comments. Also I don’t suggest onetricking as a playstyle, I use it as a tool for improvement.

Obligatory preface - even though the lack of flexibility and possible skill/rank disparity will throw some games, people’s ranks dont depend on those games and you don’t owe anyone the/your best hero. People will cry and report but as long as you are trying to win you aren’t doing anything wrong.

This is aimed at diamond+ players but more specifically I think it helps most for people that have binged the coaching videos and understand the concepts, but haven’t broken the barrier to implementing them.
Source: this was me for many years. My climb from bronze to masters was 8 years with very high dedication. I then did this with a few heroes for less than 20 hours each and shot to mid gm, quitting after ending season t500 less than a year later.

The What vs the Why

The value this strategy has comes from understanding, specifically the kind of understanding that can’t be learned through even the most in depth guides, only limit testing. One tricking forces the understanding through bad matchups and team comps. That understanding is the why.

Overwatch is too complicated to be “solved”. 50 something heroes, a similar number of maps, and a seemingly infinite number of ways your teammates / the enemies can mess up your plan. Having an idea of WHAT to do in general scenarios or matchups is great but knowing WHY things work can be applied to new scenarios you aren’t prepared for or edge cases where you feel like you are doing everything correctly but it just doesn’t work. This is what separates the good players from the really good players, and is also the reason that pros can make guides for new heroes within a day of them coming out.

Implementation

Most of the learning here comes from the bad matchups and bad games. Here’s the thought process that I used to turn bad games into improvement and keep myself from getting discouraged.

1). Take the specific issue you are having and generalize it. Usually this will be a bad matchup, so think about the advantages / disadvantages of your kit and theirs. In games where the problem is the quirks of teammates or enemy playstyles the thought process still works, but will generally be less helpful improvement wise.
2). Find a generalized solution to this problem. The purpose of the generalizing is to make the answer more obvious and make sense of the chaotic but ultimately irrelevant mistakes going on all game.
3). Apply this general solution to the current situation you are in. Sometimes the result will seem counterintuitive but more often than not it will work, and in cases where it doesn’t, you will usually discover a new problem or consideration, possibly an overarching one that you hadn’t seen.

Examples:
My rein shield breaks against sigma and I get rocked and die. —> sigma is long ranged consistent damage and rein is close ranged with a limited resource to protect himself. The range difference means my protection resource is being drained while closing the distance leaving less than enough for fighting when I get close. —> I have to close the distance with minimal use of my protection resource or find time to recharge in safety. —> I will try walking around through a different lane where I won’t be in los of their team as much, saving my shield. If I am missing a lot of shield even after this rotation I’ll find the closest safe spot and wait to recharge shield before going in. Shield hopping also helps preserve shield.

I don’t get healed when I dive in because their dive is on my backline, and their backlines more self sufficient than mine so I don’t win the trade. —> if both teams are in I am losing the trade, so I need to go in before or after their dive. If I try to go before, they will just dive when I do. I should only try this if I know they aren’t ready to dive. Otherwise I need to go after. Otherwise I have to go after, meaning their backline will be unpressured and able to support their dive better. I have to take pressure off my team somehow other than backline pressure. —> I see their dps don’t have angles to go in with their monkey, but mine do, I can dive now because they aren’t set up yet. Now their genji is on an off angle ready for their tank to jump in, I will fight him for this angle, taking the pressure of a genji dive off my team. Their monkey wasn’t able to finish my backline without genjis help and jumped out, I can go in now.

Tips

This strategy also works in reverse. Applying this from the enemies perspective gives you an idea of what traps to look out for.

If their team comp is covering each others weaknesses, realize that means their strengths aren’t aligned. A jack of all trades is a master of none. This is where you adjust playstyle around your teams strengths instead of your own personal strengths. For example if you are playing sigma mei Lucio into a rein with poke dps you will probably find yourself kiting the rein and getting suffocated by the angles their dps are taking. Play brawly sigma, their rein is better close range but your mei will even that out and their dps won’t have time to get picks from their angles

Naming your account a pun on the hero you are OTP will get a lot of the counterswap fanatics off your back, and be clear about the fact that you are a 1 trick so your team can play accordingly.

One tricking will help you learn how to counterswap. So many people will play reaper to “counter the monkey” and then spend the whole game flanking while the monkey kills their backline. It’s the playstyle of the hero that’s the counter not just the abilities.

Tell me your opinions on this and thank you for coming to my ted talk.

reddit.com
u/Material_Movie_9337 — 1 day ago

Need advice for playing comp with friends

I'm pretty new to playing competitive overwatch. I used to play comp a lot when the game first came out, but have basically just played quickplay with friends since.

Recently, my 3 friends and I have started playing comp and enjoying it. My 3 friends ranks range from high silver to low plat. For about 2 months, I only played comp games when at least one of them was playing with me. Recently, I decided I wanted to play some games by myself and noticed something. I was winning almost every single game. I kept ranking up and up and up until i hit plat 3 from somewhere in silver and decided to stop.

Around this time, I had started wanting to improve at my role as I'm the only dps player in my friend group and started watching a lot of coaching videos and even started tracking my games and taking notes. I have done this for about a week now, playing an average of 10 games a day.

The stats say that when I play with friends we win ~40% of games vs when I play by myself I win ~65%. In this week, I played more comp games by myself and went into diamond 5 and almost into diamond 4 before stopping my session. Today, I played with friends and immediately lost 5 comp games in a row where we got absolutely stomped. My friends were not having fun at all, and I was also very irritated.

