
They look crazy
And the funny thing is that they are getting more and more lmao🥹
This photo is like a HC of my 12 year old self but now its canon😭🙏
Tho the new heroes look good I kinda miss Widow and Co...

And the funny thing is that they are getting more and more lmao🥹
This photo is like a HC of my 12 year old self but now its canon😭🙏
Tho the new heroes look good I kinda miss Widow and Co...
Am I going crazy or is her use case extremely niche? It's no secret she is straight garbage at the moment in semi-competent lobbies but the devs can't seriously be happy with her current state? She is the literal hyrax of DPS right now.
Oh is the enemy team's backline doing work on your tank? Well, we have just the hero for you! Vendetta who has all her skill points put into diving the enemy! Ok first, make sure the enemy team isn't running one of Vendetta's hard counters (a solid 60% of the roster), then make sure the enemy you're diving has 250 health and below, make sure they aren't Ana, Moira or Kiriko otherwise they'll just use their ability to either shut you down immediately or teleport away leaving you exposed. Oh yeah and that support needs to be alone for it to be a kill, if that support has anybody else with them the most you're getting is a trade, nothing more nothing less. Oh you're diving a DPS? Better pray to Mother Mary that DPS isn't bastion or hell even Ashe can be frustrating with her shotgun which may force you to disengage or use your other cooldown to close the distance to secure the kill leaving you vulnerable.
Ok diving with her is risky sure, how about brawling the enemy? Ha! Don't make me laugh! Better take your sensitive ass back to 6v6 (don't worry the only value I get from Vendetta is in 6v6, this is a self-report). How about her ranged attack? Yeah it's actually not too bad and if you're accurate you can finish off low health enemies, that's cool. Can't really chip damage to farm for your ult if the enemy has any kind of shield but that's no biggie.
Ok, you look at her kit in isolation she doesn't seem THAT bad and her ult is pretty good, if not a little choreographed but still it's good. What's that? You want me to swap to Reaper? Reaper has more reliable engage and disengage cooldowns? AND he has sustain built into his base kit? You don't need a major perk for self healing? Huh... but Vendetta has... Reaper not only cooldown mogs the fuck out of Vendetta but he also hard counters her? Umm... well... Vendetta can take out fliers! There! That's it! She can use her cooldowns to get up to flying enemies! Let's see, a majority of the cast that can fly has an ability of some kind that lets them dodge you if they see you coming up... ah, that's annoying but you can sneakily get them from behind? Yes you can. Wait you can seriously? Yes you can. Oh my God!! Finally a use case for Vendetta! You can, with a skill shot, take down flying enemies who are blind and deaf!
In conclusion, Vendetta is an ideal pick to take down pesky pharahs and echoes who are blind and deaf.
In all seriousness, I really love Vendetta as a character and her design philosophy, but it really is painful playing her "optimally" which includes sitting back waiting for an ideal time to strike an out of position enemy while throwing projected edges out which don't get much value. When playing her, I just feel bad for my team who have to put in extra effort to pick up for my slack during the first half of a team fight where it's most risky to make plays with her. I think a very universal feeling for Vendetta mains right now is when playing her, imagining that you could be playing a different character and getting significantly more value out of them, i.e, I know anran is a popular pick right now for fast paced gameplay, and she is capable of reliably putting shots down range when it's a little too risky to dive. Vendetta has no such luxury with her projected edge which you need to preserve when the opportunity to dive does arise. Don't take this post super seriously, just a little rant.
I know I've stated before that I'm fine with the the latest rounds of changes, but I've changed my opinion.
The passive nerf on its own is understandable, her variable speed was something that made her a lot harder to track. The problem now is that the nerf directly contributes to the reason why she had such bloated stat to beginn with on release, simply put, she is too slow / sluggish for what she does especially at the range she engages in.
Now the 125 armor and 40% life steal did allow her to function, but it did not fix the issue, if anything it introduced an even worse problem, which was her mindless trading, made even worse by her obscene burst thanks to overhead at the time.
This is why I'm fine with the overhead range and armor nerfs. They actually addressed her mindless trading problem, but now her issues are glaringly visible. She's simply too slow to be consistent, especially now with her range + speed nerf. For a flanker with no "you cant hurt me" button, she's simply too slow.
