r/GranblueFantasyRelink

What characters do you wish for despite their near 0% chances?

I would love to see Gallanth and Walfrid playable. Gallanth is an unga bunga martial artist, he has so much hype, lore and aura behind him and I'd love to see that in the game. Walfrid is cool af too, what can I say. They're both just hype for me even if Gallanth got done the dirtiest in all of Granblue outside of maybe Lecia. Speaking of, Lecia would be crazy cool too but given how she's treated she might just show up as an NPC to play cheerleader, get teased as a playable character in-game only to never drop lol.

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u/Nag-Nag — 9 hours ago

QOL

Can we all agree we are in DESPERATE need of Inventory QOL? If you afk farm, im sure all your bags look like this too lol.. maxed out regnites, vouchers, etc. I think we either need values to go from 999 to 9K OR we need to be able to roll way more than 100 sigils in transmarvel…

It’s gotten so bad I’m spending 50k vouchers on mirage munitions just to get rid of them and then I just put those on all the weapons…

Ironically… the only things I need to farm I never have enough of :) MSP, Refinium (II specifically), Fortitude Crystals

u/Kesiro772 — 10 hours ago

Finally! Narmaya is finished

It's sad that there's no space for quick charge or more supp dmg or quick cd. I could sacrifice defense for them but is so much better tanking everything with cagliostro shield .-.

u/Yelcsicnarf — 14 hours ago

Beginer !

Hi everyone , just started the game three days ago , and i chose hard mode for some challenge , and my question is that:

Am i cheating by choosing in the basic character the lady of the roses ? I think she is really fun , but she seems REALLY strong no? (High probability i am wrong cause i didn’t try so much any other character^^)

Probably there is no weak character too...

Anyway have a nice day and enjoy as i do :)

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u/omlerta — 11 hours ago

At the Taiwan comic exhibition Granblue Fantasy Relink’s booth Tetsuya Fukuhara confirmed yet again that skins are currently in development for the game, though release date have yet to be determined.

I really wish they would give ma boy Sandy some nice costumes 😣

u/Your_Nightmare_666 — 16 hours ago

More Details about Gallanza's Hidden SBA

As recently discovered; Gallanza has a hidden SBA mechanic that allows him to call upon the SBA without having his gauge full. You simply have to use the SBA button during the ~1 sec animation where he is entering deathmatch.

I want to share some perhaps unknown details:

1. NO Deathmatch Finale: You CANNOT do this using the "Deathmatch Finale" skill.

2. Timing: There are two variances depending on your timing:

2.A <0.3 sec (Before he strips his armor): (Recommended) this is the better variation as you can retry the SBA if you miss or if the boss was immune to SBA.

2.B >0.3 sec (After he strips his armor): The problem with this, if you miss there's no second chance as you would already have entered deathmatch. The only advantage is that you get a bit of stun damage but only if you have the master trait which causes stun damage during the armor being stripped.

3. You CAN Chain SBA: YES! You can join the group's chain SBA if you do it right.

3.A Dodge-cancel technique: (Recommended/easier) Fill up your Deathmatch then dodge right at the very edge so that you don't enter deathmatch. Then, when the SBA chain window is up, attack and SBA during deathmatch animation.

3.B Timing prodigy: (Harder) It's essentially the same as above just without any dodge-canceling, so you need to be really good at timing it.

* Bots generally won't start an SBA if you were below 60%, so the above mostly applies in online multiplayer.

4. Your team DOES gain 10% SBA for free: Every time you do this hidden SBA, all your team mates get the 10% free SBA gain that they would get normally, so you are buffing your team (I guess).

5. SBA Cheese Spam: Well.... When you enter deathmatch, spam Y/Triangle and dodge cancel immediately, do this 3 times and this will bring you out of deathmatch very fast. Then, build up deathmatch and SBA. Pretty handy when your group is at a DPS check clutch. Note your DPS will drop a lot.

EDIT: SBA Spam is NOT a good idea as some bosses will retaliate harder, read this comment below (thanks to u/Xek0s for pointing this)

6. Spinning is better: If you have the master trait that allows you to max SBA just by doing a perfect turbine finisher, you can essentially reload your deathmatch meter while a boss flies away (Looking at you, Versa), then swat it with an SBA when he's back so your team has a good damaging window.

