▲ 54 r/ru_gamedev+3 crossposts

Кровь и Огонь

Всем привет! Добавил в игру новые анимации атаки мечом и механику стрельбы.

Тестовая версия - количество выстрелов в данный момент неограниченно (потом будут расходоваться боеприпасы или другой ресурс - еще не решил)

Пока без возможности стрелять по подброшенным противникам (еще думаю как реализовать). Вообще их можно бить мечом в воздухе, но анимации еще не сделал.

Блин, только сейчас понял- забыл добавить отлетающие гильзы, ну переснимать уже не хочется))

Любая критика приветствуется, спасибо за просмотр!

u/AdaBlood — 7 hours ago

Анимации Движения Героини

Всем привет! Спустя бесконечное число переделок анимации героини они наконец в игре!

Для плавности переходов добавлены смежные анимации Idle-Run и Run-Idle (буквально по несколько кадров). Вроде получилось довольно плаааавно)

Нужен взгляд со стороны: по моим ощущениям, с анимацией Dash что-то не то. Может, эффекта какого-то не хватает в начале или всё нормально?

P. S. Я ранее выкладывал анимацию бега, где меч находится в руке. Было принято решение частично отказаться от этой идеи, так как постоянные переходы из Run в Idle, при которых меч каждый раз убирается за спину, на практике утомляют. Но героиня будет доставать меч, когда непрерывно бежит определенное время, чтобы нанести особый удар с разбега (программно уже реализовано, осталось добавить в игру и доработать переходы состояний).

Кстати, а как вы относитесь к нецензурной лексике в играх? ( у меня она есть)

u/AdaBlood — 10 days ago
▲ 117 r/learnanimation+3 crossposts

ReAnimation (I hate to animate running pt.2)

Hi! Thanks to everyone who shared ideas and feedback on the previous post; I hope it helped me improve the animation.

Here’s what I did:

  1. Added detail to the sword and shortened it by 3 pixels.

  2. Removed the character's forward-and-backward swaying motion.

  3. Made the running animation more natural by fixing the leg movement (previously, they didn't fully straighten).

  4. Refined the hair, plus a few other minor tweaks. If I did anything wrong, please let me know—I’ll try to fix it (provided my skill level allows for it).

Thanks, everyone!

u/AdaBlood — 1 month ago

Run Animation (i hate to animate running:)

Hi everyone! I'm creating animations for a character. If you have any ideas on what could be improved or what I might have done wrong, I'd love to hear them.

u/AdaBlood — 1 month ago
▲ 60 r/Unity2D

Run animation for my new char design

Hi everyone! I’ve created a running animation (constructive criticism is welcome!).

A bit about the project:

  1. Hair and the cape are a nightmare (this is the last time I’ll ever tackle animation involving these elements).

  2. I tried placing the sword on the back, BUT it just doesn't look right (I experimented with various positions). I don't want to shrink the sword, as I’ve come up with some cool mechanics for it—like finishers and other interactions with the game world.

  3. Now I’ve created physics headaches for myself regarding the sword, hair, and cape during jumps—is it worth it?...

u/AdaBlood — 1 month ago
▲ 1.4k r/ru_gamedev+4 crossposts

Anything Goes (i hate to animate running)

Hi everyone! I’ve created a running animation (constructive criticism is welcome!).

A bit about the project:

  1. Hair and the cape are a nightmare (this is the last time I’ll ever tackle animation involving these elements).

  2. I tried placing the sword on the back, BUT it just doesn't look right (I experimented with various positions). I don't want to shrink the sword, as I’ve come up with some cool mechanics for it—like finishers and other interactions with the game world.

  3. Now I’ve created physics headaches for myself regarding the sword, hair, and cape during jumps—is it worth it?...

  4. For those interested: the idle animation that sparked so much discussion is currently being tweaked; I’ll share it later. Thanks for your time!

u/AdaBlood — 1 month ago
▲ 237 r/PixelArtTutorials+2 crossposts

ReBirth ( the end?...)

A devious plan was hatched deep within the Phoenix Corporation. Tits...

Not the natural kind, but a rare mutant growth that weaponized aggression so effectively, even dark web hackers sent apology notes.

"Phoenix" decided: these natural (or not-so-natural) "will-magnifiers" were their ticket! Extracted (by rather forceful means) from some… cooperative dissidents, the tits were handed to the only man immune to revulsion: Professor Morved.

He promised "Phoenix" an army.

Not just an army – a cyber-zombie-commando force! Their online war aggression? Unstoppable, like a starving pit bull in a rabbit farm.

Their fingers? So fast, even bots would question reality.

There was no time to waste. Morved, a scientist (and, allegedly, a connoisseur of questionable experiments), made himself the first subject.

he injected himself with the serum derived from… the source.

