Help
I've been trying to get some artifacts for the achievement all day; I needed 10, and now I'm down to just 3, but I don't know where else to look—they just won't drop.
I'm missing the meat chunk, snowflake, and mold—help me
I've been trying to get some artifacts for the achievement all day; I needed 10, and now I'm down to just 3, but I don't know where else to look—they just won't drop.
I'm missing the meat chunk, snowflake, and mold—help me
I don't know If I want this fixed tbh
It was my 2nd playthrough and as you can see, I was already prepared for bro to come through the door but not this way 😭. New jump scare core memory unlocked (again).
So, I preferred using the SIC before I found this since 99% of the time I fire single shot. I have since switched to Maximum since its stats look better to me. I found that damage is slightly higher for Maximum and its only about .1 KG heavier when upgraded. Also, I believe the base SVU has higher penetration than the SIC, so I'm wondering what y'all have found to be all around better.
Thought of this joke in the shower
So I find it incredibly funny, that basically rookie village isn’t the rookie village anymore. Thanks to Gaffer, Zalissya has become the new starter hub area for fresh faced stalkers. This has led to rookie village to be occupied by essentially hipsters and stalkers so stuck in their nostalgia that they came back to the place.
Which makes Sidor’s mission to get rid of stalkers tryna compete with him by making a new hub in a train tunnel kinda pathetic to me. Like they’re nobodies, and frankly so is he. He’s not gonna lose any real customers to them, so sending Skif out there to kill them is completely unnecessary.
Like, it’s labeled a 4x scope in game, but it’s not a true 4x.
To test this I used a sign outside Zalissya. I walked 25m away from it then screenshotted the sign. That’s the pic with the binos.
Then, walked 100m away and looked through the scope. If it’s a true 4x, the sign should be the same size. But it’s not.
Distance for both images was measured with binos shown in first picture.
Like this kinda bugs me now that I see it.
I’ve noticed that many S.T.A.L.K.E.R. 2 missions, especially labs and underground sections, seem like they might be designed to be playable from scratch with just a pistol.
There is often some basic gear, ammo, or a weapon near the start, which reminds me of the classic Doom “pistol start” design.
Has GSC ever confirmed this as an intentional design choice? And has anyone tried completing missions this way, using only what you find inside?
This location is so damn beautiful i can't. Its unfortunate that this anomaly, whatever it's called in English, makes it difficult to just roam the place and enjoy the view. Such is life in the zone
The pictures were taken with reshade, and a small engine.ini config. Shame there's no photo mode.
This is for stalker 2. I forget what it's called (psuedodog or psidog I think?) But every time I fight one I genuinely cannot tell which one is real. Sometimes I see one start howling to spawn more but when I shoot it it's another fake?? I only kill them by getting lucky and hitting the real one by accident. But every time I fight one I am out of ammo at the end. A single psuedodog makes any expedition not worth it. Their hide doesn't even cover ammo, let alone meds.
🥰 While Molit is just hyping up the crowd for the upcoming patch, a modder has leaked info about the possible start of testing for the next update — 2.0.7 (or even 2.1.0).
🔥 This clue was found on Nexus Mods in a separate version of the Achievement Unlocker mod (https://www.nexusmods.com/stalker2heartofchornobyl/mods/1493?tab=files).
Meanwhile, another tester, Spartan Mozi, seems to be hinting at the patch test on X? 👀
Kinda just threw this together cause I found patches! What do you think, Stalkers?
Main item list:
(Post VERA) ANA polycotton blue kamysh vv1 circa 00s
Ukrainian obr88 cut dubok trousers
Generic g3 reproduction shirt
Generic balaclava
Generic leather gloves
Surplus leather boots
Soviet canteen/ entrenching tool
Romainian 6h4 bayonet
Gp5 nato conversion
Telnyashka
Replica aks74n
Replica Beretta m9
Microsoft pocket pc 2002
In a game where there are orbs of electricity that fly around, the first time I saw a poltergeist I figured it was just another anomaly and tried my best to avoid it. Took me forever before I even thought to try shooting at it and even then with how bullet spongey the mutants are in this game I dumped a full mag into it and thought "yep, definitely not killable". Pretty funny in hindsight but still, really seems like there should be more of an indication that this weird electricity thing is actually a monster you can kill right? Unless I just missed it?
This is my first time running into a Controller that wasn't in a static place. I knew that 2.0 introduced more mutants and stalkers migrating between POI's but I wasn't aware that applied to these guys too, I thought they were only in certain areas like Chimeras but almost always inside.
Also after I had fought and killed it, a bunch of zombies seemed to be have been either alerted from it's death or the gunshots and roamed over to my position
Anyways, I just thought this was wicked and wanted to share. The spot was near those portal puzzles in the train carts with the rats bordering Rostok and the Chemical Plant
Update: Just as I went to carve the bastards brain out, a 2nd Controller walked across the tracks and attacked me, maybe they were buddies? Lmao
Update 2: NOW A BLOODSUCKER? Alright i'm getting tf outta here.
"Greetings, Stalkers! I’m an ecology student. I recently traveled deep into the Zone to conduct field research, take dosimetry measurements, and collect environmental samples in the Chornobyl Reserve. While doing my scientific work, I couldn't resist documenting my route like a true Stalker heading North. Here is my journey from the Cordon all the way to the center. Professor Sakharov would be proud!"