7. Not just spinning: Reaching level 10 on Wild Showman (from the Put on a Show tree) also allows you to do a hidden SBA as well. Timing shown on this video at 1:37 (Edited in, thanks to u/joe_6699)

u/KabeerNafar — 15 hours ago

Gallanza turbine++ visual cue

I am having such a hard time noticing the "blue flash" for the turbine++ when to let go of my Y button. In midst of all of the allies magic/skills and boss doing their things it's hard to sometimes distinguish. Anyone have solid tip on how to easily distinguish this from all of the other visual clutter that's going on?

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u/rsxxx21 — 9 hours ago

That moment when u love to see sandy drama

Tbh I want to see him smile and happy , but in the same time it's funny to see him angry against certain characters for reasons, anyways I still didn't finish the dlc, but I wonder how many will make him angry again xd

u/star3ruby3 — 18 hours ago

Been seeing the Lilith War Elementals, didn't know Rolan could have it, too!

Barely made it out of Defy Infinity The World, but I did it!

u/NintendoesIt — 23 hours ago

Granblue Fantasy Relink: Magliette damage distribution test

Most of Mag damage is from normal attack regardless of build
Essence Weapon Build is the most different with a lot higher skill damage. However, over 60% is still coming from normal attack damage. Around 35% is from skill and the other 5% is from Link/SBA
Insight Blade Dance Build and Crux Shield build have similar distribution. Under 80% is from normal attack. Skill only takes 15% and Link/SBA is the last 5%
You also notice that Pistol damage should contribute around 15% of the total damage (with good uptime). Meanwhile Spear damage is not really high and just there for the debuff. Hammer has better damage but still not as much as Pistol

Another thing is that majority of your combo damage is from XXXY combo which is the combo 3. Learning how to use it properly is very important

youtu.be
u/khangkhanh — 17 hours ago

How the first Endless Ragnarok quest hit me

Not playing the game for over two years and immediately jumping in ER is definitely not for the faint of heart.
I'm gonna love this expansion.

u/NokoMii — 1 day ago

As a Katalina Main, I'm disappointed (of her Mastery Traits)

Greetings, a support Katalina main here. I mainly use a paladin-type playstyle with her, focused on utilizing cooldown-related mechanics to be able to spam Light Wall in runs for that sweet 12 secs. Invulnerability time to beat down on a boss, while maxing out on Stun Power to bring in Link Attacks and Breaks to subdue them.

https://preview.redd.it/bbg5nw12nefh1.jpg?width=3840&format=pjpg&auto=webp&s=2cbbaf7d6c026dd083223ec04c8cc84cec0434c0

https://preview.redd.it/9j8d35zymefh1.jpg?width=3840&format=pjpg&auto=webp&s=057c94dd963d3e94a8c1a78af165fca1230d4442

https://preview.redd.it/nxo60m5lmefh1.jpg?width=2306&format=pjpg&auto=webp&s=64d29abb09998bd36047233767bf0727d2ca4af7

For anyone who’s curious, here’s my build, and don’t mind the excess Critical & Stun Power levels. I’m still trying to find the right Wrightstone to replace my currently equipped one.

..but with that in mind, and with the title of this post, I still have gripes when it comes to this character (and probably applies to the other characters as well); regarding the mastery traits.

[Note: To preface this, I love to play support; Katalina, Captain, Cagliostro, Rosetta & Vane. I understand that there will be some level of bias when it comes to my justifications gearing towards support/utility-type of stuff, but I will still be making statements for the DPS-viewpoint as well, or just the character’s kit in general. Alright? Alright, good.]

 

[State of Katalina, Pre & Post Endless Ragnarok]

It was a common sentiment that Katalina was frowned upon due to her clunkiness in her gameplay, most notably how her Ares mechanic works. You had to go through lengths just to be able to summon her, may it be through combo finishers, wasting skill cooldowns, etc., and once Ares is summoned, you need to maintain her by continuing her combos via Pactstrikes. You can also use a skill called Azure Sword to have an on-demand refill of the Ares gauge and temporarily have her by your side for 10 seconds without depleting your gauge (but of course, that’s already wasting a skill slot just for that comfort). The thing that made her clunky was regarding how it was very finnicky to maintain Ares once she’s summoned, especially when it comes to dodging. A simple dodge in the middle of your combo unsummons her, and in a game where late game bosses like Lucillius and Behemoth existed, you’re bound to dodge one way or another, resulting in depleting your Ares gauge prematurely and unsummoning her.