The results? Forget unpredictable. It was an absolute, uncontrolled, slime-drenched reality meltdown!

The Professor didn't just get aggressive; he became aggression...

"Phoenix" was ecstatic! Phase one: a resounding success!

"Phoenix" knew: their army wouldn't just be invincible. It would be utterly unstoppable! And if anyone dared question their methods?

Well, "Phoenix" had an answer. The guardians of cyberspace would be fueled by your worst nightmares, all thanks to… those very tits.

Phoenix – We Make Monsters Out of You. For Your Own Good.

This post has nothing to do with the game's lore.

u/AdaBlood — 1 month ago
▲ 223 r/PixelArtTutorials+4 crossposts

Final Destination (born in agony part4)

Hi everyone! Sorry for the delay—I needed to get a little sleep).

Thanks to everyone who shared their opinions, advice, and criticism (I also received a lot of feedback via private messages).

Special thanks to those who offered genuinely constructive input!

For instance, I removed the odd head movements, fixed the way the cape interacts with the hair, and so on. I also significantly toned down the jiggle.

Let me answer a few questions that might come up right away:

  1. Why doesn't the hair flow anymore? — I gave it some thought and concluded that it would be difficult to implement (it would require extra animations—for when the heroine looks left or right, plus animations for windless areas); *however*, the hair *will* flow when running and jumping.

  2. Why wasn't Pose 1 (with the sword on the shoulder) chosen? — I really liked it myself, but I decided to focus on other things for now; I’ll likely add it later (during the polishing stage).

  3. Why do "they" move, then?- I spoke with a lot of people, including some cool animators, and almost everyone advised keeping the movement—BUT toning it down significantly.

Now I’ll move on to the running and jumping animations and so on, but things should go faster from here since the most important part is already done—

I’ve settled on the heroine’s look. Thanks for reading everyone. Oh, man, I wrote a lot...

u/AdaBlood — 1 month ago
▲ 33 r/learnanimation+1 crossposts

[OC] Character Idle Animation

Hi everyone! I’ve created a new character design. What else could be improved in the animation? And did I get the breast physics right?

u/AdaBlood — 1 month ago
▲ 1.1k r/mendrawingwomen+10 crossposts

Main char animation and pose choosing (part 3) (read description)

Hi everyone! I received some more feedback yesterday—thanks to the reasonable people who left comments with constructive criticism.

I read everything, even if I didn't reply to you.

Topic: I'm trying to choose a new character design that people will like. Here’s what’s been done so far (last changes):

  1. Many people mentioned liking long hair, so I added that option. You can choose to keep it or remove it for any pose (need to polish).

  2. The breasts were bouncing too much—I checked some references;) and toned down the amplitude of the movement.

There’s also a version where they don’t move at all (though I find that one boring, not because I’m obsessed with boobs, but simply because it looks a bit empty without the movement).

The animations aren't polished yet. And, oh! I just realized I forgot to add the shell casings)

That’s about it. Thanks everyone, and a shout-out to the people who specifically visited my sub just to downvote all my posts; watching that was actually pretty funny))

u/AdaBlood — 1 month ago
▲ 858 r/mendrawingwomen+5 crossposts

Boobs Problem (part 2) read description

Hi everyone! I received a lot of feedback yesterday. I read through all the messages and tried to take everything into account.

The main issue was the neckline revealing some skin; it clashed with the second design (I removed it).

The second issue was that everyone liked the cape from Option 3 (so I combined Options 2 and 3).

And the third issue was that the hair was blending into the cape (I made the hair darker, though the video distorts the colors, making them look similar).

I’ve addressed all of this. Here are four variations for you to judge—featuring different levels of boobs bounce.

Below, there’s also a bonus showing some pose tests. Yes, the animations aren't perfect yet and need some polishing.

But still—with the boobs or without???

u/AdaBlood — 2 months ago
▲ 3.5k r/PixelArtTutorials+2 crossposts

With boobs or without? ( creating main char new design)

I decided to create a new character design, and before moving on to animation, I wanted to get your opinion!

u/AdaBlood — 2 months ago
▲ 86 r/ru_gamedev+5 crossposts

Hi everyone! I need your opinion—which version should I keep in the game?

  1. The skill stuns enemies for 3 seconds, allowing you to finish them off. 2. The skill launches enemies into the air, allowing you to finish them off (offers less crowd control but looks more spectacular)—this is the new version.
u/AdaBlood — 2 months ago
▲ 1 r/help

iOS Previously, when I selected a video to post, a video editor would pop up, offering the option to publish it as a GIF. Now, the video is simply added without any editing options.

reddit.com
u/AdaBlood — 2 months ago