Shadow step, recall, deflect, burrow and dancing flame have all one thing in common, they give their users a way to completely mitigate damage. Vendetta does not have anything like that, which would be fine, if she could rely on her movement, which simply isnt the case right now.
Because of this I personally believe this are the changes she desperately needs:
I would've liked to also reduce whirlwind dash CD to 8s, but I think that would be pushing it, especially since the base speed buff would directly buff whirlwind dash.
Beyond that, I have no other suggestions. I would've liked her CD damage nerfs being reverted in exchange for nerfing overhead to 100, but that probs will never happen. Blizzard loves having their over-centralized kits.
So I understand that Vendetta got some nerfs and that Venture hasn’t been good in a while and that tracer is considered to be a better hero than both, but I thought that was mainly because tracer is supposed to be a harder hero to play.
I feel like I picked up tracer pretty quickly, but with Vendetta and Venture I just can’t seem to get the hang of them at all. I can occasionally do well with Venture but Vendetta feels impossible to play. Even when people were saying she’s broken, I could barely get a single kill with her.
As soon as I’d go in with Vendetta, the entire enemy team just locks in like a hive mind, beams me in less than a second, and then continues fighting my team.
With venture, I just feel uncomfortable playing them on any map since it always feels like the hitscans on the other team have so much more range, that whenever I try and go near them, they just beam me or snipe me before I can get close enough to do damage. If I go underground to get close then they just get a support to peel and then I’m literally doing no damage.
I’ve been try to stop just posting rants so I now have a question. I’m curious if Venture and Vendetta’s difficulty is just underrated (since almost everyone says they’re not difficult compared to tracer, who people say is one of the hardest heroes in the game) or if I’m just a rare case. Has anyone else experienced this or is it just me?
Edit: Apologies about pronouns issue with Venture. I think I just got mixed up as I was talking about Vendetta in the same post and using “she” quite a bit. I’m pretty sure I’ve fixed it now.
drew this from a picture i saw on pinterest, i also drew the front but is only available on patreon for now.
testing it in the practice range the initial edge deals damage but does nothing off the bounce what exactly is the purpose outside of the life steal and ap?
I for the most part agree with every nerf vendetta got outside of her abilities, especially since I was pushing for them myself. In my opinion they should've nerfed overhead even further down to 100 instead of nerfing the damage of her abilities, but that didnt materialized.
Still at least vendetta now is no longer an issue and while her kit might still have an imbalance in power, its now more of a conceptual kit issue than actual gameplay problem.
That said, currently she feels miserable to play at times and in my opinion that has mainly todo with the nerfs to Soaring Slice.
The best way I can describe this is by drawing parallels. Imagine if:
Its horrible, especially on a character like her who basically cant do anything else but engage. She simply has too many moments of inactivity, especially after her las rounds of nerfs (which were well deserved mind you). Its basically the same reason why genji right now doesnt feel fun to play, mainly cause of deflect being on a 10s CD.
The respawn CD nerf is probs the most annoying part. It makes no sense, especially after the vengeance perk got removed. She is not ball who can stall for ever and her trading capabilities have been neutered. Also we have the god damn cat.
Please blizzard, these are the only buffs I think she needs, revert the soaring slice nerfs:
I know it’s debatable to learn heros in comp since it’s considered throwing but do I actually just go to quick play to learn her? I known use dash to get out and sword to go in, and she’s a very hard hero for me as I’m a junkrat main. But she is very fun at least for me. So what should I do? Grind a couple hours in quick play until I feel confident? Or just go in comp and learn there?
I was using her when she was strong and had so much fun. im a genji otp but when genji was banned or i was feeling off, i swapped to vendetta and last season had a 78% winrate with like 6 hours on her. After the nerfs i didnt even try losing lifesteal to major pretty much made her unplayable to me (def skill issue) but i was too used to it.
how are you guys holding up and how did her playstyle shift asking for like mid masters tips/advise
Yes i said it, change my mind if you can(n't)
learning vendetta and this is the first decent clip i got with her ^_^
Like right now she is at her peak in talon but when do you think we will see her slowly start to lose control as widowmaker described her a sinking ship
Not anymore, Vendetta is for intelligent people now. What do you think?