I think that as my rank went up, the people we were matched with got better and the match quality got severely worse. This has been the case the last 3 or so days when I played with friends. We lose 3 in a row and win 1 or lose 2 win 1. With each of those losses being steamrollers and the wins being extremely tough where I have to play out of my mind.

I'm not sure how to fix this, is there anything I can do to improve the quality of games? Are there specific times where less sweaty players tend to play at to make things a little easier?

reddit.com
u/Krxpts — 1 day ago

Are there any characters that at there core you think need to, or want to be removed from the roster? If so why?

I was thinking about it, and after some time I came to the conclusion that I don't think that either the main game, or the pro scene would benefit from the removal of any character, no matter how problematic.

I feel as if removing a playstyle from the game greatly reduces the dynamics of how the game can be played, no matter how problematic their design may be.

I think a decent example is Mauga, on ladder and casual he's considered a menace, and I haven't kept up with pro play but I haven't seen him much there as of recent. But still he led to one of my favourite metas to watch (being venture mauga comps) and feel that although he's painful to balance, he's still good and fits within the game.

So I'd like to know this subreddit's opinions on the matter.

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u/Few-Concert-6986 — 1 day ago

Skill and value

I recently hit masters 2 on tank and decided to try dps. Never really been a big dps player but picked up some game sense here and there from YouTube and my lobbies. I want to play dive dps like tracer and genji but it just has me thinking like what is the point of mastering these heroes when super brain dead characters like emre or soldier can get more value for a tenth of the effort. I managed to reach diamond 3 on tracer but it just doesn’t seem worth it from an effort stand point. I feel like I got out of a war every time I’m done with a match. I’ve never felt this before playing on tank because I guess I haven’t felt the discrepancy amongst the cast of characters I play on tank. What makes you guys push through and grind the more challenging heroes. It’s even more annoying seeing characters like venture and anran and then seeing how hard it is to get value out of genji.

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u/Database-External — 1 day ago

I’m new to the game, can someone help me?

How does this game work? Are there any esports? What settings should I use being a Switch

player? What main and weapons should I use? And how do I improve my aim? I just started today btw.

reddit.com
u/Every_Bass1341 — 1 day ago

PLEASE nerf Cat Bastion before the OWWC Conference Cup

The ability to play this cancer comp should NOT be the criteria for qualifying to main event.

I would rather watch Sojourn Tracer Kiri Lucio for 1000th time, than this cancer

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u/Gloomy_Dare2716 — 1 day ago

They gotta put hybrid and escort in the same slot for map voting

The game just has twice as many cart maps as anything else. 7/8 of my last ranked games have been payload or hybrid, half of them are random map votes when I have 3 symmetrical options.

Update: VPNed to Korea and everyone votes Oasis over Shambali and Rialto. Cba with Europe this is why Zeta's going to golden road this year ^.^

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u/Aggressive-Cut-3828 — 1 day ago

Tokyo Team Expectations according to CommanderX Stream

Today towards the start X's stream today he spoke on his expectations for the tournament. It's not exclusively Cat-Bastion with all teams having backup plans.

CR & ZETA: Look like the top 2 teams in scrims, ZETA feel like best team in scrims but CR look the strongest in the Cat-Bastion mirror.
Dallas & VP: Both confident, thinks at least one of them will place top 3 maybe top 4

SSG: Won't do well (Have had scrim troubles with Hawk being sick)
Weibo: Won't do well
AGG: Won't do well & Mag is in. Won't win a game

TM: Most uncertain, says they look strong in scrims but also mentioned things being a bit rocky. Ultimately can't count out match day TM & has a hard time seeing them place lower than 4th.

Ultimately thinks that any of ZETA, CR, VP, TM, & Dallas could win

Link to VOD with timestamp

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u/friedmodem — 1 day ago

Moira's coalescence doesn't heal you when toggled as pure dmg. Is this documented anywhere?

TIL I learned if you pick the Destruction's Divide minor perk, and toggle pure dmg; then moira herself doesn't get self-healed at all. There is no passive self-healing from the ult, nor is there self-healing from dealing damage to an enemy. Toggling pure heal healing works normally (moira gets passive self healing from her ult).

Is this the intended behavior? I've never seen in documented in any patch notes, in game, or wiki

reddit.com
u/DLD_the_north — 1 day ago

With the recent news of Kellex replacing Haku

If I had two nickels for every time kellex replaced Haku at MS on a Saudi ownday team after “Retiring” I’d have two nickels.

Will it happen again? Next year let’s find out.

u/Biscuit-Mango — 1 day ago

Shocker! Hazard is still broken, it's almost as if the initiator passive wasn't why he was broken

Like holy fuck man... I'm getting tired of this dev team.

This is the 2nd time they've just nerfed the initiator passive because of one or two heroes in the initiator subrole, screwing over the other heroes meanwhile the characters that were busted... are still busted because it has jack shit to do with the subrole passive.

His numbers didn't even budge from this nerf.

How long do we need to wait for this game to be free from "Ban hazard or the game boils down to hazard diff"?

You just have an unkillable hero that's a baby mode version of doomfist, that has a pseudo mei wall and can one shot people. What are we doing?

Edit: People can downvote, I don't care. He's objectively broken. The stats page is public, you don't get damn near perma banned in GM while having a 55% winrate for no reason. I know most of y'all don't have to worry about dealing with him, and I'm happy for you, but the character is disgustingly overtuned.

And them thinking a passive nerf was gonna do anything is just further proof of the incompetence running this game.

His passive isn't why he's one shot comboing people. His passive isn't why he gets to live forever, it's because he gets a block with a mei wall on top of his mobility.

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u/RoguesBoytoy — 2 days ago