So it was basically a “going all-out” kind of kit where if Ares shows up, you have to do everything you can to maintain her, else they piss off and you have to start your prep work all over again. All this for a measly damage upgrade not even comparable to the top DPS characters, worse when it’s crucial to have Ares up since it augments some of her skills (especially the buff ones) to be able to apply buffs to the party.

Entering Endless Ragnarok, she was given some nifty QoL updates, especially when it comes to dodges being able to maintain Ares uptime now (it’s akin to your character’s combos where dodging still queues up the next input of your combo string). This way, Katalina was given more leeway in her Ares uptime, and I’ve been loving it a lot. Being able to move around the battlefield and catch some of the pesky bosses that move a lot while keeping Ares in check is like a minigame in and of itself and I personally think separates Katalina players to those who know the ins and outs of maintaining and opening up her kit’s versatility.

https://preview.redd.it/rmop4byznefh1.jpg?width=3840&format=pjpg&auto=webp&s=dcecb1c5d15a33af687067a594bf6e9886d92801

Then when I saw one of her mastery trait perks, Essence: Army of Two, I was stoked because when I saw how her 2nd tier works, it's that every time you call upon Ares, you gain 3 stacks of “Ares Surge”. These stacks are consumed basically whenever you fuck up in your Ares rotation, and while you have stacks of Ares Surge, she won’t get unsummoned. This essentially means you get to have 3 lives for Ares, 3 tries/extensions of her uptime before she disappears. When I initially played this perk, it was heavenly and what Katalina needed to fix her clunkiness prior to this update, giving you breathing room and some margin of error to gain access to Katalina’s full kit.. well, it was supposed to.. then we get into the next tier of this perk.

 

[One Step Forward, Two Steps Back]

Getting into the 3rd tier of this perk, you might think “Oh cool, on top of having the benefits of the previous tier, this incentivizes you to consume her stacks to gain a DMG Dealt buff?”. That means I need to consume these stacks by doing Pactstrike finishers as fast as possible to be able to utilize this perk line’s benefits, right? Since every time you do a Pactstrike finisher, it consumes a stack that gives you a DMG Dealt buff and resets the combo string. Neat, that opens up avenues on how you can go about doing your combos then.

Then you realize that it later states “If the combo ends, any remaining charges are removed”. It completely invalidates the 2nd tier’s perks and you’re back to square one again. Opening up the 3rd tier means that fucking up on Ares maintenance via combos completely depletes the Ares gauge, unsummons her, and you lose all the DMG buff stacks anyway. Who thought this was a good idea?

AGAIN, prefacing that I understand that I’m coming from a support/utility viewpoint and that I just need to accept that this is the intention of the perk line, but what I’m baffled about is that why was this the natural progression of the mastery trait? Why introduce a cool mechanic that amounts to the biggest QoL that Katalina needs, then making it null if you go deeper in? At that point, you become like me and maybe some crazy person out there as well where you either just bite the bullet and accept the benefits that you don’t really like, or you’re stuck with a half-ass build and only use 2 tiers into this mastery trait line.

Personally speaking, this really makes me envious of other characters that have game-changing augments and upgrades to their kit that completely changes how they’re played, while I’m stuck here with just a QoL update. They might as well have just added this to the patch notes of character balancing rather than creating this horrendous thing of a skill tree.

..and I hear you saying “If you don’t like it, why not choose the other perks? There’s clearly a support-centered perk that fits your needs”. Hoo boii, they’re good perks, alright.

 

[Katalina and Her Non-Existent Mastery Trait]

https://preview.redd.it/3rj7w9japefh1.jpg?width=3840&format=pjpg&auto=webp&s=549b4558fc4cca35496602d52f3c961938b90d6a

To quickly explain Insight: Forever Ares, it basically makes it so that various things extends Ares gauge (landing hits on enemies with your skills, link attacks, etc.), and the longer Ares is summoned, you gradually gain stacks that gives DMG Dealt, up to a cap.. every 15 secs. until you have 5 stacks, So not counting the initial stack you get simply by summoning Ares, IT TAKES 60 SECONDS TO GAIN THE FULL BENEFITS FROM THIS PERK. You quite literally can’t use this trait for damage testing on the dummy since you gain the last buff stack by the time the training is already over.

