u/Equivalent_Duty_5546

My wish list for a vendetta buff in the far future

In general, I want them to focus on her abilities instead of her primary and overhead. Focus on making her more fluid and snappier.

  • Soaring Slice: Reduce CD back to 6s.
  • Soaring Slice: Remove CD nerf on respawn.
  • Soaring Slice: Speed up animation.
  • General: Fix the god damn audio already. Whats with blizzard and these new heroes having such bad audio?

The armor nerf can stay, 75 feels just about right honestly as long as she maintains 275 max HP. I especially dont want to see the passive nerf reverted, since her erratic movement was one of the major things causing her ban rates to be so high, for honestly minimal value if you used her movement tech. The range nerf is also fine, it forces players to be more effective with their movement and make better use of her burst combos, especially since finishing off players became harder cause of the passive nerf.

In my opinion, this are the only changes she actually needs. Besides that, she still has the issue of having too much power concentrated onto the overhead, but at this point I dont think this will ever change, so I'm not going to bother suggesting changes.

If I had to choose only one of these buffs, it would have to be reverting the CD nerf on respawn. The nerf never made sense after the vengeance perk got removed.

Besides that, Blizzard I beg you, take a second look at zarya. That woman has been ruining flex DPS since her inception. Giving any flex DPS 225hp for 2s with complete CC immunity is just busted, there is no way around that. Please, make her more selfish in 5v5.

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u/Equivalent_Duty_5546 — 5 days ago

My current take on vendettas state after returning from a break

The nerfs are hefty, but by no means is she unplayable.

As a ven main myself I've always stated that she needed hefty nerfs, mainly to let the hate die down which she's rightfully earned.

The movement speed nerf probs is the least noticeable of the changes, especially if you make use of her movement tech. Still it does affect her survival to a noticeable extend.

The armor changes though have a far more direct effect. She feels a lot squishier now, but not to the point where she becomes a throw pick. That said, I have to admit that going down to 250hp would've killed the character. I was completely wrong on that front. Still I think 200hp with 75 armor is a good spot for her to be in.

That said, by far the biggest nerf is the range reduction on the overhead. I find myself missing overheads I would've hit before, which paired with the speed nerf can make finishing encounters quite hard. It was a necessary change in my opinion. Its just going to take time to get used to it.

All in all, I think right now she is in a weak put playable spot, If they ever buff her, I dont want them to touch any of these changes, instead I'm really hoping they buff her abilities. Remove the respawn CD nerf for soaring slice, maybe speed up its animation and set the CD back to 6s. Maybe even reduce overhead damage to 100 and buff her projected edge back to 80.

That said, before that can happen, I hope they take a look at zarya. That character needs changes since she can turn any flex DPS into a tank, turning otherwise fair or slightly disadvantageous match up into straight up unwinnable ones. As long as she exists in her current state, I dont think vendetta can or should be buffed. There is a reason why this character is on average the most banned hero across ranks both in EU and NA, while being at least top 5 in Asia. Sure this might be a low to mid elo issue, but in my opinion its still an issue nonetheless.

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u/Equivalent_Duty_5546 — 9 days ago
▲ 142 r/Warframe

Cold Ward + Shivering Contagion + Melee Influence = entire room frozen

This is my current arcane persistence chroma. Usually I would go with heat ward paired with 5 topaz shards in order to maximize the healing of arcane grace and guardian armor, which would land around 450hps. For status immunity I would also run nezhas fire walker, since I really like that ability.

That said, one thing I really didnt like about the build was the fact that I was stacking topaz shards with fire ward, basically investing too much into one source of survivability. Also it was just boring.

Usually cold ward wouldnt be a choice simply because its additive with vex armor and mods (I'm only running umbral fiber to boost the other umbral mods). Adding more armor sources to chroma simply doesnt achieve much.

Another issue is arcane persistence. It applies after DR sources, which basically means I'm much better off adding more HP or healing to the build than trying to add even more DR sources.

That said, there is something that works well with arcane persistence and thats CC. One way to reduce the burden to your healing over time is to simply reduce the amount of shots you're taking. One of the reasons why gloom pairs so well with persistence builds (aside from the giga healing you also get from it).

One issue with this is that CC does not apply to every unit, eximus are still free to attack you. On the other hand, chroma lacks any real form of CC outside of subsumes (which would be the boring approach).

But what if I told you that chroma actually has something that addresses both issues thanks to some spaghetti code by DE and thats cold ward.

For some reason cold ward specifically counts as melee damage, which means it can be affected by melee influence, but since the ability cant proc electricity, you'd have to trigger melee influence by actually using a melee weapon. That would be the case, if dirigas electro pulse precept didnt exist, for some reason this thing can trigger melee influence, meaning you basically have it active 24/7, letting cold ward easily spread its cold status.

This though isnt enough to instantly freeze the room, since at most you'd be spreading 1 - 4 cold procs. We fix that by using shivering contagion. For some reason this mod does not just spread the cold procs of whatever weapon you have equipped on, but every cold proc caused by anything in your build, leading to the result we see on screen.

Finally, since I want enemies to attack me, I replaced fire walker with hideous resistance, since the fire proc would cause them to panic and stop attacking me, thus reducing the amounts of cold procs I could spread.

The main advantage of this approach is that its relatively energy efficient with a high STR builds, has a rather large range and also gives you a bit of damage in the form of cold crit damage increase. And while it does not freeze eximus units, it does slow them down by a lot. Also, you dont have to really think about it.

I've taken this against lvl 500 enemies and it does exceptionally well. Great for headshot focused builds, especially in tight spaces. I have yet to try a level cap run since my return, but once I have my stuff up to date, I might give it a try.

u/Equivalent_Duty_5546 — 11 days ago