Oh, also you lose all those stacks when Ares fucks off. Remember bosses with stalling phases and you have nothing to hit? Say goodbye to your stacks and you need to do it again for a minute, and I hope you’re friends with Beelzebub, Lucillius and The World that can allow you to do that.

“If it takes that long, surely the payoff is worth it and you gain a massive damage boost, right?”

+25% DMG Dealt after 1 minute (or +50% if you use one of the mastery nodes). You know what else gives you that much? Essence Perk, the one we previously discussed..

..and you gain a better buff of +65% DMG Dealt.. and you can get that within 10 secs. You gain a better buff for 1/6 of the time spent, completely making the Insight perk useless.

You can argue of niche cases, but the problem is still that why didn’t they introduce an entirely different playstyle through one of the perks rather than just the same perk but with different conditions? Such a waste of space in her character’s features that could’ve been used for something better.

[Support Katalina Perk, but I'd Rather Be Someone Else Instead]

https://preview.redd.it/a026gmlmqefh1.jpg?width=3840&format=pjpg&auto=webp&s=3b17b1b91df280703b546b5ad9ae5659676464a6

So, Crux: Blade Blue. I’m not gonna lie, it has A LOT of stuff to offer that I can argue is better than most supports can offer; a unique party buff with a total of 33% ATK, 90% DMG Cap & 30% Supplementary DMG. Sounds like a dream come true.

Let’s see, you need the skills Heal & Light Wall to give your party the ATK% & DMG Cap buffs, and Emerald Shield for the Supplementary DMG. Damn, that’s 3 skills down, I guess I need to use Azure Sword to have a good on-demand Ares gauge fill-up.

But that limits how much I can keep Ares’ uptime. Maybe I’ll let go of Light Wall for something spammable like Frozen Blade, despite the loss of the party invulnerability, since Heal has a lower cooldown for those Blade Blue stacks. I guess the 3rd-tier perk with Emerald Shield can give stacks to my party as well anyway.

Wait, the additional stacks from that only affects Katalina? My team doesn’t benefit from the 5% chance of gaining stacks via the supplementary hits?

 

You basically have to gimp your kit and available skills to use with this perk line just to force the buff uptime. I haven’t told you the inconveniences when it comes to the very restrictive skill options as well, where while Heal affects the party by default, Emerald Shield and Light Wall requires Ares to be active to even be able to give the buff to your party. And guess what, casting any of the buff skills (without Azure Sword’s effect) depletes Ares gauge, so without Azure Sword, you need to resummon Ares again.

Not to mention relying solely on Heal for the Blade Blue stacks upkeep, while doable, can still be missed even with full cooldown management. I’ve tried one time going full aggro on any of the Defy Infinity bosses, utilizing everything from Cascade to Nimble Onslaught to Katalina’s unique sigils. There are still gaps that even after reaching 3 stacks, the time in between cooldowns is so tight that there are times that we all lost the buff and I have to stack them again using only Heal.

 

A LOT OF HOOPS TO GO THROUGH when at that point, I’d rather just use Cagliostro. She basically has virtually the same type of offensive buffs but she has a much easier time maintaining them with cooldown resets and her heal/shield being more potent than Katalina’s, despite the range (though I’d argue it might be a bug because despite them having the same description of converting their heals to being a “5% HP shield”, Katalina actually grants 5% of the character’s HP as a shield just like the tooltip says, while Cagliostro grants near a full HP bar worth). But even let’s say they fix Cagliostro’s shielding, she still has a much easier time with the cooldown resets and is able to stack those up.

[TL;DR] Katalina's Mastery Traits sucks and feel very counter-intuitive. I'm not sure if other people feel the same way, and I know.. this is a random person's rambling on a playstyle no one probably cares about.. at the very least, going to the lengths of even justifying such a long-winded rant..

..but I personally love what her kit offers. Well, would have, and it just sucks that it could've been much better.

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u/SirXendo — 1 day ago